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This article is about the filled version. For the empty version, see Divine charge (empty).

Divine charge detail

A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack.

Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy. Making divine charges takes 4 game ticks per one divine charge made.

An alternative way to creating a divine charge is to use a Divine-o-matic vacuum, which creates filled divine charges when gathering divine energy. The profit made from each divine charge would come to 93,858 coins.

Creation[]

Divine charge Divine charge
InventionDivinationMake-X GE icon
220 XP80 XP120,683
Requirements
Invention Invention level4
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Incandescent energyDivine energy100–2,000N/A-
Simple partsSimple parts20N/A-

Divine energy cost[]

All types of divine energy have a buying limit of 25,000 on the Grand Exchange. The "profit per charge" column of this table does not take into account the cost of the materials needed to get the simple parts or the time needed to disassemble them.

The energy's normal Divination level requirement is not required when making divine charges (e.g. Incandescent energy can be used to make them without 95 Divination).

Level Type Amount Cost
(per energy)
Charges
per limit
Simple parts
per limit
Profit
per charge
1 Pale energy Pale 2,000 330,000 (165) 12.5 250 −209,317
10 Flickering energy Flickering 1,000 208,000 (208) 25 500 −87,317
20 Bright energy Bright 900 262,800 (292) 27.8 555.6 −142,117
30 Glowing energy Glowing 850 160,650 (189) 29.4 588.2 −39,967
40 Sparkling energy Sparkling 800 247,200 (309) 31.3 625 −126,517
50 Gleaming energy Gleaming 700 116,200 (166) 35.7 714.3 4,483
60 Vibrant energy Vibrant 650 254,150 (391) 38.5 769.2 −133,467
70 Lustrous energy Lustrous 550 112,750 (205) 45.5 909.1 7,933
75 Elder energy Elder 500 210,500 (421) 50 1,000 −89,817
80 Brilliant energy Brilliant 450 95,850 (213) 55.6 1,111.1 24,833
85 Radiant energy Radiant 400 163,200 (408) 62.5 1,250 −42,517
90 Luminous energy Luminous 350 92,750 (265) 71.4 1,428.6 27,933
95 Incandescent energy Incandescent 225 92,250 (410) 111.1 2,222.2 28,433
95 Ancestral energy Ancestral 100 N/A

Simple parts cost[]

Four suggested items to disassemble for simple parts are maple logs, acadia logs, gold bars, and harralander tar, due to the low cost, reasonable junk chance, and high availability.

Maple logs Acadia logs Gold bar Harralander tar
Price (each) 108 450 1,168 199
GE limit 25,000 25,000 10,000 10,000
Base junk chance 50.5% 4.2% 56.0% 23.0%
Simple chance
(after junk)
99% 99% 75% 99%
Materials each 1 1 2 1
Expected simple
per item[notes 1]
0.49005 0.94842 0.66 0.7623
Price per simple
(per 20)
220.39
(4,407.71)
474.47
(9,489.47)
1,769.7
(35,393.94)
261.05
(5,221.04)
Simple per hour 1470.15 2845.26 1980 2286.9
Effective hourly price 324,006.36 1,349,990.51 3,504,006 596,995.25

Disassembling gold bars gives simple parts about 35% faster than disassembling maple logs, however it costs 8 times as much. Disassembling harralander tar gives them even faster while being 1.2 times more expensive than disassembling maple logs. Maple logs are more easily available to ironmen via Managing Miscellania than either of the others.

With the release of Menaphos, acadia logs are another possible option for simple parts. The extremely low junk chance makes them one of the fastest sources - obtaining almost twice as many simple parts per hour, at 2.2 the price.

For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). The main issue with this is the unreliable supply, and the very low Grand Exchange buy limit (only 100 per 4 hours).

Notes
  1. ^ The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc

Disassembly[]

[FAQ] • [doc]

Trivia[]

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