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Bandages (Fist of Guthix)
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If you die, you will not lose any of your items.
Invasion plans
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All information on mechanics, setups, and strategy are on the subpage.
"Dominion" redirects here. For the weapons, see Dominion weapons.
For other uses, see Dominion Tower (disambiguation).
Founder crest

The Dominion Tower is the tallest building in Gielinor, located in the Kharidian Desert, on the eastern bank of the River Elid. Constructed by an individual known as The Founder, it houses a minigame which gives players the opportunity to re-fight various quest bosses. The rewards include combat experience, new consumable items, and dominion glove sets. The history of the Tower is revealed in the Dominion journal, which is acquired as one beats bosses. The Strange face manages the Tower, which is said to come from ancient times.

Although the Dominion Tower is a safe minigame and you will not lose items, note that you cannot leave a match once it begins, until you win or lose (running from the monster for 10 seconds and then logging out and back in will let you leave, however). During a match, you cannot exit the arena gates or teleport out of the arena. Therefore, it is recommended you do not bring teleport items, unless they have another use that will help you in the matches. Also, be aware that fighting matches can be potentially expensive if you use a lot of high-cost consumable items like Overloads and Rocktail Soup. You can win some items like runes, arrows, and bolts that can be sold, but these only appear in small quantity, and are highly unlikely to cover costs of the consumables. The rewards, however, will often include food or potions specifically for use within the tower, so it is possible to minimize the amount of money spent on supplies by using these instead. In general, players use the tower for prestige or to gain its non-tradeable rewards rather than to make money.

Dominion exterior

The exterior of the Tower, supporting the enormous top piece.

Template:Relative location

History

The tower was constructed by an individual who henceforth became known as The Founder, which was also the very location he was born. As a child he was sickly, and did not have the physique for combat. His family however, were renowned fighters, who dedicated their lives to vanquishing fearsome beasts. The Founder was keen to learn from his family's combat techniques and disciplines, and as he was growing up, he felt the necessity to prove himself through knowledge instead of having the ability for combat. Because his family were such prestigious fighters, he himself, being unable to fight, wanted to leave a mark on the world. He decided to build a massive tower, and travelled great distances to obtain the knowledge and assistance to construct it. The Founder took thirty years to construct the tower, and his brother, who was on the verge of death, accepted to be bound to the tower by their mother, a powerful sorceress.

The tower is magical, and has the ability to extract memories of severe combat from people and project them in the arena, creating very real and dangerous boss monsters that have already been defeated once by participants of the minigame in their adventures. In addition, the tower is able to create monsters from people's fears, which resulted in the creation of Sunfreet.

Getting there

File:Groundfloor of dom tower.png

A map of the ground floor.

Requirements

Note: Spectating has no requirements.
  • Minimum of level 110 combat.
  • Completion of at least 20 of the 38 following quests are required to start the minigame. Only bosses of quests the player has completed will be available to fight in the tower, so the more quests the player has completed, the more bosses are available:
A Void Dance Between a Rock... Blood Runs Deep
The Chosen Commander Contact! The Curse of Arrav
Demon Slayer Do No Evil Desert Treasure
Dealing with Scabaras Dragon Slayer Dream Mentor
The Family Crest Fight Arena The Fremennik Trials
Haunted Mine The Holy Grail Horror from the Deep
Legends' Quest Lost City Love Story
Missing My Mummy Monkey Madness Mountain Daughter
My Arm's Big Adventure Nomad's Requiem Recipe For Disaster
Shadow of the Storm Spirits of the Elid The Great Brain Robbery
The Temple at Senntisten The Void Stares Back Toktz-Ket-Dill
Troll Romance Troll Stronghold Vampyre Slayer
Wanted! While Guthix Sleeps

Modes

  • Domarena

    The arena in which one fights.

    File:Dom tower ground floor.jpg

    The arena floor.

    Climber allows the player to ascend through the levels of the tower, facing a randomly chosen boss scenario on each floor.  The maximum number of rounds in this mode is 249. After each victory, an effect will be applied and will persist through all subsequent fights in that attempt. While a few of these will be beneficial, most of them will be handicaps. Players will be able to replenish food and change equipment between fights.
  • Endurance requires the player to fight as many bosses as they can on a single inventory of food/equipment, so whatever they take in needs to last. Access to the bank chest is not allowed.
  • Special presents a range of challenging, treacherous and, often, strange encounters with which to test the player's skill and ingenuity.
  • Freestyle lets players fight on their own terms. There are no rewards (no dominion factor or boss kill counts) for using this mode, but it’s a way to practice against monsters before fighting them under handicap conditions, have the experience of fighting a boss again, or just to show off fighting a boss under the player's own crazily difficult rules. Players can gain experience in this mode.
  • Spectator allows players to view the fights of another player who has the spectators option enabled. One can tag friends with their dominion medallion to directly watch them.

Climber mode

In climber mode, the player fights randomly-chosen bosses and can use a bank to restock and change equipment before each round. The player receives one additional new handicap each round, and that handicap plus all previously-received handicaps are active in the round.

The player ascends a floor with each round the player wins, and reaching certain floors unlocks abilities or items for the player. The player accumulates dominion factor for winning, which can be used at a rewards chest to claim rewards. Losing a fight reduces the player's dominion factor. For fights the player believes will very likely be lost, a player seeking the rewards is recommended to cash in the factor and restart climber mode.

Handicap effect

A player suffering a handicap.

If the player loses a fight, climber mode ends and the player is returned to the lobby on the ground floor. The player can voluntarily end climber mode by cashing in the accumulated dominion factor at any rewards chest.

Once climber mode is started, the player cannot play another Dominion Tower mode until climber mode is ended.

Handicaps

Dominion Tower handicaps interface

Here is the handicap roulette.

When entering doors to begin a fight on a floor, the player receives one new handicap. Many handicaps hinder the player, although some handicap the monsters instead. There are 22 handicaps in total, and every handicap is active on every floor once it is received. A player must suffer each and every one of them at least once to unlock the Dominion sword.

When receiving a handicap on a floor, a handicap the player does not already have is randomly-chosen at first. The player then often has a chance to respin for a different handicap or to nudge the handicap spinner up to three places to get another one. It is recommended that the player avoid the worse handicaps for as long as possible. For example, a player who plans to use prayer frequently should avoid the 'no prayer' handicap.

Hint: You can also use the following list to see the effects of nudging. The list is organized, from bottom to top, in the order that nudges occur. (Example: If you get Reduced Magic Attack and nudge one position, you get Reduced Adrenaline.) Nudging off the top of the list goes to the bottom, so that nudging once from Reduced Adrenaline goes to No Ultimate Abilities.

Icon Handicap Dominion factor
per round
Effects of handicap
once incurred
Disease handicap
Reduced Adrenaline 70 You gain Adrenaline at a slower rate in every match.
Reduced Magic Attack
Reduced Magic Attack 70 Your magic attack bonus is reduced in every match.
Slippery Fingers
Slippery Fingers 90 Occasionally during every match your weapon becomes unequipped and goes to inventory. If your inventory is full, this handicap does nothing. A few baskets of strawberries are useful to keep your inventory full during combat. Warning: When fully consumed, a dominion potion does not leave a vial behind and thus will open a slot in inventory, allowing your weapon to become unequipped.
No Prayers
No Prayer 130 You can not use prayer in the matches.
Monster Stun
Monster Stun -190 All foes at the beginning of the battle are stunned for a few seconds (about ten) and cannot attack or move. Note: The Illusive is effectively immune to this handicap, as it still burrows away during the stun period and thereafter isn't stunned. Eruni will also be able to move, but not attack. This can be useful for luring her behind a pillar.
No Familiar
No Familiar -60 You cannot summon a familiar during the matches. If you already have one summoned, it is hidden and unusable during the matches.
Reduced Ranged Attack
Reduced Range Attack 70 Your ranged attack bonus is reduced in every match.
No Body Armour
No Body Armour 50 When this is incurred, any item worn in the body armour slot is removed and sent to your bank. During matches, you are unable to equip anything to the body armour slot.
Halved Life Points
Halved Life Points -10 Your starting health is reduced by half at the start of each match. You can thereafter heal back up to full life points.
Random Freeze
Random Freeze -40 Occasionally you are frozen and unable to move during every match. You can still attack while frozen.
Reduced Melee Defence
Reduced Melee Defence 50 Your defence bonus is reduced in every match.
No Food
No Food 120 You are not allowed to eat any food during any match.

However, (Attuned) Portents of restoration, Regenerate, Guthix's Blessing, Sacrifice, Transfigure, Soul Split, Vampyrism aura and healing Vampyrism scrimshaw can be used to heal the player.

No Shield
No Shield -20 You may not equip shields or defenders. Two-handed weapons and offhand weapons are unaffected by this handicap. This does not include the Ward of Subjugation .
Reduced Melee Attack
Reduced Melee Attack 70 Your melee attack bonus is reduced in every match.
Life Saver
Life Saver -200

Once during each match, you are healed to full health if you reach low health. All stats, prayer points and summoning points are restored to full. Your adrenaline will also be drained to zero.


Note: This will NOT heal you if you are killed by poison.

No Potions
No Potions 50 You cannot drink potions during any match. This includes dominion potions.
No Power-ups
No Power-ups -80 You cannot use any dominion power-ups during any match. This includes dominion weapons but excludes the dominion medallion, dominion potions, and scorpion meat.
Reduced Ranged Defence
Reduced Ranged Defence 10 Your ranged defence bonus is reduced in every match.
Poison handicap
Poison -60 You are poisoned at the start of each match. The damage starts at 98 life points. You can cure yourself. If using the Poison purge Aura, the poison can be an advantage, as the aura converts poison damage into life points. If wielding an Anti-Poison Totem at the beginning of the match, you will not be poisoned at all. Also after you completed The Great Brain Robbery you can use the Prayer book (you must wear a Holy symbol ) to cure yourself from poison.
Random Daze
Random Daze 110 Occasionally during every match you become dazed, have auto-retaliate turned off, and have your combat interrupted. Simply re-attacking a foe will resume combat.
Reduced Magic Defence
Reduced Magic Defence 10 Your magic defence bonus is reduced in every match.
No Special Attacks
No Ultimate Abilities -100 You are unable to use Ultimate Abilities, even if your Adrenaline bar is full.
Dominion Tower

Inside the Dominion Tower.

Notes:

  • Dominion factor per round is calculated by taking the difference between the estimated factor for a round and the actual dominion factor earned at the end of the round.
  • If your equipment is disabled, your equipment will be placed in your bank.

Endurance mode

In endurance mode, players must battle successive bosses, as in climber mode but without incurring any handicaps. Instead, players are not allowed to access the bank throughout the entirety of their run. Players must play this mode in order to unlock the Dominion Crossbow and Super dominion medallion. The maximum number of rounds in this mode is 250. After reaching floor 250, you will receive a message saying that "The tower is incredibly impressed with your skills. You have climbed as high as he is willing to allow.", and will be unable to proceed further. You will also have the message "Ascended as high as floor 250 in endurance mode and beyond!" added to your dominion marker.

Completed Dominion marker interface

A marker that has reacher floor 250

In endurance mode, the bosses players face are generally easier than those in climber mode. However, all bosses still have a chance of appearing.

This mode earns much less dominion factor per fight, and after reaching floor 30 in endurance mode, players will earn dominion factor at a further reduced rate.

Special mode

Dominion Tower fighting

Fighting in the arena.

In special mode, you select to undertake any of ten different matches. Each match has a specific set of opponents and handicaps. A match's handicaps are incurred only for that match (they do not carry over to other matches). You can only choose a special mode match if you have already fought the match's boss in climber mode (you don't have to win the climber mode match).

It should be noted that a special fight only counts as 1 boss killed.

Special mode matches are:

  • Revenge of the Evil Chickens - The player must fight 15 Evil chickens without any prayer. The chickens use magic and are aggressive. Hint: Align the chickens, so there is only one attacking you at a time. Use red chinchompas or Barrage spells to inflict extra damage to more than one chicken.
  • Just Die Already - The player must fight six Dagannoth sentinels. Using the Balmung in tandem with two-handed abilities such as Hurricane and Quake should make them fall quickly. Another strategy is to use a barrage spell and line them up. Barraging them hits both of them at once so they will have minimal chances to heal, but if the difference in health between a pair reaches a certain point, they will heal.
  • No More Nomad...No More! - The player must fight Nomad twice without using a bank or taking a breather.
  • I Eat Dagannoths for Breakfast - The player must fight the original Dagannoth mother, the second Dagannoth mother, and two Dagannoth sentinels at once. The Balmung, which is supplied in the arena must be used to harm the second Dagannoth mother. Hint: Using all three styles of combat is a benefit. Kill the strongest Dagannoth Mother first, then stand under the Sentinels and slay them with the Balmung, then finish off the weakest Dagannoth Mother. Use thrown weapons (sagaies work best) for ranged and a slash weapon (the provided Balmung can be used) for melee.
  • You'll Never Defeat Me - The player must survive for five minutes with the Inadequacy, The Everlasting, The Illusive, and the Untouchable. The player will have reduced attack and defence, no shield or body armour, no potions, random daze, halved HP, no prayers, no food and no familiar. However, random food will spawn in the arena. Hint: Trap The Everlasting and The Untouchable and as many Doubts as possible behind the Inadequacy, this will allow you to stay safe as The Inadequacy doesn't seem to use its ranged attack during this fight. Although survival may seem difficult, this is arguably the easiest of all special mode challenges.
  • Hey! Eat Power-up - The player must defeat many low-level boss monsters with only bomb power-ups. The bosses are Solus Dellagar, Delrith, Count Draynor, Melzar the Mad, Sigmund, Tarn Razorlor, The Draugen, The Kendal, Tumeken's shadow, Culinaromancer, Elvarg, and Treus Dayth. The player will not be able to use armour or weapons. Hint: Elvarg is the biggest threat with her deadly fire breath. She can torch a player without an anti-dragon shield in a second, but she will only use dragonfire all the time if she's not in melee range. Familiars like the Spirit Kyatt, the Iron Titan and the Steel Titan are each capable of killing her fast, another and less risky solution is to drink a dose of a Super anti-fire potion, which requires 85 herblore, to reduce her firebreath damage to zero. Protect from Melee is a very essential prayer, since most of the bosses fight in close combat. TIP: Run as close to the edge of the arena as you can behind the massive bomb to the left of the entrance gate, wait for Elvarg to get within melee range, and then pick up the bomb. The other bosses will trap her and you will take no damage from any of the other bosses except the Culinaromancer, who can be taken out fairly easily with a combat familiar. Once the Culinaromancer is gone all you have to do is collect and use the massive bomb spawn under you. The bomb power-ups respawn quickly; if you find a spot between colossal and massive bomb spawns, for example, you could in fact stay there and keep reusing the same, powerful bombs until the end of the match. TIP: In the beginning of the match you can pick up the ancient mace, it's very useful to use when waiting for bombs to respawn.
  • The Fire! It Burns! - The player must fight a level 160 Sunfreet. Players cannot use power-ups, prayer, ultimate abilities, or familiars.
  • The Fire! It Burns! (easy version) - The player must fight a level 70 Sunfreet. Unlike most other activities in the Dominion Tower, this challenge may also be attempted by players under 160 combat. Players cannot use power-ups, prayer, ultimate abilities or familiars. Note: No rewards are gained if you do not fufill the regular requirements.

Freestyle mode

Players can choose their opponents and what handicaps, if any, will be used in the match. You must have defeated (not just faced) a boss in climber, endurance or special mode before you can choose that boss in freestyle.

There are no rewards (no dominion factor or boss kill counts) for freestyle mode, but it’s a way to practice against monsters or just to show off fighting a boss under the player's own crazily difficult rules. Players can gain experience in this mode.

Spectator mode

Spectator mode allows players to view the matches of other players. These players can choose to allow or disallow spectators when preparing for a match, although they cannot block individual spectators if they allow spectators at all.

A player with a dominion medallion can use the medallion to tag a friend in tower to directly watch them.

A spectator stands on the outside area of the arena, on one of the engraved eyes. The view ("camera") by default tracks the combatants in the arena, but the player can choose to control the camera to see the action from a variety of angles.

Spectating a match is a requirement for earning one of the Dominion Tower achievements.

Taunts and skipping cutscenes

Matches normally start with you and the boss exchanging challenge taunts in a cutscene. They end with the victor performing a victory taunt in a cutscene.

On the initial match information screen, you can press a taunt button to choose which challenge taunt you will use for matches. You can also use this button to turn the challenge and victory cutscenes on or off entirely.

Some challenge taunts start locked and unusable. You can unlock them by accomplishing certain Dominion Tower Achievements.

Monsters

See Dominion Tower/Strategies for a guide for fighting the monsters.

Class A: Floor 6+

Nomad
File:Nomad DT.jpg


Nomad's Requiem

Pest Queen and drones
File:Pest queen drone.jpg


The Void Stares Back

Decaying avatar
File:Decaying avatar DT.jpg


Nomad's Requiem

Eruni, Ayuni and Leeuni
File:Do no evil DT.jpg


Do No Evil

Dagannoth Mother (II)
File:Second dagannoth mother.jpg


Blood Runs Deep

Zenevivia
File:Zenevivia DT.jpg


Love Story

Class B: Floor 1+

The Untouchable
File:Untouchable.jpg


Dream Mentor

Damis, Fareed, Kamil and Dessous
File:Guardians.jpg


Desert Treasure

The Everlasting and The Illusive
File:Everlasting illusive.jpg


Dream Mentor

Dagannoth sentinels
File:Dagannoth sentinels.jpg


Blood Runs Deep

Karamel and Gelatinnoth Mother
File:Karamel gelatinnoth.jpg


Recipe for Disaster

Nezikchened
File:Nezikchened.jpg


Legends' Quest

Class C: Floor 1+

Balance Elemental


File:Balance elemental DT.jpg


While Guthix Sleeps

Jungle demon


File:Jungle demon.jpg


Monkey Madness

Arrav


File:Arrav.jpg


The Curse of Arrav

Ice demon


File:Ice demon.jpg


The Temple at Senntisten

The Inadequacy and Doubts


File:Inadequacy doubt.jpg


Dream Mentor

Giant Roc


File:Giant roc.jpg


My Arm's Big Adventure

Class D: Floor 1+

Arrg


File:Arrg.jpg


Troll Romance

Barrelchest


File:Barrelchest DT.jpg


The Great Brain Robbery

Chronozon


File:Chronozon.jpg


Family Crest

Evil Chicken


File:Evil chicken DT.jpg


Recipe for Disaster

Flambeed, Agrith-Na-Na and Dessourt


File:Flambeed agrith dessourt.jpg


Recipe for Disaster

Giant Scarab


File:Scarab riders.jpg


Contact!

Class E: Floor 1+

Bouncer


File:Bouncer.jpg


Fight Arena

Koschei the deathless


File:Koschei.jpg


The Fremennik Trials

Arzinian Avatar


File:Arzinian avatar.jpg


Between a Rock...

Black Knight Titan


File:Black knight titan.jpg


Holy Grail

General Khazard


File:General khazard DT.jpg


Fight Arena

Black Knight guardian


File:Black knight guardian.jpg


A Void Dance

Class F: Floor 1+

Dad


File:Dad.jpg


Troll Stronghold

Dramen Tree Spirit


File:Dramen tree spirit.jpg


Lost City

Agrith Naar


File:Agrith naar.jpg


Shadow of the Storm

Dagannoth mother (I)


File:Dagannoth mother.jpg


Horror from the Deep

TokTz-Ket-Dill


File:Toktz.jpg


TokTz-Ket-Dill

Black golem, Grey golem, White golem


File:Bwg golems.jpg


Spirits of the Elid

Class G: Floor 1+

Treus Dayth


File:Treus dayth.jpg


Haunted Mine

Elvarg


File:Elvarg DT.jpg


Dragon Slayer

Culinaromancer


File:Culinaromancer.jpg


Recipe for Disaster

Tumeken's shadow


File:Tumekens shadow.jpg


Missing My Mummy

The Kendal


File:Kendal.jpg


Mountain Daughter

The Draugen


File:Draugen.jpg


The Fremennik Trials

Class H: Floor 1+

Tarn Razorlor and terror dogs


File:Tarn razorlor.jpg


The Lair of Tarn Razorlor

Sigmund


File:Sigmund.jpg


The Chosen Commander

Melzar the Mad


File:Melzar.jpg


Dragon Slayer

Count Draynor


File:Count draynor.jpg


Vampyre Slayer

Delrith


File:Delrith DT.jpg


Demon Slayer

Solus Dellagar


File:Solus dellagar.jpg


Wanted!

Non-quest monsters (special mode only)

Sunfreet


Sunfreet


Level 70 and Level 160

Tricks

Dominion menu

Learn of your enemy.

  • Having a full inventory with the "Slippery Fingers" handicap will prevent your weapon from being unequipped. This can be taken advantage of by bringing in consumable items such as pies or stews to eat that leave an item in the inventory. Another strategy is to bring a coal bag or a gem bag to fill up your inventory if you do not have pies, stews or Saradomin brews. A somewhat easier item to use is the statue collection bag, as it is much easier to empty than a coal bag/gem bag, however this requires a large quantity (at most 27) to have been collected prior to entering the tower.
  • Even though the opponent screen will tell you that the jungle demon will change its attack according to your protection prayer, if you aren't within melee range, it will only use magic.
  • During the battle intro cutscene you can click to activate your Quick Prayers/curses or a single prayer/curse without draining your prayer. Whatever prayer or curse you activate during the cutscene will turn on at the beginning of the battle.
  • When facing Arrav in the tower, during the fight the player will also talk with Arrav, which can interrupt combat.
  • If a player faces the Pest Queen, they must use the Korasi's Sword (either their own or the one provided) with Stun Abilities.
  • If using Saradomin brews or other items/effects that lower your combat stats, you can repeatedly remove and re-equip the Dominion medallion for free stat restoration (the regular medallion boosts by 4, the upgraded super medallion boosts by 8).
  • If using the Dominion medallion, it negates the effects of reduced combat stats, as the medallion re-boosts stats periodically.
  • Dominion Factor for the hiscores cannot go down so dying won't reduce the amount you get. Players get less rewards from the chest and xp book for less dominion factor.
  • Power-ups, like journal pages, can be obtained when looting the rewards chest with almost any dominion factor. Thus, if you want to gather power-ups to help you with harder battles, you may be better off employing the same strategy as you would to gather journal pages.


Rewards

The rewards available vary in use. Perhaps the most significant rewards are the three Dominion gloves (Goliath gloves, Spellcaster gloves, and Swift gloves) - gloves, providing excellent defence and health bonuses. However, you can only store 15 rewards credits for the Dominion Gloves and Dreadnips at one time.

Other rewards, such as the dominion weapons, can only be used within the Dominion Tower, providing useful boosts for use in fights within the tower.

Reward box

Reward box Dominion Tower
Main article: Reward box

The reward box is accessed after finishing a game in the tower. The reward received depends on your Dominion Factor, which is gained depending on the last fight and mode.

Possible items include dominion specific supplies, such as scorpion meat and dominion potions, as well as journal pages, unlocked power-ups (below) and certain types of ammo (arrows, runes, bolts). An Xp book will always be received, with experience dependent on the Dominion factor.

A full list of rewards can be found in the Reward box article.


Exchanging rewards for Xp books

The following rewards can be exchanged for Xp books:

To exchange rewards for books, fill your inventory with the rewards you want to exchange, right-click a rewards chest, and choose the 'Exchange' option. All reward items in inventory will be exchanged for a single Xp book.

You can also convert items to books when claiming rewards from the rewards box by clicking the 'Convert all items' button. Doing this will convert all convertible item in the box (not in your inventory) to a book. Make sure your remove any convertible you want to keep before clicking the button.

The amount of experience gained from the book depends upon the number and type of rewards exchanged. For example, exchanging 28 pieces of scorpion meat gets a book that can provide one of the following:

  • 1,410 experience in any one of attack, strength, defence, or constitution.
  • 1,287 experience in magic.
  • 1,207 experience in ranged.
  • 677 experience in prayer.

This figure may not be accurate for everyone, because the amount of experience awarded varies according to the level of the skill. (ex. A player with level 85 constitution and 80 defence would receive more experience if they spent the points on constitution) Note: Xp books can only be used on skills that are 75 or higher.

Achievement rewards

Additional rewards are received for achievements within the Dominion Tower. (Note: after unlocking a power-up, you must still receive it as a reward from the reward box.)

Achievement Reward unlocked
Reach floor 5 in Climber mode An extra aggressive taunt
Reach floor 10 in Climber mode An extra comedy taunt
Reach floor 15 in Climber mode The Help horn power-up [1]
Reach floor 15 in Endurance mode An extra submissive taunt
Reach floor 20 in Endurance mode Enhancement of the Dominion medallion into the Super dominion medallion
Reach floor 25 in Endurance mode The Dominion crossbow power-up [1]
Suffer each and every type of handicap (does not need to be done in a single Climber run) The Dominion sword power-up [1]
Find half (10) of the Journal pages The Diminutive bomb power-up [1]
Find all (20) of the Journal pages The Massive bomb power-up [1]
Dominion Factor of 10,000 and all Journal pages The Colossal bomb power-up [1]
Use the Help horn and all 3 types of bomb power-ups in the arena (special match bombs do not count) The Dominion staff power-up [1]
Kill 100 bosses Dominion marker at stage 1
Kill 200 bosses Dominion marker at stage 2
Kill 300 bosses Dominion marker at stage 3
Kill 400 bosses and fight all Special matches[2] Dominion mines, buyable at 10,000 coins for 10 mines
Kill 450 bosses and spectate a match Dreadnip, a combat ally for use outside the tower.
Kill 500 bosses (once claimed, must be repeated to claim again) Ascendancy mines
Kill all bosses in set 1 [3][2]and 500 bosses Goliath gloves
Kill all bosses in set 2 [4][2]and 500 bosses Spellcaster gloves
Kill all bosses in set 3[5][2]and 500 bosses Swift gloves
Complete all other achievements Dominion marker at stage 4
Complete all other achievements Ability to visit the top of the tower (Note: You do NOT receive XP for killing the monsters at the top of the tower.)
  1. ^ a b c d e f g Once unlocked, power-ups will have a chance of appearing in the reward box.
  2. ^ a b c d Once unlocked, an extra will become available every 5 boss kills. This is the total number of dreadnips and gloves available to claim. Claiming an item will reduce the number available for the other three items as well. Killing the bosses in Special mode counts for sets 1, 2, and 3. They need not be fought in only Climber or Endurance.
  3. ^ Set 1 consists of: Nomad; Eruni, Leeuni and Ayuni; The Untouchable; Dagannoth sentinels; Balance Elemental; Ice demon. It can be particularly useful to kill Nomad in Special mode, since he otherwise only occurs in Endurance mode, although players need to kill two of him in Special mode.
  4. ^ Set 2 consists of: Decaying avatar; Dagannoth Mother (II); The Everlasting and The Illusive; Nezikchened; Arrav; Giant Roc.
  5. ^ Set 3 consists of: Pest Queen; Zenevivia; Damis, Fareed, Kamil and Dessous; Karamel and Gelatinnoth Mother; Jungle demon; The Inadequacy.

The top of the Dominion Tower

Upon completing all Achievements, you are granted access to the top of the Dominion Tower. The top of the tower consists of an arena with various monsters. You get no XP for fighting the monsters, and your combat stats (excluding summoning and prayer) are boosted significantly. It is notable that it does not count as part of the tower, thus powerups like Dreadnips can be used, and Scorpion Meat does not function. The top of the tower is not instanced, so it is possible to bring your friends up there to fight with you.

Monsters

Dominiont Tower scoreboard

The scoreboard.

Scoreboard

Dominion Tower scoreboard interface

A single player with multiple entries.

For the very best of combatants in the Dominion Tower there is the possibility to get listed on the Scoreboard in the lobby of the Dominion Tower on the east side of the Strange Face.

This scoreboard will list the best 10 players in each world based on what dominion factor they have gained in one trip in either Climber or Endurance mode. Each floor of a player's trip is counted separately, meaning a single player may appear multiple times.

Pre-release

Dom tower

Artwork of the Tower.

For the first time in ten years of Jagex game development, we’re removing our test servers from the hidden depths of the RuneScape Studio and dropping them directly into RuneFest. Be the first to play brand new content and fight notorious bosses before we release it to the wider world. The Dominion Tower is a true test of skill and endurance as you climb ever higher in the pursuit of victory. This is high-level content, but don’t worry; you'll be using our tough-as-nails test accounts - hard enough to hold their own while you get the hang of tackling the bosses!
 

Attendees of RuneFest 2011 were given the chance to play-test Dominion Tower using Jagex test servers and Jmod test accounts. These attendees gave feedback and found glitches that delayed the release of Dominion Tower from the original 31 October date to the eventual 1 November date:

Hi everyone,

We just wanted to let you know that the Dominion Tower update has been moved back slightly to tomorrow, Tuesday 1 November.

As you may have heard we allowed some players to try out this new content at RuneFest 2011, and as a result we received some fantastic direct feedback. Based on this, we have made the decision to delay the release slightly so that we can incorporate some of that feedback into the live content.

We know that this small delay may be frustrating for those of you who are keen to see the Tower, but we hope you can understand that we always want to release the very best content we can, and when faced with such great feedback from players we'd be crazy to not listen to those views, and make some changes, where we agree that things could be even better.

So the content is being revised right now, we'll have it all tested later today and some final tweaks tomorrow morning, and we hope to have you all in the Tower by tomorrow afternoon.

Finally, we know we said this content would be in October, and the release will now be on the first day of November, but we felt getting the content right and reacting to player feedback was far more important than missing a calendar date by one day, we hope you agree!

Steve

On behalf of RuneScape Content

Music

Trivia

  • On the day of release the Knowledge base read, "The rewards were stored somewhere in the tower and the face can't find them. Come back tomorrow when he's managed to have a look around."
  • If you perform the Dance emote while in a fight it says, "Someone likes to party!" and the Strange face comes in on the left side of the screen. Similar messages appear, if you use the Think or Blow Kiss emotes, wear a Runefest hood or wield a fun weapon in a battle. Think gives the message "Now's not the time to think!", and blow kiss gives the message "Flattery ain't gonna help you here!".

Gallery

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