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For this item's off-hand variant, see off-hand drygore mace (ice).
For this item's augmented variant, see augmented drygore mace (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.
[FAQ] • [doc]

The ice-dyed drygore mace is made by dyeing a drygore mace with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular drygore mace: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Combat Stats
RequirementsDegradesDrygore mace (ice) equipped
90 Attack30,000 charges
ClassSlot
Attack MeleeMain hand slot
Tier
90
WeaponsMainOff
Damage864-
Accuracy2458-
StyleCrush
Range1
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer9Strength0Ranged0Magic0
[FAQ][doc]

Repair costEdit

The base repair cost of the Drygore mace (ice) when completely degraded to 0.0% item charge is 3,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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DisassemblyEdit

[FAQ] • [doc]