|Also called||D Strykes|
|Release date||8 February 2010 (Update)|
|XP per kill||846.4 (and 279.3 experience)|
|Assigned by||Sumona, Duradel or Lapalok, Kuradal|
|Examine text|| I'm pretty sure there's something under there. (When burrowing)|
I dread to think of how many of these are in the sand.
Desert strykewyrms are Slayer monsters located east of Al Kharid, through the east gate. They may only be killed if a player is assigned to kill them by a Slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master.
Note that the desert in this area no longer drains life points. As such, waterskins are unnecessary.
A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat, as otherwise a small amount of time will be wasted before combat begins.
Desert strykewyrms are an excellent source of various noted items, and the occasional focus sight, which is needed to create a full slayer helmet. If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.
The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.
The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground which can deal 500-2000 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, possibly adding up to 4000 damage.
The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.
When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.
Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. The wyrm's special attack can be disabled by standing near any kind of obstacle. There are several cacti and bushes around their area, but they are relatively spread out and few in number.
This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely. The ultimate defence skill rejuvenate, which requires a shield, is very useful for healing in the occasional event that players are unable to dodge the special attack. Players need not wear a shield the entire trip; they can merely equip a shield and use the ability, waiting until the healing is complete, and then resume attacking with another weapon. Bunyips provide a useful source of sustained healing as well.
For players who have difficulty moving out of the way in time, it is advised to range strykewyrms from a distance. Range them at the maximum distance of your crossbow/shortbow/shieldbow as they will slowly advance towards you occasionally. Keep in mind that these strykewyrms may be fairly resistant to ranged attacks, so it may be in your best interest to use melee.
- Represents 90% confidence range, based on a sample of 25,763 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes and TalismansEdit
Item Quantity Rarity GE Market Price Death rune 15 Uncommon 1,395 Water rune 2–100 Uncommon 26–1,300 Law rune 15 Uncommon 2,700 Air talisman 1 Uncommon 145 Earth talisman 1 Uncommon 793 Body talisman 1 Rare 187 Mind talisman 1 Rare 76 Cosmic talisman 1 Rare 210 Fire talisman 1 Rare 2,018
Weapons and armourEdit
Item Quantity Rarity GE Market Price Mithril battleaxe 1 Uncommon 777 Rune hatchet 1 Uncommon 7,417 Focus sight 1 Very rare 66,232
Item Quantity Rarity GE Market Price Cadantine seed 1 Common 2,354 Avantoe seed 1 Uncommon 1,890 Kwuarm seed 1 Uncommon 363 Toadflax seed 1 Uncommon 702 Irit seed 1 Uncommon 74 Watermelon seed 1 Uncommon 2,010 Poison ivy seed 1 Uncommon 54 Belladonna seed 1 Uncommon 33 Cactus seed 1 Uncommon 26 Lantadyme seed 1 Uncommon 34,922 Dwarf weed seed 1 Rare 38,269 Maple seed 1 Very rare 29,564 Snapdragon seed 1 Very rare 2,196 Torstol seed 1 Very rare 78,509
Item Quantity Rarity GE Market Price Grimy guam 1–4(Noted) Common 539–2,156 Grimy marrentill 1–4(Noted) Uncommon 44–176 Grimy lantadyme 1–4(Noted) Uncommon 7,733–30,932 Grimy avantoe 1–4(Noted) Uncommon 4,171–16,684 Grimy cadantine 1–4(Noted) Uncommon 2,507–10,028 Grimy dwarf weed 1–4(Noted) Uncommon 8,019–32,076 Grimy harralander 1–4(Noted) Uncommon 652–2,608 Grimy toadflax 1–4(Noted) Uncommon 3,771–15,084 Grimy irit 1–4(Noted) Uncommon 1,743–6,972 Grimy kwuarm 1–4(Noted) Uncommon 2,471–9,884 Grimy ranarr 1–4(Noted) Uncommon 2,160–8,640 Grimy tarromin 1–4(Noted) Uncommon 249–996
Note: Can occasionally drop two drops at once.
Item Quantity Rarity GE Market Price Coins 200, 240, 286, 346, 400, 440, 1,201–4,500 Common Not sold Waterskin (4) 2 Common 348 Super defence (2) 1 Common 77 Potato cactus 5–10 (noted) Common 3,155–6,310 Yew logs 10 (noted) Common 5,610 Pure essence 120 (noted) Common 10,200 Swordfish 2 Uncommon 302 Adamant bar 3 (noted) Uncommon 9,504 Anagogic ort 20 Uncommon Not sold Clue scroll (Hard) 1 Rare Not sold Court summons 1 Rare Not sold Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold
- ^ Always dropped with a seed
- ^ Estimated at 1/484 using gathered Adventurer's Log data as of 18 September 2012.
- ^ 200 coins will always be dropped along with the yew log drop.
- ^ Only with seeds or RDT drops.
Rare drop table dropsEdit
|Show/hide rare drop table|
- Using the stomp emote to attract the strykewyrm is possibly a reference to the sandworms (Shai'Hulud) from Frank Herbert's Dune novel series, which share some common characteristics.
- As with all other strykewyrms, desert strykewyrms can attack diagonally with melee. This is not a glitch.
- Desert strykewyrms could be based off the monsters Graboids from the movie Tremors, in which gigantic worm-like beings travel underground in the Nevada desert in search of people to eat, or more likely, the sandworms from the classic sci-fi novel Dune.
- The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
- Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
- In October 2010, a graphical glitch caused desert strykewyrms and other strykewyrms to get a stripy, wood-like texture on their armour. This was fixed as of 2 November 2010, although it had reappeared. The glitch was fully fixed on 26 July 2011.
- In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This will not count towards a kill, and it has not been fixed yet.
- Standing next or on your own dwarf multicannon prevents wyrms from using their special attack. This is probably a glitch.
|Fremennik Slayer Dungeon|
|Lumbridge Swamp Caves|
|Poison Waste Slayer Dungeon|
|Pollnivneach Slayer Dungeon|
|God Wars Dungeon|
Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever spider • Mutated zygomite • Cave horror • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm