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Death's Swiftness

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Death's Swiftness
Death's Swiftness
Release date 4 March 2013 (Update)
Members? Yes
Skill Ranged
Level 85
Type Ultimate
Adrenaline −100%
Equipment Any
Cooldown 60 seconds
Description
Create a shroud of death at your location for 30 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10% to 20% of weapon damage every 2 seconds.
Death's Swiftness
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Death's Swiftness is a ranged ultimate ability that is received as a reward for completing the quest The World Wakes.

For 30 seconds, a 3x3 shroud around the user is created, dealing 10-20% weapon damage every 2 seconds to any enemy in contact while also increasing the user's ranged damage by 50% inside. Damage of range ability bleeds like Fragmentation Shot, Corruption Shot, or Deadshot are not increased.

If a player uses the ring of vigour when using Death's Swiftness and drinks an adrenaline potion afterwards, Snap Shot should be used before Rapid Fire because Snap Shot will be off cooldown a few seconds before Death's Swiftness ends.

If fighting against monsters, use Natural Instinct and quickly build back to full adrenaline and use Death's Swiftness. The effect of Natural Instinct will still be lingering, allowing the player to build up to half adrenaline quickly and use powerful thresholds abilities like Rapid Fire, Snap-Shot, or Shadow Tendrils with a 50% damage boost.

Comparison with other ultimatesEdit

Death's Swiftness is Ranged's equivalent to Melee's Berserk and Magic's Metamorphosis and Sunshine. In the below comparison Sunshine is excluded, for it is identical to Death's Swiftness.

BerserkEdit

ProsEdit

  • Increases damage by 100%, rather than 50%
  • Allows free mobility

ConsEdit

  • Increases damage taken by 50%
  • Lasts for 20 seconds as opposed to 30
  • Has no area-of-effect damage
  • Bleed damage is not increased

MetamorphosisEdit

ProsEdit

  • Allows free mobility
  • Magic bleed abilities are affected, dealing 62.5% or 31.25% more damage

ConsEdit

  • Lasts for 15 seconds as opposed to 30
  • Has no area-of-effect damage

TriviaEdit

  • When originally released, the effect of Death's Swiftness lasted for only 10 seconds. This was extended to 30 seconds on 22 October, 2013.
  • For a while after release, only one player could use this ability (or Sunshine) at a time. This was fixed to allow players to use it more often against bosses like Vorago. However, the first Death's Swiftness (or Sunshine) used against a boss will deal damage; others will not until the first Death's Swiftness/Sunshine expires.
  • The damage effect of Death's Swiftness can indirectly kill a target, provided that the player does not directly attack them and that they are unaggressive. This may be a glitch.


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