Herblore in Daemonheim is only accessible to members who are doing complexity 5 or 6 floors. All Daemonheim potions are 1-dose only, and most boost multiple skills at once. Some obstacles require a potion-boosted skill level to pass them (e.g. "You need a mining level of 103 to mine this rock...."). For skill doors, Portents of passage can be used instead of potions. Players are able to bind one potion to a special potion slot and use it in upcoming dungeons, similar to other bound items.
The highest level to which a player can boost to while using a potion for Ranged, Attack, Strength, Magic, and Defence is 116, while non-combat skills can only be boosted to level 110. Neither prayer nor summoning can be boosted at all. Players are able to make potions which require level 99 Herblore at level 89 by first making a naturalist's potion (boost to 96), then making a strong naturalist's potion, then making the level 99 potion (strong survivalist's potion). The following calculator shows the boost outcome for each potion type.
|Level in skill||name=level|type=int|value=1|range=1,99|sublist=calcboost|
|Skill type||name=type|type=radio|range=Non-combat,Combat (not prayer or summoning),Rejuvenation|sublist=type,calcboost|
letarray(effects,"Boosted level","Levels restored") letarray(base_weak,3,2.0,5.2,4) letarray(base_regular,4,2.5,7,7) letarray(base_strong,6,3.0,10,10) letarray(coeff_weak,0.02,0.07,0.12,0.08) letarray(coeff_regular,0.04,0.11,0.17,0.15) letarray(coeff_strong,0.06,0.15,0.24,0.22) let(effect,effects_0)
let(weak,floor(base_weak_$type+coeff_weak_$type*level)+(type<2)*level) let(regular,floor(base_regular_$type+coeff_regular_$type*level)+(type<2)*level) let(strong,floor(base_strong_$type+coeff_strong_$type*level)+(type<2)*level)
The process of cleaning a herb is exactly the same as outside of Daemonheim: find a grimy herb and, if you have the Herblore level to clean it, simply click it or right-click it and select "Clean".
|Grimy herb||Image||Cleaning level||Herblore exp|
As with cleaning herbs, making potions in Daemonheim is very similar to making potions in the rest of RuneScape. You will need a cleaned herb, a secondary ingredient, and of course, a vial of water in which to make a potion. Vials can be bought from the smuggler, or received as occasional drops, and then filled with water from any of the frequent water points strewn around Daemonheim or by using the Lunar spell Humidify. The secondaries are void dust, misshapen claw, firebreath whiskey and red moss, and can either be bought from the Smuggler or can be received as occasional drops.
There are various potion types which are used for non-combat skills. These each affect several skills at once.
|Cures, gives immunity against poison and dragonfire|
|Weak magic potion||3||Sagewort||Void dust||21||Boosts Magic by 2.0 + 7%|
|Weak ranged potion||5||Valerian||Void dust||34||Boosts Ranged by 2.0 + 7%|
|Weak melee potion||7||Valerian||Misshapen claw||37.5||Boosts Attack and Strength by 2.0 + 7%|
|Weak defence potion||9||Aloe||Void dust||41||Boosts Defence by 2.0 + 7%|
|Weak stat restore potion||12||Aloe||Red moss||47||Restores stats (not Prayer or Summoning) by 5.2 + 12% of skill level|
|Weak cure potion||15||Aloe||Firebreath whiskey||53.5||Cures and gives immunity against poison as well as dragonfire for 5 minutes.|
|Weak rejuvenation potion||18||Aloe||Misshapen claw||57||Restores Summoning points by 4 + 8% of skill level and Prayer points by 40 + 8% of maximum|
|Weak poison||21||Sagewort||Firebreath whiskey||61||Weapon poison that starts at 48 damage|
|Weak gatherer's potion||24||Sagewort||Red moss||65||Boosts Woodcutting, Mining, Fishing, and Divination by 3 + 2% of levels|
|Weak artisan's potion||27||Valerian||Red moss||68.5||Boosts Smithing, Crafting, Fletching, Construction, and Firemaking by 3 + 2% of levels|
|Weak naturalist's potion||30||Sagewort||Misshapen claw||72||Boosts Cooking, Farming, Herblore, and Runecrafting by 3 + 2% of levels|
|Weak survivalist's potion||33||Valerian||Firebreath whiskey||75||Boosts Agility, Hunter, Thieving, and Slayer by 3 + 2% of levels|
|Magic potion||36||Wormwood leaf||Void dust||79.5||Boosts Magic by 2.5 + 11%|
|Ranged potion||38||Magebane||Void dust||83||Boosts Ranged by 2.5 + 11%|
|Melee potion||40||Magebane||Misshapen claw||86.5||Boosts Attack and Strength by 2.5 + 11%|
|Defence potion||42||Featherfoil||Void dust||89||Boosts Defence by 2.5 + 11%|
|Stat restore potion||45||Featherfoil||Red moss||93||Restores stats (not Prayer or Summoning) by 7 + 17% of skill level|
|Cure potion||48||Featherfoil||Firebreath whiskey||98.5||Cures and gives immunity against poison as well as dragonfire for 10 minutes.|
|Rejuvenation potion||51||Featherfoil||Misshapen claw||105.5||Restores Summoning points by 7 + 15% of skill level and Prayer points by 70 + 15% of maximum|
|Weapon poison||54||Wormwood leaf||Firebreath whiskey||114||Weapon poison that starts at 58 damage|
|Gatherer's potion||57||Wormwood leaf||Red moss||123.5||Boosts Woodcutting, Mining, Fishing, and Divination by 4 + 4% of levels|
|Artisan's potion||60||Magebane||Red moss||131||Boosts Smithing, Crafting, Fletching, Construction, and Firemaking by 4 + 4% of levels|
|Naturalist's potion||63||Wormwood leaf||Misshapen claw||139.5||Boosts Cooking, Farming, Herblore, and Runecrafting by 4 + 4% of levels|
|Survivalist's potion||66||Magebane||Firebreath whiskey||147||Boosts Agility, Hunter, Thieving, and Slayer by 4 + 4% of levels|
|Strong magic potion||69||Winter's grip||Void dust||155.5||Boosts Magic by 3.0 + 15%|
|Strong ranged potion||71||Lycopus||Void dust||160||Boosts Ranged by 3.0 + 15%|
|Strong melee potion||73||Lycopus||Misshapen claw||164||Boosts Attack and Strength by 3.0 + 15%|
|Strong defence potion||75||Buckthorn||Void dust||170.5||Boosts Defence by 3.0 + 15%|
|Strong stat restore potion||78||Buckthorn||Red moss||173.5||Restores stats (not Prayer or Summoning) by 10 + 24% of skill level|
|Strong cure potion||81||Buckthorn||Firebreath whiskey||178||Cures and gives immunity against poison as well as dragonfire for 20 minutes.|
|Strong rejuvenation potion||84||Buckthorn||Misshapen claw||189.5||Restores Summoning points by 10 + 22% of skill level and Prayer points by 100 + 22% of maximum|
|Strong poison||87||Winter's grip||Firebreath whiskey||205.5||Weapon poison that deals 270+ damage|
|Strong gatherer's potion||90||Winter's grip||Red moss||234||Boosts Woodcutting, Mining, Fishing, and Divination by 6 + 6% of levels|
|Strong artisan's potion||93||Lycopus||Red moss||253||Boosts Smithing, Crafting, Fletching, Construction, and Firemaking by 6 + 6% of levels|
|Strong naturalist's potion||96||Winter's grip||Misshapen claw||279||Boosts Cooking, Farming, Herblore, and Runecrafting by 6 + 6% of levels|
|Strong survivalist's potion||99||Lycopus||Firebreath whiskey||315.5||Boosts Agility, Hunter, Thieving, and Slayer by 6 + 6% of levels|
Potions by typeEdit
The herbs are divided into 3 groups, with each group making the same types of potions but in increased strengths. This may be useful in deciding what potions to produce from the available herbs.
|Void dust||Magic potion||3||36||69||Boosts Magic|
|Firebreath whiskey||Poison||21||54||87||Poisons weapons|
|Red moss||Gatherer's potion||24||57||90||Boosts Woodcutting, Mining, Fishing, and Divination|
|Misshapen claw||Naturalist's potion||30||63||96||Boosts Cooking, Farming, Herblore, and Runecrafting|
|Void dust||Defence potion||9||42||75||Boosts Defence|
|Red moss||Stat restore potion||12||45||78||Restores skill stats|
|Firebreath whiskey||Cure potion||15||48||81||Cures poison, immunises against poison and dragonfire|
|Misshapen claw||Rejuvenation potion||18||51||84||Restores Prayer and Summoning points|
|Void dust||Ranged potion||5||38||71||Boosts Ranged|
|Misshapen claw||Melee potion||7||40||73||Boosts Attack and Strength|
|Red moss||Artisan's potion||27||60||93||Boosts Smithing, Crafting, Fletching, Construction, and Firemaking|
|Firebreath whiskey||Survivalist's potion||33||66||99||Boosts Agility, Hunter, Thieving, and Slayer|
- Initially, using a Naturalist's potion to boost Herblore did not allow a player to produce higher level potions. For example: attempting to make a strong melee potion at level 72 would yield this message: "You need a Herblore level of 73 to make this potion." Using a Weak naturalist's potion would boost the player to 77/72 Herblore, but would still yield the same message. This was fixed with the update on 21 April 2010.
- All herbs within Daemonheim, except for Magebane, are based off plants in the real world.