|Release date||21 November 2006 (Update)|
|Alchemy||Cannot be alchemised|
|Store price|| 500 coins|
|Examine||A very large, single leather glove|
The Falconer's glove is used in the Hunter skill to do falconry. While wearing the glove, a player has a Gyr Falcon on his or her hand which he or she can send to catch Spotted Kebbits, Dashing Kebbits and Dark Kebbits. While wearing the glove players cannot wear any other gloves, bracelets, weapons or shields. A player need not worry about logging out with the glove on, it will remain with them when they log back in.
The glove cannot be taken away from the area, it must remain within the falconry area.
A falconer's glove equipped
|[view] • [talk]|
- The glove provides a minimal +1 boost to both crush and slash defence, which is odd considering the player cannot participate in combat inside the Falconry area, and cannot leave the area with the glove.
- There was a glitch which allowed the glove to be smuggled out of the area and unequipped, however it could not be banked and would disappear if re-equipped.
- The weight of the falcon is equal to the weight of the actual glove, as when the falcon has hunted a kebbit, the empty glove can be examined to display a weight of 0.9 kg.