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*The "Eagle jump" and cart with hay are both references to Assassin's Creed where the player can perform a leap of faith off a building from an eagle's perch into a cart filled with hay.
 
*The "Eagle jump" and cart with hay are both references to Assassin's Creed where the player can perform a leap of faith off a building from an eagle's perch into a cart filled with hay.
 
*The cutscene where Ozan exclaims "Dung Kalphites. Why did it have to be Dung Kalphites?" is a reference to Indiana Jones and his fear of snakes: "Snakes. Why'd it have to be snakes?".
 
*The cutscene where Ozan exclaims "Dung Kalphites. Why did it have to be Dung Kalphites?" is a reference to Indiana Jones and his fear of snakes: "Snakes. Why'd it have to be snakes?".
  +
*After escaping the Kalphite Nursery, Ozan says to Leela, "It's no Cave of Wonders." This, along with the quest's title, is a reference to Disney's Aladin.
 
*On the day of release there was a bug in the rewards menu showing that the reward for each relative skill was 2500 rather than the actual 250, this was fixed later that day.
 
*On the day of release there was a bug in the rewards menu showing that the reward for each relative skill was 2500 rather than the actual 250, this was fixed later that day.
 
*On activating the third sundial, Ozan mentions that he 'has a bad feeling about this.' This is a reference to Star Wars, where these exact words are used by many characters.
 
*On activating the third sundial, Ozan mentions that he 'has a bad feeling about this.' This is a reference to Star Wars, where these exact words are used by many characters.

Revision as of 23:53, 26 September 2012

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Diamond in the Rough, released on 26th September 2012, is one of the two novice quests featuring Ozan in the Al-Kharid's graphical update. It is available to members only.

Walkthrough

Start pointQuest map icon Speak to Osman in Al Kharid.
Member requirementP2P icon Members only
Official difficultyNovice Novice
Official lengthMedium - Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

Recommended Items:

  • Food and armour for lower levels.
Enemies to defeat Six level-2 bandits and two level-5 thugs
Sundial (Het) interface

The sundial interface

Stealing the diamond yet again.

Chatting to Osman

Having a little chat with Osman.

To begin, speak to Osman directly after finishing Stolen Hearts. He will instruct you to speak to Ozan and a cutscene will begin where Osman provides instructions in rescuing Prince Ali. Once the cutscene is over, Ozan implores you to take the heavy weight (from the net scales in front of the statue) and to leave once again (via the rope).

From the top of the castle, drop down from the roof and return to the bank via the rope Ozan fired during the previous quest. Perform an "eagle jump" into the cart South of the bank, then run to the Shantay Pass.

Into the Desert

Speak to Shantay to attempt to pass into the desert. He will stop you if you have any of the outdated Shantay Passes and the diamond will speak through him. Before you pass through, he will give you four waterskins, even if you have an enchanted water tiara.

Obtaining the Kharid-Id

You found the gem!

Once in the desert, run through the chat options with Ozan and he'll ask you if you wish to continue. Respond in the affirmative and the diamond will be open and make a screeching sound. A sundial will appear which guides you to your destination. In order to discover the destination, get the dial to align with the symbol the sundial is associated with. For instance, Het is human, so point the dial towards the human face.

Bandit attack!

Fighting the Bandits

Fighting the Bandit King.

Follow the ray of sun South West and a cutscene will occur at the next dial, where bandits will ambush you and the diamond will speak through one of them. Dispatch the bandits and their king to continue (they will drop tuna and waterskins which may come in handy - note that the battles are instanced, so one cannot pick these up once the sundial gnomon has been picked up). The leader of the bandits drops a sundial gnomon which was missing from the Apmeken sundial. Use the gnomon with the sundial and point towards the head of the monkey, then run north-west.

Scabaras Strikes

The Quicksand

Quicksand!

Dung Kalphites

Why did it have to be Dung Kalphites?

At this sundial location, another gnomon will appear, but this time you and Ozan will be stuck in quicksand. Exhaust all the options trying to escape, none will work. You will be transported into a small cavern and momentarily stunned, while a critter scurries away with the diamond (which must have fallen from your inventory). Inside the cavern is the sundial of Crondis. Ozan complains about his injured leg and sends you off to search the tunnels in solitude. Enter any tunnel, and you re-emerge in the room with Ozan. After a few rounds of Ozan joshing about this, it becomes apparent Ozan is sitting on the sundial gnomon.

Once again, inspect the sundial (Crondis having a crocodile head) and follow the sunbeam. In the tunnel Ozan once again complains about his injured leg, so you are unable to run. At the end of the tunnel you arrive in a pitch-black room. Eventually Ozan discovers a torch, revealing that the room is infested with dung kalphites. You must recover the diamond from the dung the kalphites are rolling around by left clicking them. Incorrect dung may yield tuna of doubtful provenance, bronze equipment, nothing, or rarely, other gems. Ozan will aid in slicing open dung kalphites also.

When the diamond has been found, a hole will appear in the ceiling through which Leela will talk to you and Ozan, aiding your escape from the cavern. Navigate the discussion between Leela and Ozan, then point the sundial towards the insect.

Follow the sun beam for the final time towards "the lion's mouth": the ruins of the Temple of Amascut. Once here, speak to Lady Keli to initiate a cutscene. Lady Keli demands the diamond. If you refuse, Lady Keli becomes increasingly belligerent, threatening to kill all present if they do not comply. The diamond inveighs against its surrender through Keli's guards, though you are eventually swayed into delivering it to her. Lady Keli protests at being called crazy and reveals she is Amascut. Before departing, she sics her guards on you, Ozan, and Leela.

Apep yells out "Dervish". If you do not run away from him during this attack, they are briefly stunned and knocked back (somewhat similar to the dragon spear's special). Heru may blind you with his shield, but is otherwise a fairly simple fight. Once both guards are defeated, click on Prince Ali to rescue him and initiate another conversation. You will be returned to the Palace at the end of it. Osman and Leela will argue and then a cutscene featuring Amascut's plotting (with Jabari's complicity) will display. Quest complete!

Amascut Attack

Fighting Keli's bodyguards

Fighting Amascut's Lackies.

Prince Ali Rescue

Amascut and the Ambassador

Amascut was behind it all!

Rewards

Diamond in the Rough reward
  • 1 Quest Point
  • 1 sapphire, 1 emerald, 1 ruby (if picked up from dung kalphites).
  • 250 Experience in a combat skill of your choice.
  • 250 Constitution experience
  • 250 Agility experience
  • 250 Thieving experience
  • Access to the Kalphite nursery where you can obtain Aten (heru's shield) and Uraeus (apep's axe) from slicing dung kalphites.
  • 2 Spins on the Squeal of Fortune
  • After the quest has been completed, players with level 80 Mining (boosts may be used) can mine a fissure in the room below the quicksand for 20,000 Mining experience (plus bonus if the mining suit is worn) and access to a secret treasure room, which contains a Scabaras mask and a Was (sceptre). To reach the fissure room, use the tunnel in the east wall of the Kalphite nursery.

Trivia

  • The conversation between Osman, the player and Ozan when being locked in the vault is a reference to Harry Potter and the Prizoner of Askaban, where a similar situation arises between Dumbledore, Potter and Granger.
  • The "Eagle jump" and cart with hay are both references to Assassin's Creed where the player can perform a leap of faith off a building from an eagle's perch into a cart filled with hay.
  • The cutscene where Ozan exclaims "Dung Kalphites. Why did it have to be Dung Kalphites?" is a reference to Indiana Jones and his fear of snakes: "Snakes. Why'd it have to be snakes?".
  • After escaping the Kalphite Nursery, Ozan says to Leela, "It's no Cave of Wonders." This, along with the quest's title, is a reference to Disney's Aladin.
  • On the day of release there was a bug in the rewards menu showing that the reward for each relative skill was 2500 rather than the actual 250, this was fixed later that day.
  • On activating the third sundial, Ozan mentions that he 'has a bad feeling about this.' This is a reference to Star Wars, where these exact words are used by many characters.
  • There's a spelling mistake when the player talks to Ozan after the last Sundial. Ozan spells daughter as "dauhgter".
Stub
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The name of the quest is a reference to a scene in aladdin where jafar finds out how to enter the treasure room