|Release date||8 February 2010 (Update)|
|XP per kill||805 (and 265.6 experience)|
|Examine text|| Burrowed: I'm pretty sure there's something under there. |
Above ground: I dread to think of how many of these are in the sand.
|Assigned by||Sumona, Duradel or Lapalok, Kuradal|
Desert strykewyrms are Slayer monsters located east of Al Kharid, through the east gate. They may only be killed if a player is assigned to kill them by a Slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master.
Note that the desert in this area no longer drains life points. As such, waterskins are unnecessary.
A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat, as otherwise a small amount of time will be wasted before combat begins.
Desert strykewyrms are an excellent source of various noted items, and the occasional focus sight, which is needed to create a full slayer helmet. If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.
Killing a strykewyrm is one of the elite Desert Tasks. A single strykewyrm can be killed without a slayer assignment if the assigned equipment is used.
The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.
The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground which can deal 500-2000 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, possibly adding up to 4000 damage.
The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.
Sometimes the desert strykewyrm will be stunned when it emerges from the ground. It will not be able to use its special attack until this wears off.
When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.
Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. The wyrm's special attack can be disabled by standing near any kind of obstacle. There are several cacti and bushes around their area, but they are relatively spread out and few in number.
This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely. The ultimate defence skill rejuvenate, which requires a shield, is very useful for healing in the occasional event that players are unable to dodge the special attack. Players need not wear a shield the entire trip; they can merely equip a shield and use the ability, waiting until the healing is complete, and then resume attacking with another weapon. Bunyips provide a useful source of sustained healing as well.
For players who have difficulty moving out of the way in time, it is advised to range strykewyrms from a distance. Range them at the maximum distance of your crossbow/shortbow/shieldbow so that you will have more time to spot and avoid their special attack. Desert strykewyrms are more resistant to ranged than they are to melee, but the ranged attack they use at a distance will also deal very low damage to a player wearing ranged armour.
- Represents 90% confidence range, based on a sample of 31,036 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes and TalismansEdit
Item Quantity Rarity GE Market Price Death rune 15 Uncommon 1,680 Water rune 2–100 Uncommon 44–2,200 Law rune 15 Uncommon 4,470 Air talisman 1 Uncommon 327 Earth talisman 1 Uncommon 1,406 Fire talisman 1 Uncommon 2,784 Body talisman 1 Rare 431 Mind talisman 1 Rare 329 Cosmic talisman 1 Rare 278
Weapons and armourEdit
Item Quantity Rarity GE Market Price Mithril battleaxe 1 Uncommon 625 Rune hatchet 1 Uncommon 7,088 Focus sight 1 Rare 478,466
Item Quantity Rarity GE Market Price Cadantine seed 1 Common 2,658 Avantoe seed 1 Uncommon 4,518 Kwuarm seed 1 Uncommon 285 Toadflax seed 1 Uncommon 1,822 Irit seed 1 Uncommon 239 Watermelon seed 1 Uncommon 2,684 Ranarr seed 1 Uncommon 1,339 Poison ivy seed 1 Uncommon 1 Belladonna seed 1 Uncommon 397 Cactus seed 1 Uncommon 19 Lantadyme seed 1 Uncommon 38,546 Dwarf weed seed 1 Rare 48,557 Maple seed 1 Very rare 42,501
Item Quantity Rarity GE Market Price Grimy guam 1–4 (noted) Common 622–2,488 Grimy marrentill 1–4 (noted) Uncommon 87–348 Grimy lantadyme 1–4 (noted) Uncommon 9,139–36,556 Grimy avantoe 1–4 (noted) Uncommon 4,355–17,420 Grimy cadantine 1–4 (noted) Uncommon 1,993–7,972 Grimy dwarf weed 1–4 (noted) Uncommon 10,847–43,388 Grimy harralander 1–4 (noted) Uncommon 194–776 Grimy toadflax 1–4 (noted) Uncommon 4,224–16,896 Grimy irit 1–4 (noted) Uncommon 2,461–9,844 Grimy kwuarm 1–4 (noted) Uncommon 2,359–9,436 Grimy ranarr 1–4 (noted) Uncommon 2,772–11,088 Grimy tarromin 1–4 (noted) Uncommon 44–176
Note: Can occasionally drop two drops at once.
Item Quantity Rarity GE Market Price Coins 200, 240, 286, 346, 400, 440, 1,201–4,500 Common Not sold Waterskin (4) 2 Common 282 Super defence (2) 1 Common 88 Potato cactus 5–10 (noted) Common 7,230–14,460 Yew logs 10 (noted) Common 5,650 Pure essence 120 (noted) Common 1,920 Swordfish 2 Uncommon 250 Adamant bar 3 (noted) Uncommon 11,646 Anagogic ort 20 Uncommon Not sold Clue scroll (Hard) 1 Rare Not sold Court summons 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold
- ^ Always dropped with a seed
- ^ Estimated at 1/484 using gathered Adventurer's Log data as of 18 September 2012.
- ^ 200 coins will always be dropped along with the yew log drop.
- ^ Only with seeds or RDT drops.
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,736 Uncut emerald 1 Common 3,018 Uncut ruby 1 Common 4,002 Uncut diamond 1 Uncommon 8,493 Loop half of a key 1 Uncommon 26,385 Tooth half of a key 1 Uncommon 42,768 Uncut dragonstone 1 Rare 17,354 Dragonstone 1 Rare 10,903 Dragon dagger 1 Uncommon 16,714 Rune battleaxe 1 Rare 24,010 Rune javelin 5 Rare 895 Adamant javelin 20 Very rare 1,020 Rune 2h sword 1 Very rare 37,408 Rune spear 1 Very rare 11,186 Dragon spear 1 Very rare 36,596 Dragon dagger 50 (noted) Very rare 835,700 Rune sq shield 1 Very rare 22,299 Rune kiteshield 1 Very rare 31,824 Shield left half 1 Very rare 64,933 Dragon helm 1 Very rare 60,581 Adamant bolts 200 Uncommon 16,800 Onyx bolts 150 Rare 1,250,250 Rune arrow 150–200, 500 Rare 22,500–75,000 Battlestaff 200 (noted) Rare 1,567,800 Air orb 1,000 (noted) Rare 2,922,000 Fire orb 1,000 (noted) Rare 2,356,000 Vecna skull 1 Very rare 145,761 Water talisman 1 Uncommon 11,282 Earth talisman 25–35 (noted) Uncommon 35,150–49,210 Fire talisman 25–35 (noted) Uncommon 69,600–97,440 Chaos talisman 1 Uncommon 195 Nature talisman 1 Uncommon 395 Pure essence 500–15,000 (noted) Uncommon 8,000–240,000 Nature rune 20–80 Rare 6,600–26,400 Soul rune 20 Rare 3,060 Law rune 45 Rare 13,410 Death rune 50, 121 Rare 5,600–13,552 Blood rune 50 Rare 13,500 Raw swordfish 125–250, 1,000 (noted) Uncommon 48,750–390,000 Raw shark 250–500 (noted) Uncommon 444,750–889,500 Big bones 150–500 (noted) Uncommon 83,700–279,000 Coal 150–7,500 (noted) Uncommon 28,350–1,417,500 Adamantite ore 150–800 (noted) Uncommon 428,550–2,285,600 Silver ore 100 (noted) Rare 11,400 Runite ore 100 (noted) Rare 1,051,200 Adamant bar 1,000–7,000 (noted) Rare 3,882,000–27,174,000 Rune bar 1, 50, 150 (noted) Rare 13,146–1,971,900 Clean ranarr 33 (noted) Uncommon 104,082 Clean toadflax 25–250 (noted) Uncommon 101,400–1,014,000 Clean snapdragon 30–120 (noted) Uncommon 112,860–451,440 Clean torstol 10–100 (noted) Uncommon 49,480–494,800 Saradomin brew (4) 250 (noted) Very rare 118,250 Watermelon seed 3 Uncommon 8,052 Yew seed 1–50 Rare 84,710–4,235,500 Magic seed 1–7 Rare 192,980–1,350,860 Palm tree seed 10 Rare 1,222,540 Snapdragon seed 1 Rare 1,952 Torstol seed 1–31 Rare 18,215–564,665 Fellstalk seed 2 Rare 1,488 Yew logs 50–20,000 (noted) Rare 28,250–11,300,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Using the stomp emote to attract the strykewyrm is possibly a reference to the sandworms (Shai'Hulud) from Frank Herbert's Dune novel series, which share some common characteristics.
- As with all other strykewyrms, desert strykewyrms can attack diagonally with melee.
- The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
- Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
- In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This will not count towards a kill, and it has not been fixed yet.
|Fremennik Slayer Dungeon|
|Lumbridge Swamp Caves|
|Poison Waste Slayer Dungeon|
|Pollnivneach Slayer Dungeon|
|God Wars Dungeon|
|Monastery of Ascension|
Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever spider • Mutated zygomite • Cave horror • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm • Airut