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Dust devil

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Dust devil icon

The dust devil is a monster for Slayers of level 65 and up. A face mask, masked earmuffs, or Slayer helmet is always required to slay them, whether in the Smoke Dungeon or Chaos Tunnels, because of their effects on players without protection. Some players choose to train on dust devils for the coveted dragon chainbody, although it is a very rare drop.

Contents

Locations

Strengths and weaknesses

File:DDrangepoint.png
An ideal spot to range dust devils
File:Dust Devil Gear.png
This gear setup can be used to effectively complete a Dust Devil slayer task
File:Range Gear.jpg
Another alternative ranging gear for Dust Devils -Speed Method-
File:DDminimap.png
A view of the minimap

Dust devils use clouds of dust, sand, ash and whatever else they can inhale to blind and disorientate their victims. Good luck on obtaining a dragon chainmail from their dusty remains.
 
— Kuradal

If you don't wear a facemask, slayer helmet, full slayer helmet, or masked earmuffs, you will not be able to damage dust devils. Along with this effect, your prayer and summoning points will be rapidly drained to zero, whilst the dust devil hits constant 145's on you. Dust devils are vulnerable to Ranged and Stab attacks. They attack with melee at close range. Their dusty, gritty attack, even if it causes no damage to lifepoints, has the special effect of greatly reducing an unprotected player's combat skill levels. A single attack can reduce attack, strength, ranged, and magic to 0 whilst halving a player's prayer points. However, a facemask, Slayer helmet, full slayer helmet or masked earmuffs can completely neutralize the Dust Devil's deadly special effect.

Players need at least level 65 Slayer to fight these creatures. The protective headgear is also required just to survive in the Smoke Dungeon, one of the dust devil's habitats. In the Chaos Tunnels, their other habitat, the protective equipment is only required when fighting the devils themselves.

The Smoke Dungeon has many safe spots where players can use Ranged, Magic or halberds to defeat them. Melee is also effective.

A good healing strategy is to use the spell Bones to Peaches to maximise one's stay. It is possible to use Guthans armour to heal, although players must be careful switching the helm with the face mask or the dungeon will hit them for 200 life points every 12 seconds or so, only allowing 3-4 hits in before having to switch back to the face mask. Use Guthan's armour to heal only on nearby Fire elementals, Pyrefiends, or Fire giants, as attacking a Dust devil without a face mask causes attack, strength, defence, range, and magic stats to be drained to 0, and deals 140 life points every few seconds.

Players with 80+ defence and an enhanced excalibur or Saradomin godsword shouldn't need much more than 5 sharks for a slayer task.

If the player chooses to use the Chaos Tunnels instead, he/she will still need the facemask to kill the Dust devils themselves, but since there is no environmental smoke, Guthan's can be used to heal on the Giant crypt rats, Black demons, Infernal mages/Zamorak warriors the Monks of Zamorak that surround the Dust devil's place. The Dust devils here are also closer to each other than the Smoke dungeon allowing players to attack multiple Dust devils at once to speed up their slayer task, espically if players do not mind wasting their prayer points for Soul split.

Another method is to use the special attack of the Saradomin godsword or Enhanced excalibur, which will keep a high level character at a fairly good amount of hitpoints. This, along with Protect from Melee at full prayer points, can keep the player there for a long amount of time. Players should also bring super sets if they are on a slayer task and want to finish it quickly. Alternatively, players with 68 Summoning can use a Bunyip familiar to stay for long periods of time. It generally takes two pouches to complete a task. The vampyrism aura from the membership loyalty program can also keep your hitpoints up. Most players will need to bring along supplemental food, however those with high Defence and good defensive armour may not require any, especially due to the occasional 1-2 Ugthanki kebab drop.

Drops

100% drop

Item Quantity Rarity GE Market Price
Bones Bones 1 1 Always 90

Weapons and armour

Item Quantity Rarity GE Market Price
Steel hatchet Steel hatchet 1 2 Common 36
Rune arrow 5 Rune arrow 12 2 Common 2,340
Earth battlestaff Earth battlestaff 1 3 Uncommon 9,021
Red d'hide vambraces Red d'hide vambraces 1 3 Uncommon 1,943
Rune dagger Rune dagger 1 4 Rare 4,403
Dragon chainbody Dragon chainbody 1 5 Very rare 2,917,216

Runes

Item Quantity Rarity GE Market Price
Fire rune Fire rune 37, 150, 300 2 Common 370–3,000
Chaos rune Chaos rune 5 2 Common 205
Soul rune Soul rune 2, 3, 5, 20 3 Uncommon 246–2,460
Law rune Law rune 1 5 Very rare 179

Charms

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

55%

12%

6%

26%

0.9–1%

Represents 90% confidence range, based on a sample of 212,619 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Herbs

Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1 2 Common 516
Grimy marrentill Grimy marrentill 1 2 Common 43
Grimy tarromin Grimy tarromin 1 2 Common 225
Grimy harralander Grimy harralander 1 3 Uncommon 612
Grimy ranarr Grimy ranarr 1 3 Uncommon 2,169
Grimy irit Grimy irit 1 3 Uncommon 1,772
Grimy avantoe Grimy avantoe 1 3 Uncommon 4,171
Grimy cadantine Grimy cadantine 1 3 Uncommon 2,538
Grimy lantadyme Grimy lantadyme 1 4 Rare 7,733
Grimy kwuarm Grimy kwuarm 1 4 Rare 2,557
Grimy dwarf weed Grimy dwarf weed 1 4 Rare 8,069

Other

Item Quantity Rarity GE Market Price
Coins 1000 Coins 15, 25, 50, 60, 150, 300 2 Common Not sold
Mithril bar Mithril bar 1 2 Common 1,492
Ugthanki kebab Ugthanki kebab 1–2 3 Uncommon 636–1,272
Spin ticket Spin Ticket 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Court summons Court summons 1 5 Very rare Not sold
Loop half of a key

Rare drop table drops

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

Trivia

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  • Both "dirt devil" and "dust devil" are brands of a vacuum cleaner, hence the examine text; "The vacuumed face of evil".
  • They also have a resemblance to the stress release toy Popping Martian (Martian Popper, Bug Out Bob).
  • Although they drop bones, Dust devils do not appear to have bones, as they are supposedly filled with air.
  • Dust devils have similar drops to fire giants, albeit slightly worse. They drop better charms with greater frequency though, and are arguably better for training due to a lower max hit and stats.
  • The chances of a dragon chainbody being dropped from dust devils is rumoured to be 1/5000.
  • Many of their drops are the colour of dragon metal (crimson charm, red d'hide vambraces, uncut ruby). This often misleads players, making them think that they have received a Dragon chainbody drop.
  • Smoke devils are the summoning counterpart of the Dust devil.
  • When asking a slayer master for tips about Dust devils, the Slayer Master states "... good luck on retrieving a Dragon chainbody from their dusty remains." However, Dust Devils do not drop dust (like vampyres) and instead drop bones. This does not necessarily mean that the remains, in this case bones, are not dusty, though.
  • In real life, dust devils are a miniature whirlwind strong enough to whip dust and leaves into the air.
  • When attacked, a dust devil will bounce off the ground, swell up with air, attack you then deflate.
  • When attacking a Summoning familiar from afar, Dust devils fight from a distance rather than up close. They still use the same attacking animation as they would in close-range.
  • They seem to deflate to the ground when killed.


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