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Desert strykewyrm

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Desert Strykewyrm Icon

Desert strykewyrms are slayer monsters located east of Al Kharid, over a stile. They may only be killed if a player is assigned to kill them by a slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master. Desert strykewyrms are an excellent source of various noted items, and the occasional Focus sight, which is needed to create a Full slayer helmet.

A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat as otherwise a small amount of time will be wasted before combat begins.

If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.

Contents

Attacks

Desert strykewyrm Range
The desert strykewyrm's magical range attack.
Desert strykewyrm map location
The location of desert strykewyrms.

The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.

The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground dealing 300 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, dealing a total of 600 damage.

The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.

Tips

As of the 1 November 2011 update, the desert strykewyrm area is no longer affected by the desert heat effect, so waterskins or an enchanted water tiara are not required. However, there is a small area in the south-east corner of the plateau, marked by slightly different coloured sand, where the desert effect still occurs.

When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. (For example, if another wyrm is doing a special attack, do not click in its path. This cannot be seen on the mini-map.) A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.

Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. Soul split heals greatly when used on them.

The wyrm's special attack can be disabled by standing near any kind of obstacle. There are several cactuses and bushes around their area, but they are relatively spread out and few in number. Standing next or on your own Dwarf Multicannon will also prevent them from using their special attack. If choosing to range them, wear armour with a high magical defence, because their ranged attack is Magical ranged. Alternatively, players could wear armour with a high prayer bonus and pray Protect from Missiles.

This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely. The special attack of the Enhanced Excalibur is very useful for healing in the occasional event that players are unable to dodge the special attack.

In a recent update, Jagex changed the special attacks of strykewyrms so that they only cause damage to the player attacking them. Previously, if any players ran across a strykewyrm in the middle of its burrowing attack, they would be damaged when the strykewyrm surfaced.

Drops

Charms

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

80–81%

4–5%

2–3%

12%

0.9–1.1%

Represents 90% confidence range, based on a sample of 25,763 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Runes and Talismans

Item Quantity Rarity GE Market Price
Death rune Death rune 15 3 Uncommon 1,395
Water rune Water rune 2–100 (Always dropped with a seed) 3 Uncommon 26–1,300
Law rune Law rune 15 3 Uncommon 2,700
Air talisman Air talisman 1 3 Uncommon 145
Earth talisman Earth talisman 1 3 Uncommon 793
Body talisman Body talisman 1 4 Rare 187
Mind talisman Mind talisman 1 4 Rare 76
Cosmic talisman Cosmic talisman 1 4 Rare 210
Fire talisman Fire talisman 1 4 Rare 2,018

Weapons and armour

Item Quantity Rarity GE Market Price
Mithril battleaxe Mithril battleaxe 1 3 Uncommon 777
Rune hatchet Rune hatchet 1 3 Uncommon 7,417
Focus sight Focus sight 1 4 Rare 66,232

Seeds

Item Quantity Rarity GE Market Price
Herb seed 5 Cadantine seed 1 2 Common 2,354
Herb seed 5 Avantoe seed 1 3 Uncommon 1,890
Herb seed 5 Kwuarm seed 1 3 Uncommon 363
Herb seed 5 Toadflax seed 1 3 Uncommon 702
Herb seed 5 Irit seed 1 3 Uncommon 74
Watermelon seed 5 Watermelon seed 1 3 Uncommon 2,010
Poison ivy seed 5 Poison ivy seed 1 3 Uncommon 54
Belladonna seed 5 Belladonna seed 1 3 Uncommon 33
Cactus seed 5 Cactus seed 1 3 Uncommon 26
Herb seed 5 Lantadyme seed 1 3 Uncommon 34,922
Herb seed 5 Snapdragon seed 1 4 Rare 2,196
Herb seed 5 Dwarf weed seed 1 4 Rare 38,269
Yew seed 5 Yew seed 1 4 Rare 71,385
Magic seed 5 Magic seed 1 5 Very rare 160,602
Herb seed 5 Torstol seed 1 5 Very rare 78,509
Maple seed 5 Maple seed 1 5 Very rare 29,564

Herbs

Note: All herbs are noted. Can also be dropped with other items.

Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1–4 2 Common 539–2,156
Grimy marrentill Grimy marrentill 1–4 3 Uncommon 44–176
Grimy lantadyme Grimy lantadyme 1–4 3 Uncommon 7,850–31,400
Grimy avantoe Grimy avantoe 1–4 3 Uncommon 4,128–16,512
Grimy cadantine Grimy cadantine 1–4 3 Uncommon 2,507–10,028
Grimy dwarf weed Grimy dwarf weed 1–4 3 Uncommon 8,195–32,780
Grimy harralander Grimy harralander 1–4 3 Uncommon 652–2,608
Grimy toadflax Grimy toadflax 1–4 3 Uncommon 3,771–15,084
Grimy irit Grimy irit 1–4 3 Uncommon 1,743–6,972
Grimy kwuarm Grimy kwuarm 1–4 3 Uncommon 2,471–9,884
Grimy ranarr Grimy ranarr 1–4 3 Uncommon 2,160–8,640
Grimy tarromin Grimy tarromin 1–4 3 Uncommon 249–996

Other drops

Note: Can occasionally drop two drops at once.

Item Quantity Rarity GE Market Price
Coins 1000 Coins 200, 240, 286, 346, 400, 440, 1,201–4,500 2 Common Not sold
Waterskin Waterskin (4) 2 2 Common 350
Super defence (2) Super defence (2) 1 2 Common 77
Potato cactus Potato cactus 5–10 (noted) 2 Common 3,155–6,310
Yew logs Yew logs 10 (noted) 2 Common 5,610
Pure essence Pure essence 120 (noted) 2 Common 10,200
Swordfish Swordfish 2 3 Uncommon 302
Adamant bar Adamant bar 3 (noted) 3 Uncommon 9,504
Clue scroll Clue scroll (Hard) 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Court summons Court summons 1 4 Rare Not sold
Clue scroll Clue scroll (elite) 1 5 Very rare Not sold

Rare drop table drops

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

Trivia

  • Using the stomp emote to attract the Strykewyrm is possibly a reference to the sandworms from Frank Herbert's Dune novel series, which share some common characteristics.
  • As with all other strykewyrms, Desert Strykewyrms can attack diagonally with melee. This is not a glitch.
  • Desert Strykewyrms could be based off the monsters Graboids from the movie Tremors, in which gigantic worm-like beings travel underground in the Nevada desert in search of people to eat, or more likely, the sandworms from the classic sci-fi novel Dune.
  • The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
  • Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
  • If a Dragon dagger special is launched and only one hitsplat appears and the wyrm burrows underground, the second hitsplat will appear after the wyrm bursts out of the ground. The same happens with the Dragon claws special.
  • In October 2010, a graphical glitch caused Desert strykewyrms and other strykewyrms to get a stripy, wood-like texture on their armour. This was fixed as of 2 November 2010, although it had reappeared. The glitch was fully fixed on 26 July 2011.
  • In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the Strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
  • If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. It is not known if this counts as a kill for the player. This glitch has not been fixed.


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