|Release date||8 February 2010 (Update)|
|XP per kill||805 (and 265.6 experience)|
|Examine text|| Burrowed: I'm pretty sure there's something under there.|
Above ground: I dread to think of how many of these are in the sand.
|Assigned by||Sumona, Duradel or Lapalok, Kuradal, Morvran|
Desert strykewyrms are Slayer monsters located east of Al Kharid, through the east gate. They may only be killed if a player is assigned to kill them by a Slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master.
Note that the desert in this area no longer drains life points. As such, waterskins are unnecessary.
A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat, as otherwise a small amount of time will be wasted before combat begins.
Desert strykewyrms are an excellent source of various noted items, and the occasional focus sight, which is needed to create a full slayer helmet. If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.
Killing a strykewyrm is one of the elite Desert Tasks. A single strykewyrm can be killed without a slayer assignment if the assigned equipment is used.
The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.
The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground which can deal 500-2000 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, possibly adding up to 4000 damage.
The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.
Sometimes the desert strykewyrm will be stunned when it emerges from the ground. It will not be able to use its special attack until this wears off.
When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.
Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. The wyrm's special attack can be disabled by standing near any kind of obstacle. There are cacti and bushes around their area, but they are relatively spread out and few in number.
This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely.
For players who have difficulty moving out of the way in time, it is advised to range strykewyrms from a distance. Range them at the maximum distance of your crossbow/shortbow/shieldbow so that you will have more time to spot and avoid their special attack. Desert strykewyrms are more resistant to ranged than they are to melee, but the ranged attack they use at a distance will also deal very low damage to a player wearing ranged armour.
- Represents 90% confidence range, based on a sample of 35,160 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes and talismansEdit
Item Quantity Rarity GE market price Death rune 15 Uncommon 5,250 Water rune 2–100 Uncommon 40–2,000 Law rune 15 Uncommon 6,495 Air talisman 1 Uncommon 176 Earth talisman 1 Uncommon 2,638 Fire talisman 1 Uncommon 2,565 Body talisman 1 Rare 262 Mind talisman 1 Rare 269 water talisman 1 Very rare 10,849
Weapons and armourEdit
Item Quantity Rarity GE market price Mithril battleaxe 1–2 Uncommon 537–1,074 Rune hatchet 1 Uncommon 7,138 Focus sight 1 Rare 295,908
Item Quantity Rarity GE market price Cadantine seed 1 Common 487 Avantoe seed 1 Uncommon 1,298 Kwuarm seed 1 Uncommon 121 Toadflax seed 1 Uncommon 655 Irit seed 1 Uncommon 155 Watermelon seed 1 Uncommon 2,486 Ranarr seed 1 Uncommon 1,168 Poison ivy seed 1 Uncommon 10 Belladonna seed 1 Uncommon 100 Cactus seed 1 Uncommon 43 Lantadyme seed 1 Uncommon 24,057 Dwarf weed seed 1 Rare 27,122 Maple seed 1 Very rare 39,358
Item Quantity Rarity GE market price Grimy guam 1–4 (noted) Common 413–1,652 Grimy marrentill 1–4 (noted) Uncommon 130–520 Grimy lantadyme 1–4 (noted) Uncommon 6,809–27,236 Grimy avantoe 1–4 (noted) Uncommon 3,925–15,700 Grimy cadantine 1–4 (noted) Uncommon 2,016–8,064 Grimy dwarf weed 1–4 (noted) Uncommon 6,930–27,720 Grimy harralander 1–4 (noted) Uncommon 84–336 Grimy toadflax 1–4 (noted) Uncommon 3,258–13,032 Grimy irit 1–4 (noted) Uncommon 2,093–8,372 Grimy kwuarm 1–4 (noted) Uncommon 3,653–14,612 Grimy ranarr 1–4 (noted) Uncommon 2,582–10,328 Grimy tarromin 1–4 (noted) Uncommon 35–140
Note: Can occasionally drop two drops at once.
Item Quantity Rarity GE market price Coins 200, 240, 286, 338–400, 440, 1,201–4,500 Common Not sold Waterskin (4) 2 Common 614 Super defence (2) 1 Common 326 Potato cactus 3, 5–10 (noted) Common 9,156–30,520 Yew logs 10 (noted) Common 3,580 Pure essence 120 (noted) Common 1,680 Swordfish 2 Uncommon 578 Adamant bar 3 (noted) Uncommon 8,328 Anagogic ort 20 Uncommon Not sold Goat horn dust 3 (noted) Common 3,297 Uncut sapphire 1 Common 1,092 Uncut emerald 1 Uncommon 2,076 Clue scroll (hard) 1 Rare Not sold Court summons 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Uncut ruby 1 Rare 2,928 Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Uncut diamond 1 Very rare 5,062
- ^ Always dropped with a seed
- ^ Estimated at 1/484 using gathered Adventurer's Log data as of 18 September 2012.
- ^ 200 coins will always be dropped along with the yew log drop.
- ^ Only with seeds or RDT drops.
- ^ a b c d Dropped with a noted herb
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,092 Uncut emerald 1 Common 2,076 Uncut ruby 1 Common 2,928 Uncut diamond 1 Uncommon 5,062 Loop half of a key 1 Uncommon 27,134 Tooth half of a key 1 Uncommon 30,293 Uncut dragonstone 1 Rare 13,198 Dragonstone 1 Rare 10,011 Dragon dagger 1 Uncommon 16,480 Rune battleaxe 1 Rare 24,213 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,288 Rune spear 1 Very rare 11,434 Dragon spear 1 Very rare 36,909 Battlestaff 200 (noted) Rare 1,575,000 Rune sq shield 1 Very rare 21,958 Rune kiteshield 1 Very rare 31,619 Shield left half 1 Very rare 64,586 Dragon helm 1 Very rare 59,231 Adamant bolts 200 Uncommon 12,000 Onyx bolts 150 Rare 1,257,600 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 94,419 Water talisman 1 Uncommon 10,849 Earth talisman 25–35 (noted) Uncommon 65,950–92,330 Fire talisman 25–35 (noted) Uncommon 64,125–89,775 Chaos talisman 1 Uncommon 560 Nature talisman 1 Uncommon 399 Pure essence 1,000–1,500 (noted) Uncommon 14,000–21,000 Nature rune 60–80 Rare 21,660–28,880 Soul rune 20 Rare 4,440 Law rune 45 Rare 19,485 Death rune 50 Rare 17,500 Blood rune 50 Rare 25,050 Raw swordfish 125–250 (noted) Uncommon 55,375–110,750 Raw shark 250 (noted) Uncommon 285,750 Big bones 150–180 (noted) Uncommon 81,450–97,740 Coal 550–700 (noted) Uncommon 149,050–189,700 Adamantite ore 150–250 (noted) Uncommon 202,350–337,250 Silver ore 100 (noted) Rare 8,700 Runite ore 100 (noted) Rare 1,068,600 Rune bar 1 Common 14,177 Rune bar 50 (noted) Very rare 708,850 Clean toadflax 35–45 (noted) Uncommon 118,685–152,595 Clean snapdragon 30–35 (noted) Uncommon 113,640–132,580 Clean torstol 16–34 (noted) Uncommon 89,264–189,686 Snapdragon seed 1 Common 1,401 Torstol seed 1 Uncommon 16,099 Watermelon seed 3 Uncommon 7,458 Magic seed 3–7 Rare 496,065–1,157,485 Palm tree seed 10 Rare 1,565,080 Yew logs 450–550 (noted) Rare 161,100–196,900 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- Using the stomp emote to attract the strykewyrm is possibly a reference to the sandworms (Shai'Hulud) from Frank Herbert's Dune novel series, which share some common characteristics.
- As with all other strykewyrms, desert strykewyrms can attack diagonally with melee.
- The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
- Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
- In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This will not count towards a kill, and it has not been fixed yet.