Tags: Visual edit apiedit |
m (plural grammar) |
||
(87 intermediate revisions by 53 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ |
+ | {{External|os=Fairy rings}} |
[[File:Fairy ring.png|thumb|The fairy ring east of [[Edgeville]].]] |
[[File:Fairy ring.png|thumb|The fairy ring east of [[Edgeville]].]] |
||
[[File:Fairy ring teleport.gif|frame|right|The animation when using the fairy rings.]] |
[[File:Fairy ring teleport.gif|frame|right|The animation when using the fairy rings.]] |
||
[[File:Fairy rings selection.png|right|thumb|300px|The code selection screen with Travel log.]] |
[[File:Fairy rings selection.png|right|thumb|300px|The code selection screen with Travel log.]] |
||
− | + | '''Fairy rings''' are a transportation system that is unlocked after starting the [[Fairy Tale II - Cure a Queen]] quest and getting permission from the [[Fairy Godfather]]. They consist of 50 teleportation rings spread across the land and provides a relatively fast means of accessing often remote sites in ''[[RuneScape]]'', as well as providing easy access to other [[realms]]. |
|
− | Players can enter the fairy |
+ | Players can enter the fairy rings from any node while wielding either a [[Dramen staff]] or a [[Lunar staff]]. If [[Fairy Tale III - Orks Rift]] is completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring. Inventors can manufacture a [[portable fairy ring]], allowing remote access to the network. |
− | Currently, there are |
+ | Currently, there are 50 working fairy ring codes out of a total possible 64 codes, and in addition, 3 locations requiring multiple codes. |
− | + | Completing [[Fairy Tale I - Growing Pains]] and partial completion of [[Fairy Tale II - Cure a Queen]] are required to access the fairy rings. |
|
− | == |
+ | ==History== |
− | + | [[Guthix]] created [[World Gate]]s to stabilise the wounds in the dimensional fabric created by [[The Blade]]. One such gate was placed upon Zanaris, however it was for unknown reasons prone to instability. Upon Guthix's return, he discovered that the fairies had turned it into a network of fairy rings. The name of their creator has been "lost to history".{{CiteForum |author= Mod Slayer |url= http://www.webcitation.org/6O30HMlgN|title= One of a Kind FAQ|forum= Recent Game Updates|postdate= 13 March 2014|notes= |name= }} |
|
− | == |
+ | ==Using fairy rings== |
To use the fairy rings, players must complete the following quests: |
To use the fairy rings, players must complete the following quests: |
||
− | *[[Priest in Peril]] |
+ | * [[Priest in Peril]] |
− | *[[Nature Spirit]] |
+ | * [[Nature Spirit]] |
− | *[[Lost City]] |
+ | * [[Lost City]] |
− | *[[Fairy Tale I - Growing Pains]] |
+ | * [[Fairy Tale I - Growing Pains]] |
− | *Started [[Fairy Tale II - Cure a Queen]] |
+ | * Started [[Fairy Tale II - Cure a Queen]] |
Note: Some rings cannot be used until [[Fairy Tale III - Orks Rift]] is at least partially completed. |
Note: Some rings cannot be used until [[Fairy Tale III - Orks Rift]] is at least partially completed. |
||
One may quickly access the fairy rings in any of the following ways: |
One may quickly access the fairy rings in any of the following ways: |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * By using the [[max cape]] to teleport to the [[Max Guild]] and accessing a skill portal attuned to the Zanaris fairy ring. |
||
+ | * By using a [[Ring of wealth]] to teleport to [[Miscellania]], exiting the castle and running north. |
||
+ | * By using a [[Portable fairy ring]] made by the [[Invention]] skill. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
Entering an invalid code, or a code whose requirements you do not meet, will cause you to be teleported a few spaces away from the main fairy ring. |
Entering an invalid code, or a code whose requirements you do not meet, will cause you to be teleported a few spaces away from the main fairy ring. |
||
− | Due to an update on [[9 September]] [[2009]], once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. The sort order of the list can be changed using the right-click menu on the icon at the top right of the panel - it can be sorted by location or code. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: [[Piscatoris Hunter area|Piscatoris]] - the slider is in the middle, |
+ | Due to an update on [[9 September]] [[2009]], once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. The sort order of the list can be changed using the right-click menu on the icon at the top right of the panel - it can be sorted by location or code. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: [[Piscatoris Hunter area|Piscatoris]] - the slider is in the middle, northwest of Yanille, the slider is just above centre, etc. |
Due to a second update on [[13 May]] [[2010]], the fairy network was expanded to include [[Ape Atoll]], [[Mos Le'Harmless]], a cave under the [[Feldip Hills]], [[Sparse Plane|a new area of Zanaris]], and the [[Orks Rift]]. |
Due to a second update on [[13 May]] [[2010]], the fairy network was expanded to include [[Ape Atoll]], [[Mos Le'Harmless]], a cave under the [[Feldip Hills]], [[Sparse Plane|a new area of Zanaris]], and the [[Orks Rift]]. |
||
− | {| |
+ | {| class="wikitable sortable" width="95%" style="text-align:center" |
!Combination |
!Combination |
||
!Name in Fairy Ring Logbook |
!Name in Fairy Ring Logbook |
||
− | !class="unsortable"|Nearby Points of Interest |
+ | ! class="unsortable" |Nearby Points of Interest |
− | !class="unsortable"|Location on Map |
+ | ! class="unsortable" |Location on Map |
|- |
|- |
||
− | |{{fairycode|AIQ}} |
+ | |{{AnchorText|{{fairycode|AIQ}}|AIQ}} |
|[[Asgarnia]]: [[Mudskipper Point]] |
|[[Asgarnia]]: [[Mudskipper Point]] |
||
|[[Mogre]]s, [[Anvil]], [[Altar]], [[Rimmington]], [[Port Sarim]], [[Asgarnian Ice Dungeon]]. |
|[[Mogre]]s, [[Anvil]], [[Altar]], [[Rimmington]], [[Port Sarim]], [[Asgarnian Ice Dungeon]]. |
||
− | |[[File:AIQ.png|200px]] |
+ | |[[File:Fairy ring AIQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|AJQ}} |
+ | |{{AnchorText|{{fairycode|AJQ}}|AJQ}} |
|[[Dorgesh-Kaan South Dungeon|Dungeons: Dark cave south of Dorgesh-Kaan]]<br /><br />(only accessible after completing [[Death to the Dorgeshuun]] quest) |
|[[Dorgesh-Kaan South Dungeon|Dungeons: Dark cave south of Dorgesh-Kaan]]<br /><br />(only accessible after completing [[Death to the Dorgeshuun]] quest) |
||
Note: You will need a light source with you because it will be dark. |
Note: You will need a light source with you because it will be dark. |
||
− | |[[Dorgesh-Kaan]] city [[Agility]] course and |
+ | |[[Dorgesh-Kaan]] city [[Agility]] course and [[molanisk]]s. |
− | |[[File:AJQ.png|200px]] |
+ | |[[File:Fairy ring AJQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|AJR}} |
+ | |{{AnchorText|{{fairycode|AJR}}|AJR}} |
|[[Kandarin]]: [[Fremennik Slayer Dungeon|Slayer cave south-east of Rellekka]] |
|[[Kandarin]]: [[Fremennik Slayer Dungeon|Slayer cave south-east of Rellekka]] |
||
− | |[[Fremennik Slayer Dungeon]] entrance, [[Golden |
+ | |[[Fremennik Slayer Dungeon]] entrance, [[Golden apple tree]].<br /> |
Can be used in conjunction with a [[ring of slaying]] to quickly reach any destination on the fairy ring network. Note that this is the fastest way to enter the fairy ring network. |
Can be used in conjunction with a [[ring of slaying]] to quickly reach any destination on the fairy ring network. Note that this is the fastest way to enter the fairy ring network. |
||
− | |[[File:AJR.png|200px]] |
+ | |[[File:Fairy ring AJR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|AKQ}} |
+ | |{{AnchorText|{{fairycode|AKQ}}|AKQ}} |
|[[Kandarin]]: [[Piscatoris Hunter area]] |
|[[Kandarin]]: [[Piscatoris Hunter area]] |
||
− | |[[ |
+ | |[[Falconer]], [[Piscatoris Fishing Colony]], [[Summoning obelisk]], [[Phoenix Lair]]. |
− | |[[File:AKQ.png|200px]] |
+ | |[[File:Fairy ring AKQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|AKS}} |
+ | |{{AnchorText|{{fairycode|AKS}}|AKS}} |
|[[Feldip Hills]]: [[Feldip Hunter area|Jungle Hunter area]] |
|[[Feldip Hills]]: [[Feldip Hunter area|Jungle Hunter area]] |
||
|[[Hunter]] jungle area, [[Chompy bird|Chompy]] hunting grounds, [[Gnome glider]], closest ring to [[Oo'glog]]. |
|[[Hunter]] jungle area, [[Chompy bird|Chompy]] hunting grounds, [[Gnome glider]], closest ring to [[Oo'glog]]. |
||
− | |[[File:AKS.png|200px]] |
+ | |[[File:Fairy ring AKS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|ALP}} |
+ | |{{AnchorText|{{fairycode|ALP}}|ALP}} |
|[[Feldip Hills]]: Near [[Gu'Tanoth]]<br /><br />Requires at least partial completion of [[Fairy Tale III - Orks Rift]]. |
|[[Feldip Hills]]: Near [[Gu'Tanoth]]<br /><br />Requires at least partial completion of [[Fairy Tale III - Orks Rift]]. |
||
− | |Exit south of [[Jiggig]] (requires pickaxe). |
+ | |Mine rocks to the north to exit. Exit south of [[Jiggig]] (requires pickaxe - [[tool belt]] works). |
− | |[[File: |
+ | |[[File:Fairy ring ALP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|ALQ}} |
+ | |{{AnchorText|{{fairycode|ALQ}}|ALQ}} |
|[[Morytania]]: [[Haunted Woods]] east of [[Canifis]] |
|[[Morytania]]: [[Haunted Woods]] east of [[Canifis]] |
||
|Can be used in conjunction with the [[Ectophial]] to quickly access the fairy ring network, but this ring is surrounded by aggressive [[Vampyre]]s and [[Leech]]es. A farming patch is near the ring to the north; using the ring being a quicker route to the patch than using the Ectophial. Note that the vampyres can attack you while you are inside the ring. |
|Can be used in conjunction with the [[Ectophial]] to quickly access the fairy ring network, but this ring is surrounded by aggressive [[Vampyre]]s and [[Leech]]es. A farming patch is near the ring to the north; using the ring being a quicker route to the patch than using the Ectophial. Note that the vampyres can attack you while you are inside the ring. |
||
− | |[[File:ALQ.png|200px]] |
+ | |[[File:Fariy ring ALQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|ALS}} |
+ | |{{AnchorText|{{fairycode|ALS}}|ALS}} |
|[[Kandarin]]: [[McGrubor's Wood]] |
|[[Kandarin]]: [[McGrubor's Wood]] |
||
− | |[[Seers' Village]], [[Coal |
+ | |[[Seers' Village]], [[Coal truck mining site]], [[Fishing Guild]], [[Hemenster]]. |
− | |[[File:ALS.png|200px]] |
+ | |[[File:Fairy ring ALS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BIP}} |
+ | |{{AnchorText|{{fairycode|BIP}}|BIP}} |
|Islands: [[Polypore Dungeon]] |
|Islands: [[Polypore Dungeon]] |
||
− | |[[Duel Arena]], [[Mage Training Arena]], [[Polypore Dungeon]], [[Brilliant wisp |
+ | |[[Duel Arena]], [[Mage Training Arena]], [[Polypore Dungeon]], [[Brilliant wisp]] colony. |
− | |[[File:BIP.png|200px]] |
+ | |[[File:Fairy ring BIP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BIQ}} |
+ | |{{AnchorText|{{fairycode|BIQ}}|BIQ}} |
− | |[[Kharidian Desert]]: Near [[Kalphite Hive |
+ | |[[Kharidian Desert]]: Near [[Kalphite Hive]] |
− | |[[Kalphite Hive|Kalphite Lair]], [[Shantay Pass]], [[Bedabin Camp |
+ | |[[Kalphite Hive|Kalphite Lair]], [[Shantay Pass]], [[Bedabin Camp]], [[goat]]s. |
− | |[[File:BIQ.png|200px]] |
+ | |[[File:Fairy ring BIQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BJQ}} |
+ | |{{AnchorText|{{fairycode|BJQ}}|BJQ}} |
− | |[[Ancient Cavern|Dungeons: Ancient cavern]]<br /><br />(only accessible after completing much of [[Barbarian Training]], at least up to pyre ships). Before the ring can be used, bittercap mushrooms must be used there; with 5 [[bittercap mushroom]]s in inventory and spade in your |
+ | |[[Ancient Cavern|Dungeons: Ancient cavern]]<br /><br />(only accessible after completing much of [[Barbarian Training]], at least up to pyre ships). Before the ring can be used, bittercap mushrooms must be used there; with 5 [[bittercap mushroom]]s in inventory and spade in your tool belt, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring. |
− | |[[Baxtorian Falls]] ( |
+ | |[[Baxtorian Falls]] (via [[Aged log]] nearby the [[Waterfiend]]s), [[Kuradal]] and [[Kuradal's Dungeon|her Dungeon]]. |
− | |[[File:BJQ.png|200px]] |
+ | |[[File:Fairy ring BJQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BJR}} |
+ | |{{AnchorText|{{fairycode|BJR}}|BJR}} |
|Other realms: [[Fisher Realm|Realm of the Fisher King]]<br /><br />(only accessible after the restoration of the Fisher Realm in the [[Holy Grail]] quest). |
|Other realms: [[Fisher Realm|Realm of the Fisher King]]<br /><br />(only accessible after the restoration of the Fisher Realm in the [[Holy Grail]] quest). |
||
|[[Brimhaven]] through exit using a [[magic whistle]]. |
|[[Brimhaven]] through exit using a [[magic whistle]]. |
||
− | |[[File:BJR.png|200px]] |
+ | |[[File:Fairy ring BJR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode| |
+ | |{{AnchorText|{{fairycode|BJS}}|BJS}} |
+ | |[[The Lost Grove]]<br><br>Before the ring can be used, bittercap mushrooms must be used there; with 5 [[bittercap mushroom]]s in inventory and spade in your tool belt, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring. |
||
+ | |[[Vinecrawler]]s, [[Bulbous crawler]]s, [[Moss golem]]s, [[Wisps of the Grove]] |
||
⚫ | |||
+ | |- |
||
+ | |{{AnchorText|{{fairycode|BKP}}|BKP}} |
||
|[[Feldip Hills]]: South of [[Castle Wars]] |
|[[Feldip Hills]]: South of [[Castle Wars]] |
||
|[[Chompy bird|Chompy]] hunting area, [[Castle Wars]], [[Jiggig]], [[Teak tree]], level 95 [[wisp]] colony ([[Divination]]). |
|[[Chompy bird|Chompy]] hunting area, [[Castle Wars]], [[Jiggig]], [[Teak tree]], level 95 [[wisp]] colony ([[Divination]]). |
||
− | |[[File:BKP.png|200px]] |
+ | |[[File:Fairy ring BKP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BKR}} |
+ | |{{AnchorText|{{fairycode|BKR}}|BKR}} |
|[[Morytania]]: [[Mort Myre Swamp|Mort Myre]], south of [[Canifis]] |
|[[Morytania]]: [[Mort Myre Swamp|Mort Myre]], south of [[Canifis]] |
||
|[[Nature Spirit]] altar. |
|[[Nature Spirit]] altar. |
||
− | |[[File:BKR.png|200px]] |
+ | |[[File:Fairy ring BKR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BLP}} |
+ | |{{AnchorText|{{fairycode|BLP}}|BLP}} |
|Dungeons: [[TzHaar City|TzHaar area]] |
|Dungeons: [[TzHaar City|TzHaar area]] |
||
− | |[[TzHaar Fight Cave]], [[ |
+ | |[[TzHaar Fight Cave]], [[furnace]], [[TzHaar Fight Pit]]. |
− | |[[File:BLP.png|200px]] |
+ | |[[File:Fairy ring BLP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BLR}} |
+ | |{{AnchorText|{{fairycode|BLR}}|BLR}} |
|[[Kandarin]]: [[Legends' Guild]] |
|[[Kandarin]]: [[Legends' Guild]] |
||
− | |[[Legends' Guild]], [[Thormac]]'s tower, [[Witchaven]], [[Ardougne]], [[Keep Le |
+ | |[[Legends' Guild]], [[Thormac]]'s tower, [[Witchaven]], [[Ardougne]], [[Keep Le Faye]]. |
− | |[[File:BLR.png|200px]] |
+ | |[[File:Fariy ring BLR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|CIP}} |
+ | |{{AnchorText|{{fairycode|CIP}}|CIP}} |
|Islands: [[Miscellania]]<br /><br />(only accessible after the completion of [[The Fremennik Trials]] quest). |
|Islands: [[Miscellania]]<br /><br />(only accessible after the completion of [[The Fremennik Trials]] quest). |
||
|[[Advisor Ghrim]] for managing kingdom, Bush patch. |
|[[Advisor Ghrim]] for managing kingdom, Bush patch. |
||
− | |[[File:CIP.png|200px]] |
+ | |[[File:Fairy ring CIP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|CIQ}} |
+ | |{{AnchorText|{{fairycode|CIQ}}|CIQ}} |
|[[Kandarin]]: North-west of [[Yanille]] |
|[[Kandarin]]: North-west of [[Yanille]] |
||
− | |[[Yanille]], [[Tree Gnome Village]], [[Castle Wars]], Fruit tree patch. |
+ | |[[Yanille]], [[Tree Gnome Village (location)|Tree Gnome Village]], [[Castle Wars]], Fruit tree patch. |
Can be used in conjunction with [[Lodestone Network|Yanille lodestone]] or [[Watchtower Teleport|Watchtower teleport]] for relatively quick access to the fairy ring network. |
Can be used in conjunction with [[Lodestone Network|Yanille lodestone]] or [[Watchtower Teleport|Watchtower teleport]] for relatively quick access to the fairy ring network. |
||
− | |[[File:CIQ.png|200px]] |
+ | |[[File:Fairy ring CIQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|CJR}} |
+ | |{{AnchorText|{{fairycode|CJR}}|CJR}} |
|[[Kandarin]]: [[Sinclair Mansion]] (east) |
|[[Kandarin]]: [[Sinclair Mansion]] (east) |
||
|[[Rellekka]], [[Seers' Village]], [[Maple tree]]s. |
|[[Rellekka]], [[Seers' Village]], [[Maple tree]]s. |
||
− | |[[File:CJR.png|200px]] |
+ | |[[File:Fairy ring CJR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode| |
+ | |{{AnchorText|{{fairycode|CJS}}|CJS}} |
+ | |[[Karamja]]: [[Kharazi Jungle]]<br /><br />(only accessible after starting [[Legends' Quest]]; requires 5 [[bittercap mushroom]]s to repair) |
||
⚫ | |||
+ | |[[Treasure Trails]] locations, [[holy water]] creation |
||
⚫ | |||
− | |[[File: |
+ | |[[File:Fairy ring CJS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode| |
+ | |{{AnchorText|{{fairycode|CKQ}}|CKQ}} |
+ | |[[Menaphos]]: [[Imperial District]] |
||
+ | |Musician, certain [[City Quest]] NPCs, [[Soul Altar]] |
||
+ | |[[File:Fairy ring CKQ location.png|200px]] |
||
+ | |- |
||
+ | |{{AnchorText|{{fairycode|CKR}}|CKR}} |
||
⚫ | |||
⚫ | |||
+ | |[[File:Fairy ring CKR location.png|200px]] |
||
+ | |- |
||
+ | |{{AnchorText|{{fairycode|CKS}}|CKS}} |
||
|[[Morytania]]: [[Canifis]] |
|[[Morytania]]: [[Canifis]] |
||
− | |[[Kharyrll Teleport]] location, [[Mort Myre Swamp|Mort Myre swamp]], [[Mushroom patch]], bridge to the [[Paterdomus]] area, [[ |
+ | |[[Kharyrll Teleport]] location, [[Mort Myre Swamp|Mort Myre swamp]], [[Mushroom patch]], bridge to the [[Paterdomus]] area, [[Burgh de Rott Ramble]] starting point, closest ring to the Morytania [[Slayer Tower]]. |
− | |[[File:CKS.png|200px]] |
+ | |[[File:Fairy ring CKS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|CLR}} |
+ | |{{AnchorText|{{fairycode|CLR}}|CLR}} |
− | |Islands: [[Ape Atoll]]<br /><br />West of the [[Ape Atoll Agility Course]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]]. Note that you can use the ring to get to Zanaris without starting Fairy Tale III |
+ | |Islands: [[Ape Atoll]]<br /><br />West of the [[Ape Atoll Agility Course]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]]. Note that you can use the ring to get to Zanaris without starting Fairy Tale III. |
|Notes: A [[Monkey greegree (ninja)]] is needed to climb through the hollow log, after the log is made hollow. The mango can only be picked during the quest [[Fairy Tale III - Orks Rift]]. |
|Notes: A [[Monkey greegree (ninja)]] is needed to climb through the hollow log, after the log is made hollow. The mango can only be picked during the quest [[Fairy Tale III - Orks Rift]]. |
||
− | |[[File:CLR.png|200px]] |
+ | |[[File:Fairy ring CLR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|CLS}} |
+ | |{{AnchorText|{{fairycode|CLS}}|CLS}} |
|Islands: Jungle spiders near [[Yanille]] |
|Islands: Jungle spiders near [[Yanille]] |
||
− | |[[Hazelmere]] (if you haven't completed While Guthix Sleeps), [[Jungle spider |
+ | |[[Hazelmere]] (if you haven't completed While Guthix Sleeps), [[Jungle spider]]s, [[Yanille]]. |
− | |[[File:CLS.png|200px]] |
+ | |[[File:Fairy ring CLS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DIP}} |
+ | |{{AnchorText|{{fairycode|DIP}}|DIP}} |
|Islands: [[Mos Le'Harmless]]<br /><br />Isle on the coast of [[Mos Le'Harmless]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]]. |
|Islands: [[Mos Le'Harmless]]<br /><br />Isle on the coast of [[Mos Le'Harmless]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]]. |
||
|You need to repair the bridges with 8 [[plank]]s, 16 nails and a [[hammer]] or else you can't get on the island. You must use normal planks, not any other wood. One bridge must be repaired while standing by the fairy ring and the other bridge must be repaired when standing on Mos Le'Harmless. [[Trouble Brewing]] and the entrance to the [[Mos Le'Harmless Caves]] can be found nearby, as well as a [[Summoning obelisk]]. |
|You need to repair the bridges with 8 [[plank]]s, 16 nails and a [[hammer]] or else you can't get on the island. You must use normal planks, not any other wood. One bridge must be repaired while standing by the fairy ring and the other bridge must be repaired when standing on Mos Le'Harmless. [[Trouble Brewing]] and the entrance to the [[Mos Le'Harmless Caves]] can be found nearby, as well as a [[Summoning obelisk]]. |
||
− | |[[File:DIP.png|200px]] |
+ | |[[File:Fairy ring DIP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DIS}} |
+ | |{{AnchorText|{{fairycode|DIS}}|DIS}} |
|[[Misthalin]]: [[Wizards' Tower]] |
|[[Misthalin]]: [[Wizards' Tower]] |
||
|[[Wizards' Tower]], [[Draynor Village]], [[Lumbridge Swamp]], [[Runecrafting Guild]]. |
|[[Wizards' Tower]], [[Draynor Village]], [[Lumbridge Swamp]], [[Runecrafting Guild]]. |
||
− | Can be used in conjunction with the [[Wicked hood |
+ | Can be used in conjunction with the [[Wicked hood]] to allow fast access to the fairy ring network. Since the Wicked hood offers unlimited teleports to the Wizards' Tower, this makes it superior than using a charge from a [[Slayer ring]] or an [[Amulet of glory]]. |
− | |[[File:DIS.png|200px]] |
+ | |[[File:Fairy ring DIS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DJP}} |
+ | |{{AnchorText|{{fairycode|DJP}}|DJP}} |
|[[Kandarin]]: [[Tower of Life (building)|Tower of Life]] |
|[[Kandarin]]: [[Tower of Life (building)|Tower of Life]] |
||
− | |Can be used in conjunction with [[Ardougne cloak |
+ | |Can be used in conjunction with [[Ardougne cloak 1]] or higher to quickly access the fairy ring network, [[Ardougne]], [[Port Khazard]], Tower of Life, Bush patch, nearby [[Musician]]. |
− | |[[File:DJP.png|200px]] |
+ | |[[File:Fairy ring DJP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DJR}} |
+ | |{{AnchorText|{{fairycode|DJR}}|DJR}} |
|[[Kandarin]]: [[Sinclair Mansion]] (west) |
|[[Kandarin]]: [[Sinclair Mansion]] (west) |
||
|[[Sinclair Mansion]], [[Rellekka]], [[Seers' Village]]. |
|[[Sinclair Mansion]], [[Rellekka]], [[Seers' Village]]. |
||
− | |[[File:DJR.png|200px]] |
+ | |[[File:Fairy ring DJR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DJS}} |
+ | |{{AnchorText|{{fairycode|DJS}}|DJS}} |
− | |[[Tirannwn]]: [[Prifddinas]] (Clan Amlodd) |
+ | |[[Tirannwn]]: [[Prifddinas]] (Clan Amlodd)<br /><br />Requires completion of [[Plague's End]] |
− | & |
||
− | |||
− | Requires to Completion of Plague's End |
||
|A [[summoning obelisk]], the Prifddinas [[God Statue]], and the [[Ithell Clan]]. Using this fairy ring also gives the [[memoriam crystal 15]] to the player. |
|A [[summoning obelisk]], the Prifddinas [[God Statue]], and the [[Ithell Clan]]. Using this fairy ring also gives the [[memoriam crystal 15]] to the player. |
||
− | |[[File:DJS.png|200px]] |
+ | |[[File:Fairy ring DJS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DKP}} |
+ | |{{AnchorText|{{fairycode|DKP}}|DKP}} |
|[[Karamja]]: South of [[Musa Point]] |
|[[Karamja]]: South of [[Musa Point]] |
||
|[[Raw karambwan|Karambwan]] [[fishing]] spot, [[Gnome glider]], [[Shipyard]]. |
|[[Raw karambwan|Karambwan]] [[fishing]] spot, [[Gnome glider]], [[Shipyard]]. |
||
− | |[[File:DKP.png|200px]] |
+ | |[[File:Fairy ring DKP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DKQ}} |
+ | |{{AnchorText|{{fairycode|DKQ}}|DKQ}} |
|Dungeons: [[Glacor Cave]] |
|Dungeons: [[Glacor Cave]] |
||
+ | |||
− | + | Requires [[Ritual of the Mahjarrat]] to be completed. |
|
⚫ | |||
+ | |[[Bane ore mine]] and [[Glacor]]s. |
||
+ | |[[File:Glacor Cave map.png|link=Map:Glacor Cave|200px]] |
||
|- |
|- |
||
− | |{{fairycode|DKR}} |
+ | |{{AnchorText|{{fairycode|DKR}}|DKR}} |
|[[Misthalin]]: [[Edgeville]] |
|[[Misthalin]]: [[Edgeville]] |
||
− | |[[Edgeville]], |
+ | |[[Edgeville]], west of [[Varrock]], Edgeville [[Canoe]] station, [[Grand Exchange]] and [[Varrock]] through [[Agility]] shortcut. |
− | Can be used in conjunction with the [[Amulet of |
+ | Can be used in conjunction with the [[Amulet of glory]] or the Edgeville Home Teleport for relatively quick access to the fairy ring network. |
− | |[[File:DKR.png|200px]] |
+ | |[[File:Fairy ring DKR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DKS}} |
+ | |{{AnchorText|{{fairycode|DKS}}|DKS}} |
|[[Kandarin]]: [[Rellekka Hunter area|Snowy Hunter area]] |
|[[Kandarin]]: [[Rellekka Hunter area|Snowy Hunter area]] |
||
|[[Fremennik Province]], Polar [[Hunter]] area, [[Keldagrim]] Entrance, Rellekka. |
|[[Fremennik Province]], Polar [[Hunter]] area, [[Keldagrim]] Entrance, Rellekka. |
||
− | |[[File:DKS.png|200px]] |
+ | |[[File:Fairy ring DKS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DLQ}} |
+ | |{{AnchorText|{{fairycode|DLQ}}|DLQ}} |
|[[Kharidian Desert]]: North of [[Nardah]] |
|[[Kharidian Desert]]: North of [[Nardah]] |
||
|[[Hunter]] desert area, [[Desert Lizard]]s, [[Nardah]], [[Uzer|Ruins of Uzer]]. |
|[[Hunter]] desert area, [[Desert Lizard]]s, [[Nardah]], [[Uzer|Ruins of Uzer]]. |
||
− | |[[File:DLQ.png|200px]] |
+ | |[[File:Fairy ring DLQ location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DLS}} |
+ | |{{AnchorText|{{fairycode|DLS}}|DLS}} |
− | |Dungeons: [[Myreque Hideout |
+ | |Dungeons: [[Myreque Hideout]] under [[The Hollows]]<br /><br />Use requires completion of [[In Search of the Myreque]]. |
|[[Canifis]], [[Mort'ton]], [[Barrows]]. |
|[[Canifis]], [[Mort'ton]], [[Barrows]]. |
||
− | |[[File:DLS.png|200px]] |
+ | |[[File:Fairy ring DLS location.png|200px]] |
|} |
|} |
||
− | === |
+ | ===Enclosed areas=== |
⚫ | |||
− | |||
⚫ | |||
!Combination |
!Combination |
||
!Name in Fairy Ring Logbook |
!Name in Fairy Ring Logbook |
||
Line 235: | Line 250: | ||
! class="unsortable" |Image |
! class="unsortable" |Image |
||
|- |
|- |
||
− | |{{fairycode|AIR}} |
+ | |{{AnchorText|{{fairycode|AIR}}|AIR}} |
|Islands: South of [[Witchaven]] |
|Islands: South of [[Witchaven]] |
||
|None, unless a [[Treasure Trail]] co-ordinate locates here. |
|None, unless a [[Treasure Trail]] co-ordinate locates here. |
||
− | |[[File:AIR.png|200px]] |
+ | |[[File:Fairy ring AIR location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|AIS}} |
+ | |{{AnchorText|{{fairycode|AIS}}|AIS}} |
|Other realms: [[Naragi homeworld]] |
|Other realms: [[Naragi homeworld]] |
||
|Objects can be interacted with to cause text to appear. Requires [[The World Wakes]]. |
|Objects can be interacted with to cause text to appear. Requires [[The World Wakes]]. |
||
|N/A |
|N/A |
||
|- |
|- |
||
− | |{{fairycode|AJS}} |
+ | |{{AnchorText|{{fairycode|AJS}}|AJS}} |
|Islands: Penguins near [[Miscellania]] |
|Islands: Penguins near [[Miscellania]] |
||
− | |Penguins. No other access. |
+ | |[[Macaroni Penguin|Penguins]]. No other access. |
− | |[[File:AJS.png|200px]] |
+ | |[[File:Fairy ring AJS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|ALR}} |
+ | |{{AnchorText|{{fairycode|ALR}}|ALR}} |
|Other realms: [[Abyssal Area|Abyss]] |
|Other realms: [[Abyssal Area|Abyss]] |
||
|[[Abyssal leech]]es, [[Abyssal guardian|guardians]], [[Abyssal walker|walkers]], and [[abyssal demons]]. |
|[[Abyssal leech]]es, [[Abyssal guardian|guardians]], [[Abyssal walker|walkers]], and [[abyssal demons]]. |
||
− | |[[File:Abyssal Area.png|200px]] |
+ | |[[File:Abyssal Area map.png|link=Map:Abyssal Area|200px]] |
|- |
|- |
||
− | |{{fairycode|BIR}} |
+ | |{{AnchorText|{{fairycode|BIR}}|BIR}} |
|Other realms: [[Sparse Plane]] |
|Other realms: [[Sparse Plane]] |
||
|None, this is the area where you meet [[Fairy Very Wise]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]]. |
|None, this is the area where you meet [[Fairy Very Wise]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]]. |
||
− | |[[File:Sparse Plane |
+ | |[[File:Sparse Plane map.png]] |
|- |
|- |
||
− | |{{fairycode|BIS}} |
+ | |{{AnchorText|{{fairycode|BIS}}|BIS}} |
|[[Kandarin]]: [[Ardougne Zoo]] unicorns |
|[[Kandarin]]: [[Ardougne Zoo]] unicorns |
||
− | |Unicorns and two normal trees. You need this code for the [[Ardougne |
+ | |Unicorns and two normal trees. You need this code for the [[Ardougne achievements]]. |
− | |[[File:BIS.png|200px]] |
+ | |[[File:Fairy ring BIS location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BKQ}} |
+ | |{{AnchorText|{{fairycode|BKQ}}|BKQ}} |
|Other realms: [[Enchanted Valley]] |
|Other realms: [[Enchanted Valley]] |
||
− | |[[Wood Dryad |
+ | |[[Wood Dryad]], [[Centaur]]s, [[Stag]]s and [[Rabbit]]s. No other access. Also while fishing, mining, or woodcutting, the past guardian random events come back such as river troll from fishing, tree spirit from woodcutting and rock golem from mining. |
− | |[[File: |
+ | |[[File:Enchanted Valley map.png|200px]] |
|- |
|- |
||
− | |{{fairycode|BLQ}} |
+ | |{{AnchorText|{{fairycode|BLQ}}|BLQ}} |
|Other realms: [[Yu'biusk]] |
|Other realms: [[Yu'biusk]] |
||
|The lost goblin land. Needs the quest [[Land of the Goblins]]. If you have finished [[The Chosen Commander]], opening the strange box there will teleport you to the [[Bandos Throne Room]]. |
|The lost goblin land. Needs the quest [[Land of the Goblins]]. If you have finished [[The Chosen Commander]], opening the strange box there will teleport you to the [[Bandos Throne Room]]. |
||
− | |[[File: |
+ | |[[File:Yu'biusk map.png|200px]] |
|- |
|- |
||
− | |{{fairycode|CIS}} |
+ | |{{AnchorText|{{fairycode|CIS}}|CIS}} |
|Other realms: [[ScapeRune]] (Evil Bob's island) |
|Other realms: [[ScapeRune]] (Evil Bob's island) |
||
|[[Evil Bob]] |
|[[Evil Bob]] |
||
− | |[[File: |
+ | |[[File:ScapeRune (island) map.png|200px]] |
|- |
|- |
||
− | |{{fairycode|CKP}} |
+ | |{{AnchorText|{{fairycode|CKP}}|CKP}} |
|Other realms: [[Cosmic Plane|Cosmic Entity's plane]] |
|Other realms: [[Cosmic Plane|Cosmic Entity's plane]] |
||
|Cosmic being and [[Starflower]] growing location. No other access. |
|Cosmic being and [[Starflower]] growing location. No other access. |
||
|[[File:Cosmic entity's plane map.png|200px]] |
|[[File:Cosmic entity's plane map.png|200px]] |
||
|- |
|- |
||
− | |{{fairycode|CLP}} |
+ | |{{AnchorText|{{fairycode|CLP}}|CLP}} |
|Islands: South of [[Draynor Village]] |
|Islands: South of [[Draynor Village]] |
||
|Two normal trees. |
|Two normal trees. |
||
− | |[[File: |
+ | |[[File:Fairy ring CLP location.png|200px]] |
|- |
|- |
||
− | |{{fairycode|DIR}} |
+ | |{{AnchorText|{{fairycode|DIR}}|DIR}} |
|Other realms: [[Gorak Plane|Goraks' Plane]] |
|Other realms: [[Gorak Plane|Goraks' Plane]] |
||
|Location of [[Gorak]]s. No other access. |
|Location of [[Gorak]]s. No other access. |
||
− | |[[File: |
+ | |[[File:Gorak Plane map.png|200px|link=Map:Gorak Plane]] |
|- |
|- |
||
− | |{{fairycode|DLR}} |
+ | |{{AnchorText|{{fairycode|DLR}}|DLR}} |
|Islands: [[Poison Waste]] south of [[Isafdar]] |
|Islands: [[Poison Waste]] south of [[Isafdar]] |
||
|Unlocks a music track, [[Exposed]]. No other access. |
|Unlocks a music track, [[Exposed]]. No other access. |
||
− | |[[File:DLR.png|200px]] |
+ | |[[File:Fairy ring DLR location.png|200px]] |
|- |
|- |
||
|{{fairycode|DIR}}<br />{{fairycode|AKS}} |
|{{fairycode|DIR}}<br />{{fairycode|AKS}} |
||
Line 308: | Line 323: | ||
|[[Fairy Resistance Hideout|Fairy Queen's Hideout]] |
|[[Fairy Resistance Hideout|Fairy Queen's Hideout]] |
||
|To be effective, the player must have [[Nuff's certificate]] in inventory until you are allowed to enter the hideout without it during [[Fairy Tale III - Orks Rift]]. When the player types these codes in, returning after each coordinate, they will go to the Fairy Queen's hideout used during [[Fairy Tale II - Cure a Queen]] instead of the penguin island. |
|To be effective, the player must have [[Nuff's certificate]] in inventory until you are allowed to enter the hideout without it during [[Fairy Tale III - Orks Rift]]. When the player types these codes in, returning after each coordinate, they will go to the Fairy Queen's hideout used during [[Fairy Tale II - Cure a Queen]] instead of the penguin island. |
||
− | |[[File: |
+ | |[[File:Fairy Resistance Hideout map.png|200px]] |
|- |
|- |
||
|{{fairycode|BIR}}<br />{{fairycode|DIP}}<br />{{fairycode|CLR}}<br />{{fairycode|ALP}} |
|{{fairycode|BIR}}<br />{{fairycode|DIP}}<br />{{fairycode|CLR}}<br />{{fairycode|ALP}} |
||
|[[Orks Rift]] |
|[[Orks Rift]] |
||
|You can go to this plane during and after [[Fairy Tale III - Orks Rift]]. After the quest, you can fight against the cursed ork statues. |
|You can go to this plane during and after [[Fairy Tale III - Orks Rift]]. After the quest, you can fight against the cursed ork statues. |
||
− | |[[File:Orks Rift |
+ | |[[File:Orks Rift map.png|200px|link=Map:Orks Rift]] |
|} |
|} |
||
− | == |
+ | ==Ring safety== |
− | When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like [[ |
+ | When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like [[gorak]]s. However, some monsters will attack with melee as soon as you appear. [[Vampyre]]s in the Haunted Woods (ring ALQ) and their neighbours, the [[ghast]]s in the [[Mort Myre Swamp]] (ring BKR) are known to do this, as well as the Wolves (rings DJR and CJR) near the Sinclair Mansion and the Jungle Spiders east of Yanille (ring CLS). |
− | In all cases, once you leave the centre of the ring you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate. |
+ | In all cases, once you leave the centre of the ring, you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate. |
− | When you walk to the centre of a ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a [[Dramen staff]] or [[Lunar staff]] unless you have completed |
+ | When you walk to the centre of a ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a [[Dramen staff]] or [[Lunar staff]] unless you have completed Fairy Tale III - Orks Rift. |
==History of added rings== |
==History of added rings== |
||
When the fairy ring transportation system was released, there were only 34 fairy rings. |
When the fairy ring transportation system was released, there were only 34 fairy rings. |
||
− | *AKQ [[Piscatoris Hunter area]] and DKS [[Rellekka Hunter area]] |
+ | * {{Fairycode|AKQ}} (the [[Piscatoris Hunter area]]) and {{Fairycode|DKS}} (the [[Rellekka Hunter area]]) were introduced with the [[Hunter]] skill on [[21 November]] [[2006]]. |
− | *AJQ to [[Dorgesh-Kaan]] was introduced on 20 March 2007, bringing the number of fairy rings up to a total of 37. |
+ | * {{Fairycode|AJQ}} to [[Dorgesh-Kaan]] was introduced on [[20 March]] [[2007]], bringing the number of fairy rings up to a total of 37. |
− | *BLQ to [[Yu'biusk]] was introduced on 12 November 2007, making the total 38. |
+ | * {{Fairycode|BLQ}} to [[Yu'biusk]] was introduced on [[12 November]] 2007, making the total 38. Requires completion of [[Land of the Goblins]]. |
− | *ALQ to [[Haunted Woods]] was introduced on 7 May 2008, but the ring existed before as one-way route to Zanaris. |
+ | * {{Fairycode|ALQ}} to [[Haunted Woods]] was introduced on [[7 May]] [[2008]], but the ring existed before as one-way route to Zanaris. |
− | *BJQ to the [[Ancient Cavern]] was added silently in December 2009, bringing the total to 39. |
+ | * {{Fairycode|BJQ}} to the [[Ancient Cavern]] was added silently in December [[2009]], bringing the total to 39. It must be rebuilt with a [[spade]] and five [[bittercap mushroom]]s before it will work. |
− | *BIR, DIP, CLR, ALP |
+ | * {{Fairycode|BIR}}, {{Fairycode|DIP}}, {{Fairycode|CLR}}, and {{Fairycode|ALP}} were released on [[13 May]] [[2010]] with the quest [[Fairy Tale III - Orks Rift]], bringing the total to 43. |
− | *DIR to AKS brought the teaser for [[Kethsi]] |
+ | * {{Fairycode|DIR}} to {{Fairycode|AKS}} brought the teaser for [[Kethsi]] on [[14 June]] [[2011]], bringing the total of multiple coded locations to 3. |
− | *[[Ritual of the Mahjarrat]] gives access to the DKQ code, bringing the total to 44. |
+ | * [[Ritual of the Mahjarrat]] gives access to the {{Fairycode|DKQ}} code, bringing the total to 44. |
− | *On [[12 February]] [[2013]], CIS was added as the code to travel to [[ScapeRune]] where previously the [[Evil Bob (random event)|Evil Bob]] random event occurred. |
+ | * On [[12 February]] [[2013]], {{Fairycode|CIS}} was added as the code to travel to [[ScapeRune]] where previously the [[Evil Bob (random event)|Evil Bob]] random event occurred. |
− | *On [[19 November]] |
+ | * On [[19 November]] 2013, players were able to once again visit the [[Naragi]] home world via {{Fairycode|AIS}} after completing [[The World Wakes]]. |
− | *On [[10 November]] [[2014]], DJS was added with the release of the second batch of [[Prifddinas]]. |
+ | * On [[10 November]] [[2014]], {{Fairycode|DJS}} was added with the release of the second batch of [[Prifddinas]]. |
+ | * On [[3 July]] [[2017]], {{Fairycode|CKQ}} was added when a fairy ring was placed in the [[Imperial district]] of [[Menaphos]], north of the fountain. |
||
+ | * On [[10 July]] [[2017]], {{Fairycode|CJS}} to [[Kharazi Jungle]] added. It must be rebuilt with a spade and five [[bittercap mushrooms]] before it will work. |
||
+ | * On [[25 September]] [[2017]], {{Fairycode|BJS}} to [[The Lost Grove]] added. It must be rebuilt with a spade and five [[bittercap mushrooms]] before it will work. |
||
==Fairy ring map== |
==Fairy ring map== |
||
+ | {{Obsolete|Fairy ring map needs to be retaken and locations added for Menaphos, The Lost Grove, and the Kharazi Jungle}} |
||
− | |||
[[File:Fairy ring map.png|500px|link=Map:Fairy Rings]] |
[[File:Fairy ring map.png|500px|link=Map:Fairy Rings]] |
||
− | == |
+ | ==Trivia== |
[[File:Fairy ring teleport old.gif|frame|The old Fairy ring teleport animation]] |
[[File:Fairy ring teleport old.gif|frame|The old Fairy ring teleport animation]] |
||
[[File:Fairy ring log.png|left|thumb|The old log for fairy rings.]] |
[[File:Fairy ring log.png|left|thumb|The old log for fairy rings.]] |
||
− | *Before the release of the fairy rings, [[Will o' the wisp]]s could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added. |
+ | * Before the release of the fairy rings, [[Will o' the wisp]]s could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added. |
− | *In European legend, mushroom circles that popped up overnight were called fairy rings; this is how Jagex got the name and image for the rings. Also, it's been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well. |
+ | * In European legend, mushroom circles that popped up overnight were called fairy rings; this is how Jagex got the name and image for the rings. Also, it's been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well. |
− | *A one-way fairy ring can also be found in [[Zanaris Market]], and if used teleports the player directly behind Al |
+ | * A one-way fairy ring can also be found in [[Zanaris Market]], and if used teleports the player directly behind Al Kharid bank, near the [[Fremennik shipmaster]] that takes players to [[Daemonheim]]. |
− | *The DKR Edgeville fairy ring appears to have been either damaged or partially covered in debris after the events of the Ritual of the |
+ | * The DKR Edgeville fairy ring appears to have been either damaged or partially covered in debris after the events of the [[Ritual of the Mahjarrat]] epilogue, but despite this it still works. It is later fixed during the [[Rebuilding Edgeville]] miniquest. |
− | *According to the [[Ramokee Skinweaver (Polypore Dungeon)|Ramokee Skinweaver]], the fairy rings inspired her to create the many fungal creatures inside the [[Polypore Dungeon]]. |
+ | * According to the [[Ramokee Skinweaver (Polypore Dungeon)|Ramokee Skinweaver]], the fairy rings inspired her to create the many fungal creatures inside the [[Polypore Dungeon]]. |
− | *The new animation for teleporting using the rings appears to be the player dissolving into a swarm of butterflies or tiny fairies. |
+ | * The new animation for teleporting using the rings appears to be the player dissolving into a swarm of butterflies or tiny fairies. |
− | *There is only one fairy ring in the whole kingdom of Asgarnia. |
+ | * There is only one fairy ring in the whole kingdom of Asgarnia. |
− | *Sometimes when you teleport to Zanaris from a fairy ring, a monster from that location will follow you in. This can include Jackals, Chinchompas and Penguins. |
+ | * Sometimes when you teleport to Zanaris from a fairy ring, a monster from that location will follow you in. This can include Jackals, Chinchompas and Penguins. |
− | *If you go to the fairy ring DIR-AKS and look at the world map, everything seems much darker than it should be. |
+ | * If you go to the fairy ring DIR-AKS and look at the world map, everything seems much darker than it should be. |
− | *The icon for sorting the Travel Log by name or code is the same icon used to represent sell offers in the Grand Exchange. |
+ | * The icon for sorting the Travel Log by name or code is the same icon used to represent sell offers in the Grand Exchange. |
− | *The examine text for fairy rings is "Better not eat them!" |
+ | * The examine text for fairy rings is "Better not eat them!" |
− | *The two closest fairy rings are AJS and CIP, being in sight of one another. However, they are separated by an ocean. |
+ | * The two closest fairy rings are AJS and CIP, being in sight of one another. However, they are separated by an ocean. |
[[File:Dkr post rotm.png|thumb|The Edgeville fairy ring after the attack.]] |
[[File:Dkr post rotm.png|thumb|The Edgeville fairy ring after the attack.]] |
||
⚫ | |||
⚫ | |||
+ | |||
+ | {{Fairy Tale II - Cure a Queen}} |
||
[[fi:Fairy Rings]] |
[[fi:Fairy Rings]] |
||
[[nl:Fairy ring]] |
[[nl:Fairy ring]] |
||
− | {{wpalso|Fairy rings}} |
||
− | |||
⚫ | |||
⚫ | |||
[[Category:Zanaris]] |
[[Category:Zanaris]] |
||
[[Category:Transportation]] |
[[Category:Transportation]] |
Latest revision as of 09:49, 22 January 2020
Fairy rings are a transportation system that is unlocked after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. They consist of 50 teleportation rings spread across the land and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.
Players can enter the fairy rings from any node while wielding either a Dramen staff or a Lunar staff. If Fairy Tale III - Orks Rift is completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring. Inventors can manufacture a portable fairy ring, allowing remote access to the network.
Currently, there are 50 working fairy ring codes out of a total possible 64 codes, and in addition, 3 locations requiring multiple codes.
Completing Fairy Tale I - Growing Pains and partial completion of Fairy Tale II - Cure a Queen are required to access the fairy rings.
History
Guthix created World Gates to stabilise the wounds in the dimensional fabric created by The Blade. One such gate was placed upon Zanaris, however it was for unknown reasons prone to instability. Upon Guthix's return, he discovered that the fairies had turned it into a network of fairy rings. The name of their creator has been "lost to history".[1]
Using fairy rings
To use the fairy rings, players must complete the following quests:
- Priest in Peril
- Nature Spirit
- Lost City
- Fairy Tale I - Growing Pains
- Started Fairy Tale II - Cure a Queen
Note: Some rings cannot be used until Fairy Tale III - Orks Rift is at least partially completed.
One may quickly access the fairy rings in any of the following ways:
- By teleporting to the Abyssal Area with the mask of the Abyss, which teleports you one square from the fairy ring;
- By using a ring of slaying to teleport to the Fremennik Slayer Dungeon;
- By using a Tokkul-Zo to teleport to the TzHaar Fight Cave;
- By teleporting to the Yanille lodestone and then running north;
- By teleporting to the Edgeville lodestone and then running east across the bridge and south;
- By activating the monastery teleport feature on any of the Ardougne cloaks and then running east;
- By using the max cape to teleport to the Max Guild and accessing a skill portal attuned to the Zanaris fairy ring.
- By using a Ring of wealth to teleport to Miscellania, exiting the castle and running north.
- By using a Portable fairy ring made by the Invention skill.
Fairy ring codes
When using fairy rings in RuneScape, the inventory interface is replaced by a list of combinations that the player has previously accessed.
Entering an invalid code, or a code whose requirements you do not meet, will cause you to be teleported a few spaces away from the main fairy ring.
Due to an update on 9 September 2009, once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. The sort order of the list can be changed using the right-click menu on the icon at the top right of the panel - it can be sorted by location or code. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: Piscatoris - the slider is in the middle, northwest of Yanille, the slider is just above centre, etc.
Due to a second update on 13 May 2010, the fairy network was expanded to include Ape Atoll, Mos Le'Harmless, a cave under the Feldip Hills, a new area of Zanaris, and the Orks Rift.
Combination | Name in Fairy Ring Logbook | Nearby Points of Interest | Location on Map |
---|---|---|---|
AIQ | Asgarnia: Mudskipper Point | Mogres, Anvil, Altar, Rimmington, Port Sarim, Asgarnian Ice Dungeon. | |
AJQ | Dungeons: Dark cave south of Dorgesh-Kaan (only accessible after completing Death to the Dorgeshuun quest) Note: You will need a light source with you because it will be dark. |
Dorgesh-Kaan city Agility course and molanisks. | |
AJR | Kandarin: Slayer cave south-east of Rellekka | Fremennik Slayer Dungeon entrance, Golden apple tree. Can be used in conjunction with a ring of slaying to quickly reach any destination on the fairy ring network. Note that this is the fastest way to enter the fairy ring network. |
|
AKQ | Kandarin: Piscatoris Hunter area | Falconer, Piscatoris Fishing Colony, Summoning obelisk, Phoenix Lair. | |
AKS | Feldip Hills: Jungle Hunter area | Hunter jungle area, Chompy hunting grounds, Gnome glider, closest ring to Oo'glog. | |
ALP | Feldip Hills: Near Gu'Tanoth Requires at least partial completion of Fairy Tale III - Orks Rift. |
Mine rocks to the north to exit. Exit south of Jiggig (requires pickaxe - tool belt works). | |
ALQ | Morytania: Haunted Woods east of Canifis | Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. A farming patch is near the ring to the north; using the ring being a quicker route to the patch than using the Ectophial. Note that the vampyres can attack you while you are inside the ring. | |
ALS | Kandarin: McGrubor's Wood | Seers' Village, Coal truck mining site, Fishing Guild, Hemenster. | |
BIP | Islands: Polypore Dungeon | Duel Arena, Mage Training Arena, Polypore Dungeon, Brilliant wisp colony. | |
BIQ | Kharidian Desert: Near Kalphite Hive | Kalphite Lair, Shantay Pass, Bedabin Camp, goats. | |
BJQ | Dungeons: Ancient cavern (only accessible after completing much of Barbarian Training, at least up to pyre ships). Before the ring can be used, bittercap mushrooms must be used there; with 5 bittercap mushrooms in inventory and spade in your tool belt, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring. |
Baxtorian Falls (via Aged log nearby the Waterfiends), Kuradal and her Dungeon. | |
BJR | Other realms: Realm of the Fisher King (only accessible after the restoration of the Fisher Realm in the Holy Grail quest). |
Brimhaven through exit using a magic whistle. | |
BJS | The Lost Grove Before the ring can be used, bittercap mushrooms must be used there; with 5 bittercap mushrooms in inventory and spade in your tool belt, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring. |
Vinecrawlers, Bulbous crawlers, Moss golems, Wisps of the Grove | |
BKP | Feldip Hills: South of Castle Wars | Chompy hunting area, Castle Wars, Jiggig, Teak tree, level 95 wisp colony (Divination). | |
BKR | Morytania: Mort Myre, south of Canifis | Nature Spirit altar. | |
BLP | Dungeons: TzHaar area | TzHaar Fight Cave, furnace, TzHaar Fight Pit. | |
BLR | Kandarin: Legends' Guild | Legends' Guild, Thormac's tower, Witchaven, Ardougne, Keep Le Faye. | |
CIP | Islands: Miscellania (only accessible after the completion of The Fremennik Trials quest). |
Advisor Ghrim for managing kingdom, Bush patch. | |
CIQ | Kandarin: North-west of Yanille | Yanille, Tree Gnome Village, Castle Wars, Fruit tree patch.
Can be used in conjunction with Yanille lodestone or Watchtower teleport for relatively quick access to the fairy ring network. |
|
CJR | Kandarin: Sinclair Mansion (east) | Rellekka, Seers' Village, Maple trees. | |
CJS | Karamja: Kharazi Jungle (only accessible after starting Legends' Quest; requires 5 bittercap mushrooms to repair) |
Treasure Trails locations, holy water creation | |
CKQ | Menaphos: Imperial District | Musician, certain City Quest NPCs, Soul Altar | |
CKR | Karamja: South of Tai Bwo Wannai | Shilo Village, Tai Bwo Wannai, Nature altar, Hunter Karamja area, Karambwanji fishing spot. | |
CKS | Morytania: Canifis | Kharyrll Teleport location, Mort Myre swamp, Mushroom patch, bridge to the Paterdomus area, Burgh de Rott Ramble starting point, closest ring to the Morytania Slayer Tower. | |
CLR | Islands: Ape Atoll West of the Ape Atoll Agility Course. Use requires at least partial completion of Fairy Tale III - Orks Rift. Note that you can use the ring to get to Zanaris without starting Fairy Tale III. |
Notes: A Monkey greegree (ninja) is needed to climb through the hollow log, after the log is made hollow. The mango can only be picked during the quest Fairy Tale III - Orks Rift. | |
CLS | Islands: Jungle spiders near Yanille | Hazelmere (if you haven't completed While Guthix Sleeps), Jungle spiders, Yanille. | |
DIP | Islands: Mos Le'Harmless Isle on the coast of Mos Le'Harmless. Use requires at least partial completion of Fairy Tale III - Orks Rift. |
You need to repair the bridges with 8 planks, 16 nails and a hammer or else you can't get on the island. You must use normal planks, not any other wood. One bridge must be repaired while standing by the fairy ring and the other bridge must be repaired when standing on Mos Le'Harmless. Trouble Brewing and the entrance to the Mos Le'Harmless Caves can be found nearby, as well as a Summoning obelisk. | |
DIS | Misthalin: Wizards' Tower | Wizards' Tower, Draynor Village, Lumbridge Swamp, Runecrafting Guild.
Can be used in conjunction with the Wicked hood to allow fast access to the fairy ring network. Since the Wicked hood offers unlimited teleports to the Wizards' Tower, this makes it superior than using a charge from a Slayer ring or an Amulet of glory. |
|
DJP | Kandarin: Tower of Life | Can be used in conjunction with Ardougne cloak 1 or higher to quickly access the fairy ring network, Ardougne, Port Khazard, Tower of Life, Bush patch, nearby Musician. | |
DJR | Kandarin: Sinclair Mansion (west) | Sinclair Mansion, Rellekka, Seers' Village. | |
DJS | Tirannwn: Prifddinas (Clan Amlodd) Requires completion of Plague's End |
A summoning obelisk, the Prifddinas God Statue, and the Ithell Clan. Using this fairy ring also gives the memoriam crystal 15 to the player. | |
DKP | Karamja: South of Musa Point | Karambwan fishing spot, Gnome glider, Shipyard. | |
DKQ | Dungeons: Glacor Cave
Requires Ritual of the Mahjarrat to be completed. |
Bane ore mine and Glacors. | |
DKR | Misthalin: Edgeville | Edgeville, west of Varrock, Edgeville Canoe station, Grand Exchange and Varrock through Agility shortcut.
Can be used in conjunction with the Amulet of glory or the Edgeville Home Teleport for relatively quick access to the fairy ring network. |
|
DKS | Kandarin: Snowy Hunter area | Fremennik Province, Polar Hunter area, Keldagrim Entrance, Rellekka. | |
DLQ | Kharidian Desert: North of Nardah | Hunter desert area, Desert Lizards, Nardah, Ruins of Uzer. | |
DLS | Dungeons: Myreque Hideout under The Hollows Use requires completion of In Search of the Myreque. |
Canifis, Mort'ton, Barrows. |
Enclosed areas
Combination | Name in Fairy Ring Logbook | Points of interest | Image |
---|---|---|---|
AIR | Islands: South of Witchaven | None, unless a Treasure Trail co-ordinate locates here. | |
AIS | Other realms: Naragi homeworld | Objects can be interacted with to cause text to appear. Requires The World Wakes. | N/A |
AJS | Islands: Penguins near Miscellania | Penguins. No other access. | |
ALR | Other realms: Abyss | Abyssal leeches, guardians, walkers, and abyssal demons. | |
BIR | Other realms: Sparse Plane | None, this is the area where you meet Fairy Very Wise. Use requires at least partial completion of Fairy Tale III - Orks Rift. | |
BIS | Kandarin: Ardougne Zoo unicorns | Unicorns and two normal trees. You need this code for the Ardougne achievements. | |
BKQ | Other realms: Enchanted Valley | Wood Dryad, Centaurs, Stags and Rabbits. No other access. Also while fishing, mining, or woodcutting, the past guardian random events come back such as river troll from fishing, tree spirit from woodcutting and rock golem from mining. | |
BLQ | Other realms: Yu'biusk | The lost goblin land. Needs the quest Land of the Goblins. If you have finished The Chosen Commander, opening the strange box there will teleport you to the Bandos Throne Room. | |
CIS | Other realms: ScapeRune (Evil Bob's island) | Evil Bob | |
CKP | Other realms: Cosmic Entity's plane | Cosmic being and Starflower growing location. No other access. | |
CLP | Islands: South of Draynor Village | Two normal trees. | |
DIR | Other realms: Goraks' Plane | Location of Goraks. No other access. | |
DLR | Islands: Poison Waste south of Isafdar | Unlocks a music track, Exposed. No other access. | |
DIR AKS |
Kethsi | This is a hidden location, which was added in a hidden update on 14 June 2011. It is used in the quest Ritual of the Mahjarrat. | |
AIR DLR DJQ AJS |
Fairy Queen's Hideout | To be effective, the player must have Nuff's certificate in inventory until you are allowed to enter the hideout without it during Fairy Tale III - Orks Rift. When the player types these codes in, returning after each coordinate, they will go to the Fairy Queen's hideout used during Fairy Tale II - Cure a Queen instead of the penguin island. | |
BIR DIP CLR ALP |
Orks Rift | You can go to this plane during and after Fairy Tale III - Orks Rift. After the quest, you can fight against the cursed ork statues. |
Ring safety
When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like goraks. However, some monsters will attack with melee as soon as you appear. Vampyres in the Haunted Woods (ring ALQ) and their neighbours, the ghasts in the Mort Myre Swamp (ring BKR) are known to do this, as well as the Wolves (rings DJR and CJR) near the Sinclair Mansion and the Jungle Spiders east of Yanille (ring CLS).
In all cases, once you leave the centre of the ring, you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate.
When you walk to the centre of a ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a Dramen staff or Lunar staff unless you have completed Fairy Tale III - Orks Rift.
History of added rings
When the fairy ring transportation system was released, there were only 34 fairy rings.
- AKQ (the Piscatoris Hunter area) and DKS (the Rellekka Hunter area) were introduced with the Hunter skill on 21 November 2006.
- AJQ to Dorgesh-Kaan was introduced on 20 March 2007, bringing the number of fairy rings up to a total of 37.
- BLQ to Yu'biusk was introduced on 12 November 2007, making the total 38. Requires completion of Land of the Goblins.
- ALQ to Haunted Woods was introduced on 7 May 2008, but the ring existed before as one-way route to Zanaris.
- BJQ to the Ancient Cavern was added silently in December 2009, bringing the total to 39. It must be rebuilt with a spade and five bittercap mushrooms before it will work.
- BIR, DIP, CLR, and ALP were released on 13 May 2010 with the quest Fairy Tale III - Orks Rift, bringing the total to 43.
- DIR to AKS brought the teaser for Kethsi on 14 June 2011, bringing the total of multiple coded locations to 3.
- Ritual of the Mahjarrat gives access to the DKQ code, bringing the total to 44.
- On 12 February 2013, CIS was added as the code to travel to ScapeRune where previously the Evil Bob random event occurred.
- On 19 November 2013, players were able to once again visit the Naragi home world via AIS after completing The World Wakes.
- On 10 November 2014, DJS was added with the release of the second batch of Prifddinas.
- On 3 July 2017, CKQ was added when a fairy ring was placed in the Imperial district of Menaphos, north of the fountain.
- On 10 July 2017, CJS to Kharazi Jungle added. It must be rebuilt with a spade and five bittercap mushrooms before it will work.
- On 25 September 2017, BJS to The Lost Grove added. It must be rebuilt with a spade and five bittercap mushrooms before it will work.
Fairy ring map
Trivia
- Before the release of the fairy rings, Will o' the wisps could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added.
- In European legend, mushroom circles that popped up overnight were called fairy rings; this is how Jagex got the name and image for the rings. Also, it's been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well.
- A one-way fairy ring can also be found in Zanaris Market, and if used teleports the player directly behind Al Kharid bank, near the Fremennik shipmaster that takes players to Daemonheim.
- The DKR Edgeville fairy ring appears to have been either damaged or partially covered in debris after the events of the Ritual of the Mahjarrat epilogue, but despite this it still works. It is later fixed during the Rebuilding Edgeville miniquest.
- According to the Ramokee Skinweaver, the fairy rings inspired her to create the many fungal creatures inside the Polypore Dungeon.
- The new animation for teleporting using the rings appears to be the player dissolving into a swarm of butterflies or tiny fairies.
- There is only one fairy ring in the whole kingdom of Asgarnia.
- Sometimes when you teleport to Zanaris from a fairy ring, a monster from that location will follow you in. This can include Jackals, Chinchompas and Penguins.
- If you go to the fairy ring DIR-AKS and look at the world map, everything seems much darker than it should be.
- The icon for sorting the Travel Log by name or code is the same icon used to represent sell offers in the Grand Exchange.
- The examine text for fairy rings is "Better not eat them!"
- The two closest fairy rings are AJS and CIP, being in sight of one another. However, they are separated by an ocean.
References
Part 3 of the Fairy Tale quest series | |
NPCs | |
Enemies |
|
Items |
|
Locations |
|
Music |
|
Miscellaneous |
|