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This article is about the filled version. For the empty version, see Divine charge (empty).
[FAQ] • [doc]
Divine charge detail

A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack.

Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy. Making divine charges takes 4 game ticks per one divine charge made.

CreationEdit

Divine charge Divine charge
InventionDivinationMake-X GE icon
220 XP80 XP74,280
Requirements
Invention Invention level4
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Incandescent energy 1000Divine energy100–2,000N/A-
Simple partsSimple parts20N/A-

Divine energy costEdit

All types of divine energy have a buying limit of 25,000 on the Grand Exchange. The "profit per charge" column of this table does not take into account the cost of the materials needed to get the simple parts or the time needed to disassemble them.

Level Type Amount Cost
(per energy)
Charges
per limit
Simple parts
per limit
Profit
per charge
1 Pale energy 1000 Pale 2,000 190,000 (95) 12.5 250 -115,720
10 Flickering energy 1000 Flickering 1,000 112,000 (112) 25 500 -37,720
20 Bright energy 1000 Bright 900 101,700 (113) 27.8 555.6 -27,420
30 Glowing energy 1000 Glowing 850 82,450 (97) 29.4 588.2 -8,170
40 Sparkling energy 1000 Sparkling 800 88,800 (111) 31.3 625 -14,520
50 Gleaming energy 1000 Gleaming 700 67,900 (97) 35.7 714.3 6,380
60 Vibrant energy 1000 Vibrant 650 65,650 (101) 38.5 769.2 8,630
70 Lustrous energy 1000 Lustrous 550 61,600 (112) 45.5 909.1 12,680
75 Elder energy 1000 Elder 500 112,000 (224) 50 1,000 -37,720
80 Brilliant energy 1000 Brilliant 450 64,800 (144) 55.6 1,111.1 9,480
85 Radiant energy 1000 Radiant 400 69,600 (174) 62.5 1,250 4,680
90 Luminous energy 1000 Luminous 350 65,100 (186) 71.4 1,428.6 9,180
95 Incandescent energy 1000 Incandescent 225 67,500 (300) 111.1 2,222.2 6,780
95 Ancestral energy Ancestral 100 N/A

Simple parts costEdit

Four suggested items to disassemble for simple parts are maple logs, acadia logs, gold bars, and harralander tar, due to the low cost, reasonable junk chance, and high availability.

Item Maple logs Maple logs Acadia logs Acadia logs Gold bar Gold bars Harralander tar Harralander tar
Price (each) 69 490 387 277
GE limit 25,000 25,000 10,000 10,000
Base junk chance 50.5% 4.2% 56.0% 23.0%
Simple chance
(after junk)
99% 99% 75% 99%
Materials each 1 1 2 1
Expected simple
per item[notes 1]
0.49005 0.94842 0.66 0.7623
Price per simple
(per 20)
140.8
(2,816.04)
516.65
(10,332.97)
586.36
(11,727.27)
363.37
(7,267.48)
Simple per hour 1470.15 2845.26 1980 2286.9

Disassembling gold bars gives simple parts about 35% faster than disassembling maple logs, however it costs 4.2 times as much. Disassembling harralander tar gives them even faster while being 2.6 times more expensive than disassembling maple logs. Maple logs are more easily available to ironmen via Managing Miscellania than either of the others.

With the release of Menaphos, acadia logs are another possible option for simple parts. The extremely low junk chance makes them one of the fastest sources - obtaining almost twice as many simple parts per hour, at 3.7 the price.

For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). The main issue with this is the unreliable supply, and the very low Grand Exchange buy limit (only 100 per 4 hours).

Notes
  1. ^ The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc

DisassemblyEdit

[FAQ] • [doc]

TriviaEdit

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