Dungeoneering/Runecrafting
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Runecrafting is used in Dungeoneering to craft runes, solve puzzles (like the magic construct), open skill doors and imbue staves to progress through the level. Crafting runes in Daemonheim provides 2% of the experience gained Runecrafting normally. There are no new runes in Daemonheim. For Runecrafting experience values, please see this page.
All players can craft runes, even if they haven't finished Rune Mysteries. Non-members can craft all types of runes except for astral runes, blood runes and soul runes. Members with the required runecrafting level (65 for death runes, 77 for blood runes) need not have completed any quests to be able to runecraft death runes / blood runes in dungeoneering.
Having level 27 (or 54 for group gatestone teleport) in Runecrafting would enable a player to create a gatestone using rune essence. In a team, assistance can be used to create gatestones for the anyone in the team, provided at least one person has level 27 in Runecrafting. Players cannot cast spells and assist at the same time.
IMPORTANT: Because of the Dungeoneering update on 19 August 2010, goldcrafting, an old method of making money in dungeons by runecrafting, can no longer be done because the sell price of air runes has been dropped to 1 gp each. A good alternative for members is to make staves, sell them, and buy more wood to make more staves. This is time consuming but gives a lot of experience in Runecrafting, Magic, and Fletching. Using this method with tangle gum branches to make a water staff, you only lose 60 coins per staff and each staff gives 9 Fletching, and 5.5 Runecrafting and Magic.

Contents |
Opening Doors
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Runecrafting in Dungeoneering allows players to imbue certain doors with energy that cannot be opened otherwise. These doors are found throughout the dungeons.
Imbue Runes
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| Rune | Level | XP | Cost/xp |
|---|---|---|---|
| 1 | 0.10 | ||
| 5 | 0.12 | ||
| 9 | 0.13 | ||
| 14 | 0.14 | ||
| 2 | 0.11 | ||
| 35 | 0.17 | ||
| 65 | 0.20 | ||
| 77 | 0.21 | ||
| 20 | 0.15 | ||
| 27 | 0.16 | ||
| 40 | 0.174 | ||
| 44 | 0.18 | ||
| 54 | 0.19 |
Staves
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To obtain a staff or wand, use a knife with some branches.
| Image | Name | Level | Material | Runecrafting XP | Magic XP | Cost/XP (Runecrafting) |
|---|---|---|---|---|---|---|
| | Catalytic wand | 50 | Spinebeam wand | 39.5 | 39.5 | |
| | Catalytic staff | 50 | Spinebeam staff | 39.5 | 39.5 | |
| | Catalytic orb | 50 | Bryll orb | 39.5 | 39.5 | |
| | Empowered catalytic wand (m) | 99 | Grave creeper wand | 106 | 106 | |
| | Empowered catalytic staff (m) | 99 | Grave creeper staff | 106 | 106 | |
| | Empowered catalytic orb (m) | 99 | Spiritbloom orb | 106 | 106 | |
Trivia
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- The experience earned was accidentally increased instead of decreased, prompting a rollback.
- Rune Mysteries does not have to be completed to train Runecrafting in Daemonheim.
- Since the Evolution of Combat update, free-to-play players crafting Death Runes in Daemonheim is pointless because the only free-to-play spell that requires Death runes is Teleport Block and that is unavailable during Dungeoneering. Chaos runes are also much less valuable in dungeons because the only available spell is Curse which is not a commonly used spell. Also, pay-to-play players no longer have a reason to craft Blood runes since none of the spells used in Daemonheim use them anymore.
- It would take approximately 130,344,300 air runes to reach from level 1 to 99 runecrafting.
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