Desert strykewyrm
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| Release date | 8 February 2010 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 148 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 846.4 (and 279.3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 77 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 316.8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Sumona, Duradel or Lapalok, Kuradal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | Burrowed: I'm pretty sure there's something under there. Above ground: I dread to think of how many of these are in the sand. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Desert strykewyrms are Slayer monsters located east of Al Kharid, through the east gate. They may only be killed if a player is assigned to kill them by a Slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master.
Note that the desert in this area no longer drains life points. As such, waterskins are unnecessary.
A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat, as otherwise a small amount of time will be wasted before combat begins.
Desert strykewyrms are an excellent source of various noted items, and the occasional focus sight, which is needed to create a full slayer helmet. If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.
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Attacks
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The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.
The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground which can deal 500-2000 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, possibly adding up to 4000 damage.
The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.
Tips
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When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.
Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. The wyrm's special attack can be disabled by standing near any kind of obstacle. There are several cacti and bushes around their area, but they are relatively spread out and few in number.
This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely. The ultimate defence skill rejuvenate, which requires a shield, is very useful for healing in the occasional event that players are unable to dodge the special attack. Players need not wear a shield the entire trip; they can merely equip a shield and use the ability, waiting until the healing is complete, and then resume attacking with another weapon. Bunyips provide a useful source of sustained healing as well.
For players who have difficulty moving out of the way in time, it is advised to range strykewyrms from a distance. Range them at the maximum distance of your crossbow/shortbow/shieldbow as they will slowly advance towards you occasionally. Keep in mind that these strykewyrms may be fairly resistant to ranged attacks, so it may be in your best interest to use melee.
Drops
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Charms
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- Represents 90% confidence range, based on a sample of 26,214 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes and Talismans
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Item Quantity Rarity GE Market Price
Death rune 15 Uncommon 2,385
Water rune 2–100 Uncommon [1] 22–1,100
Law rune 15 Uncommon 2,850
Air talisman 1 Uncommon 122
Earth talisman 1 Uncommon 762
Body talisman 1 Rare 191
Mind talisman 1 Rare 68
Cosmic talisman 1 Rare 199
Fire talisman 1 Rare 2,016
Weapons and armour
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Item Quantity Rarity GE Market Price
Mithril battleaxe 1 Uncommon 765
Rune hatchet 1 Uncommon 7,646
Focus sight 1 Rare [2] 99,329
Seeds
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Item Quantity Rarity GE Market Price
Cadantine seed 1 Common 1,087
Avantoe seed 1 Uncommon 2,191
Kwuarm seed 1 Uncommon 118
Toadflax seed 1 Uncommon 805
Irit seed 1 Uncommon 51
Watermelon seed 1 Uncommon 1,898
Poison ivy seed 1 Uncommon 51
Belladonna seed 1 Uncommon 34
Cactus seed 1 Uncommon 38
Lantadyme seed 1 Uncommon 24,106
Dwarf weed seed 1 Rare 38,840
Maple seed 1 Very rare 23,265
Snapdragon seed 1 Very rare 2,087
Torstol seed 1 Very rare 51,085
Herbs
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Item Quantity Rarity GE Market Price
Grimy guam 1–4(Noted) Common 361–1,444
Grimy marrentill 1–4(Noted) Uncommon 57–228
Grimy lantadyme 1–4(Noted) Uncommon 7,791–31,164
Grimy avantoe 1–4(Noted) Uncommon 3,979–15,916
Grimy cadantine 1–4(Noted) Uncommon 2,156–8,624
Grimy dwarf weed 1–4(Noted) Uncommon 9,087–36,348
Grimy harralander 1–4(Noted) Uncommon 467–1,868
Grimy toadflax 1–4(Noted) Uncommon 3,461–13,844
Grimy irit 1–4(Noted) Uncommon 1,863–7,452
Grimy kwuarm 1–4(Noted) Uncommon 2,245–8,980
Grimy ranarr 1–4(Noted) Uncommon 2,244–8,976
Grimy tarromin 1–4(Noted) Uncommon 168–672
Other drops
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Note: Can occasionally drop two drops at once.
Item Quantity Rarity GE Market Price
Coins 200, 240, 286, 346, 400, 440, 1,201–4,500 Common [3] Not sold
Waterskin (4) 2 Common 302
Super defence (2) 1 Common 75
Potato cactus 5–10 (noted) Common 3,290–6,580
Yew logs 10 (noted) Common 5,250
Pure essence 120 (noted) Common 7,800
Swordfish 2 Uncommon 294
Adamant bar 3 (noted) Uncommon 8,514
Anagogic ort 20 Uncommon [4] Not sold
Clue scroll (Hard) 1 Rare Not sold
Court summons 1 Rare Not sold
Spin ticket 1 Rare Not sold
Starved ancient effigy 1 Very rare Not sold
Clue scroll (elite) 1 Very rare Not sold
- ^ Always dropped with a seed
- ^ Estimated at 1/484 using gathered Adventurer's Log data as of 18 September 2012.
- ^ 200 coins will always be dropped along with the yew log drop.
- ^ Only with seeds or RDT drops.
Rare drop table drops
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- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price
Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold
Uncut sapphire 1 Common 1,082
Uncut emerald 1 Common 1,884
Uncut ruby 1 Common 3,172
Uncut diamond 1 Uncommon 7,110
Loop half of a key 1 Uncommon 10,649
Tooth half of a key 1 Uncommon 17,280
Uncut dragonstone 1 Rare 12,885
Dragonstone 1 Rare 10,457
Dragon dagger 1 Uncommon 16,857
Rune javelin 5 Rare 1,240
Adamant javelin 20 Very rare 1,320
Rune 2h sword 1 Very rare 37,963
Rune spear 1 Very rare 12,049
Dragon spear 1 Very rare 36,917
Dragon dagger 50 (noted) Very rare 842,850
Rune sq shield 1 Very rare 22,650
Rune kiteshield 1 Very rare 32,283
Shield left half 1 Very rare 65,284
Dragon helm 1 Very rare 59,692
Adamant bolts 200 Uncommon 20,000
Onyx bolts 150 Rare 1,297,050
Rune arrow 150–200; 500 Rare 29,850–199
Battlestaff 200 (noted) Rare 1,680,400
Air orb 1,000 (noted) Rare 1,587,000
Fire orb 1,000 (noted) Rare 1,723,000
Vecna skull 1 Very rare 91,765
Water talisman 1 Uncommon 5,606
Earth talisman 25–35 (noted) Uncommon 19,050–26,670
Fire talisman 25–35 (noted) Uncommon 50,400–70,560
Chaos talisman 1 Uncommon 175
Nature talisman 1 Uncommon 195
Pure essence 500–15,000 (noted) Uncommon 32,500–975,000
Nature rune 47–77 Rare 5,405–8,855
Soul rune 20 Rare 2,460
Law rune 45 Rare 8,550
Death rune 50; 121 Rare 159
Blood rune 50 Rare 14,450
Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,750–294
Raw shark 250–500 (noted) Uncommon 250,500–501,000
Big bones 150 – 500 (noted) Uncommon 68,100–227,000
Coal 150–7,500 (noted) Uncommon 38,850–1,942,500
Adamantite ore 150–800 (noted) Uncommon 214,200–1,142,400
Silver ore 100 (noted) Rare 11,200
Runite ore 100 (noted) Rare 1,056,600
Adamant bar 1,000–7,000 (noted) Rare 2,838,000–19,866,000
Rune bar 1,50,150 (noted) Rare 13,017–1,952,550
Clean ranarr 33 (noted) Uncommon 75,768
Clean toadflax 25–250 (noted) Uncommon 85,700–857,000
Clean snapdragon 30–120 (noted) Uncommon 103,980–415,920
Clean torstol 10–100 (noted) Uncommon 91,330–913,300
Saradomin brew (4) 250 (noted) Very rare 64,750
Watermelon seed 3 Uncommon 5,694
Yew seed 1–50 Rare 60,155–3,007,750
Magic seed 1–6 Rare 163,646–981,876
Palm tree seed 10 Rare 1,017,430
Snapdragon seed 1 Rare 2,087
Torstol seed 1–31 Rare 51,085–1,583,635
Fellstalk seed 2 Rare 1,000
Yew logs 100–20,000 (noted) Rare 52,500–10,500,000
Trivia
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- Using the stomp emote to attract the strykewyrm is possibly a reference to the sandworms (Shai'Hulud) from Frank Herbert's Dune novel series, which share some common characteristics.
- As with all other strykewyrms, desert strykewyrms can attack diagonally with melee. This is not a glitch.
- Desert strykewyrms could be based off the monsters Graboids from the movie Tremors, in which gigantic worm-like beings travel underground in the Nevada desert in search of people to eat, or more likely, the sandworms from the classic sci-fi novel Dune.
- The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
- Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
- In October 2010, a graphical glitch caused desert strykewyrms and other strykewyrms to get a stripy, wood-like texture on their armour. This was fixed as of 2 November 2010, although it had reappeared. The glitch was fully fixed on 26 July 2011.
- In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This will not count towards a kill, and it has not been fixed yet.
- Standing next or on your own dwarf multicannon prevents wyrms from using their special attack. This is probably a glitch.
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