|Release date||16 February 2010 (Update)|
|Area||Obelisks around Gielinor|
Familiarisation is a weekly Distraction and Diversion, based on the Summoning skill and was released on 16 February 2010. To start this Distraction and Diversion the player has to talk to Pikkupstix in Taverley, who can teach players the art of Summoning. Pikkupstix needs players to go to the spirit plane, the home of all Summoning creatures, and gather resources from it, from which the druids create spirit shards. The player has to find the one currently active small Summoning obelisk and mentally project themselves into the spirit plane. Pikkupstix will tell the player he has an apprentice, Pikkenmix, who knows which small Summoning obelisk is currently active. The player has to find the small obelisk and enter the spirit plane with the help of Pikkenmix. There, assuming the shape of a Summoning familiar, they need to gather as many piles of raw shards as possible while avoiding certain other familiars. An obelisk will only remain active for 20 minutes after which it will become inactive. The active obelisk changes every two hours. Participation in this Distraction and Diversion is limited to once per week, counting from the player's last participation in the D&D.
When seeing an active obelisk before speaking to Pikkupstix about it, can skip that step and go ahead and talk to Pikkenmix and enter the spirit plane.
Familiarisation has no requirements, not even the Wolf Whistle quest which is an introduction to Summoning. However it would be of benefit to complete the quests Fishing Contest, Underground Pass, Heroes' Quest, Lost City, and partial completion of Lunar Diplomacy and Eadgar's Ruse. These quests grant access to a greater number of Summoning obelisks, any of which could become the next active obelisk.
Since the obelisk changes every 2 hours, and only stays active for 20 minutes, it is most likely that there is no obelisk active at the time. The best way to find out when an obelisk is active is to open the Adventures interface and select the Minigames tab, from here players can select D&Ds from the drop down menu and see in real time when the next obelisk event will be active.
Travel to TaverleyEdit
- Home Teleport to Taverley and run east.
- Home Teleport to Falador and run west.
- If the player's player-owned house is in Taverley, teleport to the house portal there, then proceed to run east.
- If using Lunar Spells, the NPC Contact spell can be used to talk to Pikkupstix.
- After the quest Love Story, a player can use a Chisel with a Teleport to house tablet to make a Taverley tablet
- While there is an active Familiarisation obelisk, all small obelisks in Runescape will glitter and allow teleportation directly to Pikkupstix. This also means that for the 20 minutes the obelisk is active, a player can have easy access to a large obelisk for infusing pouches.
While playing the player will be summoned as a random familiar and will have to hunt around for raw shards. The game will end when either one of the following occurs:
- 60 raw shards were collected by the player.
- The player's mental focus reaches 0.
As soon as the spirit plane is entered, there will be two types of familiars opposed to the form that player was assigned that will instantly recognise them as an enemy within their plane of existence. The longer the player remains within the Spirit Plane, more types of familiars will start to see through the player's disguise and recognise them as an imposter. If one passes too close to any familiars that will recognise them (these are depicted at the top of the screen) they will drain some of the player's mental focus and their presence within the spirit plane will weaken.
The level of focus is tracked by the bar on the left-hand side of the screen. When this has completely worn down, the player will lose focus and their consciousness will return to their body on RuneScape, next to Pikkenmix, exactly where it was last parked, along with as many piles of raw shards as the player managed to collect. The current level of mental focus can also roughly be gauged by the colour draining from the player's form in the spirit plane. Mental projection like this takes a lot of effort, so the player will only be able to stay in the spirit plane for a maximum of twenty minutes from when it was first entered, and run energy will very rapidly drain. That is, unless the native familiars cause the player to lose focus or if all sixty piles of raw shards are found first.
The total number of raw shards is more than 60 and approximately 63.
Run energy decreases very quickly as a Familiar. An advantage can be gained by taking a dip in the salt-water spring in Oo'glog if the As a First Resort... quest is completed. This will give unlimited run energy for a short while. In this case, the hunting familiars can be basically disregarded and run around continuously, gaining the shards; the player will collect their limit long before the focus runs out.
Don't run about randomly, try to develop an effective pattern, such as circling the outskirts and collecting all shards in sight, then finish with the centre area. This will help ensure none are missed, and get forced to randomly run around looking. Also remember that there is more than enough time to get the maximum number of shards (60), so take the time and avoid all opponents shown at the top of the screen (more important to those without infinite run energy).
Another helpful strategy is to play in fullscreen or resizable mode, instead of fixed. This allows the player to see a greater area but not more shards and familiars.
|Hint to Pikkenmix's location, as given by Pikkupstix||Pikkenmix's location||Map|
|I expect off somewhere relaxing. He's been quite busy lately.||There are currently no active obelisks.
An obelisk will only remain active for around twenty minutes.
A new obelisk becomes active roughly once every 2 hours.
|A dungeon of beasts that crawl near the barbarians.||Inside the Fremennik Slayer Dungeon|
|A camp in the woods with a catapult nearby.||Obelisk near Tyras Camp|
|A farming patch, castle, dock, et cetera.||Obelisk on Etceteria|
|A rotten town south of a corrupted, shady village.||Obelisk north of Burgh de Rott|
|Near the ever-flagging war.||Obelisk near Castle Wars|
|A place that is Mostly Harmless.||On the island of Mos Le'Harmless|
|A large cave dwelling, full of bustling, small people with pickaxes. I see...a bank!||East of the bank in Keldagrim|
|A large cave dwelling, full of bustling, small people with pickaxes. I see...a boat!||South of the bank in Keldagrim|
|A place where doors talk.||In the Stronghold of Security, at the entrance|
|Beneath a huge tree in the darkness and roots.||Grand Tree mine under Grand Tree at the Tree Gnome Stronghold|
|Between a temple and a lycanthropic town.||Obelisk south of Slayer Tower|
|Beware the spider's bite, beneath a rocky city.||Obelisk by the Deadly red spiders in Varrock Sewers|
|I spoke to a tree within sight of people crossing a log.||Obelisk near the agility course of the Tree Gnome Stronghold|
|I hope the tortured souls in the jail use the chapel. -or- I hope the poor souls in the prison are allowed in. -or- I wonder if the poor souls in the prison are allowed to visit the chappel.||South-west of the Port Sarim lodestone, west of the jail, north of the chapel|
|If there's blood on the sand, a victor emerges.||Obelisk near the Duel Arena entrance, south of the Fire Runecrafting altar|
|I hope the villagers' defences hold against those zombies.||Obelisk in Shilo Village|
|Near a Heroic Fountain.||Obelisk under the Heroes' Guild south of Burthorpe|
|Northern barbarians have a cosy home.||Obelisk south of Rellekka|
|North of the city of sickness.||Obelisk near the Combat Training Camp|
|Next to a bridge south of great expanses of danger||Obelisk at Edgeville bridge, near the Grand Exchange|
|Near a village of long-eared people.||Obelisk at Lletya entrance|
|North of a fountain of green.||Obelisk north of the Ectofuntus|
|Pass through to thirst.||Obelisk by the Shantay Pass|
|Purple rippling near flying rugs.||Obelisk north-west of Pollnivneach, near the local house portal|
|Seaside infested with Barbarians.||Obelisk north of Barbarian Outpost|
|South of the city of sickness.||Obelisk near the Khazard Battlefield|
|South of the market village.||Obelisk south of Draynor Village|
|Sun, sand, freshly-picked fruit and pretty music.||Obelisk near the musician in Catherby|
|Surrounded by jungle, with mithril near.||Obelisk just north-west of the nature altar on Karamja|
|The land of the moon people. / Place of the moon people.||Obelisk outside the city gates on Lunar Isle|
|The lava walks, and the rocks talk.||Obelisk directly south of the TzHaar City furnace|
|The stench of fish is strong here.||Obelisk near Fishing Guild bank|
|Under a white city and through the scorpions.||Under Falador in the Dwarven Mine|
|Within sight of a fishing boat.||Obelisk near Port Khazard|
|What a magical land ..in spite of the talking sheep.||Lost city of Zanaris|
|Yes it is ... no it's not. Yeah, 'tis so! (Neitiznot)
Yes it is ... no it is really not! (Jatizso)
|Obelisk on Neitiznot or Jatizso|
|Dodge the rocks to reach the summit.||Obelisk at Trollheim|
|Travel through demons and dwarves of chaos, but mind the axes!||Obelisk south of Blue Dragons in Taverley Dungeon|
|He's near some monkeys, I hope they don't fall in the volcano. or
A cheeky monkey and....Oh, my! I hope that volcano doesn't explode.
|Top of Karamja Volcano|
|Near a cave with knights and worms.||North-west of the Port Sarim lodestone, near the Grotworm Lair entrance|
|In a sandy cave. A king scuttles below.||In the Exiled Kalphite Hive, at the entrance|
In the Spirit Realm, the mental energy will be drained by other spirits, depending on the player's form in the Spirit Realm.
More spirits will try to drain the player's energy as time goes by in the Spirit Realm. A message appears with a warning of this and a picture of the spirit appears at the top of the screen. A maximum of six types of spirits would hunt the player.
These are the spirits that will always hunt the player, from the beginning of the game.
Once the time in the spirit plane is completed, then the player has the chance to gear up for their triple charm reward by going back to Pikkupstix or Pikkenmix.
If ingredients are chosen, then a box of summoning ingredients of items that can be used to infuse pouches is received. What items are receive, and in what quantity, is based upon how many piles of raw shards were managed to be collected from the Spirit Plane.
If triple charms are chosen, then a charm drop enhancer is received. It is not possible to obtain more than one charm drop enhancer at once. If the player already owns one and attempts to claim another, then the first one can be used after which the player can return to Pikkupstix to claim the next one.
When the charm drop enhancer is used, for a maximum of forty minutes of in-game time, any charm drops that the player receives (including obsidian charms and abyssal charms, but not talon beast charms or elder charms) will be tripled. Each shard collected is worth 40 seconds, and the total time is rounded to the nearest minute. A warning is shown at 5 minutes and at 1 minute before the time runs out. Charms received from killing Bork or Ork legions will not be tripled, nor will the charm reward from a mystery box.
Only a maximum of thirty piles of raw shards from a previous trip can be kept. Therefore if a substantial amount of shards (60 or close to that amount) is already collected, then it is more efficient to collect the reward, rather than spending time on this again.
Remember that the player can only help and claim a reward one week after their last participation in the D&D.
Players who choose triple charms should begin killing monsters with high frequency charm drops, such as waterfiends. Before using the charm drop enhancer, make sure preparations were made with necessary items such as armour, teleports, food and potions, charming imp or legendary pet if one is owned, and if possible be at the monster location so that minimal time is spent banking or gearing up.