|Release date||15 March 2010 (Update)|
|XP per kill||42 (and 13.8 experience)|
|Always drops||Bones, Mask part 5; Mask part 5 is only dropped if you do not have the mask part 5 or the completed Mask of dragith nurn in your inventory, equipped items, or bank.|
|Examine text||The mindless husk of a long-dead necromancer.|
Dragith was a researcher at the Wizards' Tower when he secretly began to study the Zamorakian magical branch of necromancy. In order to explore the art in greater depth, Dragith constructed a workshop beneath Lumbridge in which he experimented on both stolen corpses and local animals.
In 129, a young Lumbridge resident named Xenia discovered Dragith's secrets and managed to convince him to abandon his works in favour of a Saradominist lifestyle. Dragith oversaw the construction of the Lumbridge Catacombs to serve both a place to house the town's dead and a way to cover up his now-abandoned workshop.
During The Blood Pact, players work to foil a Zamorakian cult's efforts to re-open Dragith's workshop and unleash its inhabitants on Lumbridge. Upon completing the quest, players may enter Dragith's workshop, where they can fight his re-animated corpse as well as his minions in order to claim five pieces of his distinctive ritual mask.
Early life and researchEdit
Dragith Nurn lived most of his life in the city of Lumbridge, although whether or not it was his birthplace is uncertain. He is known to have worked in the Wizards' Tower prior to its destruction in Year 70, placing his birth in the early Fifth Age. Details regarding his early life are largely unknown.
Dragith apparently took up work in the Wizards' Tower, where he studied runes and magic in great depth. At the time, Zamorakian wizards were permitted to use the Tower, meaning that Dragith had access to certain magical studies that would later be lost in the structure's destruction. Given that Dragith was apparently very respected in both the Tower and his hometown of Lumbridge, it is likely that he entered the tower as a Saradominist.
At some point, however, Dragith became fascinated with the largely Zamorakian art of necromancy, or the re-animation of dead bodies and spirits. Dragith, using both the resources of the Wizards' Tower and his own research, managed to uncover many of the art's secrets, keeping extensive notes concerning the subject, a handful of which would later survive the tower's destruction. Seeking to put his research into action, Dragith constructed a large underground workshop beneath the town of Lumbridge, near the local branch of the Church of Saradomin.
Studies and DeathEdit
To supply his workshop, Dragith Nurn stole a vast number of corpses from the town's cemetery, which he re-animated and studied. He also is known to have used the corpses of local goblins at times, which he likely obtained from the woods outside the town. While most of the dead were re-animated on a purely physical level, Dragith also forced a number of spirits to return to the physical world, binding them into the form of a spider. In addition to necromancy, Dragith also experimented on local animal species such as cockroaches, bats, rats, and flies, usually in order to make them stronger or larger. Dragith, hoping to perpetuate his legacy, eventually went so far as to cast an irreversible spell on himself that would revive him upon his own death, albeit as a mindless corpse. During this and other rituals, he often wore a distinctive mask.
The destruction of the Wizards' Tower by Zamorakians in Year 70 did nothing to slow Dragith's progress. It was only in approximately Year 129 that Dragith's actions were discovered by a young Lumbridge girl named Xenia. Xenia, rather than reporting Dragith to the Wizards' Tower and Lumbridge Guardsmen, attempted to convince Dragith to abandon his research in favour of a Saradominist lifestyle. Eventually, Dragith decided to follow her advice, and approached the Lumbridge Church of Saradomin. He proposed the construction of a catacomb network beneath the church graveyard, in which the city's dead could be buried.
The Church embraced this, and under Dragith's supervision the catacombs were designed and built. Unbeknownst to the builders, however, Dragith secretly designed the catacombs so that they would cover the entrances to his workshop, the inhabitants of which he could no longer destroy due to their strength and numbers. Ultimately the catacombs were finished, and the only remaining connection between the two dungeons sealed by his magics so that only he could access the workshop. Knowing that he would ultimately be re-animated upon death, Dragith decided that, when he died, he would be interred in the now-abandoned workshop. In doing so, he hoped to prevent any damage that his corpse could inflict. Dragith eventually died in the workshop as intended, and his secrets were never uncovered by the town's populace. Xenia, excited by what she considered her first adventure, would go on to become a prominent explorer and eventually helped to establish the Champions' Guild.
The Catacombs' discoveryEditCaitlin discovered the few remains of Dragith's notes, which had miraculously survived the Tower's burning 99 years before. She was recruited by a former Lumbridge church acolyte named Reese. Reese had managed to discover the Catacombs' true nature during his time with the Church, and together they decided that, if they could re-open Dragith's workshop, Lumbridge would be destroyed by the undead. They managed to recruit a third Zamorakian, an archer named Kayle, and together kidnapped a Wizards' Tower apprentice named Ilona, who they intended to sacrifice in order to re-open the workshop.
The cult's actions were noticed by Xenia, who was a now-retired explorer. Xenia managed to recruit a young adventurer (you), whom she sent into the catacombs after them. The adventurer managed to kill or scatter the cult's members, but the death of the cult leader Reese near the workshop's entrance fulfilled the blood sacrifice necessary to re-open it. The group miscalculated the behaviour of the workshop's inhabitants, however, and they remained within it. The adventurer later went on to enter the ruined workshop and obtained the statues inside, which Xenia bought as mementos of her adventure. In the process the adventurer defeated Dragith Nurn's animated corpse, but found it able to reanimate if the plinth in his resting room is touched.
- ^ Only dropped if the player does not have mask part 5 or a Mask of dragith nurn in their possession. If one of these items is owned then Dragith's other drops will be accessible.
Weapons and AmmunitionEdit
Item Quantity Rarity GE market price Bronze mace 1 Common 54 Shortbow 1 Common 36 Bronze arrow 40 Uncommon 280 Staff 1 Uncommon 62 Magic staff 1 Uncommon 47 Chargebow 1 Uncommon 193 Staff of air 1 Uncommon 534 Staff of fire 1 Very rare 664
Item Quantity Rarity GE market price Bronze chainbody 1 Common 52 Bronze helm 1 Common 150 Leather boots 1 Common 28 Bronze sq shield 1 Uncommon 18 Leather cowl 1 Uncommon 25 Leather body 1 Uncommon 16
Item Quantity Rarity GE market price Gold necklace 1 Common 175 Gold amulet 1 Common 139 Gold ring 1 Uncommon 171 Amulet of magic 1 Rare 251 Amulet of defence 1 Rare 427 Unholy symbol (m) 1 Very rare 139 Holy symbol 1 Very rare 91
Runes and TalismansEdit
Item Quantity Rarity GE market price Fire rune 8 Common 472 Mind rune 40 Common 520 Water rune 8 Common 160 Air rune 18 Common 414 Earth rune 8 Common 128 Mind talisman 1 Uncommon 269 Fire talisman 1 Rare 2,569 Water talisman 1 Rare 10,849 Air talisman 1 Rare 176 Earth talisman 1 Rare 2,644
Ores and BarsEdit
Item Quantity Rarity GE market price Copper ore 1 Common 82 Tin ore 2 Common 146 Bronze bar 1 Common 199 Iron bar 1 Uncommon 464
Item Quantity Rarity GE market price Coins 250–500 Common Not sold Feather 15 Common 390 Fishing bait 80 Common 560 Thread 65 Common 585 Leather 1 Uncommon 491 Clue scroll (medium) (m) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold