Enchantment
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Enchantment is the magic enhancement of an item, generally a form of jewellery, although bolts and orbs can also be enchanted. Enchantment spells always require Cosmic runes, and one or more kind of elemental rune (fire, water, air or earth.)
Enchantment spells are always found in the normal spellbook, not in the Lunar or Ancient spellbooks. Crossbow Bolt Enchanting is member-only, and f2ps may only enchant amulet jewellery.
Enchantment spells are as follows:
Glass orbs can also be enchanted, although these spells are referred to in the spellbook as "charge" spells. To do this a player must take the orb to the elemental obelisk related to the spell they wish to cast, and cast the spell on the obelisk, rather than the orb. Charged orbs are used on Battlestaves, using the Crafting skill, to make elemental battlestaffs.
Charge spells are always members only and use the normal spellbook.
| Icon | Spell | Level | Runes Required | Experience | Obelisk location |
|---|---|---|---|---|---|
| Charge Water Orb | 56 | 3 cosmic, 30 water, 1 uncharged orb | 56 | Taverley Dungeon | |
| Charge Earth Orb | 60 | 3 cosmic, 30 earth, 1 uncharged orb | 70 | Edgeville Dungeon | |
| Charge Fire Orb | 63 | 3 cosmic, 30 fire, 1 uncharged orb | 73 | Taverley Dungeon | |
| Charge Air Orb | 66 | 3 cosmic, 30 air, 1 uncharged orb | 76 | Edgeville Dungeon |
| Enchantment | |
|---|---|
| Jewellery spells | |
| Orb spells |
Charge Water Orb • Charge Earth Orb • Charge Air Orb • Charge Fire Orb |
| Crossbow Bolt spells |
Opal • Sapphire • Jade • Pearl • Emerald • Red Topaz • Ruby • Diamond • Dragonstone • Onyx |
