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Divine energy is the main resource used in the Divination skill. It is obtained from wisps and may also be converted from memories at an Energy Rift.

Types

The cost of the energy shown is the Grand Exchange price of one energy. Keep in mind that converting one divine memory requires 5 divine energies and each enriched memory requires 10 divine energy. This is the reason why the cost/XP ratio of using divine energy along with memories for extra experience is so high.

Type Divination level Coins 1000 Price Cost per XP
Pale energy 1 Pale energy 1 165 1,179
Flickering energy 1 Flickering energy 10 208 1,040
Bright energy 1 Bright energy 20 292 1,177
Glowing energy 1 Glowing energy 30 189 543
Sparkling energy 1 Sparkling energy 40 309 515
Gleaming energy 1 Gleaming energy 50 166 175
Vibrant energy 1 Vibrant energy 60 391 313
Lustrous energy 1 Lustrous energy 70 205 128
Mah energy 10 Mah energy 75 N/A N/A
Elder energy 1 Elder energy 75 421 248
Brilliant energy 1 Brilliant energy 80 213 122
Radiant energy 1 Radiant energy 85 408 215
Luminous energy 1 Luminous energy 90 265 126
Incandescent energy 1 Incandescent energy 95 410 182

Uses

It is used to make signs, automatically-activating pocket-slot items with a variety of uses, such as warding off killing blows or protecting extra items on death, or portents, automatically-used inventory items with effects such as healing players who fall below a certain amount of health.

Harvesting

The amount of energies gained when harvesting a spring changes based on level. Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.

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