|Release date||8 February 2010 (Update)|
|XP per kill||805 (and 265.6 experience)|
|Examine text|| Burrowed: I'm pretty sure there's something under there.|
Above ground: I dread to think of how many of these are in the sand.
|Assigned by||Sumona, Duradel or Lapalok, Kuradal, Morvran|
Desert strykewyrms are Slayer monsters located east of Al Kharid, through the east gate. They may only be killed if a player is assigned to kill them by a Slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master.
Note that the desert in this area no longer drains life points. As such, waterskins are unnecessary.
A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat, as otherwise a small amount of time will be wasted before combat begins.
Desert strykewyrms are an excellent source of various noted items, and the occasional focus sight, which is needed to create a full slayer helmet. If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.
Killing a strykewyrm is one of the elite Desert Tasks. A single strykewyrm can be killed without a slayer assignment if the assigned equipment is used.
The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.
The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground which can deal 500-2000 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, possibly adding up to 4000 damage.
The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.
Sometimes the desert strykewyrm will be stunned when it emerges from the ground. It will not be able to use its special attack until this wears off.
When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.
Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. The wyrm's special attack can be disabled by standing near any kind of obstacle. There are cacti and bushes around their area, but they are relatively spread out and few in number.
This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely.
For players who have difficulty moving out of the way in time, it is advised to range strykewyrms from a distance. Range them at the maximum distance of your crossbow/shortbow/shieldbow so that you will have more time to spot and avoid their special attack. Desert strykewyrms are more resistant to ranged than they are to melee, but the ranged attack they use at a distance will also deal very low damage to a player wearing ranged armour.
- Represents 90% confidence range, based on a sample of 34,581 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes and TalismansEdit
Item Quantity Rarity GE market price Death rune 15 Uncommon 4,425 Water rune 2–100 Uncommon 54–2,700 Law rune 15 Uncommon 6,570 Air talisman 1 Uncommon 144 Earth talisman 1 Uncommon 2,519 Fire talisman 1 Uncommon 2,541 Body talisman 1 Rare 208 Mind talisman 1 Rare 257 water talisman 1 Very rare 10,553
Weapons and armourEdit
Item Quantity Rarity GE market price Mithril battleaxe 1–2 Uncommon 520–1,040 Rune hatchet 1 Uncommon 7,217 Focus sight 1 Rare 141,557
Item Quantity Rarity GE market price Cadantine seed 1 Common 680 Avantoe seed 1 Uncommon 2,252 Kwuarm seed 1 Uncommon 63 Toadflax seed 1 Uncommon 848 Irit seed 1 Uncommon 188 Watermelon seed 1 Uncommon 2,893 Ranarr seed 1 Uncommon 1,299 Poison ivy seed 1 Uncommon 9 Belladonna seed 1 Uncommon 83 Cactus seed 1 Uncommon 38 Lantadyme seed 1 Uncommon 26,094 Dwarf weed seed 1 Rare 30,599 Maple seed 1 Very rare 40,830
Item Quantity Rarity GE market price Grimy guam 1–4 (noted) Common 419–1,676 Grimy marrentill 1–4 (noted) Uncommon 100–400 Grimy lantadyme 1–4 (noted) Uncommon 7,135–28,540 Grimy avantoe 1–4 (noted) Uncommon 3,131–12,524 Grimy cadantine 1–4 (noted) Uncommon 1,702–6,808 Grimy dwarf weed 1–4 (noted) Uncommon 7,220–28,880 Grimy harralander 1–4 (noted) Uncommon 81–324 Grimy toadflax 1–4 (noted) Uncommon 3,167–12,668 Grimy irit 1–4 (noted) Uncommon 1,652–6,608 Grimy kwuarm 1–4 (noted) Uncommon 2,788–11,152 Grimy ranarr 1–4 (noted) Uncommon 2,380–9,520 Grimy tarromin 1–4 (noted) Uncommon 30–120
Note: Can occasionally drop two drops at once.
Item Quantity Rarity GE market price Coins 200, 240, 286, 346, 400, 440, 1,201–4,500 Common Not sold Waterskin (4) 2 Common 558 Super defence (2) 1 Common 288 Potato cactus 3, 5–10 (noted) Common 6,789–22,630 Yew logs 10 (noted) Common 3,640 Pure essence 120 (noted) Common 2,040 Swordfish 2 Uncommon 660 Adamant bar 3 (noted) Uncommon 7,620 Anagogic ort 20 Uncommon Not sold Goat horn dust 3 (noted) Common 2,505 Uncut sapphire 1 Common 1,385 Uncut emerald 1 Uncommon 2,535 Clue scroll (Hard) 1 Rare Not sold Court summons 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Uncut ruby 1 Rare 2,910 Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Uncut diamond 1 Very rare 5,550
- ^ Always dropped with a seed
- ^ Estimated at 1/484 using gathered Adventurer's Log data as of 18 September 2012.
- ^ 200 coins will always be dropped along with the yew log drop.
- ^ Only with seeds or RDT drops.
- ^ a b c d Dropped with a noted herb
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,385 Uncut emerald 1 Common 2,535 Uncut ruby 1 Common 2,910 Uncut diamond 1 Uncommon 5,550 Loop half of a key 1 Uncommon 33,854 Tooth half of a key 1 Uncommon 34,365 Uncut dragonstone 1 Rare 14,622 Dragonstone 1 Rare 10,202 Dragon dagger 1 Uncommon 16,515 Rune battleaxe 1 Rare 24,267 Rune javelin 5 Rare 910 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,287 Rune spear 1 Very rare 11,281 Dragon spear 1 Very rare 36,871 Battlestaff 200 (noted) Rare 1,562,200 Rune sq shield 1 Very rare 22,135 Rune kiteshield 1 Very rare 31,757 Shield left half 1 Very rare 64,813 Dragon helm 1 Very rare 59,133 Adamant bolts 200 Uncommon 13,400 Onyx bolts 150 Rare 1,262,550 Rune arrow 150 Rare 22,800 Vecna skull 1 Very rare 96,512 Water talisman 1 Uncommon 10,553 Earth talisman 25–35 (noted) Uncommon 62,975–88,165 Fire talisman 25–35 (noted) Uncommon 63,525–88,935 Chaos talisman 1 Uncommon 717 Nature talisman 1 Uncommon 462 Pure essence 1,000–1,500 (noted) Uncommon 17,000–25,500 Nature rune 60–80 Rare 18,480–24,640 Soul rune 20 Rare 4,280 Law rune 45 Rare 19,710 Death rune 50 Rare 14,750 Blood rune 50 Rare 25,050 Raw swordfish 125–250 (noted) Uncommon 62,125–124,250 Raw shark 250 (noted) Uncommon 284,500 Big bones 150–180 (noted) Uncommon 85,350–102,420 Coal 550–700 (noted) Uncommon 132,550–168,700 Adamantite ore 150–250 (noted) Uncommon 192,300–320,500 Silver ore 100 (noted) Rare 8,900 Runite ore 100 (noted) Rare 1,124,700 Rune bar 1 Common 14,107 Rune bar 50 (noted) Very rare 705,350 Clean toadflax 35–45 (noted) Uncommon 114,940–147,780 Clean snapdragon 30–35 (noted) Uncommon 100,500–117,250 Clean torstol 16–34 (noted) Uncommon 88,496–188,054 Snapdragon seed 1 Common 2,389 Torstol seed 1 Uncommon 19,111 Watermelon seed 3 Uncommon 8,679 Magic seed 3–7 Rare 491,082–1,145,858 Palm tree seed 10 Rare 1,234,910 Yew logs 450–550 (noted) Rare 163,800–200,200 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- Using the stomp emote to attract the strykewyrm is possibly a reference to the sandworms (Shai'Hulud) from Frank Herbert's Dune novel series, which share some common characteristics.
- As with all other strykewyrms, desert strykewyrms can attack diagonally with melee.
- The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
- Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
- In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This will not count towards a kill, and it has not been fixed yet.