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This article is about the filled version. For the empty version, see Divine charge (empty).
[FAQ] • [doc]
Divine charge detail

A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack.

Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy. Making divine charges takes 4 game ticks per one divine charge made.

CreationEdit

Divine charge Divine charge
InventionDivinationMake-X GE icon
220 XP80 XP61,661
Requirements
Invention Invention level4
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Incandescent energy 1000Divine energy100–2,000N/A-
Simple partsSimple parts20N/A-

Divine energy costEdit

The "profit per charge" column of this table does not take into account the cost of the materials needed to get the simple parts or the time needed to disassemble them.

Type Amount Cost per energy Cost Buy limit Charges
per limit
Simple parts
per limit
Profit
per charge
Pale energy 1000 Pale energy 2,000 81 162,000 25,000 12.5 250 -100,339
Flickering energy 1000 Flickering energy 1,000 102 102,000 25,000 25 500 -40,339
Bright energy 1000 Bright energy 900 97 87,300 25,000 27.8 555.6 -25,639
Glowing energy 1000 Glowing energy 850 87 73,950 25,000 29.4 588.2 -12,289
Sparkling energy 1000 Sparkling energy 800 104 83,200 25,000 31.3 625 -21,539
Gleaming energy 1000 Gleaming energy 700 87 60,900 25,000 35.7 714.3 761
Vibrant energy 1000 Vibrant energy 650 84 54,600 25,000 38.5 769.2 7,061
Lustrous energy 1000 Lustrous energy 550 97 53,350 25,000 45.5 909.1 8,311
Elder energy 1000 Elder energy 500 198 99,000 25,000 50 1,000 -37,339
Brilliant energy 1000 Brilliant energy 450 128 57,600 25,000 55.6 1,111.1 4,061
Radiant energy 1000 Radiant energy 400 136 54,400 25,000 62.5 1,250 7,261
Luminous energy 1000 Luminous energy 350 155 54,250 25,000 71.4 1,428.6 7,411
Incandescent energy 1000 Incandescent energy 225 238 53,550 25,000 111.1 2,222.2 8,111
Ancestral energy Ancestral energy 100 N/A

Simple parts costEdit

Four suggested items to disassemble for simple parts are maple logs, acadia logs, gold bars, and harralander tar, due to the low cost, reasonable junk chance, and high availability.

Item Maple logs Maple logs Acadia logs Acadia logs Gold bar Gold bars Harralander tar Harralander tar
Price (each) 58 348 374 227
GE limit 25,000 25,000 10,000 10,000
Base junk chance 50.5% 4.2% 56.0% 23.0%
Simple chance
(after junk)
99% 99% 75% 99%
Materials each 1 1 2 1
Expected simple
per item[notes 1]
0.49005 0.94842 0.66 0.7623
Price per simple
(per 20)
118.36
(2,367.11)
366.93
(7,338.52)
566.67
(11,333.33)
297.78
(5,955.66)
Simple per hour 1470.15 2845.26 1980 2286.9

Disassembling gold bars gives simple parts about 35% faster than disassembling maple logs, however it costs 4.8 times as much. Harralander tar is the same but more so - even faster and even more expensive. Maple logs are more easily available to ironmen via Managing Miscellania than either of the others.

With the release of Menaphos, acadia logs are another possible option for simple parts. The extremely low junk chance makes them one of the fastest sources - obtaining almost twice as many simple parts per hour, at 3.1 the price.

For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). The main issue with this is the unreliable supply, and the very low Grand Exchange buy limit (only 100 per 4 hours).

Notes
  1. ^ The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc

DisassemblyEdit

[FAQ] • [doc]

TriviaEdit

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