"Dying" redirects here. For information on dyeing clothes to recolour them, see Dye.
This article is about the death of an in-game player. For other uses, see Death (disambiguation).
Note that a gravestone will remain if player logs out or loses connection, but the timer will continue to run down and the gravestone can not be blessed while logged out.
All minigames are either safe (for example, Fishing Trawler) or dangerous (for example, Pyramid Plunder). If a player dies whilst participating in a safe minigame, the player will retain all items and respawn at a location specific to the minigame. If a player dies whilst participating in a dangerous minigame, the player will respawn at the chosen hub, and a gravestone will be placed either at the place of death or at the entrance to the minigame.
If a player dies while they have the Retribution prayer or Wrath curse active, all enemies that are in a 3x3 (Retribution) or 5x5 grid (Wrath) centred on the dying player are dealt damage equal to 250% of that player's prayer level.
When players die a normal death, they will respawn, meaning they will be transported back to their respawn point with full life points and restored stats. When players die, an interface will appear that will let them choose which three items he or she would like to keep in addition to the items you automatically keep (coins, elemental runes, tools, quest items, etc.). Also, the player can choose a location to respawn. They can choose between all basic respawn points the player has unlocked, or the last hub he or she has visited. The only basic respawn point every player unlocks automatically upon account creation is in Lumbridge. However, if a member has completed the Recruitment Drive quest, they may choose to respawn in Falador instead. Completing the Knight Waves Training Grounds unlocks the ability to respawn in Camelot. Completing Nomad's Requiem allows players to respawn at Soul Wars. Members have more hubs than free players.
When a player dies, they will lose all items they were carrying at the time of their death except for the three or four items the player may select whilst in Limbo.
However, if the player dies in the Wilderness, they will drop all of their items, unless they have the Protect Item prayer active, which will allow them to keep their most-valuable item. Dying in the Wilderness will also cause non-tradable items to either disappear, or be replaced by a set amount of coins based on the item and tradable items that degrade to fully break upon being dropped.
Outside of the wilderness, the three (or four, depending on whether or not Protect Item was used, or if the effect of a fury shark is activated) items that the player chose to keep will appear in their inventory, and most of the remaining items will be under a gravestone for a certain amount of time. Players will also keep some other items which will not count towards the three item limit, they include most quest items, common low value items (such as fishing rods) and any coins in their pouch. NOTE - Any and All coins not in the players money pouch will be dropped! If the player manages to return to their gravestone before it crumbles, they will be able to reclaim their items; if they do not manage to return to their gravestone when it crumbles, their dropped items will be visible to nearby players to loot for one minute.
Previously, in the 16 October 2007 update, players who dropped items on death would have one minute within which no one could see or loot their dropped items. After that, they would became visible to other players. Once two minutes had passed from time of death, the dropped items would despawn. The gravestone update on 10 December 2007, rendered the previous update obsolete.
The default items kept on death are based on their Grand Exchange values, although players can also select what they want to keep if they died outside the Wilderness. Prior to the April 19 2011, update, the precedence for retaining an item depended on its store or alchemy value, which can often be at considerable variance with the value to players. Rares such as party hats, (alchemy value: 1 coin) were items vulnerable to this problem.
Because lent items are kept above all other items on hand, some players borrow an item in return for lending the same item to another player so that it may be kept upon death. NOTE - It is possible to be scammed by this. A player may ask you to trade your item instead of lending it, and in return lend their item, essentially leading to them obtaining a copy of virtually any item they have. The most popular items for this scam are rares such as Party hats and Santa hats, and spirit shields.
Deposit everything in the bank and ensure that any items that will always be lost on death are not equipped or still in the inventory.
A player can use death as a means of transportation, often at remote areas with no transportation methods available. Dying will transport the player to their chosen respawn point. One good example is when penguin hunting in the deep wilderness.
Sometimes when a player is low on life points, prayer, special attack, or diseased, it might be easier, better, and faster to die. After death you'll be cured, and everything restored. Make sure to store everything in your bank first. One alternative to this method is to enter the dungeons of Daemonheim.
It might also be more economical to die rather than to cure a poisoning. Just simply die with nothing, but do not wait for the poison to kill you if your life points are high.
Occasionally, a player that owns a Barrelchest anchor may wish to get back the 230k gold it costs to repair the item (230k gold will be dropped instead of the anchor). They may do this by purposefully dying in a chosen place (such as activating the beehives south of Camelot without the spray), or having 3 items more valuable than the anchor upon death (not recommended). This also works on a few other items.
The Tok-kul-zo also changes to cash when it is dropped in death.
NPCs useful for the aboveEdit
- Kalphite King
- Any God Wars Dungeon generals
- Revenants (protect from ranged must be used so they will use magic attacks)
- Kalphite Queen
- Corporeal Beast
- Chaos Elemental
Due to an update, the realm of the Grim Reaper is accessed when new players die for the first time. The Reaper will explain about death, item losses, and gravestones. The player may exit at any time through the exit portal. One's gravestone timer is paused whilst one is within the dimension of the Reaper. The player is, at this time, "dead". The player is only allowed this one time, the first time they die, though they apparently pass through this every time upon death. This occurs only once per player. Currently, there is a glitch making it so you die there. After you die there, you will still be there, just with all your tabs unlocked allowing you to teleport out. If you die again after doing this glitch you will go back to the realm.
During Halloween events, when a player dies, an NPC named "Death" appears and takes them away to their respawn point. If the player is in a minigame, Death will still take them away to their respawn point. Death is just another name for "The Grim Reaper".
The office where the Grim Reaper is for the first time a player dies is the same design used for the Random Event where the Certers ask the player to identify an item, except that the Grim Reaper variation seems darker, colourless and lacks a Bank Deposit Box.
This grim reaper is also fully voiced being one of the first NPCs outside of Daemonheim, Dominion Tower, Bosses, and quests.
- If a player dies in RuneScape Classic, the message in their chatbox says "You have been granted another life. Be more careful this time! You retain your skills. Your objects land where you died."
- During The Fremennik Trials quest, being killed by Koschei the Deathless after killing him 3 times will give you a message saying: "Oh dear, you are...still alive somehow?" instead of the normal message.
- Before it was removed, during the quest Romeo & Juliet, if the player were to drink the Cadava potion, he/she would have performed the death animation and the chatbox will say: "Oh dear, you are nearly dead!" before waking up in the Apothecary.
- Before the Evolution of Combat, players would all have the same death animation if killed by any type of attack. As of now, there are four different types of death animations in-game; three are shown below. The fourth animation can only be shown if the player is killed by dragonfire from the Queen Black Dragon, poison of any sort, unblockable/unclassified damage, or by the prayers Wrath/Retribution.
- Lucien from the Temple of Ikov quest and NPCs from other quests have the ability to respawn after you have killed him/her, though this may be because of the inherent nature of their surroundings, or species. However, regular humans, dwarves and gnomes do not have the same resurrection abilities as the player should they die of non food related deaths. This is explained by the Grim Reaper stating how the player still has a destiny to fufilled and they will not die yet. This fate was revealed to be ushering in the Sixth Age and with the Player obtaining the power of Guthix himself, only the Staff of Armadyl can permanently kill the player.