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This article is about the items that monsters drop when they die. For the function that allows players to remove items from their inventories, see Drop.
Steel full helm detail old
Due to an update, the information in this article may be out-of-date.
Reason: Loot update
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"Loot" redirects here. For the clan feature, see LootShare.
Dragon remains

Remains (drops) of an Iron dragon

Drops, also known as Monster drops or Loot, are the items monsters leave for the killer when they die. Drops can be picked up by players. Drops often include bones, coins or other items. A lot of monsters have "100% drops", which is an item or items that are always dropped by that monster. 100% drops are most commonly bones or demonic ashes. Certain monsters have more than one type of 100% drops. A good example of monsters who have more than one type of 100% drops are metal dragons, who drop bones as well as metal bars of their corresponding metal composition.

Typically, the player who attacks the monster first will see the drop before other players, and the attacked NPC is marked with an asterisk (*) to denote such "ownership". This does not apply to specific monsters, such as bosses.

Large monsters (that take up more than one square) will always drop their drops in the south-westernmost square. This also applies to any Ranged ammunition that falls to the ground when ranging those monsters.

In very rare occasions, when right clicked the exact same moment as the monster dies, a screen may appear with the 100% drop only (and arrows if ranged is used) and not with the other drops. Then if right clicked on the same spot again, the drops are present. This shows that RuneScape first lets the monster drop its 100% drop, and then quickly calculates the other drops and then they appear too.

Currently, when right-clicking to pick up drops, the member items are in a beige colour while non-member items are in a grey-blue colour.

Loot beamEdit

A golden beam shines over one of your items.
Drop aura

The golden beam shining over a clue scroll.

Since an update on 19 November 2013, valuable and various other rare drops will be highlighted by a beam of light when they're dropped. These beams will only shine for a short while. If multiple items drop with each other that set off a loot beam, the displayed beam of the highest value will be shown. You can change the initial value upon which the beam will shine by talking to Death in his office, which can be accessed by going through the portal north of Draynor Village's lodestone.

Through Soul Reaper, players can buy a rainbow to replace the regular loot beam. This also changes the chatbox message to A rainbow shines over one of your items. There are 4 different rainbow beams, differing by size, which increases with the value of the item.

On 1 December 2014 a Christmas-themed loot beam was added as a possible reward from opening Christmas presents and Big Christmas presents. This loot beam can be toggled through Death along with the rainbow and normal beams. At first, it looked like a red and green version of a normal loot beam, but was later updated to look like a Christmas present opening with a green beam. Blue presents open over basic rares, green over mid rares, and purple over high rares.

Drops (total value of given drops not counting 100% drops) with a Grand Exchange value of over 50,000 - 1,000,000 can be given a beam. This threshold is customisable by the player by talking to Death at Death's office and defaults to 1,000,000.

Tier 1Edit

Tier 2Edit

Tier 3Edit

Tier 4Edit

  • Items valued over 100,000,000
  • Dungeoneering keys



Prior to the Evolution of Combat, drops always awarded to the player who dealt the greatest amount of damage before the monster died. After the Evolution of Combat, drops will be given out depending on what type of monster it is. When against a non-boss common monster, like a Ganodermic beast, the player who "tags" first will receive the drop. However, with the release of Ironman Mode, both Hardcore and Ironman players must deal the most damage on the monster to receive the drop, even if they tagged it first.

When against a unique boss monster or minion, such as Nex, the player who deals the most damage onto her will receive the drops. 

After the release of PvP worlds, a randomized drop was given to the winner of a PvP battle. These drops included axes, pickaxes, platebodies, platelegs, potions, food, Corrupt dragon equipment, Ancient Warrior's Equipment (along with their corrupt variants), brawling gloves and Ancient Artefacts. Since the reintroduction of pre-2007 Wilderness on 1 February 2011, PvP worlds no longer exist.

See alsoEdit

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