|Release date||27 February 2002 (Update)|
|No. of Banks||0|
|No. of Altars||1|
|No. of Obelisks||0|
|Teleportation||Balloon transport system, Law Teleport Tablet, Abyss|
|Location on World Map|
|Legends' Guild||←||Entrana||→||Dark Wizards' Tower|
- Riding the boat in Port Sarim, by asking the monks on the dock. This method is free.
- The Law Altar via the Abyss in the Wilderness.
- Breaking a Law altar teleport tablet.
- The Balloon transport system.
- Using the teleport function of a Wicked hood that has been fed a Law talisman, Law tiara, Omni-talisman or Omni-tiara.
- Using an amulet of nature, after hops planted in the farming patch have become diseased or died.
Players cannot bring weapons and armour to Entrana as ordered by Saradomin and enforced by his monks. However, players can make equipment on the island, such as making a bow by using a Knife on any type of Logs and then stringing the bow. Players are also allowed to bring ammunitions into Entrana.
Entrana can be an efficient area to create glass, as all the supplies are found on the island.
From the beginning, Guthix shaped Gielinor and Entrana was one of the islands he added. Entrana is the place the god Saradomin set his first foot on when he entered Gielinor after Guthix fell asleep. This is why the island is known by all Saradominists as the holiest place on Gielinor.
Notable features Edit
- The Entrana dungeon features prominently in the Lost City quest.
- The Law altar is located on the north-east side of the island.
- The Enlightened Journey quest begins on Entrana. After completion, the Balloon Transport System may be used.
- There is a hops patch for the Farming skill.
- There are two spawns for planks.
- There is an altar for renewing your prayer points.
- There is a Furnace located on the island as well.
Equipment on Entrana Edit
Creating combat equipment on Entrana Edit
Melee items: Godswords can be used as a melee weapon on Entrana; they are not permitted in their assembled state but one can simply dismantle the blade and hilt and put it back together after leaving the ship. Magic secateurs cannot be carried onto the island, but can be stored with the tool leprechaun who stands next to the hops patch, west of the arrival dock. Cured yak-hides can be brought to the island to make Yak-hide armour, and Silver sickles can be made from Silver bars by using the furnace.
Ranged items: Many Crafting and Fletching items are allowed on the island; players may use this loophole to get around the ban on weapons and armour. Leather, snakeskin, dragon leather, needles, thread, steel studs, dart tips and feathers are allowed. Additionally unstrung bows, bow string and arrows are permitted. High Crafting and Fletching levels are required to make some of this equipment on the island.
After completion of the Legends Quest, 25 blessed gold bowls filled with sacred water can be brought with the binding book. Vials can be bought at the herblore shop, enchanted, and filled from the bowls, then wielded as holy water. Prayer can be restored at the altar. Thus 250 vials for combat with the greater demons in the Entrana Dungeon may be created for every trip.
There are also several monsters found under Entrana. See the Entrana Dungeon article for more details.
Most inhabitants of Entrana live within the more populated southern area of the island. A list of inhabitants on the island maybe found below:
- High Priest - The high priest is the leader of the monks. He owns one of the biggest cathedrals in RuneScape.
- Auguste - Auguste wants to fly above the clouds in a hot air balloon, central in the Enlightened Journey quest.
- Mazion - He is the caretaker of the Entrana sandpit.
- Frincos - Herbalist who sells Vials, Pestle and mortars, and Eyes of newts in south-western Entrana.
- Fritz the Glassblower - A professional glassblower who can teach players how to make glass. He will also buy molten glass for 20 coins each.
- Francis - Monk who tends to the Farming patch on Entrana. The Farming patch is a hops patch.
- Cave Monk - He guards the entrance to the Entrana dungeon.
- Enlightened Journey starts on this island.
- Lost City - The Dramen tree is located in this island's dungeon.
- Holy Grail - The player must speak to the high priest to find the location of the grail.
- Devious Minds - The player delivers an item to the island.
- The Hand in the Sand - The player must speak to Mazion.
- Desert Treasure - The high priest blesses the player's Silver pot.
- Heroes' Quest - The player must obtain a firebird's feather.
Music tracks unlocked:
A playable organ can also be found on the second floor of the church.
- It was previously possible to smuggle weapons and armour to Entrana by dropping them on an outcropping in Port Sarim and casting Telekinetic Grab, but Jagex made this impossible by removing the outcropping, making it out of range.
- Entrana may be a play on the word "entrance", due to the fact that the word "Entrada" in Spanish means "entrance" in English, and the fact that Saradomin entered Gielinor through the island.
- When travelling back to Port Sarim from Entrana, the gangplank to the ship used to be spelled "Gangplankb". This has since been fixed.
- Players were able to board the boat while wearing a TokHaar-Kal shortly after it was released, but a monk would immediately appear and knock the player unconscious. This has been fixed.
- Before the toolbelt update, it was impossible to chop down any trees on the surface of the island, as all forms of hatchets were banned.
- It used to be possible to smuggle weapons and armour onto Entrana by opening Treasure Trail caskets there. This was fixed however, and attempting to do so results in a message in the chatbox saying "You cannot open a casket on Entrana."
- Players cannot spin the Squeal of Fortune on Entrana.
- When attempting to use the amulet of nature to teleport to Entrana with banned items, it will tell you: "Francis would not be pleased if I allowed you onto Entrana with those items." This was not always so.