The Dungeoneering skill incorporates every other skill in the game. Below are tables showing skills used, levels required and other info. Through the use of potions, most skills can be boosted in Daemonheim, often by significantly more than would be possible on the surface. Gathering from resource spots and unlocking skill doors will respect all these boosts, frequently rendering Herblore very useful.
|Attack||Used to defeat the various creatures with accuracy.|
|Ranged||Used to defeat enemies from afar.|
|Defence||Used to take less damage.|
|Strength||Used to hit higher, thus defeating enemies faster.|
|Constitution||Used to take more damage before death.|
|Agility||Used to disarm doors.|
|Cooking||Used to cook raw fish on a fire or range to prepare food that can be used to heal.|
|Crafting||Used to make ranged and magic armour from raw materials. Also used to fix pulleys in broken doors so that you can open them, and to craft stone weapons for statues so you can pass the room.|
|Farming||Used to grow food and potion ingredients in farm patches. Also used to prune vines away from doors.|
|Firemaking||Used to set fire to branches, allowing you to cook food on them. Also used to burn log piles blocking doors so you can open them.|
|Fishing||Used to collect raw food from fishing spots located around the dungeon. Also used for certain puzzle rooms.|
|Fletching||Used to make bows, arrow shafts, staves and hunter traps.|
|Herblore||Used to create potions from ingredients bought/found in the dungeons, also used to open doors.|
|Hunter||Used to set traps made with the Fletching skill.|
|Magic||Used to dispel the barriers on certain doors, as well as its normal use in combat, teleportation, alchemy, etc.|
|Mining||Used to harvest ore from rocks, used in some events to mine stone from rubble. And destroy rock piles blocking doorways.|
|Prayer||Used for exorcising dark spirits from certain doors so that you may pass through them, as well as its normal use in combat.|
|Slayer||Used for slaying some special creatures that require a slayer level, and have special drops.|
|Smithing||Used to turn ore into melee armour, melee weapons and arrow tips, or create tools for harvesting raw material. Also used to repair keys for some doors.|
|Summoning||Used to infuse and summon familiar pouches, allowing them to fight for you through the dungeon. Also used to dismiss rogues blocking some doors.|
|Thieving||Used to open some chests which contain items.|
|Construction||Used to build certain things in the base.|
|Runecrafting||Used to craft runes to be used in spells, as well as imbue staffs. Also used in puzzles to activate crystals, and to imbue rune energy into doors so that you can open them.|
|Woodcutting||Used to cut wood from various trees and growths around the dungeon. Also used to chop away logs blocking doors so you can open them.|
Doors are an integral part of Dungeoneering. There are a number of different types of door that may be encountered, each requiring a different action completed to open them.
Types of Doors
|Door||This door is closed.||In some rooms this door is immediately possible to open (Eg, starter room, room with only monsters). However, in other rooms you are required to complete a puzzle to open the door. For more information see Dungeoneering/Puzzles.||None|
|Guardian door||The gazing eye of the door watches over the room.||It only unlocks once all the monsters in the room have been slain. One exception to this rule is in the case of the different Bovimastyces which do not need to be killed to enter the door.||None|
|[colour] [shape] door||A door with [colour] [shape] markings.||Can be unlocked by finding the correct colour and shape key and using it to unlock the door. This key may be anywhere else in the dungeon.||Appropriate Key|
While exploring the dungeons of Daemonheim, players may encounter a door that requires them to perform a skill based action. All of these doors require a level in a skill specific to that door. Doors along the critical path will always be able to be opened by at least one member of the party, other doors that lead to bonus rooms may have any level requirement to be passed. Level requirements may sometimes be above 99, sometimes even up level 105 in a skill, requiring a member of the party to create a skill boosting potion to unlock that door. It is possible for the requirement to be far out of reach even with potions. Some doors require equipment to be opened, but all of the required items, apart from the vial, can be found on the toolbelt. While trying to solve a door, doors can be failed, dealing moderate to severe damage and sending you an amusing commentary on what happened via your chat box. Once successfully passed, doors grant experience equal to the skill level that they required times five, to the skill used. The experience will be shared as long as the sharing option is turned on.
Only members can open doors pertaining to member skills, even if you have the required level. Trying to open one on a free world will give you the message "You are unable to unlock this door."
- The Dark Spirit door's shadow shows the eye beams that appear when opening fails even when you aren't interacting with it.
- The only skills not used to open doors are Attack, Defence, Ranged, Constitution, Fletching, Slayer, Hunter, Fishing, Cooking, and Dungeoneering, unless you count the normal doors.
Attack • Agility • Constitution • Construction • Cooking • Crafting • Defence • Farming • Firemaking • Fletching • Fishing • Herblore • Hunter • Magic • Mining • Prayer • Ranged • Runecrafting • Slayer • Smithing • Strength • Summoning • Thieving • Woodcutting
Bosses • Complexity • Doors • Keys • Equipment • Floors • Journals • Level up table • Monsters • Music • Pre-release • Prestige • Puzzles • Resource dungeons • Rooms • Rewards • Strange power • Tiers • Titles • Winterface