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Divine energy

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Divine energy is the main resource used in the Divination skill. It is obtained from wisps and may also be converted from memories at an Energy Rift.

TypesEdit

The cost of the energy shown is the Grand Exchange price of one energy. Keep in mind that converting one divine memory requires 5 divine energies and each enriched memory requires 10 divine energy. This is the reason why the cost/xp ratio of using divine energy along with memories for extra xp is so high. The experience provided by each energy while converting memories to enhanced experience is doubled when using enriched memories.

Type Divination-icon Level Coins 1000 Price Cost per exp
Pale energy 1 Pale energy 1 47 Coins 250 336
Flickering energy 1 Flickering energy 10 75 Coins 250 375
Bright energy 1 Bright energy 20 93 Coins 250 375
Glowing energy 1 Glowing energy 30 87 Coins 250 250
Sparkling energy 1 Sparkling energy 40 93 Coins 100 155
Gleaming energy 1 Gleaming energy 50 51 Coins 25 54
Vibrant energy 1 Vibrant energy 60 81 Coins 25 65
Lustrous energy 1 Lustrous energy 70 55 Coins 25 34
Mah energy 10 Mah energy 75 N/A N/A
Elder energy 1 Elder energy 75 100 Coins 25 59
Brilliant energy 1 Brilliant energy 80 39 Coins 5 22
Radiant energy 1 Radiant energy 85 96 Coins 25 51
Luminous energy 1 Luminous energy 90 109 Coins 25 52
Incandescent energy 1 Incandescent energy 95 100 Coins 25 44

UsesEdit

It is used to make signs, automatically-activating pocket-slot items with a variety of uses, such as warding off killing blows or protecting extra items on death, or portents, automatically-used inventory items with effects such as healing players who fall below a certain amount of health.

HarvestingEdit

The amount of energies gained when harvesting a spring changes based on level. Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.

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