A divine location is a gathering hub that can be placed almost anywhere using the Divination skill. They are useful for four skills, with locations covering a range of levels within them. Divine locations can be placed almost anywhere that a fire can be lit, but only one can be created per day. This limit is shared across all divine locations. Divine locations may not be placed in a Player-owned house. Divine locations reset each day at 00:00 UTC.
The creator of a divine location may receive noted resources from that location if another player uses it. The chance of the creator receiving noted resources is usually 40%, except with Divine adamantite rock (30%), Divine box trap (30%), and Divine runite rock (20%). However, the creator can only receive contributions from up to five players at once. This feature allows players to make full use of their Divination, even if they don't have the gathering skills required to use their divine locations. However, as the noted resources count toward the daily collection limit but do not provide experience, if the player has the required levels in the gathering skills, it is best to set up the divine location in private.
Players may only collect a certain number of resources from divine locations per day, based on their total level and will be notified when they are close to their daily limit.
|Total level||name=skillstat_total_level|type=int|value=0|range=35,2595|sublist=calchealing||name=daily|type=output|value= gives you 0 resources per day.|
let(level,skillstat_total_level) let(cap,floor(level/10)) let(daily, " gives you " + cap + " resources per day.")
Some divine locations count more towards this limit:
|Herbs||Herb patch I||2|
|Herbs||Herb patch II||4|
|Herbs||Herb patch III||8|
All divine locations remain active for approximately 30 seconds, with the exception of the Divine herb patch III (~25 seconds), the Divine magic tree (~25 seconds), and the Divine runite rock (~20 seconds).
A player can still place a divine location after they reached their daily limit but they will not be able to collect from it and will not receive any noted resources. Players wishing to maximise the experience obtainable from their daily limit should avoid sharing their divine locations to avoid receiving noted resources.
A popular location for divine locations is in world 2 in Burthorpe next to the bank chest. You are likely to find players placing divine locations here when they become available at the start of each day. It is recommended that you visit if you wish to maximise your daily limit and also generate some profit and experience.
These require a Woodcutting level to use. The owner will receive noted logs if other players use the location. The Inferno adze's special effect does not work with divine trees. However, the Lumberjack clothing bonus experience will work on divine trees.
|7||Divine tree|| 5 pale energy|
|21||Divine oak tree|| 15 bright energy|
20 oak logs
|31||Divine willow tree|| 20 glowing energy|
20 willow logs
|44||Divine maple tree|| 25 sparkling energy|
20 maple logs
|62||Divine yew tree|| 30 vibrant energy|
20 yew logs
|83||Divine magic tree|| 40 brilliant energy|
5 magic logs
These require a Mining level to use. The owner will receive noted ore if other players use the location. The special effect of Varrock armour does not work when mining divine rocks, neither do the effects of the Imcando pickaxe. However, the Golden mining suit bonus experience will work on divine rocks.
|3||Divine bronze rock|| 20 pale energy|
20 tin or 20 copper ore
|19||Divine iron rock|| 20 flickering energy|
15 iron ore
|31||Divine coal rock|| 30 glowing energy|
|61||Divine mithril rock|| 30 vibrant energy|
20 mithril ore
|73||Divine adamantite rock|| 40 lustrous energy|
25 adamantite ore
|94||Divine runite rock|| 80 luminous energy|
6 runite ore
These require a Farming level to use. The owner will receive noted herbs if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Farming level of the person using it.
|12||Divine herb patch I|| 5 flickering energy|
10 clean guam
|36||Grimy spirit weed|
|51||Divine herb patch II|| 20 gleaming energy|
20 clean irit
|82||Divine herb patch III|| 10 brilliant energy|
5 clean cadantine
|79||Grimy dwarf weed|
These require a Hunter level to use. The owner will receive noted hunter materials if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Hunter level of the person using it. The Enhanced yaktwee stick bonus experience will work on divine hunter spots.
|4||Divine kebbit burrow|| 25 pale energy|
20 raw beast meat
|1|| Polar kebbit fur|
Raw beast meat
|3||Common kebbit fur|
|7||Feldip weasel fur|
|13||Desert devil fur|
|49||Long kebbit spike|
|24||Divine bird snare|| 30 bright energy|
20 raw bird meat
|1|| Red feathers|
Raw bird meat
|34||Divine deadfall trap|| 45 glowing energy|
24 kebbit claws
|44||Diseased kebbit fur|
|64||Divine box trap|| 45 vibrant energy|
|66||Raw pawya meat|
|77||2x Grenwall spikes|