|Release date||8 February 2010 (Update)|
|XP per kill||805 (and 265.6 experience)|
|Examine text|| Burrowed: I'm pretty sure there's something under there. |
Above ground: I dread to think of how many of these are in the sand.
|Assigned by||Sumona, Duradel or Lapalok, Kuradal|
Desert strykewyrms are Slayer monsters located east of Al Kharid, through the east gate. They may only be killed if a player is assigned to kill them by a Slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master.
Note that the desert in this area no longer drains life points. As such, waterskins are unnecessary.
A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat, as otherwise a small amount of time will be wasted before combat begins.
Desert strykewyrms are an excellent source of various noted items, and the occasional focus sight, which is needed to create a full slayer helmet. If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.
Killing a strykewyrm is one of the elite Desert Tasks. A single strykewyrm can be killed without a slayer assignment if the assigned equipment is used.
The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.
The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground which can deal 500-2000 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, possibly adding up to 4000 damage.
The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.
Sometimes the desert strykewyrm will be stunned when it emerges from the ground. It will not be able to use its special attack until this wears off.
When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.
Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. The wyrm's special attack can be disabled by standing near any kind of obstacle. There are several cacti and bushes around their area, but they are relatively spread out and few in number.
This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely. The ultimate defence skill rejuvenate, which requires a shield, is very useful for healing in the occasional event that players are unable to dodge the special attack. Players need not wear a shield the entire trip; they can merely equip a shield and use the ability, waiting until the healing is complete, and then resume attacking with another weapon. Bunyips provide a useful source of sustained healing as well.
For players who have difficulty moving out of the way in time, it is advised to range strykewyrms from a distance. Range them at the maximum distance of your crossbow/shortbow/shieldbow so that you will have more time to spot and avoid their special attack. Desert strykewyrms are more resistant to ranged than they are to melee, but the ranged attack they use at a distance will also deal very low damage to a player wearing ranged armour.
- Represents 90% confidence range, based on a sample of 31,463 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes and TalismansEdit
Item Quantity Rarity GE Market Price Death rune 15 Uncommon 1,770 Water rune 2–100 Uncommon 40–2,000 Law rune 15 Uncommon 4,350 Air talisman 1 Uncommon 139 Earth talisman 1 Uncommon 1,432 Fire talisman 1 Uncommon 1,882 Body talisman 1 Rare 342 Mind talisman 1 Rare 319 Cosmic talisman 1 Rare 619
Weapons and armourEdit
Item Quantity Rarity GE Market Price Mithril battleaxe 1–2 Uncommon 542–1,084 Rune hatchet 1 Uncommon 6,932 Focus sight 1 Rare 307,525
Item Quantity Rarity GE Market Price Cadantine seed 1 Common 1,829 Avantoe seed 1 Uncommon 3,142 Kwuarm seed 1 Uncommon 337 Toadflax seed 1 Uncommon 1,960 Irit seed 1 Uncommon 238 Watermelon seed 1 Uncommon 2,844 Ranarr seed 1 Uncommon 1,266 Poison ivy seed 1 Uncommon 1 Belladonna seed 1 Uncommon 625 Cactus seed 1 Uncommon 35 Lantadyme seed 1 Uncommon 38,005 Dwarf weed seed 1 Rare 48,498 Maple seed 1 Very rare 33,845
Item Quantity Rarity GE Market Price Grimy guam 1–4 (noted) Common 516–2,064 Grimy marrentill 1–4 (noted) Uncommon 81–324 Grimy lantadyme 1–4 (noted) Uncommon 9,396–37,584 Grimy avantoe 1–4 (noted) Uncommon 4,657–18,628 Grimy cadantine 1–4 (noted) Uncommon 1,976–7,904 Grimy dwarf weed 1–4 (noted) Uncommon 10,471–41,884 Grimy harralander 1–4 (noted) Uncommon 206–824 Grimy toadflax 1–4 (noted) Uncommon 4,146–16,584 Grimy irit 1–4 (noted) Uncommon 2,736–10,944 Grimy kwuarm 1–4 (noted) Uncommon 2,904–11,616 Grimy ranarr 1–4 (noted) Uncommon 2,994–11,976 Grimy tarromin 1–4 (noted) Uncommon 39–156
Note: Can occasionally drop two drops at once.
Item Quantity Rarity GE Market Price Coins 200, 240, 286, 346, 400, 440, 1,201–4,500 Common Not sold Waterskin (4) 2 Common 270 Super defence (2) 1 Common 117 Potato cactus 5–10 (noted) Common 15,220–30,440 Yew logs 10 (noted) Common 5,460 Pure essence 120 (noted) Common 1,560 Swordfish 2 Uncommon 248 Adamant bar 3 (noted) Uncommon 10,209 Anagogic ort 20 Uncommon Not sold Uncut sapphire 1 Uncommon 1,365 Uncut emerald 1 Uncommon 3,107 Clue scroll (Hard) 1 Rare Not sold Court summons 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Uncut ruby 1 Rare 3,244 Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Uncut diamond 1 Very rare 7,071
- ^ Always dropped with a seed
- ^ Estimated at 1/484 using gathered Adventurer's Log data as of 18 September 2012.
- ^ 200 coins will always be dropped along with the yew log drop.
- ^ Only with seeds or RDT drops.
- ^ a b c d Dropped with a noted herb
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,365 Uncut emerald 1 Common 3,107 Uncut ruby 1 Common 3,244 Uncut diamond 1 Uncommon 7,071 Loop half of a key 1 Uncommon 19,583 Tooth half of a key 1 Uncommon 40,944 Uncut dragonstone 1 Rare 14,675 Dragonstone 1 Rare 9,683 Dragon dagger 1 Uncommon 16,619 Rune battleaxe 1 Rare 24,166 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,120 Rune 2h sword 1 Very rare 37,465 Rune spear 1 Very rare 11,317 Dragon spear 1 Very rare 36,619 Dragon dagger 50 (noted) Very rare 830,950 Rune sq shield 1 Very rare 22,361 Rune kiteshield 1 Very rare 31,721 Shield left half 1 Very rare 64,789 Dragon helm 1 Very rare 60,102 Adamant bolts 200 Uncommon 11,600 Onyx bolts 150 Rare 1,262,850 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,612,800 Air orb 1,000 (noted) Rare 2,842,000 Fire orb 1,000 (noted) Rare 2,151,000 Vecna skull 1 Very rare 138,893 Water talisman 1 Uncommon 11,495 Earth talisman 25–35 (noted) Uncommon 35,800–50,120 Fire talisman 25–35 (noted) Uncommon 47,050–65,870 Chaos talisman 1 Uncommon 602 Nature talisman 1 Uncommon 464 Pure essence 500–15,000 (noted) Uncommon 6,500–195,000 Nature rune 20–80 Rare 6,440–25,760 Soul rune 20 Rare 2,880 Law rune 45 Rare 13,050 Death rune 50, 121 Rare 5,900–14,278 Blood rune 50 Rare 10,150 Raw swordfish 125–250, 1,000 (noted) Uncommon 41,000–328,000 Raw shark 250–500 (noted) Uncommon 416,750–833,500 Big bones 150–500 (noted) Uncommon 87,000–290,000 Coal 150–7,500 (noted) Uncommon 28,800–1,440,000 Adamantite ore 150–800 (noted) Uncommon 372,000–1,984,000 Silver ore 100 (noted) Rare 10,000 Runite ore 100 (noted) Rare 1,072,100 Adamant bar 1,000–7,000 (noted) Rare 3,403,000–23,821,000 Rune bar 1, 50, 150 (noted) Rare 13,067–1,960,050 Clean ranarr 33 (noted) Uncommon 102,069 Clean toadflax 25–250 (noted) Uncommon 107,425–1,074,250 Clean snapdragon 30–120 (noted) Uncommon 128,760–515,040 Clean torstol 10–100 (noted) Uncommon 66,180–661,800 Saradomin brew (4) 250 (noted) Very rare 99,250 Watermelon seed 3 Uncommon 8,532 Yew seed 1–50 Rare 70,555–3,527,750 Magic seed 1–7 Rare 159,552–1,116,864 Palm tree seed 10 Rare 1,032,110 Snapdragon seed 1 Rare 1,394 Torstol seed 1–31 Rare 18,087–560,697 Fellstalk seed 2 Rare 1,822 Yew logs 50–20,000 (noted) Rare 27,300–10,920,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Using the stomp emote to attract the strykewyrm is possibly a reference to the sandworms (Shai'Hulud) from Frank Herbert's Dune novel series, which share some common characteristics.
- As with all other strykewyrms, desert strykewyrms can attack diagonally with melee.
- The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
- Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
- In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This will not count towards a kill, and it has not been fixed yet.
|Fremennik Slayer Dungeon|
|Lumbridge Swamp Caves|
|Poison Waste Slayer Dungeon|
|Pollnivneach Slayer Dungeon|
|God Wars Dungeon|
|Monastery of Ascension|
Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever spider • Mutated zygomite • Cave horror • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm • Airut