|Release date||18 April 2005 (Update)|
|Quest series|| Mahjarrat Series|
Return of Zaros series
|“|| Rumours abound throughout Varrock and Al-Kharid that an archaeologist has discovered clues to a hoard of treasure hidden deep in the desert, south of Al-Kharid.
Anybody prepared to offer him assistance in his treasure hunting could well find themselves benefitting from a very large reward indeed...
|Start point||Archaeologist in the Bedabin Camp.|
|Member requirement||Members only|
|Length||Long (2 hours)|
|Items required||Items from the toolbelt are not listed unless they do not work or are not automatically added.
|Enemies to defeat|
There are a lot of strong bosses that you are required to kill in a one-on-one fight. Failure to bring good food and armour may result in a quick death.
- Items needed: Two free inventory spaces.
Walk or take a carpet ride to the Bedabin Camp in the Kharidian Desert and talk to the archaeologist, who can be found beside the magic carpet merchant. He tells you that he is the 'world famous' Asgarnia Smith, the discoverer of the Temple of Ikov and the Brimhaven Agility Arena. When you ask him for a quest, he tells you that he works for the Archaeological Society of Varrock and needs help in delivering an old stone tablet he chanced upon in one of his excavations, for translation.
Head to the exam centre and talk to Terry, who is simply called the 'Archaeological Expert'. He will take the etchings off you and swiftly create a roughly translated journal to take back to Asgarnia, noting that the find seems to date back even further than the settlement being excavated at the digsite.
Four Diamonds of AzzanadraEdit
- Items needed: 6 steel bars, 12 magic logs, 6 molten glass (the bars, logs and glass can be noted), a charcoal, a blood rune, ashes and bones. You should also not be wearing Saradomin or Zamorak-aligned gear.
Go back to Asgarnia and hand over Terry's journal to him, but he suggests that you read it before him; the book explains a journey made by 'gods' in to the desert, where they decided to 'conceal' a certain 'wealth' and protect it using the 'dead' and four magical 'crystals', held by the 'strong'.
Asgarnia requests your help in locating this wealth, and agrees to split the treasure evenly. He wants you to dig around for information down at the Bandit Camp, while he searches for clues amongst the Bedabin nomads.
If you wear an item aligned to Saradomin or Zamorak, the bandits in the camp will attack you, which can deter you from proceeding. Even if you survive the onslaught, Eblis will refuse to talk to you, calling you a false prophet.
Go south to the bandit camp and buy a bandit's brew from the bar. Drink it and talk to the bartender, asking him if knows anything about the four 'crystals'. Shocked, he tells you that there is indeed an old tale about the four Diamonds of Azzanadra, but you'll have to speak to someone more invested in the desert's history to learn about them.
Speak to Eblis, who can be found inside (or near) the eastern-most house, past the general store. Ask him why the bandits are so hostile towards outsiders and request to learn more about their history. He explains that a few generations ago, their god was banished and they were left to fend for themselves against the armies of Zamorak and Saradomin. They were attacked from all fronts and eventually lost their land, and were forced to take up home in the desert. Their hero, Azzanadra, was imprisoned and bound in a stone structure to the south of the camp, and they await for his return to cast vengeance upon those who stole what was theirs.
Ask him about the diamonds, and he'll tell you that they are the legacy left behind by Azzanadra, stolen by the warriors of Zamorak after he was imprisoned. You must subdue and kill these creatures - who have absorbed the power of the diamond into themselves - to retrieve them.
Eblis is ready to help you in your endeavour, in the hopes that Azzanadra might be free again. He needs a few items from you to create special scrying glasses, using which he can sense the diamonds' power and provide a rough location of where each of them have been. Use the required items on Eblis and he'll tell you to meet him a short distance south-east, at the site of the Bandit camp lodestone.
Head to the small hill to find Eblis standing between six mystical mirrors. Look into each of the mirrors and you will see six locations across Gielinor. Two of them - the pyramid and the Bandit Camp - are not indicative of the diamonds' current location.
The other four locations show where you can find the diamonds - these are, Canifis, an icy location near Trollheim, a smokey well near Pollnivneach and a calm, serene area with benches and trees that is west of Fishing Guild and south of Baxtorian Falls.
You must now obtain each of the four diamonds - namely the Diamond of Ice, Blood, Shadow and Smoke - which are in the possession of strong guardians. This can be done in any order.
Warning: Should you keep any of the diamonds in your inventory, there is a chance you'll be attacked by a level 81 stranger. He is capable of hitting over 5000 life points per special attack so you must stay alert. It is advised to keep the diamonds in the bank as far as possible.
Canifis - Dessous - Blood DiamondEdit
- Items needed: Garlic, a silver bar and spice.
Items recommended: Good food (something along your constitution level works best), 2-3 prayer potions, a druid pouch or ouroboros pouch, magic combat supplies and/or a dwarf multicannon, and an emergency teleport (such as a teleport tablet). You must leave all weapons and armour in the bank until after your visit to Entrana.
Travel to Canifis and enter the Hair of the Dog pub, where a cutscene ensues (if it doesn't play, just go ahead and talk to Malak) where Malak, a vampyre lord, demands a blood tithe from the tavern's owner. After some conversation, Malak recognises you as a stranger and asks of your business in these lands. Tell him that you are looking for the blood diamond, which piques his interest and he makes a proposal to you - he'll tell you the whereabouts of the diamond, but you must successfully kill its owner, who is currently another vampyre lord named Dessous.
When you agree to his deal, he points you towards Dessous' resting place, which is in the graveyard located south-east of Canifis. Malak also provides you with instructions on how to lure Dessous out and kill him.
You will first need to get a sacrificial offering pot from Ruantan, a vampyre in the Draynor Sewers. Make sure to speak about the offering pot, otherwise you will have to go back to Malak. Head to the Draynor Sewers through the trapdoor entrance located near Draynor Jail. Go a bit north to find a vampyre named Ruantun and exchange the silver bar with the offering pot.
Next, you need to bless the pot with holy power to weaken Dessous. For this, you require the help of the High Priest of Entrana, so make sure you have banked all of your weapons and armour. Head over to Entrana and talk to the high priest, who happily obliges. If the pot is not blessed, you can still confront Dessous, but you cannot kill him.
Return to Canifis and speak to Malak. He will damage you for 50 life points, and fill the blessed pot with your blood. Crush the garlic to get some powder and add it to the pot of blood, along with the spice, to get a blessed pot with blood. The sacrificial pot is now ready to lure Dessous out of his tomb and retrieve the diamond.
Dessous, the Blood ForagerEdit
Take the pot to the graveyard in the Mort Myre swamp. Beware of ghasts as they may rot your food on your way to Dessous, unless you are carrying a charged druid pouch. Once you arrive at the graveyard, prepare yourself for combat and pour the blood on the tomb to summon Dessous.
- Dessous is a level 84 enemy with 3,000 life points. He has two attacking styles - a melee and a ranged/magic attack, both of which have a fast attack rate. The ranged/magic attack will hit constant 50s, while the melee attack can hit up to 200.
- He can teleport next to you if you try to safespot him.
- If you make him teleport more than three times, he says "I'm tired of playing with you" and return back inside the coffin, and you will have to go back to Malak for fresh blood and use new spices and garlic with it.
- Bring 1-2 prayer potions, the ectophial or a teleportation tablet, stat-boosting potions and fill your remaining inventory with good food. You can always teleport out and try again, but you need to visit Malak to refill the pot with your blood.
- Dessous changes his style of attack depending on which prayer you use, so if you pray protect from melee, he will only use ranged/magic attacks, while praying either Protect from Ranged/Magic allows him to use either. It is recommended to use the Protect from Melee prayer, as it hits considerably harder.
- If Dessous revives with full health when you kill him, you probably forgot to take the silver pot to the High Priest on Entranna. Don't waste your ammo; get it blessed first.
There are many ways to defeat Dessous:
- 1. Using Magic
- Dessous is weak against air spells, so use the strongest air spell you have access to. Drink a dose of magic and defense potions prior to the fight, activate Mystic Might and Overcharge prayers and attack him from up close. Dessous should not be be a problem, even with level 50 Magic and using Air Blast.
- 2. Using Melee
- Dessous is fairly easy to defeat using melee with tier 60 weapons or better, but may require more food than the magic strategy as melee armour won't provide as much protection against his melee attacks as mage armour. Bring stat boosting potions. Since his magic and ranged attacks can't be avoided, Protect from Melee is recommended.
- 3. Using Ranged
- Due to the accuracy of Dessous' attacks, even with Protect from Melee, ranging him is not recommended. Nevertheless, it is still possible with at least a level 60 ranged weapon, such as a red salamander.
- 4. Using a cannon
- A dwarf multicannon can be used to kill Dessous. In this case, simply set up the cannon and reload when needed. You can attack him with whatever you want, as the cannon will do most of the work.
After the fight, go back to Malak, who will give you the blood diamond and take the blessed pot. Make sure to bank the blood diamond immediately in the Canifis bank to prevent having to face the possibility of the stranger's appearance.
Ice Path - Kamil - Ice DiamondEdit
- Items needed
- 1 regular cake or chocolate cake, or a chocolate bar
- Spiked boots (made by bringing Dunstan, the Burthorpe blacksmith, an iron bar and a pair of climbing boots)
- Climbing boots (In addition to the spiked boots, to climb over rock obstacles; not required if you have done Eadgar's Ruse)
- Fire spells if using magic
- Recommended Items
The icy area reduces every single stat by 1 every few seconds, while also dealing 200 life points of damage; adrenaline and run energy are also periodically reduced by 10% (making Rejuvenate impossible to use). You will not be able to run unless you use the Surefooted Aura, or have bathed in the salt-water spring from in Oo'glog beforehand. Under these conditions, you will have to kill 5 level 89 enemies, withstand attacks from aggressive, high-level wolves, have a boss fight, and then risk falling on the ice path. You can make multiple trips, if necessary.
- 4+ regular or super restore potions
- 1-2 prayer potions (depending on combat level)
- Lots of good food, preferably lobster or better. You can lose a lot of health in the cold.
- Saradomin brews if you use super restore potions
- For mages, runes for your best fire spell (Polypore strike and standard air, water, and earth spells do not affect Kamil)
- Emergency teleportation method.
- Surefooted or greater surefooted Aura
- 30 Magic to use the Surge ability, which decreases time spent in the cold
(Bringing a familiar seems to glitch the fight with Kamil; he constantly disappears and reappears, making it impossible to kill him)
Braving the SnowEdit
Head to Trollheim using a method such as teleporting or walking from Burthorpe. At the north-west corner of the mountain is a path leading towards the Ice Path. Do not confuse this with the northeast passage to the God Wars Dungeon. Go up this passage until you see a small troll child standing by an ice gate.
Talk to the child, and he will start crying. Give him a cake and he will tell you that his parents have been captured and frozen by a 'bad man' because they stole his diamond. Enter the ice gate and walk east towards a cave. The cave is blocked by five chunks of ice, preventing passage. Every time you kill an ice troll, one chunk falls down, which can be verified by the message: "A chunk of ice falls away from the cave entrance..." in your chat box.
Fire spells are recommended to kill the level 89 ice trolls, as they do considerably high damage. Pray against melee to avoid damage. Drink from a restore potion when your magic falls below the required level and eat as necessary.
WARNING: Do not underestimate the difficulty of moving through the first section as it is full of fast, accurate attackers and a freezing environment. On the path to the troll's parents, your stats, prayer points, run energy and adrenaline will be drained every few seconds and you will be constantly damaged for 200 life points. Restore potions or super restore potions are highly recommended. Kamil himself is not very far from the troll child.
Once you have killed five trolls at the gate, the cave at the back will be completely unblocked. If desired, leave to restore your stats or restock on items. Continue through the cave.
The area through the cave has level 95 wolves, so Protect from Melee is highly recommended. The path is long and winding, so running when you can is highly advised, as it will save time and prevent you from dying or temporarily losing many levels. Run mode is turned off every time you are drained and needs to be repeatedly turned back on again.
Kamil, Warrior of the ColdEdit
Kamil is a level 84 enemy and has 3,150 life points. He is a lot more deadly than his combat level suggests due to his unique ice spell, which is similar to Ice Barrage. Even if you are a very high level, it is critical to bring lots of food and potions. When you are fighting Kamil, remember to have Protect from Melee prayer on at all times, as he can hit very high with melee.
Through the first half of the fight, he freezes you frequently. While you are frozen, you will be unable to cast a spell, and after each time he freezes you, you will stop attacking. It is recommended to click "attack" as often as possible. About halfway through the fight, he stops freezing you as frequently and you will be able to make headway on casting spells at him.
- 1. Using Magic
- The highest possible level fire spell should be used here. The decreased Magic level you will suffer due to the environment affects both your ability to cast a spell and its accuracy.
- When fighting, make sure to stand next to Kamil so that he will attack with melee more often than ice magic. If not, then Kamil will consistently cast his freezing spell up to several times per minute, dealing 50 damage with every hit. Even if you're capable of sustaining all of the damage, you will only have a few chances every minute to cast your own spell on Kamil.
- Note that Polypore Strike and air spells will NOT work against Kamil, every cast results in a splash (you can still use the Polypore staff with a standard fire spell).
- 2. Using a Cannon
- Kamil can be killed by a dwarf multicannon. Dragonhide armour is recommended to protect against the Magic attacks that he may cast. Bring at least 200 cannonballs.
- 3. Using Melee
- Kamil can be killed using tier 60+ gear almost as easily as with magic, but he does have higher melee defence than he does against magic, so bring several restore potions to keep your stats at their regular levels. Boosts are less effective as the cold will constantly lower your stats.
After Kamil has been defeated, turn off all prayers and use food sparingly — there will be no more fighting for this diamond, so you will only have to worry about the constant 200 life point damage from the cold and the potential 200 life point damage from falling on the upcoming ice path.
Thawing the ThievesEdit
For this part, playing on high detail is recommended, as the icy path can be difficult to see on standard detail.
If you are low on health, talking to the frozen trolls and leaving the menu open can temporarily stop the auto-damage and allow you to heal.
Once Kamil is dead, you need to follow the Ice Path to the north-west. The path winds anticlockwise around a small mountain. Put on your spiked boots and climb up the ledge. You will fall as you walk along the Ice Path and take 200 damage. Super restore potions may help here, since higher Agility seems to decrease the fall frequency. However with the surefooted aura you can run the whole course without falling once.
Follow the Ice Path all the way to the top until you see another gate and a bridge. On the other side, the troll's parents are encased in ice. It is possible to run on the path, but a decent Agility level is needed to do so.
The ice blocks have 1000 life points each. Attack them to free the troll mother and troll father. After freeing the troll parents, they will take you back outside the gate and their son will give you the ice diamond.
Teleport out and quickly bank the diamond. Be sure to restore any fallen stats to regular levels before continuing the quest. Entering and exiting Dungeoneering is a quick way to restore stats.
Smokey Well - Fareed - Smoke DiamondEdit
- Items needed
- Facemask/Masked earmuffs/Slayer helmet/Gasmask
- Ice Gloves
- Runes for water spells if maging, as he is immune to other elemental spell types.
- Ice Arrows if using ranged.
- Recommended items
- Run energy restoration methods. (3+ super energy potions, explorer's ring 3/4, a spirit terrorbird, or the salt-water spring in Oo'glog)
- Weight-reducing gear like spottier cape and boots of lightness.
- Decent armour and weapons.
- A small amount of food and prayer potions may be needed, depending on your Constitution and Prayer levels.
- Runes for teleport to house if your house is in Pollnivneach, a modified house teleport tablet, desert amulet 2 or higher, coins for carpet rides or a slayer ring.
Teleport to the Al Kharid lodestone then go through the Shantay Pass south of there, if wanted you can use 200 gold to get to Pollnivneach by flying carpets which is located just east of the Shantay Pass entrance.
Go east of the Flying carpets, then follow the wall down south, until you reach the end, then go up a bit an you will see the Smoke Dungeon, make sure you have either the Facemask, Masked earmuffs, Slayer helmet or a gasmask on before going in, if not you will have to go back to your bank to get one of these.
Lights, Heat, Fire!Edit
You will need at least one free inventory space at all times - opening the chest will cause the key to appear in your inventory, and defeating Fareed will cause the diamond to appear in your inventory.
There is a chest in the middle of the dungeon, which when attempted to open, says "Light the path to claim the key." In each of the four corners of this dungeon, there are torches that you need to light, using your tinderbox. Plan your route through the dungeon first, and then run and light all the torches, sipping energy potions or using summoning familiars such as the spirit terrorbird as you run.
If you have completed Smoking Kills, it is recommended to enter from the well and down the dark stairs inside Pollnivneach, and you will end up right next to a torch (marked 2 on the map below), and you won't have to run backwards to get the key. Setting your house teleport to Pollnivneach will greatly speed up this process as well. Some prayer protection could be advised for low levels; the left side contains dust devils, and the right side contains fire giants.
When all four are lit, go to the centre of the dungeon and open the burnt chest that contains a warm key. The lamps will burn out if you take too long. If you walk, the first lamp will burn out by the time you reach the chest. If you have access to the salt-water spring at Oo'glog (after As a First Resort... quest), it is strongly recommended to make use of it as you will be doing a lot of running during this part.
- 0, 2: Entrances
- 1-4: These are the torches you need to light. 2 is the entrance if entering by climbing down the Pollnivneach well, then through the cave to the immediate left of the well entrance. If entering at 2 best path is to light 2, 1, 3, then 4. If entering at 0 light 4, 3, 2, 1.
- 5: Chest where the key is located
- 6: Fareed
With the warm key, stroll to the east part of the dungeon where there is a gate. Use the key on the gate and Fareed will be awakened.
Fareed, Guardian of the SmokeEdit
Fareed is arguably the easiest of the four bosses. His combat level is 84 and has 3,000 life points. Nevertheless, caution is required. If you die after entering Fareed's lair, you will lose your key. If Fareed kills you or you leave the fight via the gate, you do not need to relight the torches and reobtain the key.
Ice gloves are needed to wield a weapon against Fareed; if you don't wear ice gloves, you will not be able to cast any spells, as you need either a staff or a wand to cast spells. However, off-hand weapons can be used against Fareed. Fareed is weak to water spells, so magic is recommended. Note that spell types other than water cannot hit him. Rangers have to use ice arrows as he will incinerate other ammo types. The crystal bow also appears to be able to be used.
It is possible to kill him with ranged or magic without ice gloves. You need to run away from him and equip the weapon, fire quickly, and repeat. Everytime he gets close, you will drop your weapon again.
- 1. Using Magic
- Magic is the most effective way to kill Fareed due to his weakness to it; cast the best water spell that you have. No air, earth, or fire spells, including polypore strike, will affect Fareed. Magic boosts are helpful, but not really necessary as he can be killed pretty fast if using water wave. The special attacks of the god staves are very effective, and take him down in a matter of seconds.
- 2. Using Melee
- Simply wear the ice gloves and use a decent weapon (Dragon weapon or better). He has moderately high melee defence, so boosts and stat boosting prayers are advisable.
- 3. Using Ranged
- Range him with ice arrows while wearing ice gloves. You will need a magic shortbow or better to deal effective damage. Fareed will incinerate regular projectiles shot at him and turn them into ashes. Potions are highly recommended if using this method - Fareed has very high ranged defence.
Once you have killed Fareed, the smoke diamond will automatically appear in your inventory. Teleport out and bank the diamond.
WARNING: If it doesn't appear in your inventory, you must pick it up from the ground, otherwise you will have to fight Fareed again.
Shadow Dungeon - Damis - Shadow DiamondEdit
- Items needed
- Lockpicks - The amount needed depends on your Thieving level and some luck, with some players requiring as many as 100. You can bring noted lockpicks to sell to the shop there and buy back in the un-noted form, to prevent multiple trips to the camp. Lockpicks cost 1397 each at G.E. If you want to avoid paying this price the best way to obtain them would to be buy them from Martin Thwait in Rogue's Den in Taverley (10 lockpicks are in stock at the shop). However 50 Agility and 50 Thieving are required to enter the trapdoor.
- A hair clip obtained after King's Ransom has a greater chance of picking the chest than a normal lockpick, but it will also be destroyed on failure.
- Recommended items
- 1-2 antipoisons (preferably super or better) or a holy symbol (Only if using the prayer book acquired during The Great Brain Robbery). An antipoison-totem will not prevent you from being poisoned by the chest.
- Good food and potions
- Combat equipment to fight Damis
- A beast of burden to carry additional lockpicks.
- Gloves of silence may also help if you try pickpocketing for lockpicks.
- Do not bring any Saradomin or Zamorak related items, it will make it very difficult to pickpocket bandits for new lockpicks and they might interrupt you when you try to picklock the chest.
Ring of VisibilityEdit
Travel west of the Fishing Guild to where there are several moss giants. Just to the north of them, there is a fenced-in area near Baxtorian Falls, where you'll find Rasolo. Talk to him about a diamond and he will tell you about the shadow diamond, which is protected by a guardian, named Damis, in a dungeon which can only be entered with the use of a ring of visibility, which he holds himself.
Take some food, antipoison, the bandit's brew you had bought earlier, and as many lockpicks or hair clips as you can carry to the Bandit Camp. In the southern-most tent is a secure chest; drink the bandit's brew to temporarily boost your thieving by 1 and click the confirmation and you will attempt to open the lock. And repeat until you manage to open it and get a gilded cross. There are three locks which you must get through, all of which will reset if any attempt should fail.
If you do not have 53 Thieving, you will get the same failure message over and over.
- Each failure will break a lockpick and deal 20-30 life points of damage. The hitsplat is always green, but you are not poisoned every time. If you are poisoned though, you will be dealt with 226 poison damage. Temporary boosts such as bandit's brew may help with this chest. You may pickpocket nearby bandits for lockpicks and anti-poisons.
- To save trips, you can also bring around 5 lockpicks and note the rest you have. When the 5 are used up, sell the noted ones to the general store and re-buy them unnoted. This allows for more food to be brought. If you run out of lockpicks you can pickpocket from the guards in the bar for them.
Once you have the gilded cross return to Rasolo and exchange it for the ring of visibility. If you lose the ring, speak with Rasolo for another one. When you wear it, a ladder will appear to the east of Rasolo, in the fenced picnic area. This is the entrance to the Shadow Dungeon.
Damis, Lord of the ShadowEdit
When you climb down the ladder, follow the directions shown by the red line, in the map above, to reach Damis's lair. Run to the centre and Damis will appear.
Damis is a level 84 enemy with 3,100 life points. He has two forms, both of which have the same combat level and life points - his first form is a basic fight against a melee combatant, whereas his second form will drain 20 Prayer points every 0.6 seconds when in combat with him. He only uses melee. Bring a few prayer potions and preferably a ranged or magic weapon, as a safespot is available.
If you die after defeating the first form you will only need to fight the second form when you come back.
Warning: When walking to the safespot in the north-eastern corner, Damis might disappear into the shadows and you will have to leave the dungeon completely and make your way back to fight him again, or alternatively, log into another world to make him re-appear. Do not attack him with a summoning familiar as it will cause him to vanish.
- 1. Using Magic
- Earth spells are extremely effective against Damis. It is recommended to use the specified safespot as Damis can burn your Prayer points constantly at a quick and steady rate at melee range, even so make sure to bring at least one or two prayer potions. Otherwise use your best earth spell coupled with frequent use of stunning abilities such as Impact.
- 2. Using Ranged
- Damis has very high ranged defence, so any ranged weapon lower than tier 60 will have difficulty hitting him, unless boosts and prayers are used.
- 3. Using Melee
- Due to the Prayer drain ability of Damis and high defence in his second form, meleeing foot to foot is not recommended. Using some form of weapon poison may prove useful if you can poison him in his first form, as he will remain poisoned in his second. It is suggested to take advantage of a safespot using a halberd.
A cannon works against him, but it is inadvisable as it would have to be set up outside the safe spot, and will frequently shoot at the skeletons and hounds. Be careful when trying to safespot him as the skeletons and hounds will try to attack you and will possibly start piling you from the moment you enter.
Once Damis is defeated, pick up the shadow diamond. Teleport out and bank the diamond.
- Items needed
- Recommended items
- Prayer point boosting equipment, holy wrench, Falador shield (for a free Prayer restore)
- Weight-reducing equipment
- Explorer's ring 3 or 4 (for both the prayer bonus and run energy)
- 2+ prayer potions
- 1 super antipoison (or some strange fruit)
- 4+ super energy potions or a dip in the Oo'glog salt-water spring (or surefooted/greater surefooted aura)
- Waterskin or enchanted water tiara
- Decent food such as lobsters
- Emergency teleport for low level players if you run out of prayer potions and/or food
Iftah Ya, SimsimEdit
Return to Eblis, at the 6 mirrors in the desert with the four diamonds in your inventory. Go to the Pyramid southeast of Eblis (marked "Pyramid" on the world map), and place one diamond in each of the four obelisks at the outside corners of the pyramid. Each obelisk takes a specific diamond. You should be able to determine the diamond from the appearance of the obelisk, but trial-and-error placement also works. It is not possible to put a diamond into the wrong obelisk; it is also not possible to take a diamond back out of the obelisk.
When all four obelisks are activated, the pyramid doors will unlock. Enter the pyramid.
Desert heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with level 86 scarab swarms occasionally boiling out of the floor, and level 77 mummies roaming about and spontaneously popping out of sarcophagi. All monsters use only melee, though the scarab swarms can also poison. The scarab swarms, spontaneous mummies, and traps cannot be detected in advance. The room containing the altar on level 4, however, is safe.
Every time a scarab swarm appears or a mummy pops out of a sarcophagus, you will stop moving, and will not be able to move until the animation has finished. It is possible to avoid a scarab swarm entirely by making sure it is behind a mummy. There are also randomly activated traps that will send you back to the entrance of the pyramid if you stand still for too long. The trap placement is seemingly random so it's recommended to avoid stopping, and by bringing weight reducing clothing and plenty of energy restore potions, you can greatly reduce the chance of running into one of these traps. If you get caught by a trap you will be taken outside to the south side of the pyramid but with no damage done. However if you would rather not get caught by a single trap simply click on the end ladder, or the doors on the last level, and you will avoid all the traps except the level 86 scarabs which will clear your target so you will have to click it again. Just walk north and re-enter the pyramid to start over, if you hit traps. It is useful to use a strange fruit while inside the pyramid, due to the fact that it recovers 60% run energy and cures any kind of poison you may have gotten while inside the pyramid.
The levels in the pyramid are numbered in the order the player encounters them in the quest. The purple line marks the route.
- Enter the pyramid from its top. The southern entrance to Level 4 and the Ancient Magicks altar can only be used after the quest has been completed.
- Level 1
- Run from the entrance ladder to the Level 2 ladder. This level is the smallest in the area, with the fewest mummies. If possible, flash your prayer and save your run energy.
- Level 2
- Run from the Level 2 ladder to the Level 3 ladder. This level is the second smallest in area, with a few more mummies roaming about. This room might have a few traps. Be sure to look out for them.
- Level 3
- Run from the Level 3 ladder to the Level 4 ladder. This level is fairly large in area, presenting more of a challenge to players traversing it. A significant number of mummies are roaming about, and there is a vast amount of traps.
- Level 4
- Run from the Level 3 ladder to the altar room. This level is quite large in area, with a lot of mummies roaming about everywhere except the altar room. The altar room is separated by a door - do not rely on the minimap to run outside.
- It is possible for a scarab swarm to boil up inside the altar room, but this only happens if it was boiling up as you were entering the room. If this is the case, trap it between the door and an obstacle that is just in front of the door.
Speak to Azzanadra, who has lost track of time and believes that the God Wars are still going on. He goes on to talk about some ancient unknown civilisations like Paddewwa, Lassar and Annakarl. He is also surprised to see that he cannot hear Zaros in his mind anymore.
Azzanadra, finally coming to peace with the reality, rewards the adventurer with the Ancient Magics of Zaros, for their efforts. (If Azzanadra is not present, use the altar and he should appear.)
- 3 quest points
- 20,000 experience
- Ability to use Ancient Magicks. At any time, you can pray at the altar and change between the standard and Ancient Magicks spellbooks. After traversing the pyramid for the first time, you may enter via the back-door of the pyramid to gain a short cut to the altar. Be warned that changing spellbooks will drain your prayer to 0.
- Ring of visibility (If you ever lose it, you can obtain another one from Rasolo for free)
- You can also buy an ancient staff from Eblis for 80,000 coins, once. If you lose the staff, you will have to kill mummies inside the pyramid or at the Chaos Tunnels to get another one, or purchase a new one at the Grand Exchange for 61,119.
- Access to the Smoke Dungeon, which can be used for various slayer tasks.
- Access to the Zarosian gravestone.
- The ability to home teleport to the Bandit Camp lodestone.
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Stranded - Ice Gate
- Frostbite - Ice Path
- Sarcophagus - Azzanadra's pyramid
- Path of Peril - Damis' Lair
- Bone Dry - Smokey Dungeon
- Sunburn - north of the Jaldraocht Pyramid
Required for completingEdit
Completion of Desert Treasure is required for the following:
- Do No Evil
- Recipe for Disaster/Defeating the Culinaromancer
- The Temple at Senntisten
- You need to obtain a ring of visibility for:
- Varrock Tasks:
- Hard: "Living on the Edge"
- Morytania Tasks:
- Hard: "Huge Success"
- Desert Tasks:
- Tirannwn Tasks:
|This article on a quest has an associated dialogue page.|
Click here for a transcript of possible conversations encountered throughout the quest.