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Dragon halberd

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Dragon halberd
Dragon halberd
Release date 20 September 2004 (Update)
Members? Yes
Quest item? No
Tradeable? Yes
Lendable? Yes
Equipable? Yes
Stackable? No
High Alch 195,000 coins
Low Alch 130,000 coins
Destroy Drop
Store price 325,000 coins
Exchange price 197,498 coins (info)
Buy limit 10
Examine A dragon halberd.
Weight 3.1 kg
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Dragon halberd detail

The dragon halberd is the strongest halberd available. It requires completion of Regicide to wield, as well as 60 Attack and 30 Strength. Like all halberds, the dragon halberd has the ability to attack from two squares away, and thus the only dragon melee weapon usable for safespotting. It can be purchased from the Quartermaster at Tyras Camp for 325,000 coins, but can be bought from the Grand Exchange or another player for a substantially lower price.

The weapon's extra square of reach and high offensive bonuses make it useful for fighting certain large monsters from safe spots. Its downsides include the quest requirement to wield it, the fact that it is a two-handed weapon (and thus cannot be wielded with a shield or off-hand weapon) and its slow attack speed.

Combat Stats
Type Slot
Attack Melee 2h slot
Weapons Main Off
Damage 1341 -
Accuracy 1132 -
Style Slash -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus+0
Prayer-icon Prayer bonus0
Critical bonuses
Attack-icon0% Ranged-icon0% Magic-icon0%
Attack speed
AverageInterval: 3.6 secondsAttack speed average
Dragon halberd equipped
A player wielding a dragon halberd
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TriviaEdit

  • Before the Evolution of Combat, this weapon used to have a special attack.
  • The dragon halberd has the exact same stats and same style as a dragon 2h sword and Balmung but has an extra square of reach and costs about a fourth as much, making the dragon halberd always superior to those with the requirements.
  • There is currently a bug that makes the dragon halberd act like a normal melee weapon when attacking something from further away than two squares. This bug makes the player run into melee range instead of staying at two square range. Players attacking around corners or from narrow corridors must stand exactly two squares away before attacking, or they will end up adjacent to the monster.


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