- This armour has a golden variant.
Dharok the Wretched's equipment is obtainable from Barrows. Note that completing the minigame does not guarantee you will get a Barrows item. Like all Barrows equipment, Dharok's requires 70 Defence to wear, while the greataxe requires 70 Attack and Strength to wield. Note that over a period of time like all Barrows items, the armour will degrade, making it untradeable when it is at 100% and below. It is only tradeable when fully repaired or fully degraded.
Dharoks Might: Melee attacks have a chance of dealing additional damage based on the percentage of health the user has remaining. The damage increase maxes out at 1 life point and the effect has been strengthened and made more comparable to the pre-EoC effect (which doubled damage at 1 life point) since the Legacy update, unless the user is wearing an Amulet of the forsaken the effect now only activates from half health or below (instead of from any amount of life points lost from full health). This effect does stack with abilities but is heavily reduced for Thresholds and Ultimates. The full set must be wielded to yield the special effect.
Due to the fact that at low life points the risk of dying is very high, many players only use Dharok's for playing safe minigames such as Pest Control or when training on monsters with a low max hit such as Experiments. Alternatively, some players utilise the set effect while using the Protect from Melee prayer or Deflect Melee curse. However protection prayers no longer mitigate 100% of damage received so the risk of using Dharoks at low life points is very high.
Many players using Dharok's intentionally lower their life points to take advantage of the set effect, colloquially referred to as "Dharoking". Common methods of lowering life points are:
- Dropping nitroglycerin, which will deal 250 damage, or 350 if it has been identified by the archaeological expert at the Exam Centre.
- Using the Lunar spells Heal Other or Heal Group, both of which hit for 75% of the player's life points.
- Drinking Zamorak brews, which remove 10% +20 of remaining life points.
- Attacking Splatters at Pest Control, which explode upon death, damaging all nearby players. Dharok's set is commonly used in Pest Control, as it is a safe minigame and the dangerous nature of Dharok's set makes death more likely.
- Using the fire traps in Oubliette rapidly removes 200-400 life points per tick.
- Picking nettles without gloves on, which deals 60 points of damage per attempt.
- Drinking Poison chalices, which can lower up to 600 life points (or heal up to 490).
- Attempting to eat a Dwarven rock cake, which deals 10 damage per bite.
- The Blood Tendrils ability lowers a player's life points over time upon activation.
- Using the ultimate ability Balanced Strike on a monster with drastically lower life point percentage than the player's life point percentage.
"Dharoking" Ideally is used for opponents with high life points and low offensive stats. Facing opponents with high offensive stats can be very dangerous.
|Dharok's helm||363,210 [graph]|
|Dharok's platebody||1,272,910 [graph]|
|Dharok's platelegs||504,061 [graph]|
|Dharok's greataxe||1,037,940 [graph]|
|Dharok's helm (broken)||114,790 [graph]|
|Dharok's platebody (broken)||2,617,496 [graph]|
|Dharok's platelegs (broken)||696,243 [graph]|
|Dharok's greataxe (broken)||267,045 [graph]|
Components and bonusesEdit
Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. The remaining charges of Barrows equipment can be checked by right-clicking it and selecting 'check-charge'. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.
There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
| Costs to repair|
|NPC||POH armour stand|
|Level 1 Smithing||Level 99 Smithing|
|The price is exactly 50% when operating a Smithing cape.|
template = Barrows repair/calc form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = price|price|990000|hidden|
|The result will appear here when you submit the form.|
- The armour received an update on 24 January 2012
- For a while after the release of the Evolution of Combat, the set effects of Dharok's equipment could be stacked with the use of abilities. In addition, the set effect appeared to use its pre-EoC formula. This resulted in players being capable of hitting well over 4500 damage without a miss (even if the target did not have a weakness to slash or melee combat), which in turn created a large imbalance in armours and caused the set to go up to around 25 million coins (street price). This was changed on 11 December 2012, when the effect was reduced significantly, and no longer work on abilities.
- Prior to the Evolution of Combat update, for every life point that was lost, the max hit appears to be 0.1% higher; when a player has 990 max life points and is reduced to 1, the set effect would deal close to double damage (98.9% higher).