|Factory mask||2,250||Improves luck while searching rubble in the factory, increasing the chance of finding an item|
|Factory body||3,500||+2 minutes per game|
|Factory trousers||2,750||3 extra Catalytic powder at start of game|
|Factory gloves||1,750||Enhances pickpocketing ability while in the factory by 10%|
|Factory boots||1,750||Improves performance on obstacles within the factory, reducing their failure rates by 30%|
In addition to the above bonuses, wearing the full set in a game will give a 10% bonus to any score of 120 or over for a batch of powder (that is, it gives an additional 10% bonus when the current bonus is 20% or more.)
The factory outfit also gives a major bonus to Herblore; wearing three out of the five factory items gives a 10% chance of creating 4-dose potions instead of 3-dose. This effect works with most tradeable potions, in addition to juju potions and extreme attack, extreme strength, extreme defence, extreme magic potions and extreme ranging. However, the effect does not work for Overload or Serum 207 potions. This effect stacks with the 20% chance of making 4 dose Prayer renewal potions while wearing Morytania legs 4 and also stacks with the 20% chance of making 4 dose Super antifire while wearing Desert amulet 4.
While wearing all five of the pieces, creating unfinished potions will give the same amount of experience as cleaning the relevant herb (though not for a spirit weed potion (unf)). The set will give 8 exp for making Weapon poison+ (unf) and 8.75 exp for making Weapon poison++ (unf), even though cactus spines and cave nightshade require no cleaning. Gaining Herblore experience while creating unfinished potions does give a chance to find strange rocks.