|This article is about the 4 dose potion; for the potion flask version, see Extreme magic flask.|
|Release date||7 October 2009 (Update)|
|High Alch||132 coins|
|Low Alch||88 coins|
|Store price||Not sold|
|Examine||X doses of Extreme magic potion.|
Extreme magic potions are made by players using the Herblore skill. They require a Herblore level of 91 to make. When drank, the player will get a boost of 3 to 17 (15% + 3) Magic levels, which decreases over time. They CAN be used in the wilderness or any other dangerous PvP activity as of November 20, 2012 with the Evolution of Combat update.
A Super magic potion (3-dose) and a Ground mud rune are the ingredients required to create an extreme magic potion. Making an extreme magic potion gives 250 Herblore experience. It cannot be made with the assistance of other players.
An extreme magic is equivalent to a strong magic potion in Dungeoneering.
After the Evolution of Combat, this potion can be used in the Wilderness.
|Extreme magic (3)|
|Super magic potion (3)||1||7,038||7,038|
|Ground mud runes||1||199||199|
The data in this table is based on the Grand Exchange prices of the potion's ingredients. It is accurate assuming all tradeable ingredients are bought off the Grand Exchange.
* Since ground mud runes are untradeable and required for this potion, the price of mud runes has been used for this calculation.
** However, the untradeable potion can still be used.
This potion can be made into an Extreme magic flask by using at least six doses of it with a Potion flask. Players do not need a specific level to turn potions into flasks, but since all untradeable potions must be made by the player, the flasks actually have the same level requirement as the potion itself.