Magic is used in Dungeoneering to fight against monsters and to open skill doors found throughout the dungeons of Daemonheim. The Dungeoneering spellbook uses a combination of the standard spellbook, the Lunar spellbook and four new spells. As a result, Lunar Diplomacy and Dream Mentor, along with the appropriate level, are required to access every spell available.
Magic in Dungeoneering allows players to dispel the locks on certain doors that cannot be unlocked with the coloured shapes found throughout the dungeons. The greatest level required to open a door is level 109. All doors in the main path are unlockable by at least one player in the team. Failure to dispel locks on doors will cause the magic energy to rebound and deal large damage to player in attempt.
The spellbook contains four new spells.
For combat spells, the damage with boosts is not included. The base experience for all combat spells are cut to 10% of the experience received for casting the equivalent spells outside of Daemonheim. The damage experience is not cut. That means if a Fire Blast hits 100 on a monster, the experience gained is 3.4 for base experience, and 40 for damage (43.4 total magic experience), with an added 13.33 constitution experience.
Member-only spells are in italics.
|Dungeon Home Teleport||1||None||Teleport the caster to the start point of the current dungeon level, where the Smuggler is.|
|Air Strike||1||1||Deal a maximum damage of 20.|
|Confuse||3||1||Reduce target's Attack by 5%|
|Water Strike||5||11||Deal a maximum damage of 40.|
|Earth Strike||9||11||Deal a maximum damage of 60.|
|Weaken||11||1||Reduce target's Strength by 5%|
|Fire Strike||13||11||Deal a maximum damage of 80.|
|Bones To Bananas||15||122||Convert all the bones in the inventory into bananas.|
|Air Bolt||17||2||Deal a maximum damage of 90.|
|Curse||19||1||Reduce target's Defence by 5%|
|Bind||20||1||Freeze the target for 5 seconds|
|Low Level Alchemy||21||13||Convert an item into lesser coins.|
|Water Bolt||23||22||Deal a maximum damage of 100.|
|Earth Bolt||29||22||Deal a maximum damage of 110.|
|Create Gatestone||32||3||Create a one-use gatestone placed on the ground to provide the destination of Gatestone Teleport spell.|
|Gatestone Teleport||32||None||Teleport the caster to the location of the gatestone generated from Create Gatestone spell where placed.|
|Fire Bolt||35||22||Deal a maximum damage of 120.|
|Air Blast||41||3||Deal a maximum damage of 130.|
|Water Blast||47||33||Deal a maximum damage of 140.|
|Snare||50||2||Freeze the target for 10 seconds|
|Earth Blast||53||33||Deal a maximum damage of 150.|
|High Level Alchemy||55||15||Convert an item into more coins. See the high alchemy table.|
|Fire Blast||59||33||Deal a maximum damage of 160.|
|Air Wave||62||4||Deal a maximum damage of 170.|
|Group Gatestone Teleport||64||3||Teleports to the party gatestone.|
|Water Wave||65||44||Deal a maximum damage of 180.|
|Vulnerability||66||11||Reduce target's Defence by 10%|
|Monster Examine||66||111||Examine the stats of a target monster.|
|Cure Other||68||110||Cure a target of poison.|
|Humidify||68||113||Fill containers with water.|
|Earth Wave||70||44||Deal a maximum damage of 190.|
|Cure Me||71||22||Cure the caster of poison.|
|Enfeeble||73||11||Reduce target's Strength by 10%|
|Cure Group||74||22||Cures everyone around the caster standing in a 3-by-3 square of poison.|
|Fire Wave||75||44||Deal a maximum damage of 200.|
|Entangle||79||3||Freeze the target for 15 seconds|
|Stagger||80||11||Reduce target's Attack by 10%|
|Air Surge||81||5||Deal a maximum damage of 220.|
|Water Surge||85||55||Deal a maximum damage of 240.|
|Earth Surge||90||55||Deal a maximum damage of 260.|
|Vengeance Other||93||2310||Allow the target to gain power of inflicting opponent a large percentage of damage dealt to the target.|
Rebounds 75% of the damage of the next hit back to the caster's opponent.
|Vengeance Group||95||3411||Allows everyone in the 7x7 square around the caster to rebound 75% of the next hit's damage.|
|Fire Surge||95||55||Deal a maximum damage of 280.|
- ^ a b c d Dungeoneering-only spell
- ^ a b c d e f g Members who have not completed Lunar Diplomacy or Dream Mentor cannot cast the Lunar spells they unlock, although the spells are still visible to the player.
- ^ Vengeance Group must be bought at the Livid Farm before it can be cast. This also requires completion of Lunar Diplomacy.
All spells (except Dungeon Home Teleport and Gatestone Teleport) require the use of runes as a consumed resource. Runes are obtained by crafting runes on the Runecrafting altar using the Runecrafting skill or from monster drops.
Blast and surgeboxesEdit
Magical blastboxes and celestial surgeboxes can be found as drops from forgotten mages. The blastbox is dropped by mages wearing tier 1-6 robes, and the surgebox is dropped by mages that wear tier 7 or higher robes. The boxes may be bound in the ammunition slot. They provide infinite air runes.
Staves and wandsEdit
Elemental staves can appear in the main room on low complexity levels and can be dropped by monsters. They act in a similar fashion to the elemental staves outside of Daemonheim, offering an unlimited supply of runes of their designated element. As an example, wielding an air staff allows a player to cast Air Wave without any runes.
Unimbued staves and wands can be created by members or found as monster drops. They offer an unlimited supply of all the elemental runes at once. As a result, having one of these weapons leaves a mage free to use combat spells at will without expending any runes.
Various magical weapons are available in Daemonheim. Free players are limited to basic elemental staves, whereas members are capable of using more powerful staves. Staves can be obtained either by using the Fletching skill, Runecrafting skill, or through monster drops.
Robes and armourEdit
Various robes can be worn in Daemonheim that allow unhindered spellcasting. Robes can be obtained through the Crafting skill or through monster drops. Most robes require a minimum Defence level in order to be worn.
Once a player has obtained a certain number of Dungeoneering tokens various rewards can be purchased from the rewards trader provided the minimum Dungeoneering level and Magic level requirements have been met. Unlike other magical equipment found throughout Daemonheim, these rewards can be used throughout Runescape.
Players can improve their Magic levels, only while in Daemonheim, by using numerous potions that can be made using the Herblore skill.
|Weak magic potion||3||Sagewort||Void dust||21||Boosts Magic by 4 + 10% of Magic level|
|Magic potion||36||Wormwood leaf||Void dust||79.5||Boosts Magic by 5 + 14% of Magic level|
|Strong magic potion||69||Winter's grip||Void dust||155.5||Boosts Magic by 6 + 20% of Magic level|
These potions boost the Magic level much higher than other magic potions outside of Daemonheim. The weak magic potion boosts the same amount of levels as an extreme magic potion does with 30 Magic. With the strong magic potion, a player with 83 Magic can use Fire Surge for several minutes. This comes in particularly handy before boss fights, to activate Vengeance.
Attack • Agility • Constitution • Construction • Cooking • Crafting • Defence • Farming • Firemaking • Fletching • Fishing • Herblore • Hunter • Magic • Mining • Prayer • Ranged • Runecrafting • Slayer • Smithing • Strength • Summoning • Thieving • Woodcutting
Bosses • Complexity • Doors • Keys • Equipment • Floors • Journals • Level up table • Monsters • Music • Pre-release • Prestige • Puzzles • Resource dungeons • Rooms • Rewards • Strange power • Tiers • Titles • Winterface