Elite sirenic armour is tier 92 ranged power armour made from sirenic armour and ancient scales, which are drops from monsters in the Temple of Aminishi, requiring level 92 Defence to wear. These scales and armour, along with algarum thread bought from one of three places, ( Ocellus, Bandit Duty Free, Grand Exchange) are used to create the elite sirenic armour, requiring level 91 to 93 Crafting for each piece.
Elite sirenic armour degrades for
100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). When used inside elite dungeons no charges are used.
Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.
The armour set may be paired with
ascension grips, which are level 90 ranged power gloves, or with flarefrost boots, which are level 90 ranged power boots.
Creation and price Edit
Elite sirenic mask
Elite sirenic hauberk
Elite sirenic chaps
dyes from Treasure Trails, sirenic armour can be recoloured.
Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using
Creation cost (GE)
Sirenic mask (dyed)
Sirenic hauberk (dyed)
Sirenic chaps (dyed)
A player with the barrows-dyed set equipped
A player with the shadow-dyed set equipped
A player with the Third Age-dyed set equipped
A player with the blood-dyed set equipped
A player with the ice-dyed set equipped
Concept art of elite sirenic armour