# Experience

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Experience, commonly abbreviated as Exp or XP, is a measure of progress in a certain skill. It is generally obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, items, and other achievements. You can earn XP (experience) by training skills, completing quests, doing activities such as Penguin Hide and Seek, Mage Training Arena, and other Minigames and activities. The minimum XP needed to max (99 in all skills) is 325,860,775 or 417,099,511 with 120 Dungeoneering.

## Gaining experienceEdit

Experience in a skill is obtained by performing a task related to that skill. Experience can also be gained by performing a task unrelated to the skill, such as completing a quest, participating in a random event, or playing a minigame or miniquest.
• When a player successfully cooks a piece of food, they gain pre-determined amounts of Cooking experience. (E.g. if a player cooks a lobster, rather than burning it, the player gains 120 Cooking experience.)

Players who help others using the Assist System can earn a maximum of 30,000 total experience every 24 hours, although the experience may be shared among many skills. Some skills cannot be shared through the Assist System (namely gathering and combat skills, such as Attack and Mining).

Players can continue receiving experience after level 99 in a skill : up to a maximum of 200 million experience. Once a player reaches this limit, they can continue using the skill but receive no additional experience. The maximum total experience is possibly 5 billion (5,000,000,000) when a player has 200 million experience in all 25 skills.

Until the Skills Interface update (on 12 November 2007), players with a level 99 skill could view the experience it would take them to earn level 100. However, even when "level 100" was "reached", the actual level remained at 99.

The experience gain rates one may obtain varies very much between skills. For example, with 99 agility it is difficult to get much over 70k agility experience per hour without brawling gloves, while making summoning pouches can give over 800k summoning experience per hour.

#### Exponential growthEdit

The amount of experience needed for the next level increases by approximately 10% each level. In fact, as a player's level increases, the growth factor rapidly approaches $2^{1/7}$, or approximately 1.10409 (which is an increase of 10.409%). Note that a 10.409% growth factor may seem slow, but, as with all exponential growth, it expands rapidly to a massive 13,034,431 for level 99, and then to 104,273,163 experience needed for level 120. This growth factor results in the experience required for a given level being approximately double the experience of 7 levels before.

The varying amount of experience needed to get from one level to another can cause some surprising experience rates to get from one level to another. For example, getting from level 98 to 99 requires approximately the same experience from level 1 to level 75. However, it is worth noting that higher level activities in many cases award more experience than lower level ones, so getting from level 98 to 99 will likely not take as long as getting from level 1 to 75. However, the experience per hour rates still usually increase linearly when moving to a faster training method.

In general, if the difference between two levels is x, then the experience at the higher level will be approximately $2^{x/7}$ times the experience at the lower level. In particular, the experience doubles every 7 levels, almost triples every 11 levels, quadruples every 14 levels, and increases almost 10-fold every 23 levels.

### Setting targetsEdit

It is possible to set an individual level target for each level. You can set a level target or a target experience for each level individually. Setting two different targets for two different skills will not affect either of the levels.

## Combat ExperienceEdit

#### Combat skillsEdit

##### Attack, Strength, Defence, RangedEdit

This information is now obsolete due to the EoC update. To calculate the experience gain for combat skills above, a simple equation can be used:

Experience earned $= \frac {d} {2.5}$
where d = damage dealt to an opponent

The resulting experience for this equation, as well as for constitution and the damage section of the magic experience formula, is then multiplied by a number unique to each monster (which is usually 1, in which case the formulas can be used as is), which is why some monsters give different amounts of experience. For example, monsters in random events have an experience multiplier of 0, and thus yield no combat experience. On the other hand, some bosses have a multiplier of greater than 1, with Nex giving double the usual amount of combat experience.

##### MagicEdit

To calculate the experience gain for the casting combat spells in Magic, another simple equation can be used:

Experience earned $= b\times n+\frac {d} {5}$
where b = base experience of the combat spell cast
and n = number of spells cast
and d = damage dealt to an opponent in casting spells

For curses and other spells not dealing any damage, treat d as 0.

#### ConstitutionEdit

To calculate the experience gain for Constitution, the following simple equation can be used:

Experience earned $= \frac {d} {7.5}$
where d = damage dealt to an opponent

#### Monster experienceEdit

An upper bound to the number of monsters required to level up a combat skill can be calculated as follows:

$Number\;of\;monsters = \frac {Experience\;needed} {Experience\;per\;monster}$

This formula also assumes that you were the first to deal damage to the monster.

## Relationship with LevelEdit

### EquationsEdit

The equation below calculates exactly the minimum experience needed for a given level:

Experience Required $= \left \lfloor \frac{1}{4}\displaystyle\sum_{n = 1}^{L-1} \left\lfloor n + 300 \times 2^{n/7} \right\rfloor \right\rfloor$ , where $L = \text{current skill level}$
Note that $\lfloor x\rfloor$ means the greatest integer less than or equal to $x$.

The above equation can be approximated with minimal rounding error as:

Approximate Experience Required $= \sum_{n = 1} ^ {L - 1} \left( \frac {n} {4} + 75 \times 2 ^ {n/7} \right)=\frac{L(L-1)}{8}+75\cdot \left(\frac{2^{\frac{L}{7}}-2^{\frac{1}{7}}}{2^{\frac{1}{7}}-1} \right)$ , where $L= \text{skill level}$

This approximation can then be used to find the maximum additional experience required to level up:

Additional Experience Required to Level Up $= \frac {L} {4} + 75 \times 2 ^ {L/7}$ , where $L = \text{current level}$

Note: After about level 40 the experience increase from one level to the next is a nearly constant 10.5% of that level's starting experience. This means that doubling your experience after reaching a given level will result in rising almost exactly seven levels (for levels between ~35 and 120). Lower levels have higher XP percentages to level up; for example, it's about 12.5% of level 20's XP  to reach level 21. Conversely, higher levels are asymptotic at ~10.41%.

##### ExampleEdit

You want to find the experience that it would take to level up from 28 Strength to 29 Strength:

Additional Experience Required to Level Up $= \frac { \left( 28 \right) } {4} + 75 \times 2 ^ { \left( 28 \right) /7} = 7 + 75 \times 2 ^ {4} = 7 + 75 \times 16 = 1207$

So it would take at most 1207 experience points to get from level 28 to level 29.

The following equation can be used for quickly approximating experience needed for a level:

Approximate Experience Required $= 75 \times \frac {q^L-q} {q-1}$, where $L = \text{skill level } \text{ and } q = \sqrt[7]{2} \approx 1.104089$.

The following equation can be used for quickly approximating the level of any experience value:

Approximate Level $=\left \lfloor { 7 \times \log_2 {\left(\frac {q-1} {75} \times E + 1\right) }} \right \rfloor$, where $E = \text{current experience} \text{ and } q = \sqrt[7]{2} \approx 1.104089$

### TableEdit

The following table shows the relationship between level, the experience required for that level, and the experience difference from the previous level:

Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff 1 0 N/A 26 8,740 898 51 111,945 10,612 76 1,336,443 126,022 2 83 83 27 9,730 990 52 123,660 11,715 77 1,475,581 139,138 3 174 91 28 10,824 1,094 53 136,594 12,934 78 1,629,200 153,619 4 276 102 29 12,031 1,207 54 150,872 14,278 79 1,798,808 169,608 5 388 112 30 13,363 1,332 55 166,636 15,764 80 1,986,068 187,260 6 512 124 31 14,833 1,470 56 184,040 17,404 81 2,192,818 206,750 7 650 138 32 16,456 1,623 57 203,254 19,214 82 2,421,087 228,269 8 801 151 33 18,247 1,791 58 224,466 21,212 83 2,673,114 252,027 9 969 168 34 20,224 1,977 59 247,886 23,420 84 2,951,373 278,259 10 1,154 185 35 22,406 2,182 60 273,742 25,856 85 3,258,594 307,221 11 1,358 204 36 24,815 2,409 61 302,288 28,546 86 3,597,792 339,198 12 1,584 226 37 27,473 2,658 62 333,804 31,516 87 3,972,294 374,502 13 1,833 249 38 30,408 2,935 63 368,599 34,795 88 4,385,776 413,482 14 2,107 274 39 33,648 3,240 64 407,015 38,416 89 4,842,295 456,519 15 2,411 304 40 37,224 3,576 65 449,428 42,413 90 5,346,332 504,037 16 2,746 335 41 41,171 3,947 66 496,254 46,826 91 5,902,831 556,499 17 3,115 369 42 45,529 4,358 67 547,953 51,699 92 6,517,253 614,422 18 3,523 408 43 50,339 4,810 68 605,032 57,079 93 7,195,629 678,376 19 3,973 450 44 55,649 5,310 69 668,051 63,019 94 7,944,614 748,985 20 4,470 497 45 61,512 5,863 70 737,627 69,576 95 8,771,558 826,944 21 5,018 548 46 67,983 6,471 71 814,445 76,818 96 9,684,577 913,019 22 5,624 606 47 75,127 7,144 72 899,257 84,812 97 10,692,629 1,008,052 23 6,291 667 48 83,014 7,887 73 992,895 93,638 98 11,805,606 1,112,977 24 7,028 737 49 91,721 8,707 74 1,096,278 103,383 99 13,034,431 1,228,825 25 7,842 814 50 101,333 9,612 75 1,210,421 114,143

### Levels 100-120Edit

On 12 April 2010, Jagex added the Dungeoneering skill, which has a maximum level of 120, rather than the maximum for previous skills, which is 99.

Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff 100 14,391,160 1,356,729 107 28,782,069 2,713,437 114 57,563,718 5,426,849 101 15,889,109 1,497,949 108 31,777,943 2,995,874 115 63,555,443 5,991,725 102 17,542,976 1,653,867 109 35,085,654 3,307,711 116 70,170,840 6,615,397 103 19,368,992 1,826,016 110 38,737,661 3,652,007 117 77,474,828 7,303,988 104 21,385,073 2,016,081 111 42,769,801 4,032,140 118 85,539,082 8,064,254 105 23,611,006 2,225,933 112 47,221,641 4,451,840 119 94,442,737 8,903,655 106 26,068,632 2,457,626 113 52,136,869 4,915,228 120 104,273,167 9,830,430

### Levels 121-126Edit

Although one cannot level up higher than level 120, the remaining levels up to 200 million experience can be calculated otherwise.

Level Exp. Exp. Diff
121 115,126,838 10,853,671
122 127,110,260 11,983,422
123 140,341,028 13,230,768
124 154,948,977 14,607,949
125 171,077,457 16,128,480
126 188,884,740 17,807,283
Max 200,000,000 11,115,260

### GraphEdit

For higher levels, to raise 23 levels, about 10 times the original experience is needed.

Also, 200,000,000 experience would put the level at approximately 56.535% between level 126 and level 127 in any skill.

## Gaining experience summaryEdit

While the main method of gaining XP is practice in the skill (including combat) substantial amounts of XP are available from other sources.

### One offEdit

• Quests and related one off events award a total of 5,500,882.5 XP
• Tasks offer a total of 645,500 XP and 200,000 XP for the Ardougne elite tasks alone.
• Opening the balloon system up gives 8,000 firemaking XP
• Chompy champion gives 30,000 Ranged XP
• Resource dungeons give 86,600 Dungeoneering XP after entering them all at least once

### Daily eventsEdit

• The Jack of Trades Aura give the player an xp reward book if they can gain xp in any 10 skills within 3 hours. It can be used every 24 hours.

### Distractions and DiversionsEdit

• The maximum experience you can gain from the circus per week is 105,967 (around 17,710 Ranged, 25,006 Magic, 10,531 Agility, 2x 19,230 Firemaking and 14,260 Thieving experience).
• From Shattered Heart up to 9,703 per non-combat skill per week for an absolute maximum of 145,545 XP per week, and 4,366,350 XP over the time to build a full statue.
• From Tears of Guthix the maximum seen was about 60,000 per seven days, based on the previous highest amount seen and the capacity of the Ornate bowl.
• From Penguin Points points x 25 x skill level per week (maximum 57,000xp for finding all penguins and using the points on level 120 dungeoneering). (You can gain more penguin points per week upon the completion of the Cold War quest, The Hunt for Red Raktuber and Some Like it Cold.)
• From the Troll Invasion distraction and diversion.
• Hanky Points in the Thieves' Guild gives weekly Thieving xp

### BoostsEdit

Main article: Bonus XP items
• Various sacred clay and other degradable items will give experience boosts, generally they require more time to earn than is saved, but might make financial sense.
• A Penance Horn from Barbarian Assault can be charged by playing and used to get double experience in either Agility, Firemaking or Mining.
• Smelting gold bars with the goldsmithing gauntlets gives 33.7 extra Smithing experience per bar, for a total of 56.2 experience.
• Up to 5% extra Woodcutting experience can be earned by wearing the lumberjack clothing.
• Up to 5% extra Mining experience can be earned by wearing the golden mining suit.
• Up to 5% extra Thieving experience can be earned by wearing the Black Ibis outfit.
• Up to 5% extra Construction experience can be earned by wearing the constructor's outfit.
• Up to 5% extra Fishing experience can be earned by wearing the Fishing outfit .
• Up to 5% (or 700xp per action) extra Runecrafting experience can be earned by wearing the master runecrafter robes.
• Extra Firemaking experience can be earned by wearing the flame gloves and ring of fire. If you wear one of them on its own, you get 2% extra xp, but if you wear both of them together, you get 5% extra xp instead of the expected 4%.
• Using Firelighters from clue scrolls will grant an extra 10 experience per log. They can only be used with normal logs.
• With a Pyrelord or Forge Regent summoned, lighting logs grants 10 additional Firemaking experience. However, this bonus does not apply to bonfires.
• Runecrafting gloves obtained from Fist of Guthix provide double experience when crafting air runes, water runes or earth runes.
• Swordfish gloves provide 100 extra experience when fishing swordfish.
• Shark gloves provide 100 extra experience when fishing shark.
• Dragon slayer gloves provide 15% extra Slayer experience when killing a dragon on a Slayer task.
• Wearing a Seer's headband 2, 3, or 4 gives 10 extra experience per log when chopping maple trees.
• Saradomin's blessing, Guthix's gift, and Zamorak's favour provide 10% experience boosts to Farming, Herblore, and Hunter, respectively, when participating in the Herblore Habitat.
• Urns provide bonus experience while training Cooking, Fishing, Mining, Prayer, Smithing, and Woodcutting.
• The Harmony, Salvation, and Corruption series of Auras boost the experience a player gains in Prayer for as long as the aura is active. The percent of experience gained depends on the level of the aura.
• The Wisdom aura boosts all experience earned by 2.5%.
• Wielding a Dwarven Army Axe will grant a small amount of additional experience in various skills after completing Troll Warzone.
• Cooking food on a Bonfire grants 10% additional Cooking experience, while burning logs on a Bonfire will grant additional experience based on Firemaking level and other players burning with you.

### Special eventsEdit

• Bonus XP weekend was active during the following dates:
• 12 March to 15 March 2010
• 3 September to 6 September 2010
• 11 March to 13 March 2011
• 9 September to 12 September 2011
• 16 March to 19 March 2012
• 27 October to 29 October 2012
• The Hati paws, available for a limited time in the beginning of 2011, 2012 and 2013, give additional combat experience to the wearer.
• On 25 October 2011 an event was held in celebration of the release of Clusterflutter which gave players triple Slayer experience.
• From 12 November to 14 November 2011, double Dungeoneering experience and tokens were awarded "to celebrate [the] continued success in the war against bots." [1]
• On 31 August 2012, 350,000 xp was given to players who had been a member all month.
• On 30 September 2012, 700,000 xp was given to players who had been a member all month, and all the previous month. The combined award of 1.05 million XP would get a new character to around level 41 in all skills, but is not enough to go from level 98 to 99 in one skill.
• On 15 December to 16 December 2012, double dungeoneering experience were awarded during one of the Winter Weekends.

## TriviaEdit

• If levels were capped at the point where 2,147,483,647 experience was reached in that skill, you could get up to level 150, needing ~2,034 million experience, at which point you would be ~54% of the way to level 151 (from 150), which you would need ~2,245 million experience to acquire. The current maximum experience per skill (200,000,000) would allow a maximum skill level of 126.
• Experience is capped at 200,000,000 because experience is handled with an invisible tenths place, which means the real experience would look like 200,000,000.0 and is stored as 2,000,000,000 (2 billion). Since the max a 32 Bit integer can hold is 2.14 billion, it was cleaner to round it down to 2 billion (shown as 200m after the invisible decimal place) for the cap. However if an unsigned integer were used the amount could double.
• The equation for the maximum integer size in RuneScape is 2³¹ - 1, which equals 2,147,483,647. Because Runescape uses 32 Bit (java standard integer) integers at the moment, if RuneScape was to switch to 64 bit integers (java long) the maximum value would be 9,223,372,036,854,775,807 (9.2 quintillion on the short scale, or 9.2 trillion on the long scale). However, since Jagex handles experience with invisible tenths, the total xp would actually be 922,337,203,685,477,580, having this much xp would be equivalent to a level of 351. Having every combat skill at level 351 would result in a combat level of 704 ( 2+ 351 defence + 351 highest combat stat).
• The total amount of experience in any given skill approximately doubles every seven levels (This doesn't remain accurate for skills below level 20, since starting with 0 experience takes a while to adjust).
• The amount of experience between levels 119 and 120 is roughly the same as the amount between levels 1 and 96.

## See alsoEdit

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