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This article is about the elder chronicles found in Freneskae. For elder chronicles found throughout Gielinor, see Elder chronicle.
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Elder chronicle detail

Elder chronicles are memory fragments gathered by harvesting from elder wisps within Freneskae. They are akin to chronicle fragments in that they may spawn randomly from an elder spring and grant Hunter experience based on the player's level when collected. They may be offered to May Stormbrewer near Draynor Village, or Guthix's resting place. Using the latter location grants 33% more experience but also requires completion of The World Wakes to access.

When handed in, they grant an amount of experience in a chosen skill. For every 10 offered, there is a small piece of lore relating to the Elder Gods. Bonus experience does affect the experience received. These lore fragments may be re-read at any time at the same locations where the fragments may be handed in. Obtaining all 10 pieces of elder god lore from the chronicles, which equates to offering 100 chronicles, is a trimmed completionist cape and master quest cape requirement. Chronicles absorbed using the Chronicle Absorption Seren Prayer will not count towards this total.

Prior to completion of the Memorial to Guthix tutorial, a maximum of 30 elder chronicle may be possessed at once. Once players reach the limit, they will need to offer chronicles to either May Stormbrewer, Eilwynn, or Guthix's resting place in exchange for Divination experience before gathering more. This limit is removed after Memorial to Guthix, at which point players are able to possess an unlimited amount of chronicles before turning them in.

Experience tableEdit

The following table shows the experience gained from 10 chronicle fragments at various levels. The experience gained from May Stormbrewer and Eilwynn is 75% of that gained from Guthix's shrine, and serves as a good alternative for those who haven't completed The World Wakes.

Level Experience Level Experience
Guthix's shrine May Stormbrewer / Eilwynn Guthix's shrine May Stormbrewer / Eilwynn
1 516 387 50 2948 2211
2 528 396 51 3016 2262
3 536 402 52 3088 2316
4 548 411 53 3152 2364
5 556 417 54 3220 2415
6 568 426 55 3284 2463
7 576 432 56 3344 2508
8 584 438 57 3408 2556
9 596 447 58 3464 2598
10 696 522 59 3520 2640
11 712 534 60 4012 3009
12 728 546 61 4112 3084
13 744 558 62 4212 3159
14 760 570 63 4308 3231
15 776 582 64 4400 3300
16 792 594 65 4488 3366
17 808 606 66 4576 3432
18 824 618 67 4660 3495
19 840 630 68 4744 3558
20 936 702 69 4820 3615
21 956 717 70 5448 4086
22 976 717 71 5576 4182
23 1000 750 72 5696 4272
24 1020 765 73 5816 4362
25 1040 780 74 5928 4446
26 1060 795 75 6036 4527
27 1080 810 76 6140 4605
28 1104 828 77 6240 4680
29 1120 840 78 6332 4749
30 1404 1053 79 6416 4812
31 1440 1080 80 6956 5217
32 1472 1104 81 7132 5349
33 1504 1128 82 7272 5454
34 1536 1152 83 7380 5535
35 1564 1173 84 7452 5589
36 1596 1197 85 7876 5907
37 1628 1221 86 8052 6039
38 1656 1242 87 8192 6144
39 1684 1263 88 8292 6219
40 2112 1584 89 8356 6267
41 2164 1623 90 8916 6687
42 2212 1659 91 9104 6828
43 2260 1695 92 9248 6936
44 2308 1731 93 9348 7011
45 2356 1767 94 9400 7050
46 2400 1800 95 9640 7230
47 2448 1836 96 9856 7392
48 2492 1869 97 10012 7509
49 2532 1899 98 10104 7578
99 10128 7596

TranscriptEdit

The following text is transcluded from Transcript:Elder chronicle (item).

Entry:

  1. From darkness is born light, the spark of life. The child is full of wonder, imagination, and innocence. Thus came Edda-Mah.
  2. From Mah, the light by which to see, the dark in which to hide. The potential for all life, and a place for all things.
  3. From matter is born shape, ever growing and changing. The youth increases in knowledge and power. Thus came Edda-Bik.
  4. From Bik, the clay to shape, to build and destroy. Form and reform. The changing of states, of forms, of function.
  5. From the cold is born fear, shrinking and death. The corpse lies still and lifeless. Thus came Edda-Wen.
  6. From Wen, the cold to harden and freeze, to brittle and fracture the clay. The ending of things, to break apart. To reflect on the past.
  7. From the heat is born passion, growth and life. The maiden feels love and joy. Thus came Edda-Ful.
  8. From Ful, the heat to soften and burn, to work and fire the clay. The beginning of things, to start anew. To experience the now.
  9. From life is born experience, wisdom and intelligence. The matron is nurturing and caring. Thus came Edda-Jas.
  10. From Jas, the thought to lead them all. The preparation, the plan, the execution. To look to the future.

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