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This is a full list of monsters players can encounter in Daemonheim.

OverviewEdit

About 4/5 of the rooms one opens in Daemonheim contain one or more monsters. A party with one person will encounter a maximum of three monsters in a room. This number is increased by one for each additional party member. Some rooms (like several puzzle rooms, and occasionally normal rooms) do not contain any monsters at all.

Monsters are determined by several factors listed below:

  • The player's combat level - A level 4 player will not encounter a level 100 monster but a level 100 player may encounter one or more level 4 monsters. For example, the level 100 player enters a Spikes Room which will contain one or more extremely low-level monsters. The reason behind this is to prevent the player from getting annihilated by high level ranging/maging monsters while he/she is studying and traversing the deadly spikes.
  • The dungeon complexity, size, and depth - On complexity 1, even a level 100 player will rarely encounter a monster with a level higher than 60 particularly on beginning floors. Larger dungeons, floors at deeper levels as well as with high complexities will contains higher level monsters.
  • The number of monsters in the room - If there is only one monster in a room it will have a high combat level. For example, a level 95 player should expect at least a single 100+ level monster. The more monsters there are in a room the lower their levels will be. For example, that same 95-level player should expect to find monsters with a combination of something like levels 6, 29 and 45.
  • The number of players in the dungeon - The greater number of players that enter a dungeon will encounter stronger monsters. Players may, on rare occasions, even run into monsters stronger than the boss.
  • The type of room - An room that has a puzzle or requires certain actions to be performed will have weaker monsters than a room devoid of such requirements. The only rooms that require ALL monsters to be killed are ones in which one or more doors are marked as Guardian doors.

Monster listEdit

*Removes concealment of a shadow silk hood.

Monsters found on all floorsEdit

The following monsters are common and found on every floor:

Monster name Combat level Attack style(s) Weakness(es) Affected by Shadow silk hood? Comments
Forgotten warrior 1,2,3,4,5,8,14,15,18,27,28,31,39,40,42,43,47,53,55,56,58,63,66,70,72 Melee Magic weakness icon Magic (varies) Yes This monster is best attacked with magic unless a player has high melee stats and/or powerful weapon(s).
Forgotten ranger 1,2,5,14,28,35,42,56,60,70,84,98,112,126,138 Ranged Slash weakness icon Slash Yes This monster is best attacked with slash weapons unless a player has high magic stats and/or powerful weapon(s).
Forgotten mage 1,14,28,42,56,70,84,98,112,126,138 Magic Arrow weakness icon Arrows No* This monster uses various spells depending on it's combat level and equipment. Celestial mages have high defence against most styles.
Giant rat (Dungeoneering) (normal & warped versions) 4,7,14,25,36,47,58,70 Melee Earth weakness icon Earth spells No This monster's low hitting damage makes it a low priority in combat.
Mysterious shade 1,2,7,10,19,31,48,65,79,93,111,128 Ranged and Magic Crush weakness icon Crush No This monster can be very difficult to kill but can be defeated easier after the Evolution of Combat.

Puzzle room monstersEdit

The following monsters are on every floor with a puzzle room which will always have at least one guardian door:

Monster name Combat level Attack style(s) Weakness(es) Affected by Shadow silk hood? Comments
Mercenary leader (Dungeoneering) 5,14,23,33,43,51,61,71,81,91,99,109,119,128,138 Magic Arrow weakness icon Arrows No* Summons forgotten mages, forgotten rangers and forgotten warriors, calling up to three minions per player. Focus is better served on the leader vs. the summoned minions.
Ramokee bloodrager 26,37,50,63,75,88,100,113,126,138 Melee Water weakness icon Water spells No This monster uses slow but accurate melee attacks, and is always found in a room with a Ramokee deathslinger, Ramokee stormbringer and Ramokee skinweaver.
Ramokee deathslinger 28,39,51,64,77,88,100,113,126,138, Ranged Stab weakness icon Stab No This monster uses slow but accurate ranged attacks, and is always found in a room with a Ramokee bloodrager, Ramokee stormbringer and Ramokee skinweaver.
Ramokee stormbringer 28,39,51,64,77,88,100,113,126,138, Magic Arrow weakness icon Arrows No This monster uses slow but accurate magic attacks, and is always found in a room with a Ramokee bloodrager, Ramokee deathslinger and Ramokee skinweaver.
Ramokee skinweaver 28,39,51,64,77,88,100,113,126,138, Melee Arrow weakness icon Arrows No This monster heals itself and other ramokees so should be top priority to kill. A Ramokee skinweaver is always found in a room with a Ramokee bloodrager, Ramokee deathslinger and Ramokee stormbringer.
Multiple Ghost (Dungeoneering) 2,5.16,32,47,63,77,92,107,123,138 Melee and Magic Earth weakness icon Earth spells Not aggressive A 'spirit' will hop between ghosts in the room. The ghost that currently has the 'spirit' is the only one that can be damaged. Once that ghost is slain the 'spirit' will hop to the nearest ghost, and all ghosts must be killed before the doors can be opened.

Floor-specific monstersEdit

The following monsters are only found in specific types of floors:

Frozen FloorsEdit

Monster name Combat level Attack style(s) Weakness(es) Affected by Shadow silk hood? Comments
Ice warrior (Dungeoneering) 1,14,28,42,56,70,84,98,112,126,138 Melee Fire weakness icon Fire spells) No This monster can drop various rapiers, the level of which depends on the ice warrior's level.
Ice spider (Dungeoneering) 1,7,14,21,28,35,42,49,56,63,70 Melee Fire weakness icon Fire spells No This monster has low strength, defence and life points but hits very accurately. Ice spiders stand alone but are

also summoned by Astea Frostweb.

Ice troll (Dungeoneering) 35,47,60,72,86,99,112,124,138 Melee Air weakness icon Air spells No This monster is extremely accurate and hard-hitting. Safe spots are useful, if available.
Ice giant (Dungeoneering) 18,36,54,72,91,109,127,138 Melee Magic weakness icon Magic (varies) No Some of these monsters have high combat levels therefore it is advisable to bring food and wear good armour and weapons. Safe spots are useful, if available.
Ice elemental 12,28,43,58,74,89,105,120,138 Melee, Ranged and Magic Crush weakness icon Crush No This monster's preferred attack is melee and will walk toward player to do so. Otherwise it will use ranged and magic attacks. Ice elementals cannot be poisoned.
Icefiend (Dungeoneering) 5,28,50,72,95,117,138 Ranged and Magic Crush weakness icon Crush No This monster can drop the Frostbite dagger and Hailstorm dagger. Icefiends cannot be poisoned.
Thrower troll (Dungeoneering) 30,51,72,95,116,138, Ranged Stab weakness icon Stab
Slash weakness icon Slash
No This monster has extremely accurate ranged attacks. Protection prayers are advised against the higher-levelled variants.
Hydra (Dungeoneering) 15,30,46,61,77,92,107,123 Ranged Thrown weakness icon Thrown No This monster uses magic-based ranged attacks with good defence against melee and magic.
Frost dragon 46,61,81,99,119,138, Melee, Magic and Dragonfire Stab weakness icon Stab No Dragonfire protection and/or Protect from Magic prayer is recommended. Fire spells are also effective.

Abandoned FloorsEdit

Monster name Combat level Attack style(s) Weakness(es) Affected by Shadow silk hood? Comments
Earth warrior (Dungeoneering) 4,18,33,49,63,78,93,107,123,138 Melee Magic weakness icon Magic (varies) No This monster is very dangerous at higher-levelled variants. Contrary to popular belief, Earth warriors are not affected by the Shadow silk hood.
Dungeon spider 5,13,22,31,40,47,48,61,77,94, Melee Air weakness icon Air spells No This monsters hits low for it's level but is extremely accurate as well as poisonous. As always, protection prayers do not prevent poisoning.
Skeleton (Dungeoneering) (melee) 2,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Melee Magic weakness icon Magic (varies) Yes This monster hits fairly hard for it's levels so protection prayers are advised against high-levelled variants. Skeletons can drop various weapons. Safe spots are useful, if available.
Skeleton (Dungeoneering) (ranged) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Ranged Crush weakness icon Crush Yes This monster attacks by throwing skulls. They do not hit as hard as same-levelled melee and magic skeletons but their attack rate is much faster to compensate. 
Skeleton (Dungeoneering) (magic) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Magic Thrown weakness icon Thrown No This monster, being a mage, is not affected by the Shadow silk hood. Protect from Magic is recommended against higher-levelled variants. Skeletons can't disable the effects of the shadow silk hood like forgotten mages but they attack faster.
Zombie (Dungeoneering) (melee) 1,14,28,42,56,70,82,96,110,124,138 Melee Magic weakness icon Magic (varies) Yes These monsters can occasionally drop various hatchets, the level of which depends on the zombie's level.
Zombie (Dungeoneering) (ranged) 1,14,28,42,56,70,82,96,110,124,138 Ranged Slash weakness icon Slash Yes This monster hits slower with ranged than skeleton rangers but often hits harder.
Green dragon (Dungeoneering) 39.58,78,98,117,138, Melee, Magic and Dragonfire Arrow weakness icon Arrows No Dragonfire protection and Protect from Magic prayer is recommended.
Bat (Dungeoneering) 2,19,36,53 Melee Magic weakness icon Magic (varies) No This monster's low hitting damage makes it a low priority in combat.
Giant bat (Dungeoneering) 70,86,103,120,138 Melee Magic weakness icon Magic (varies) No These monsters have only average max hits but are very accurate.
Hill giant (Dungeoneering) 14,21,28,42,49,56.70,84,98,112,126,138 Melee Magic weakness icon Magic (varies) Yes Safe spots are useful, if available.
Giant skeleton (Dungeoneering) 28, 38, 49, 58, 69, 78, 93, 113, 125, 140, 157, 178 Melee Fire weakness icon Fire spells Yes Safe spots are useful, if available.
Hobgoblin 14,28,42,56,70,84,98,112,126,138 Melee Air weakness icon Air spells No This monster can hit very hard at higher levels. Hobgoblins can drop various spears, the level of which depend on the hobgoblin's level.
Animated pickaxe 5,19,35,49,64,78,93,107,123,138, Melee Magic weakness icon Magic (varies) No This monsters often hits with high damage. They can drop various pickaxes, the level of which depends on the animated pickaxe's level. Sometimes, they are difficult to see..

Furnished FloorsEdit

Monster name Combat level Attack style(s) Weakness(es) Affected by Shadow silk hood? Comments
Guard dog (Dungeoneering) 4,19,35,50,65,81,96,112,127,138 Melee Magic weakness icon Magic (varies) No This monster is aggressive, hits low for it's level but is very accurate to compensate.
Dungeon spider 5,13,22,31,40,47,48,61,77,94 Melee Air weakness icon Air spells No This monster hits low for it's level but is very accurate as well as poisonous. As always, protection prayers do not prevent a player from being poisoned.
Brute 21,36,51,67,82,98,113,128,138 Melee Magic weakness icon Magic (varies) No This monster attacks slowly but hits extremely hard and accurate. A Brute can drop the the maul he is wielding. Contrary to popular belief, the Shadow silk hood does not work against the Brute. Safe spots are useful, if available.
Iron dragon 46.57,70,91,112,137 Melee, Magic and Dragonfire Crush weakness icon Crush No Dragonfire protection and Protect from Magic prayer is recommended.
Bat (Dungeoneering) 2,19,36,53 Melee Magic weakness icon Magic (varies) No This monster's damage output makes it a low priority in combat.
Giant bat 70,86,103,120,138 Melee Air weakness icon Air spells No This monster has fairly average max hits for it's level with high defence against melee and ranged.

Occult Floors (m)Edit

Monster name Combat level Attack style(s) Weakness(es) Affected by Shadow silk hood? Comments
Dungeon spider 5,13,22,31,40,47,48,61,77,94 Melee Air weakness icon Air spells No This monster hits low for it's level but is extremely accurate as well as poisonous. As always, protection prayers do not prevent a player from being poisoned.
Skeleton (Dungeoneering) (melee) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Melee Earth weakness icon Earth spells Yes This monster hits fairly hard for it's levels so protection prayers are advised against high-levelled variants. Skeletons wield a large variety of weapons and can occasionally drop them.
Skeleton (Dungeoneering) (ranged) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Ranged Crush weakness icon Crush Yes This monster does not hit as hard as the same-levelled melee and magic skeletons but attack much faster to compensate.
Skeleton (Dungeoneering) (magic) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Magic Thrown weakness icon Thrown No This monster, being a mage, is not affected by the Shadow silk hood. Protect from Magic is recommended against high level variants.
Zombie (Dungeoneering) (melee) 1,14,28,42,56,70,82,96,110,124,138 Melee Fire weakness icon Fire spells Yes This monster tends to hit very hard and accurately. Zombies occasionally drop various hatchets, the level of which depends on the zombie's level. Zombies stand along but are also summoned by Necromancer (Dungeoneering).
Zombie (Dungeoneering) (ranged) 1,14,28,42,56,70,82,96,110,124,138 Ranged Slash weakness icon Slash Yes This monster throws hatchets at you but it's low hitting damage makes it a low priority in combat unless several are in the same room. Protect from Range is recommended.
Red dragon (Dungeoneering) 106,113,119,126,133,138 Melee, Magic and Dragonfire Stab weakness icon Stab No This monster uses a long-range dragonfire attack and regular dragonfire attack so Dragonfire protection and Protect from Magic prayer is recommended.
Bat (Dungeoneering) 2,19,36,53 Melee Ranged > Stab > Slash No This monster's low hitting damage makes it a low priority in combat
Giant bat (Dungeoneering) 70,86,103,120,138 Melee Air spells No This monster doesn't hit very hard for but are very accurate and has high defence.
Fire giant (Dungeoneering) 21,54,71,88,105,121,138 Melee Water weakness icon Water spells No This monster can deal considerable damage so Protect from Melee is advisable. Safe spots are useful, if available. Counts for Fire giant tasks.
Animated book 2,16,32,47,63,77,92,107,123,138 Magic Thrown weakness icon Thrown No This monster can hit very hard at higher-levelled variants so is given high priority to kill. Protect from Magic is recommended.
Hellhound (Dungeoneering) 70,79,89,99,109,119,128,138 Melee Slash weakness icon Slash No These monsters can deal considerable damage, so Protect from Melee is advisable. Safe spots are useful, if available. Counts for Hellhound tasks.
Lesser demon (Dungeoneering) 70,105,119,133 Melee and Magic Arrow weakness icon Arrows No This monster has high defence and damage is very accurate so Protect from Magic is recommended. Counts for Lesser demon tasks.
Greater demon (Dungeoneering) 43,74,86,106,138 Melee and Magic Arrow weakness icon Arrows No This monster has high defence and damage output so Protect from Magic is recommended. Counts for Greater demon tasks.
Black demon (Dungeoneering) 86,103,121,138 Melee and Magic Magic weakness icon Magic (varies) No This monster can hit hard, accurately and often so Protect from Magic is recommended. Counts for Black demon tasks.
Necromancer (Dungeoneering) 29,39,50,61,71,82,93,105,114,126,138 Magic Arrow weakness icon Arrows No* This monster can summon hordes of Zombie (Dungeoneering) if not killed quickly. Priority should be given to summoned zombies vs. necromancer. Level 114+ variants can summon as high as level 138 zombies.
Ghost (Dungeoneering) 2,16,32,47,63,77,92,107,123,138 Melee and Magic Thrown weakness icon Thrown No This monster attacks are very accurate, especially at higher levels so Protect from Magic is recommended. Ghosts cannot be poisoned. Counts for ghost tasks.

Warped Floors (m)Edit

Monster name Combat level Attack style(s) Weakness(es) Affected by Shadow silk hood? Comments
Skeleton (Dungeoneering) (melee) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Melee Magic weakness icon Magic (varies) Yes These monsters wield a large variety of weapons, and can occasionally drop them. They hit fairly hard for their levels so protection prayers are advised against high-levelled variants. Safe spots are useful, if available.
Skeleton (Dungeoneering) (ranged) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Ranged Crush weakness icon Crush Yes These skeletons attack by throwing skulls. They do not hit as hard for their level as the melee and magic skeletons, but attack much faster to compensate.
Skeleton (Dungeoneering) (magic) 12,18,25,30,37,43,50,54,63,67,75, 78,88,91,100,102,113,114,126,138 Magic Thrown weakness icon Thrown No These monsters, being mages, are not affected by the Shadow silk hood. Protect from Magic is recommended.
Zombie (melee) 1,14,28,42,56,70,82,96,110,124,138 Melee Fire weakness icon Fire spells Yes These monsters can occasionally drop various hatchets, the level of which depends on the zombie's level.
Zombie (Dungeoneering) (ranged) 1,14,28,42,56,70,82,96,110,124,138 Ranged Slash weakness icon Slash Yes This monster's low hitting damage makes it a low priority in combat unless several are in the room.Protect from Ranged is recommended.
Black dragon 65,84,102,120,138 Melee, Magic and Dragonfire Slash weakness icon Slash No Dragonfire protection and/or Protect from Magic prayer is recommended.
Reborn mage (Dungeoneering) 45,51,59,64,71,77,82,90,95,101 Magic Thrown weakness icon Thrown No* This monster summons Reborn warrior (Dungeoneering) who will follow you from room to room and must be killed as soon as possible. If you are able to teleport to the Entrance Room they can't follow you and will disappear.
Reborn warrior (Dungeoneering) 14,28,42,56,70,84,98,112,126,138 Melee Water weakness icon Water spells No This monster is summoned by Reborn mage (Dungeoneering), and can follow you from room to room so it must be killed as soon as possible. If you are able to teleport to the Entrance Room they can't follow you and will disappear.
Animated book 2,16,32,47,63,77,92,107,123,138 Magic Thrown weakness icon Thrown No This monster can hit very hard at higher-levelled variants so is given high priority to kill. Protect from Magic is recommended.
Animated pickaxe 5,19,35,49,64,78,93,107,123,138 Melee Water weakness icon Water spells No This monsters often hits with high damage. They can drop various pickaxes, the level of which depends on the animated pickaxe's level. Sometimes, they are difficult to see.
Guard dog (Dungeoneering) 4,19,35,50,65,81,96,112,127,138 Melee Water weakness icon Water spells No This monster hits low for their levels but is very accurate to compensate.
Lesser demon (Dungeoneering) 70,105,119,133 Melee and Magic Arrow weakness icon Arrows No This monster is fairly accurate and will always target a player without a Shadow silk hood. Counts for Lesser demon tasks.
Greater demon (Dungeoneering) 74,86,106,138 Melee and Magic Magic weakness icon Magic (varies) No This monster is more dangerous than the Lesser Demon. Counts for Greater demon tasks.
Black demon (Dungeoneering) 103,138 Melee and Magic Magic weakness icon Magic (varies) No This monster is very dangerous hitting with high damage and has very high melee defence. Counts for black demon tasks.
Ankou (Dungeoneering) 7,25,43,63,81,100,119,138 Melee Magic weakness icon Magic (varies) No Contrary to popular belief, this monster is not affected by the Shadow silk hood. Counts for Ankou tasks.

Slayer monsters (m)Edit

Main article: Dungeoneering/Slayer

These monsters can be encountered on any floor. They all have unique drops of their own such as Sunstriker boots, Shadow silk hood and the Hexhunter bow (Dungeoneering). After a Dungeoneering tool belt update these monsters are twice as common as before.

Monster name Combat level Attack style(s) Weakness(es) Comments
Icefiend (Dungeoneering) 28,50,72,95,117,138 Melee Crush weakness icon Crush Requires level 1 Slayer to kill. It can drop a Frostbite dagger and Hailstorm dagger.
Crawling hand (Dungeoneering) 29 Melee Air weakness icon Air spells Requires level 5 Slayer to kill. It can drop a silver precision bracelet and golden precision bracelet. The items dropped are useful for rushing, when armour is not made.
Cave crawler (Dungeoneering) 29 Melee Earth weakness icon Earth spells Requires level 10 Slayer to kill. This monster cannot be poisoned. It can also poison you, starting at 28 life points. It can drop Sunstriker boots and Marksman boots.
Cave slime 44, Melee Water weakness icon Water spells Requires level 17 Slayer to kill. Unlike its counterparts in Lumbridge Swamp Caves, this monster is not poisonous. It can drop Incantor's boots and Sorcerer's boots.
Pyrefiend (Dungeoneering) 44,73,92 Melee Water weakness icon Water spells Requires level 30 Slayer to kill. This monster's attacks are magic based, so leather armour is helpful. It can drop the Flameburst defender.
Night spider 73 Melee Fire weakness icon Fire spells Requires level 41 Slayer to kill. This monster cannot be poisoned. It can poison you, starting at 28 life points. Often killed for the coveted Shadow silk hood.
Jelly 63 Melee Air weakness icon Air spells Requires level 52 Slayer to kill. It can drop Absorption boots and Grounding boots.
Spiritual guardian 82 Melee Water weakness icon Water spells Requires level 63 Slayer to kill. It can drop Protector's ward and Guardian's ward.
Seeker 86 Magic Stab weakness icon Stab Requires level 71 Slayer to kill. This monster can disable the effects of the Shadow silk hood. Its attack targets all players in the room, and is fairly accurate. It can drop a Seeker's charm.
Nechryael (Dungeoneering) 112 Melee Water weakness icon Water spells Requires level 80 Slayer to kill. This monster will not summon Death spawns to help it, as this is a Dungeoneering variant, not the one encountered on the surface. These have fairly high life points for their level. It can drop a Doomcore staff.
Edimmu (Dungeoneering) 122 Melee and Magic Slash weakness icon Slash Requires level 90 Slayer to kill. This monster cannot be poisoned. Its magic attack targets all players in the room, and is fairly accurate. It can drop a Blood necklace.
Soulgazer 107,128 Magic Arrow weakness icon Arrows Requires level 99 Slayer to kill. This monster's attack targets all players in the room, and is fairly accurate, but have fairly low defence and high health for their level. It can also drop the fabled Hexhunter bow.

See alsoEdit