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Drop rate

From the RuneScape Wiki, the wiki for all things RuneScape

Drop Rate is the probability that a monster is expected to yield a certain item when killed once by a player. When calculating a drop rate, divide the number of times you have gotten the certain item, by the total number of that NPC that you have killed. For example:

A common misconception is that you are guaranteed that item when you kill the NPC math number of times, where math is the drop rate. You are never guaranteed anything, no matter how many times you kill that monster. The drop rate is simply the probability of getting a certain drop in one kill. The probability that a monster will drop the item at least once in math kills is 1 minus the probability that it will not drop that item in math kills, or math.

For example, if dust devils are expected to drop a Dragon chainbody once out of 15000 kills, then the probability that a player will get at least one Dragon chainbody after 15000 kills is

math

Which is approximately 63.21%. Similarly, we can solve for the number of Dust Devils you need to kill to have a 90% probability of getting one when you kill them:

math

math

Which yields the answer 34538. There is also an equation for computing the probability of a certain amount r of a particular drop after n amount of kills:


math
And if you take the sum of this equation from when r=1 until r=n you get the probability of at least 1 drop of a particular item after n kills:
math

[edit] Estimation

Drop rates are often quite difficult to obtain, as an accurate estimation of one requires thousands of kills. Because of this, some players who wish to calculate drop rates keep a list of items that a monster drops after each kill, sometimes called a "drop log." Then they calculate the percentage by dividing the number of desired drops by the total number of kills. All monsters found on this Wikia contain a list of the items they drop. Behind those items you will often find between brackets a drop rate indication for that item. The drop rate of items has been divided into six different groups displayed below.

Drop rate Example*
Very common 1-10 Coins
Common 11-50 Runes
Uncommon 51-100 Rune items
Rare 101-250 Abyssal Whip
Very rare 251-1,000 Dragon items
Extremely rare 1,001+ Draconic visage

* examples are only given as indication because they depend on the monster that drops it. An item dropped by a boss monster could be a common item while it would be very rare for normal monsters.

[edit] Trivia

The rarer a drop is (or the smaller math becomes), the closer the probability of obtaining that item in math kills approaches math, or approximately math, where e is the exponential constant math. We can express this limit as follows:

math

This follows from the definition of math:

math