This is the final subquest of Recipe for Disaster.
|Start point:||After you finish the 9 subquests, a white portal will appear in the dining room. Enter it when you're ready to fight.|
|Items required:||Items from the toolbelt do not need to be listed unless that version won't work, or aren't automatically added to it. |
Certain armour and weapons for each boss, lots of good healing food such as sharks. Super sets are also recommended. Ice gloves are required for defeating Flambeed.
|Enemies to defeat:|
When you're in the strange dimension, you'll find the Culinaromancer, four white portals that lead back to the dining room, and one of your previous quest bosses. You will fight the bosses in sequence one by one, beginning with Agrith Na-Na.
The Culinaromancer is too strong to be defeated until you've defeated the first five bosses. You can leave and stock up after defeating one boss without losing your place in the fight. Sharks or higher healing foods are recommended during the fights, especially if you have lower than 60 defence. If you try to enter the portal before finishing Desert Treasure, a message will appear saying "You need to have completed Desert Treasure to access this portal." Likewise if you have not yet completed Horror From The Deep.You can and should bank after each kill to restore potions and food! Also, check each boss's page before the battle for specific advice on fighting that boss.
You can NO LONGER use the Dwarf Multicannon due to a recent update by Jagex. If you try and set the cannon up, your chatbox will say "A demonic force stops the cannon from functioning."
Note: Before you enter the portal for the first time, Gypsy Aris will warn you that inside the dimension your prayers will not work at all. Should you die, YOU CAN NOT LOOT YOUR ITEMS.
Important Notes for Fighting the bossesEdit
- As mentioned above, no Prayer.
- The area is multicombat but is a NO Summoning zone
- If you die, the gravestone appears next to the portal, so choose to respawn in Lumbridge if you die, however this doesn't mean you can casually walk in and fight until death as there is always the risk of not getting back your items.
- Cannons CANNOT be set up here!
- Also beware the next boss spawns right after you kill the first one
- Levels 80+ in attack, strength, and defence are more than enough to fight all the bosses in one trip. Bring super sets.
Until the Gelatinnoth Mother, it is quite easy to range all of the bosses. With 80+ in all combat-related levels and decent equipment (black dragonhide, rune crossbow with broad-tipped bolts, obsidian shield/Dragonfire shield, snakeskin boots, Ava's accumulator and a Helm of Neitiznot), expect to use 5–9 monkfish per fight. It is possible to tank the Gelatinnoth Mother and attack for about 20 seconds every rotation with ranged, but simply exiting and returning with mage equipment would be much easier.
When you are ready, enter the portal in the dining room of Lumbridge Castle.
She is weak against crushing weapons, so rather than using magic (which now isn't very effective) you may wish to wield dual dragon maces or a Saradomin sword. This will defeat her fairly quickly, so your stats aren't completely drained. When fighting up close, if your armour has decent magic and melee defence bonuses, you may not need food at all, or even not take damage at all, even with a defence level of about 60. However, unlike her male counterpart in Desert Treasure, Karamel's melee attacks rarely do any damage. When defeated, she drops a Choc-ice.
Note: Unless you kill her very quickly, Karamel will eventually drain your stats all the way to zero. If you wish to regain your stats, you will need to drink a Super restore (fastest way), enter and exit Daemonheim, or intentionally get killed in a player-owned house or a minigame such as the Duel Arena or the Fight Kiln.
- White: Wind spells
- Blue:Water spells
- Orange: Melee attack (Slash > Stab/Crush)
- Brown: Earth spells
- Red: Fire spells
- Green: Ranged attacks (Thrown > Arrows/Bolts)
- Attack Styles then repeat
It is advisable to bring a good slash weapon to cover her orange phase, and either sagaies, dragon darts, or Blisterwood stakes (if unlocked during The Branches of Darkmeyer) to cover her green phase.
The Last StandEdit
After you've defeated the Gelatinnoth Mother, the Culinaromancer himself will attack you ("You have caused me enough grief!" he will tell you. "I guess I will have to finish you off myself!"). He's level 120, can deal damage in the 400s, and has no weakness. He uses only magic (his spell cast looks like a cake with white frosting and sounds like Water Wave) but tries to get up close to attack. Kill him with any attack, and bring food. He is a much easier opponent than the preceding monsters: If you are close to his combat level, you should have no trouble defeating him relatvely quickly if you use a ranged setup. Although keep in mind that he has high accuracy; you shouldn't let your guard down.
Culinaromancer Death Sequence Edit
- 1 Quest point
- An experience lamp, which gives 20,000 experience to any skill above 50 (Note: If your inventory is full upon defeating the Culinaromancer, the lamp can be found in your bank.)
- Full access to the Culinaromancer's Chest
- 2 extra spins on the Squeal of Fortune
Recipe for Disaster subquests and bosses