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Quick guide for Ernest the Chicken

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Queen help book
This is the quick guide for Ernest the Chicken.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
Ernest the Chicken icon
Veronica, south of Draynor Manor gates.
Member requirementF2P icon Free to play
Official difficultyNovice Novice
LengthMedium (12 mins)
Requirements None
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • None
Enemies to defeat Skeleton (level 11) - Optional

Getting started

Obtaining the Items

Pressure Gauge

  • On the 1st floor[UK], grab the fish food in the room behind the staircase.
  • On the ground floor[UK], take the poison in the room south of the kitchen.
  • Use the poison on the fish food.
  • Grabbing the spade near the exit, exit through the southeast corner of the manor and walk to the fountain in the southwest corner of the yard.
  • Use the poisoned fish food on the fountain.
  • Search the fountain for the pressure gauge.

Rubber Tube

  • Walk along the west side of the manor until a compost heap is found.
  • Search it for a grimy key.
  • Go back inside the manor and to the room with the skeleton, which is situated behind the staircase on the ground floor.
  • Use the key on the door.
  • Take the rubber tube.

Oil Can

  • Return to the beginning chamber of the manor and go to the most western room on the ground floor.
  • Search the candle sconce on the western wall.
  • Climb down the trap door ladder to the north in the new room.
  • There will be a puzzle with the solution as follows.
Puzzle Solution
IQ-Testing Room

The Oil Can puzzle

All levers start in the "down" position.

  1. Pull levers A, B up
  2. Enter Door 1
  3. Pull lever D up
  4. Enter Doors 2 & 3
  5. Pull levers A, B down
  6. Enter Doors 3, 4 & 5
  7. Pull levers E, F up
  8. Enter Doors 6 & 7
  9. Pull lever C up
  10. Enter Doors 7 & 6
  11. Pull lever E down
  12. Enter Doors 6, 8 & 3
  13. Go through Door 9 and obtain the oil can.

Finishing Up

  • Leave the basement.
  • Pull the lever on the eastern wall.
  • Return to Professor Oddenstein.
  • Quest complete!

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