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Elemental Workshop I

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This article is about the quest. For the dungeon, see Elemental Workshop (dungeon). For other uses, see Elemental Workshop.
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The Elemental Workshop I is a quest in which you find a mysterious book in Seers' Village, guiding you along the discovery of a lost magical mineral - the elemental ore.

Official descriptionEdit

Hundreds of years ago, a mineral was found that had the ability to change the property of Magic.

The magicians, fearing the effect this may have on their profession, sealed this Workshop forever; or so they had hoped. See if you can rediscover the lost knowledge of elemental ore.

WalkthroughEdit

Start pointQuest map icon
Elemental Workshop I icon
The house south-west of the Seers' Village bank.
Member requirementP2P icon Members only
Official difficultyNovice Novice
LengthShort
Requirements
Items requiredItems from the toolbelt are not listed unless they do not work or are not automatically added.
Enemies to defeat Earth elemental (level 44)

Bound Under Lock and KeyEdit

Battered book detail

Head to Seers' Village and into the house immediately south-west of the bank, indicated by the quest start icon. Search the bookcase on the east wall to receive a book titled The Elemental Shield.

The book speaks about an an ore that was discovered in the Fifth Age, able to concentrate elemental energy into itself. Following this revelation, a workshop was created in Seers' Village, calling all craftsmen to invent new devices using this unique ore. Unfortunately, realising the destructive potential of the ore, the workshop had to be closed down, along with details of any processes involved destroyed.

Right-click and cut open the book to get a battered key, turning the tome into a slashed book. Enter the north building with the anvil icon, and use the key on the odd-looking wall with the strange crack. Climb down the stairs you find there to enter a workshop.

RestartingEdit

Elemental workshop floor1

The first floor of the elemental workshop

First, head into the northern chamber. Turn the valve handles of the water control on first the east and then the west side of the water wheel, and the indicators should turn green. Finally, pull the lever near the water wheel to jump-start it.

Next, head into the east chamber. With a spool of thread and leather in your inventory, fix the bellows. You can find a piece of leather in one of the crates in the north-west corner of the central chamber. Now pull the lever next to the bellows.

Head back to the middle chamber and search the smallest boxes in the north-east section, surrounded by a fence, until you find a stone bowl. Head south and fill the bowl with lava from the trough, emptying it into the unused furnace to the east in the same room.

Finally, head into the west cavern and attempt to mine an elemental rock. The rock springs to life, yells, and attacks you. Kill the earth elemental, picking up the elemental ore that it drops. You cannot use a familiar when fighting the elemental, or it will disappear. Be aware that signs of the porter should be removed - as these will transport the ore to your bank. It is possible to kill another elemental to receive further ore drops if any ore is banked.

A Lost ArtEdit

Return to the southern chamber and use the elemental ore, along with four coal, on the furnace to obtain an elemental bar. With the slashed book in your inventory, go back to the centre and use the elemental bar on the workbench to make a elemental shield. If when you attempt to smelt the elemental bar it says "the furnace needs to be hotter to be of any use", then you have forgotten to pull the lever in either the east or the north room.

If unable to craft the shield, destroy your slashed book and get a new one from the bookcase.

Congratulations, quest complete!

RewardEdit

Elemental Workshop I reward

Music unlockedEdit

Required for completingEdit

Completion of Elemental Workshop I is required for the following:

TriviaEdit

  • Before the release of Elemental Workshop II, the quest was simply titled "Elemental Workshop". This suggests Jagex had not initially envisaged a quest series focussing on the workshop.

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