|Release date||4 March 2013 (Update)|
|Create a shroud of death at your location for 30 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10% to 20% of weapon damage every 2 seconds.|
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Death's Swiftness is a ranged ultimate ability that is received as a reward for completing the quest The World Wakes.
For 30 seconds, a 3x3 shroud around the user is created, dealing 10-20% weapon damage every 2 seconds to any enemy in contact while also increasing the user's ranged damage by 50% inside. Damage of range ability bleeds like Fragmentation Shot, Corruption Shot, or Deadshot are not increased.
If a player uses the ring of vigour when using Death's Swiftness and drinks an adrenaline potion afterwards, Snap Shot should be used before Rapid Fire because Snap Shot will be off cooldown a few seconds before Death's Swiftness ends.
If fighting against monsters, use Natural Instinct and quickly build back to full adrenaline and use Death's Swiftness. The effect of Natural Instinct will still be lingering, allowing the player to build up to half adrenaline quickly and use powerful thresholds abilities like Rapid Fire, Snap-Shot, or Shadow Tendrils with a 50% damage boost.
Comparison with other ultimate abilitiesEdit
Death's Swiftness is Ranged's equivalent to Magic's Sunshine, and similar to Melee's Berserk and Magic's Metamorphosis. In the below comparison Sunshine is excluded, as it is identical to Death's Swiftness.
- When originally released, the effect of Death's Swiftness lasted for only 10 seconds. This was extended to 30 seconds on 22 October 2013.
- For a while after release, only one player could use this ability (or Sunshine) at a time. This was fixed to allow players to use it more often against bosses like Vorago. However, the first Death's Swiftness (or Sunshine) used against a boss will deal damage; others will not until the first Death's Swiftness/Sunshine expires.