The discovery process is a 2-step puzzle. The puzzle is randomised when started - switching to another blueprint or closing the interface results in a new solution.
- Part 1
The five 'materials' need to be selected from the 10 presented. These can be dragged into the slots, or just clicked. Once the 5 slots are filled, click the prototype button to check - some of the materials will be rejected and removed. Repeat until all 5 slots contain the correct material to move on to part 2.
This part can always be completed in 3 prototypes:
- Add any 5 materials to the board and click prototype
- Remove all materials from the board then add the other 5 (that have not been tested) and prototype again
- Re-add the correct ones from step 1 and prototype
- Part 2
The second part is about finding the correct order of materials in the row. The materials can be moved around by dragging them or clicking one then clicking another one to swap with.
How optimised this is - poor, satisfactory, good, very good, excellent, or perfect - determines how much experience is granted by researching, from 20% to 100% of the maximum experience (values listed in the table below). Poor configuration results in 20% of the perfect experience, satisfactory 40%, good 60%, very good 70%, and excellent 80%.
A (hidden) score is assigned to each configuration, which corresponds to the optimisation level (Poor, Satisfactory, etc.). Points are given for how many of the materials are correctly adjacent, as well as if they are in contact in the correct left-right arrangement. See right for an example of this.
Tips for this part:
- 'Excellent' to 'Perfect' is one swap, so repeatedly make a swap, then swap back if it is incorrect. Systematically eliminate swaps by moving left to right: swap the first slot with the other 3 (and back), then the second slot with the 3 to its right (no need to swap with slot 1), and so on.
- Generally prefer swaps that result in the optimisation improving, or at least remaining the same. Switch to a poor optimisation only if your current one doesn't appear to be going anywhere.
|Device: Charge pack||1||200|
|Research: Apply Augmentor to weapons||2||250|
|Research: Augmented item maximum level 5||4||107|
|Research: Divine charge|
|Device: Gizmo dissolver||8||161|
|Device: Equipment dissolver||16||628|
|Research: Augmented armour|
|Device: Augmentation dissolver|
|Research: Camouflage outfit piece||20||1,198|
|Research: Gemstone golem outfit piece|
|Research: Shark outfit piece|
|Research: Rune ethereal outfit piece|
|Research: Divination outfit piece|
|Device: Junk refiner||22||1,541|
|Research: Maximum charge improvement 1|
|Material: Refined components|
|Research: Augmented hatchet|
|Research: Augmented pickaxe|
|Device: Fishing rod-o-matic|
|Device: Tool gizmo|
|Device: Urn enhancer [reqs 1]||24||1,541|
|Device: Soul-in-a-box[reqs 1]|
|Device: Equipment siphon||27||2,675|
|Research: Augmented item maximum level 10|
|Research: Charge drain reduction 1||34||5,446|
|Research: Junk chance reduction 1|
|Material: Knightly components|
|Research: Maximum charge improvement 2||40||9,184|
|Material: Corporeal components[reqs 2]|
|Material: Pestiferous components[reqs 3]|
|Device: Spring cleaner and tight springs||43||11,221.0|
|Material: Harnessed components||45||12,726|
|Research: Augmented leg armour|
|Material: Culinary components|
|Research: Junk chance reduction 2||49||16,114|
|Material: Dragonfire components|
|Material: Explosive components|
|Research: Charge drain reduction 2|
|Device: Sprinkler MK1[reqs 2]||50||18,257|
|Device: Mining accumulator[reqs 2]|
|Device: Woodcutting accumulator[reqs 3]|
|Device: Mechanised chinchompa[reqs 3]|
|Material: Brassican components||54||22,600|
|Material: Fortunate components|
|Material: Undead components|
|Material: Fungal components|
|Device: Crystal tool siphon[reqs 4]|
|Material: Clockwork components||55||23,779|
|Material: Faceted components|
|Research: Augmented item maximum level 15||60||32,284.5|
|Device: Fishing accumulator|
|Device: B.A.N.K. Stander[reqs 3]|
|Device: Calorie bomb[reqs 2]|
|Device: Monkey mind-control helmet[reqs 3]|
|Device: Book switcher[reqs 2]|
|Machine: Simple generator|
|Machine: Auto disassembler|
|Research: Maximum charge improvement 3||64||38,610|
|Research: Charge drain reduction 3|
|Research: Junk chance reduction 3|
|Device: Discover the Lab coat outfit||69||47,562|
|Research: Junk chance reduction 4|
|Research: Charge drain reduction 4|
|Material: Shifting components|
|Device: Auto-sanctifier[reqs 2]||70||52,591|
|Device: Dungeoneering lock melter[reqs 2]|
|Device: Dungeoneering party simulator[reqs 3]|
|Device: Electrified box trap[reqs 3]|
|Device: Kinetic cyclone[reqs 2]|
|Device: Oldak coil[reqs 3]|
|Material: Zamorak components||74||61,347|
|Material: Saradomin components|
|Material: Armadyl components|
|Material: Bandos components|
|Device: Small gizmo bag||75||63,672|
|Device: Mechanised siphon||77||68,489|
|Research: Charge drain reduction 5||78||70,981|
|Research: Junk chance reduction 5|
|Machine: Large generator||80||80,618|
|Machine: Auto disassembler mk. II||81||83,441|
|Research: Junk chance reduction 6||83||89,273|
|Research: Charge drain reduction 6|
|Material: Ancient components|
|Material: Seren components|
|Materials: Zaros components|
|Device: Discover the Lightbulb hat item||87||101,703|
|Research: Maximum charge improvement 4|
|Material: Oceanic components|
|Material: Silent components|
|Material: Resilient components|
|Material: Avernic components[reqs 5]||89||108,310|
|Material: Cywir components[reqs 6]|
|Material: Ilujankan components[reqs 7]|
|Material: Shadow components[reqs 8]|
|Machine: Partial potion producer||90||117,921|
|Research: Charge drain reduction 7||91||121,584|
|Research: Junk chance reduction 7|
|Device: Pogo stick|
|Device: Spirit tree re-rooter||92||125,320|
|Machine: Automatic hide tanner||93||129,127.5|
|Device: Portable fairy ring||94||133,008.5|
|Research: Charge drain reduction 8||95||136,962.6|
|Research: Maximum charge improvement 5|
|Research: Junk chance reduction 8|
|Research: Professor title|
|Device: Medium gizmo bag|
|Device: Herb protector||96||140,990.5|
|Research: Enchanted notepaper[reqs 9]||97||145,093|
|Device: Energy barrel||98||149,272|
|Research: Augmented item maximum level 20||99||153,526|
|Material: Noxious components|
|Material: Rumbling components|
|Material: Ascended components|
|Machine: Plank maker|
|Device: Divine-o-matic vacuum and divine charge (empty)||101||170,806.7|
|Machine: Jumbo generator||102||175,528|
|Device: Miraculous treatment||104||185,218.5|
|Research: Charge drain reduction 9||105||190,188.8 or 190,188.9|
|Research: Junk chance reduction 9|
|Device: Alchemical onyx||107||200,382|
|Machine: Alchemiser mk. II||108||205,606|
|Device: Flatpack depacker||109||210,917|
|Device: Teleportation compactor||110||216,314|
|Machine: Optimised hide tanner||111||221,798|
|Device: Potion reservoir||112||227,370|
|Device: Combat dummy MKII||113||233,031|
|Machine: Partial potion producer DX||114||238,780|
|Device: Equipment separator||115||244,619|
|Machine: High capacity plank maker||117||256,568|
|Device: Large gizmo bag||118||262,680|
- ^ The experience shown in this table is the amount a 'Perfect' optimization awards.
Discovering all blueprints would result in a total experience gain of 9,638,979.7 if no bonus experience was used (12.1% of level 120).
- Additional requirements
- ^ a b Requires completion of Nomad's Elegy.
- ^ a b c d e f g h Requires unlocking the dwarven tech tree. Unlocked by exchanging dwarven currency.
- ^ a b c d e f g h Requires unlocking the cave goblin tech tree. Unlocked by exchanging goblin currency.
- ^ The ability to make this item has to be unlocked with chimes and taijitu from Boni (rewards).
- ^ Also requires 2,500 Zamorakian reputation in the Heart of Gielinor.
- ^ Also requires 2,500 Serenist reputation in the Heart of Gielinor.
- ^ Also requires 2,500 Zarosian reputation in the Heart of Gielinor.
- ^ Also requires 2,500 Sliskean reputation in the Heart of Gielinor.
- ^ The ability to make this item has to be unlocked with dungeoneering tokens from Bryll Thoksdottir.
- Prior to the update of 18 September 2017, discovery required inspiration, a currency earned while training any skill once Invention was unlocked.