Wikia

RuneScape Wiki

Demon Flash Mob

Discuss12
25,744pages
on this wiki
Items Kept on Death icon This is a dangerous minigame.
Items will be lost on death as in standard situations.
Game announcementNews: Zarosian demonic energy is building up South-West of Port Phasmatys!
Demon flash mob fight

Players attempt to take on the mighty demons

Demon flash mobs or Demon raids are a members-only feature that was released on 28 January 2013. Flash mobs appear hourly in one of 14 locations including the Wilderness. Players with the required combat level get a filtered notice of a surge of demonic energy at a specific location fifteen minutes before the mob spawns, then receive a second message stating that the demons have spawned in that location. Mobs can spawn at any time.

This flash mob consists of a demon boss, two black demons, 4 lesser demons and 8 imp heralds. Once the minions are killed, the boss can be attacked. At the start, however, the lesser and black demons, as well as the demon boss, are invulnerable. To attack the lesser demons, all the imps must be killed. To attack the black demons the lesser demons must be killed. To attack the boss the black demons must be killed. The boss begins with 50% of his maximum lifepoints, that is, 240,000 out of 480,000. The boss regains his lost health by feeding from the life of his lesser demons, where he heals 3000. After the imp heralds or the lesser demons are slain, the boss will focus on his black demons, where he heals 6000 from them until they die.

Note that the demons are not aggressive. Therefore, one should look carefully for leftover demons. The next level of demons can be attacked when the boss himself says a quote. For example, when all the imp heralds are slain, the boss will say a quote, and then the lesser demons can be attacked. However, if the lesser demons are sent to battle and the boss drains the life from both of his black demons, he can be attacked, and the demons that he sent to battle can be left alone, although it is not recommended because the boss has very high lifepoints for his combat level.

Attacks vary depending on the region. Non-wilderness and Wilderness demons tend to focus on one person with melee or magic attacks depending on the player's distance. Non-wilderness demons can use multi-hitting magic attacks if there is a large amount of players at the site

The sign that a flash mob is arriving is an evil symbol on the ground. The evil symbol is where the boss will spawn. Right next to him will be his minions. 

The name of the boss is random. The titles before and after its name will hint at its abilities, as detailed below. This is how the name of the boss will always be shown: "(prefix) (name) the (suffix)", meaning a name such as "General Acidius the Glorious". According to the names shown below, this means this demon boss has very accurate melee attacks and can stun players. Demon bosses of all sorts will use melee and magic attacks. Their magic attacks are multi-targeting, and melee attacks are against one player.

Prayer of any sort is not recommended since doing so results in the boss dealing extremely deadly hits towards praying players, especially if the boss is an executioner type. Do not bring any item you can not afford to lose when the mob spawns in the Wilderness. One should be careful of the "Frostborn" type as this means players will be constantly stunned, even with the use of Freedom and Anticipate. It is also possible for a boss to kill aggressive familiars in one hit, so players should be careful of this.

A new mob spawns hourly; if the demon general is not slain by one hour after spawning, he will despawn, regardless of the damage dealt on him.

NamesEdit

PrefixesEdit

The boss of a demon flash mob will have a prefix to his name. This prefix determines the attacks the boss will use mainly, or what it is particularly good at.

Prefix title Effect
General Accurate melee attacks
Executioner High hitting attacks
Castellan Very high defence
Deacon Multi-target magic attacks

SuffixesEdit

The boss of a demon flash mob will also have a suffix to his name. This suffix determines what special abilities this boss demon has. 

Suffix title Effect
Blazing Fire-based damage over time effect (deals magic damage, similar to Combust, but cannot be removed by Freedom)
Corrupting Poison area of effect (everyone within 3 squares of the boss is inflicted with poison that can deal over 1000 damage)
Frostborn Ice area of effect (everyone within 3 squares of the boss is stunned for six seconds)
Glorious Stun (lasts for six seconds at a time)
Infernal Fire area of effect (low damaging variant of Combust)
Obscured Drains stats of nearby players
Pestilent Poison damage over time (extremely powerful poison, dealing from 600-1100 damage)
Rending Bleeding damage over time (low damaging variant of Dismember)
Shattering Melee attacks hit everyone within 3 squares of the boss
Terrifying Binds players and reduces adrenaline gain

Main namesEdit

A boss demon in a flash mob will have a main name, which can either be aligned to Zaros or Zamorak. This name doesn't have any further use. The Zarosian Demon's names shown below are Latin, which is a language used exclusively by Zarosians. The Zamorakian names are not in any known language.

Zamorakian Demons Zarosian Demons Zarosian meaning
Av'aar Acidius Poisonous
Brutio Brutio Brutal
C'tcho Cluacael
Dr'end Detiel Detaining
Eflu'vya Effluxam Vanishing
Fah'lth Fractiel Shattering
Gro'dd Grindus Grow
H'stur Haereticus Heretic
Ik'uur Impeso Charging
Jah'shu Janio Janus (Double Faced)
Kla'tu Klepto Thief
Lim'uul Lucius Shining
Mord'uun Morbiel Disease
Na'ash Nullius 'No-one'
Org'one Oblator Oblates
Per'yl Pupio Orphan
Qr'rel Quietus The silent
Ra'hasp Rectus Upright
Sud'er Salumnos
T'lon Thantio Sweet Death
Urga'l Ulcus Avenging
V'lac Visony
We'al Wendio Wendie
X'ppe Xarkael
Ykr'ee Yahiel
Z'shuu Zonos

LocationsEdit

See Distractions and Diversions Locations/Demon Flash Mob for all possible locations.

A new flash mob spawns every hour. The location is given in the chatbox 15 minutes in advance. A demon symbol is also visible on the world map. If the demon symbol is moving, then that means the boss is on the move, most often at full health if nobody has attacked.

Wilderness mobsEdit

Due to some drops being only available in the Wilderness and the increased value of drops, and due to the need to take good quality weapons and armour to fight the demon mobs, PKers and PKing clans are hunting players who are hunting demon mobs.

Within 2 days of release, some clans began targeting demon mob clans, infiltrating them in order to arrive at the flash mob and kill players once they received drops from the demons. Players may feel safe because some of the flash mob locations are within easy distance of the level 26 teleport boundary. However, stuns and teleblocks are often used to prevent players from escaping.

Players should be aware of the increased risk when deciding whether to hunt flash mobs in the Wilderness and what items to risk.

Also, because the demon boss hits extremely hard on players using prayers, the use of the Protect Item prayer is not recommended unless you want a quick death. This makes killing demon mobs in the Wilderness very dangerous. Therefore, you should take cheap weapons and food to avoid losing millions of coins.

DropsEdit

In order to receive a drop, the player must deal at least 500 damage to the demon boss in a single hit, once this condition is met a notification will be given to the player. The player must also stay in combat with the boss, until it dies to be eligible for the rewards. If the player leaves or dies, the hit of 500 damage needs to be done again to still get a drop. The drop will appear under the boss.

Fighting a flash mob in the Wilderness gives you a greater chance of getting a demon slayer gear drop, and other drops will be worth around three times as much as other spawn locations. 

Demon slayer gear is dropped alongside the drop it was going to give you. For example, a player that receives an Off-hand demon slayer crossbow can also get any of the other normal drops it gives.

100% DropEdit

  Item Quantity Rarity GE Market Price
Infernal ashes Infernal ashes [1] 1,5 1 Always 3,193–15,965

ArmourEdit

  Item Quantity Rarity GE Market Price
Rune platebody Rune platebody 1 3 Uncommon 37,847
Rune platelegs Rune platelegs 1 3 Uncommon 36,970
Dragon helm Dragon helm [2] 1 4 Rare 58,739
Demon slayer circlet Demon slayer circlet 1 4 Rare 112,161
Demon slayer torso Demon slayer torso 1 4 Rare 234,517
Demon slayer skirt Demon slayer skirt 1 4 Rare 169,596
Demon slayer gloves Demon slayer gloves 1 4 Rare 181,175
Demon slayer boots Demon slayer boots 1 4 Rare 317,257

WeaponsEdit

  Item Quantity Rarity GE Market Price
Dragon longsword Dragon longsword 1 3 Uncommon 57,991
Rune 2h sword Rune 2h sword [2] 1 3 Uncommon 37,179
Demon slayer crossbow Demon slayer crossbow 1 4 Rare 725,102
Off-hand demon slayer crossbow Off-hand demon slayer crossbow 1 4 Rare 962,692

CharmsEdit

3 charms are dropped at a time. It is unknown which charm is the most commonly occurring.

Herbs and SeedsEdit

  Item Quantity Rarity GE Market Price
Grimy irit Grimy irit [3] 14, 30 3 Uncommon 37,590–80,550
Grimy avantoe Grimy avantoe [4] 8, 20 3 Uncommon 37,064–92,660
Grimy lantadyme Grimy lantadyme [5] 5, 10 3 Uncommon 50,695–101,390
Grimy torstol Grimy torstol 3 3 Uncommon 22,785
Herb seed 5 Lantadyme seed [6] 2, 3 3 Uncommon 86,804–130,206
Herb seed 5 Torstol seed [2] 1 4 Rare 25,317

LogsEdit

  Item Quantity Rarity GE Market Price
Yew logs Yew logs 60 3 Uncommon 29,940
Maple logs Maple logs 200 3 Uncommon 6,400
Magic logs Magic logs [2] 40 3 Uncommon 51,840

Ores, bars and gemsEdit

  Item Quantity Rarity GE Market Price
Coal Coal 80 2 Common 17,920
Mithril ore Mithril ore 40 3 Uncommon 32,200
Mithril bar Mithril bar 20 3 Uncommon 40,940
Runite ore Runite ore [2] 5 3 Uncommon 59,260
Uncut ruby Uncut ruby 10–20 3 Uncommon 35,860–71,720
Adamant bar Adamant bar [2] 25 3 Uncommon 85,975
Rune bar Rune bar [2] 4 3 Uncommon 57,656

MiscellaneousEdit

  Item Quantity Rarity GE Market Price
Coins 1000 Coins [7] 20,000, 45,000 3 Uncommon Not sold
Infernal ashes Infernal ashes [8] 30, 40, 60 3 Uncommon 95,790–191,580
Green dragonhide Green dragonhide [2] 30 3 Uncommon 68,370
Red dragonhide Red dragonhide [2] 15 3 Uncommon 51,660
Black dragonhide Black dragonhide [2] 10 3 Uncommon 45,510
  1. ^ The amount of 5 is dropped in the Wilderness.
  2. ^ a b c d e f g h i j This item is only dropped inside the Wilderness.
  3. ^ The amount of 30 is dropped in the Wilderness.
  4. ^ The amount of 20 is dropped in the Wilderness.
  5. ^ The amount of 10 is dropped in the Wilderness.
  6. ^ The amount of 3 is dropped in the Wilderness.
  7. ^ The amount of 45,000 is dropped in the wilderness and 20,000 outside the wilderness.
  8. ^ The amount of 60 is only dropped in the Wilderness.

Strategy Edit

The following items are recommended for a player's inventory:

  • Many high quality food items.
  • A one click teleport, such as a tablet, can be useful for getting away from the demon quickly. If the mob is gathering near Port Phasmatys and the Ectophial was used to get there, it can double as the escape teleport.
  • An anti-poison potion may be helpful if the demon has either the suffix Corrupting or Pestilent. Much better is to have one of the Poison Purge auras; activate the aura before the fight, and use a large amount of food to stay alive for a while. After some time, the poison begins to hit very rapidly and extremely high, but if using one of these auras, you can stay alive with absolutely no food once this happens.
  • If the mob gathers in the desert, take water skins or other source of water.

Trivia Edit

  • The evil symbol (Demon flash mobs map icon) that appears prior to the spawning of the mob has a striking similarity to the one that appears as a player casts Ariane's home teleport spell.

Around Wikia's network

Random Wiki