|Release date||2 June 2004 (Update)|
|Quest series||Elemental Workshop (#1)|
|“|| Hundreds of years ago, a mineral was found that had the ability to change the property of Magic.
The magicians, fearing the effect this may have on their profession, sealed this Workshop forever; or so they had hoped. See if you can rediscover the lost knowledge of elemental ore.
|Start point||Seers' Village bank.|
|Member requirement||Members only|
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat||Earth elemental (level 44)|
Bound Under Lock and KeyEdit
The book speaks about an an ore that was discovered in the Fifth Age, able to concentrate elemental energy into itself. Following this revelation, a workshop was created in Seers' Village, calling all craftsmen to invent new devices using this unique ore. Unfortunately, realising the destructive potential of the ore, the workshop had to be closed down, along with details of any processes involved destroyed.
Right-click and cut open the book to get a battered key, turning the tome into a slashed book. Enter the north building with the anvil icon, and use the key on the odd-looking wall with the strange crack. Climb down the stairs you find there to enter a workshop.
First, head into the northern chamber. Turn the valve handles of the water control on first the east and then the west side of the water wheel, and the indicators should turn green. Make sure that both valves are green. Finally, pull the lever near the water wheel to jump-start it. The water wheel should now start spinning.
Next, head into the east chamber. With a spool of thread and leather in your inventory, fix the bellows. You can find a piece of leather in one of the crates in the north-west corner of the central chamber. Now pull the lever next to the bellows. The bellow should now start pumping air.
Head back to the middle chamber and search the smallest boxes in the north-east section, surrounded by a fence, until you find a stone bowl. Head south and fill the bowl with lava from the trough, emptying it into the unused furnace to the east in the same room.
Finally, head into the west cavern and attempt to mine an elemental rock. The rock springs to life, yells, and attacks you. Kill the earth elemental, picking up the elemental ore that it drops. You cannot use a familiar when fighting the elemental, or it will disappear. Be aware that signs of the porter should be removed - as these will transport the ore to your bank. It is possible to kill another elemental to receive further ore drops if any ore is banked.
A Lost ArtEdit
Return to the southern chamber and use the elemental ore, along with four coal, on the furnace to obtain an elemental bar. If you receive the message "The furnace needs to be hotter in order to be of any use," return to the north and east rooms to ensure that the water wheel is spinning and the bellow is moving. With the slashed book in your inventory, go back to the centre and use the elemental bar on the workbench to make an elemental shield.
If you are unable to craft the shield, destroy the slashed book and obtain a new one from the bookcase.
Congratulations, quest complete!
- 1 quest point
- 5,000 experience
- 5,000 experience
- Access to the Elemental Workshop
- An elemental shield, as well as the ability to make them.
- 2 Treasure Hunter keys and 2 Hearts of Ice
Required for completingEdit
Completion of Elemental Workshop I is required for the following:
- Before the release of Elemental Workshop II, the quest was simply titled "Elemental Workshop". This suggests Jagex had not initially envisaged a quest series focussing on the workshop.