RuneScape Wiki
m (Reverted edits by 190.62.44.148 (Talk) to last version by Moochmaker)
(Removed the text that says to push past the reeds in the swamp as that was removed from the game)
 
(76 intermediate revisions by 49 users not shown)
Line 1: Line 1:
  +
{{Has quick guide}}
 
{{Infobox Quest
 
{{Infobox Quest
| name=Dealing with Scabaras
+
|name = Dealing with Scabaras
| image = [[File:Dealing_with_Scabaras.png|300px]]
+
|image = [[File:Dealing with Scabaras.png|200px]]
| aka = DwS
+
|aka = DwS
| release = [[2 January]] [[2008]]
+
|release = [[2 January]] [[2008]]
| update = Dealing with Scabaras
+
|update = Dealing with Scabaras
| members = Yes
+
|members = Yes
| voice = No
+
|voice = No
| series = [[Desert quest series|Desert]]
+
|series = [[Desert quest series|Desert]]
| difficulty = Master
+
|difficulty = Master
| length = Medium
+
|number = 131
| number = 128
+
|developer = Matt H
| developer = Matt H
 
 
}}
 
}}
 
'''Dealing with Scabaras''' is a quest in the [[desert quest series]] and the direct sequel to [[Contact!]]. It continues the subplot of [[Scabaras]] and his [[scabarite]]s' invasion of the tunnels beneath [[Sophanem]].
 
'''Dealing with Scabaras''' is a quest in the [[desert quest series]] and the direct sequel to [[Contact!]]. It continues the subplot of [[Scabaras]] and his [[scabarite]]s' invasion of the tunnels beneath [[Sophanem]].
   
== Official description ==
+
==Official description==
{{cquote2|Once more there is intrigue afoot in Sophanem and the High Priest has been seeking out his bold adventurer contacts from the past. Mysterious corpses, ancient ruins and unscrupulous treasure-hunters all await if you accept his mission. }}
+
{{Quote|Once more there is intrigue afoot in Sophanem and the High Priest has been seeking out his bold adventurer contacts from the past. Mysterious corpses, ancient ruins and unscrupulous treasure-hunters all await if you accept his mission. }}
   
== Walkthrough ==
+
==Walkthrough==
 
{{Quest details
 
{{Quest details
 
|icon = Dealing with Scabaras icon.png
 
|icon = Dealing with Scabaras icon.png
|start= Speak with the [[High Priest (Sophanem)|High Priest]] of [[Sophanem]]
+
|start = Speak with the [[High Priest (Sophanem)|High Priest]] of [[Sophanem]]
|difficulty= Master
+
|difficulty = Master
|length= Medium
+
|length = Long
|members= Yes
+
|members = Yes
|requirements=
+
|requirements =
 
{{Questreq|Dealing with Scabaras}}
 
{{Questreq|Dealing with Scabaras}}
If you previously completed [[Contact!]] before [[Stolen Hearts]] or [[Diamond in the Rough]] were added to the game, you will need to go back and complete these required quests.
+
If Contact! was completed prior to the addition of Stolen Hearts and Diamond in the Rough, they must be completed before Dealing with Scabaras can be started.
 
{{Skillreq|Firemaking|21}}
 
{{Skillreq|Firemaking|21}}
 
{{Skillreq|Agility|50}}
 
{{Skillreq|Agility|50}}
 
{{Skillreq|Thieving|60}}
 
{{Skillreq|Thieving|60}}
 
{{Skillreq|Strength|60}}
 
{{Skillreq|Strength|60}}
{{Skillreq|Crafting|60}} - Recommended
 
{{Skillreq|Prayer|43}} - Recommended
 
*You cannot use boosts to meet these level requirements
 
|items=
 
*Equipment and good [[food]] ([[Lobster]]s or better) to deal with several high level monsters (including a level 92)
 
*[[Ugthanki dung]]
 
*10 gold artefacts from the Pyramid Plunder activity. The gold artefacts are tradeable and can be purchased from the Grand Exchange ([[Gold seal]], [[golden scarab]] and [[golden statuette]]).
 
*1 [[Pyramid top]] from the [[Agility Pyramid]]
 
*Random Bronze armours/weapons (See [[Dealing with Scabaras#Task 2: Artefacts|Task 2: Artefacts]]).
 
 
'''Recommended:'''
 
'''Recommended:'''
 
{{Skillreq|Crafting|60}}
*Some [[Waterskin]]s
 
 
{{Skillreq|Prayer|43}}
*[[Rope]] (for use on an optional agility shortcut)
 
  +
The higher your Agility, Thieving and Strength levels are above the required levels, the easier and shorter the quest becomes
*18 [[bronze bar]]s (used to make the random items asked for in the quest)
 
 
|items =
*[[Coins]] for carpet rides
 
 
* Equipment and good [[food]] ([[Lobster]]s or better) to deal with several high level monsters (including a level 92)
*A few [[logs]] (preferably of the highest level you can light with your [[Firemaking]] skill. The requirements to light them within the quest are 20 levels higher than normal.)
 
 
* [[Ugthanki dung]]
*[[Antipoison]] (for the final dungeon).
 
 
* 10 gold artefacts from the [[Pyramid Plunder]] activity, the gold artefacts are tradeable and can be purchased from the Grand Exchange ([[Gold seal]], [[golden scarab]] and [[golden statuette]])
*[[Ring of charos]] for cheaper carpet rides
 
 
* 1 [[Pyramid top]] from the [[Agility Pyramid]]
*[[Keris]] to help damage scabarites and the Giant Scarab (level 92).
 
 
* Random Bronze armours/weapons (See [[Dealing with Scabaras#Task 2: Artefacts|Task 2: Artefacts]])
*[[Desert amulet 2]] for unlimited teleports to Nardah.
 
  +
|recommended =
|kills=
 
 
* Some [[Waterskin]]s
*[[Giant scarab (Dealing with Scabaras)|Giant scarab]] (level 98) (possibly many times depending on luck and power allocation)
 
 
* [[Rope]] (for use on an optional agility shortcut)
*Several [[Skeletons]], [[Dried zombie]]s, [[Scabarites]], and [[Mummies]]
 
 
* 18 [[bronze bar]]s (used to make the random items asked for in the quest)
 
* [[Coins]] for carpet rides
  +
* 3-6 [[logs]] lightable at your [[Firemaking]] level minus 20
 
* [[Antipoison]] (for the final dungeon).
 
* [[Ring of charos]] for cheaper carpet rides
 
* [[Keris]] to help damage scabarites and the Giant Scarab (level 92).
 
* [[Desert amulet 2]] for unlimited teleports to Nardah.
 
|kills =
 
* [[Giant scarab (Dealing with Scabaras)|Giant scarab]] (level {{Get|Giant scarab (Dealing with Scabaras)|Combat level 92}}) (possibly many times depending on luck and power allocation)
 
* Several [[Skeletons]], [[Dried zombie]]s, [[Scabarites]], and [[Mummies]]
 
}}
 
}}
   
=== High Priest ===
+
===High Priest===
[[File:Maisa's_corpse.png|thumb|Examining the body.]]
+
[[File:Maisa's corpse.png|thumb|Examining the body.]]
* Talk to the [[High Priest (Sophanem)|High Priest]] in [[Sophanem]] (located in the temple to the south-west of the [[Pyramid Plunder]] pyramid). He will request help with identifying a corpse.
+
Speak to the [[High Priest (Sophanem)|High Priest]] in [[Sophanem]], located in the temple to the south of the [[Pyramid Plunder]] pyramid. He will request help with identifying a corpse. Behind the altar, there is a burial table, with the corpse laying on top of it. Approach the table, and a cutscene should play. Continue the conversation with the woman, and find out that the corpse is not quite dead and is, in fact, [[Maisa]]. Talk to the not-so-dead Maisa and ask her why she is there. She mentions that there are tunnels from the east coast of the desert that lead into those from Sophanem. Talk to the High Priest to get his support for the mission to explore these tunnels.
* Go upstairs. Continue the conversation, and find out that the corpse is not quite dead and is, in fact, [[Maisa]].
 
* Talk to the not-so-dead Maisa. Ask her why she is there. She mentions that there are tunnels from the east coast of the desert that lead into those from Sophanem.
 
* Go downstairs and talk to the High Priest to get his support for the mission to explore these tunnels.
 
   
 
===Archaeologists===
 
===Archaeologists===
''Required Items : 1 [[Pyramid top]], 10 Gold Artefacts, Bronze (weapons/armour assigned are different for each player), [[Ugthanki dung]]''
+
{{Needed|1 [[Pyramid top]], 10 Gold Artefacts, Bronze (weapons/armour assigned are different for each player), [[Ugthanki dung]]}}
* Go south-east from the main gate of Sophanem (north-east if using the eastern gate), through the lizards and vultures, and down to the swamp area. (If you had already used a rope during the [[Smoking Kills]] quest, you can proceed to [[Agility Pyramid]] and take the rope shortcut to the archaeologists. Just watch out for the level 74 mummies if you do so.)
+
Head south-east from the main gate of Sophanem (north-east if using the eastern gate), through the lizards and vultures, and down to the swamp area. (If you had already used a rope during the [[Smoking Kills]] quest, you can proceed to [[Agility Pyramid]] and take the rope shortcut to the archaeologists. Just watch out for the level 74 mummies if you do so.)
 
[[File:Ullek research camp.png|thumb|The archaeologists' camp]]
 
[[File:Ullek research camp.png|thumb|The archaeologists' camp]]
 
Make your way through to the north west corner of the swamp and climb over the fallen pillar. Go up the stairs and speak to [[Lead archaeologist Abigail]] and [[Assistant archaeologist Kerner]] at the camp. If you have done the quest [[Smoking Kills]] you may already have done this. Before the archaeologists will help you, you must prove your competence with a series of mathematical questions, then help them collect some items for [[Simon Templeton]].
* Make your way through to the north west corner of the swamp, using the 'Push through reeds' menu option when your path is blocked by reeds.
 
* Approach the rock stairway from the south, climb over the fallen pillar and then go up the stairs. Speak to [[Lead archaeologist Abigail]] and [[Assistant archaeologist Kerner]] at the camp. However, if you have done the [[Smoking Kills]] Quest, then you will not need to do this part, as you should have already done it before.
 
* Before the archaeologists will help you, you must perform two tasks for them. The first is to answer a series of mathematical questions, and the second is to collect some items to give to [[Simon Templeton]].
 
 
====Agility shortcut====
 
If you use a [[rope]] on the overhanging rock, at the western most part of the plateau just west of the archaeologists, it will remain there as a shortcut for subsequent uses. Note this option is only available when the player is on the plateau. The shortcut leads to the South-eastern part of the [[Agility Pyramid]]. The shortcut requires 40 [[agility]].
 
*'''Examine rock:''' Maybe it would be handy to attach a rope here.
 
*'''Use rope on rock:''' You tie the rope to the overhanging rock.
 
*'''Examine rope:''' A rope tied to a rock.
 
   
 
====Task 1: Mathematics====
 
====Task 1: Mathematics====
 
[[File:Ullek rope shortcut.png|right|thumb|The rope shortcut]]
 
[[File:Ullek rope shortcut.png|right|thumb|The rope shortcut]]
* The mathematical questions use 'round down division', so they are a bit different. The questions are different for each player. An example of the sums and the answers:
+
The mathematical questions use 'round down division', so they are a bit different. The questions are different for each player. An example of the sums and the answers:
** Which is highest: <math> 85 + 81, 92 * 1.5 </math> OR <math> 70 * 2.5 </math> ('''Answer:''' <math> 70 * 2.5 </math>)
+
* Which is highest: <math> 85 + 81, 92 \times 1.5 </math> or <math> 70 \times 2.5 </math>
** <math>195 + 80 + 82 = 357</math>
+
*:(Answer: <math> 70 \times 2.5 </math>)
** <math>357 + 35 = 392</math>
+
* <math>195 + 80 + 82 = 357</math>
** <math>392 / 4 = 98 </math>
+
* <math>357 + 35 = 392</math>
  +
* <math>392 \div 4 = 98 </math>
:Players must round down after a division or multiplication (i.e. round an answer of 33.5 to 33).
+
Players must round down after a division or multiplication (i.e. round an answer of 33.5 to 33).
   
 
====Task 2: Artefacts====
 
====Task 2: Artefacts====
  +
The archaeologists will ask you to fulfil an order with [[Simon Templeton]] for them by collecting a [[pyramid top]] from the top of the [[Agility Pyramid]] (refer to the [[Agility Pyramid]] course guide for details), 10 gold artefacts from the [[Pyramid Plunder]] activity ([[gold seal]], [[golden scarab]], [[golden statuette]]; these items are tradeable), and distressed (oxidised) bronze items. The number and the type of items vary for each player, which are stated in the Quest Journal. They will provide the [[empty crate]] required for distressing.
* You need to collect some items for [[Simon Templeton]]. The items are:
 
** One [[Pyramid top]] from the top of the [[Agility Pyramid]]. Refer to the [[Agility Pyramid]] course guide for details.
 
** 10 gold artefacts from the [[Pyramid Plunder]] activity. The gold artefacts are tradeable and can be purchased from the Grand Exchange ([[Gold seal]], [[golden scarab]] and [[golden statuette]]).
 
** Distressed (oxidised) bronze items. The number and the type of items vary for each player. (You can just simply look at the Quest Journal, which will tell you what you need and the number of that item.)
 
   
 
* The possible number and type of bronze items are as follows:
 
* The possible number and type of bronze items are as follows:
Line 109: Line 97:
   
 
* The bronze items can be [[Smithing#Bronze|smithed]], or purchased from shops or other players.
 
* The bronze items can be [[Smithing#Bronze|smithed]], or purchased from shops or other players.
* '''*:''' If your bronze items happen to be daggers or scimitars, you could buy them from [[Blades by Urbi|Urbi]] in [[Sophanem]] for 10 gp each. You could also try killing [[Dried zombie]]s for bronze scimitars who are found just north of the archaeologists.
+
* *: Bronze daggers and scimitars can be bought from from [[Blades by Urbi|Urbi]] in [[Sophanem]] for 10 gp each. Bronze scimitars are also dropped by [[dried zombie]]s just north of the archaeologists.
* '''**:''' you can buy platelegs from [[Louie Legs]] in [[Al Kharid]].
+
* **: Bronze platelegs can be bought from [[Louie Legs]] in [[Al Kharid]].
* The Closest anvil is in [[Nardah]], you can walk there, use a scroll teleport or take the carpet from [[Sophanem]] to [[Pollnivneach]] and then to [[Nardah]].
+
* The closest anvil is in [[Nardah]], you can walk there, use a scroll teleport, use the desert amulet 2 or better variants or take the carpet from [[Sophanem]] to [[Pollnivneach]] and then to [[Nardah]].
  +
 
There are two ways to distress the bronze items:
 
* Get a bucket of [[Ugthanki dung]]. Then, use the dung on each of the bronze items, while standing under the hot desert sun. The player must be standing in the desert, or the process will not work. The items will be called "oxidised". After distressing all the items, put them in the empty crate (requires 60 [[Crafting]], boosts work). Take the [[smelly crate]] to Simon.
  +
* Put all the bronze items into the empty crate. Now, take the Full Crate along with a bucket of Ugthanki Dung back to Assistant Archaeologist Kerner and speak to him. He will distress the items for you over the course of exactly 3 hours. If you choose this option you cannot change your mind.
   
  +
Once collected, all the items must be given to Simon Templeton, who is near the Agility pyramid. Pyramid Plunder items must be unnoted. Do not use the trade option. He will give you an [[artefact receipt]]. Return to the archaeologist site.
* There are two ways to distress the bronze items:
 
** Get a bucket of [[Ugthanki dung]]. Then, use the dung on each of the bronze items, while standing under the hot desert sun. The player must be standing in the desert, or the process will not work. The items will be called "oxidised". The message box will say something about the item being distressed and smelly. After distressing all the items, put them in the [[empty crate]] (requires 60 [[Crafting]]. Boosts work). Take the now [[smelly crate]] to Simon.
 
** Put them into the empty crate, given to the player by the lead archaeologist, with one bucket of dung; which turns it into a smelly crate, then hand it over to the archaeologists to distress them, which will take exactly 3 hours(180 minutes).
 
* You must give all of these items to Simon Templeton. Simon Templeton is the man that is in the entrance to the agility pyramid. He will only take [[Pyramid Plunder]] items as unnoted items, however Simon will accept each of the group of items separately.
 
* Simon will then give you an [[artefact receipt]]. Head back to the archaeologist site.
 
   
 
===Collecting Scabarite Notes===
 
===Collecting Scabarite Notes===
''Recommended items: [[salve amulet]], food, weapon, armour, and waterskins (to kill several lvl 89-140 monsters in the desert).''
+
{{Needed|recommended=[[salve amulet]], food, weapon, armour, and waterskins (to kill several lvl 89-140 monsters in the desert)}}
* Abigail will give the player an empty [[Scabaras research]] book, and ask to collect 4 [[Scabarite notes]] and copy them into the book. These notes can be found as drops from:
+
Abigail will give the player an empty [[Scabaras research]] book, and ask to collect 4 [[Scabarite notes]] and copy them into the book. These notes can be found as drops from:
** [[Skeleton]]s and [[Dried zombie]]s, found north of the camp.
+
* [[Skeleton]]s and [[dried zombie]]s, found north of the camp.
** [[Scabarites]], found in the dungeon and swamp near the camp. ('''Note:''' <u>Not</u> the ones found in the [[Sophanem]] dungeon.)
+
* [[Scabarites]], found in the dungeon and swamp near the camp. Not the ones found in the [[Sophanem]] dungeon.
** [[Mummy|Mummies]], found to the west of the camp, near the [[Agility]] shortcut.
+
* [[Mummy|Mummies]], found to the west of the camp, near the [[Agility]] shortcut (recommended).
 
* Because the monsters that drop the Scabarite notes are undead, the [[salve amulet]] is effective here.
 
* Because the monsters that drop the Scabarite notes are undead, the [[salve amulet]] is effective here.
* When at least four notes have been gathered, add them to the research book and talk to the archaeologist again. She will give you the [[Scabarite key]] that will unlock the door to the dungeon.
 
* The empty [[Scabaras research]] book can be in your bank when you, located anywhere else, click on the notes in your inventory.
 
 
* It is possible to gain all four notes from killing a single type of monster.
 
* It is possible to gain all four notes from killing a single type of monster.
 
When at least four notes have been gathered, add them to the research book and talk to the archaeologist again. She will give you the [[Scabarite key]] that will unlock the door to the dungeon.
 
The empty [[Scabaras research]] book does not have to be in your inventory when copying the notes in.
   
''* The [[Scabaras research]] book is subject of a [[Scabarites Notes|miniquest]], where all 19 chapters are needed to receive a 10,000-coin reward.''
 
 
===Dungeon Puzzles===
 
===Dungeon Puzzles===
 
{{Needed|recommended=[[Scabarite key]], [[Keris]], [[summer pie]] or [[Agility Potion]], [[super strength potion]], [[prayer potion]]s (2-3), [[super antipoison]], one-click teleport (such as [[ectophial]]), high-healing food ([[monkfish]] or better), logs (3-4)}}
[[File:Clay golem.png|The Clay golem|frame|right]]
+
[[File:Clay golem chathead.png|left]]
''Recommended items: [[Scabarite key]], [[Keris]], [[summer pie]] or [[Agility Potion]], [[super strength potion]], [[prayer potion]]s (2-3), [[super antipoison]], one-click teleport (such as [[ectophial]]), high-healing food ([[monkfish]] or better), logs (3-4)''
 
 
Head directly north from the archaeologist's camp to enter the [[Scabarite Hive dungeon]] (the dungeon symbol furthest north) with the [[Scabarite key]] in your possession. Enter the dungeon, and talk to the [[Clay golem (Ullek)|clay golem]] to learn about the puzzle that needs to be mastered.
   
 
There are four rooms, each with a lever at the far end that needs to be pulled. There is a time limit within which all levers need to be pulled or you have to start again.
* Head directly north from the archaeologist's camp to enter the dungeon (the dungeon symbol furthest north) with the [[Scabarite key]] in your possession. Enter the dungeon, and talk to the [[Clay Golem]] to learn about the puzzle that needs to be mastered.
 
  +
* There are four rooms, each with a lever at the far end. Each room contains a lever that needs pulling. There is a time limit within which all levers need to be pulled or you have to start again.
 
* The door mechanism is powered by a furnace to the north. You must first light the furnace with logs.
+
The door mechanism is powered by a furnace to the north. You must first light the furnace with logs. 3 logs can be found in a storage box to the left of the furnace which may be above your [[Firemaking]] level. It is recommended to bring your own logs in case of failure. [[Protean logs]] do work.
  +
** The logs can be found in a storage box to the left of the furnace. This box contains only 3 logs, which may be different and possibly above your [[firemaking]] level. It is recommended that players bring their own logs in case of failure.
 
 
Lighting the logs requires a Firemaking level 20 levels higher than normal. Refer to table below for the required levels.
   
[[File:Scabaras vault map.jpg|frame|right]]
 
Lighting the logs require a firemaking level 20 levels higher than normal. Refer to table below for the required levels.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 169: Line 156:
 
|}
 
|}
   
* Talk to the Golem to assign priority to the four rooms.
+
Talk to the Golem to assign priority to the four rooms. Depending on your skill set, set the priority and race through the rooms. With the minimum quest requirements, the priority should be in this order: Thieving room, Agility room, Strength room, Combat room.
'''Note:''' After talking to the Golem, add another log to the fire, this will gain you more time.
+
After talking to the Golem, add another log to the fire for more time.
* Depending on your skill set, set the priority and race through the rooms. For most players with the minimum quest requirements, the priority should be in this order: Thieving room, Agility room, Strength room, Combat room.
 
   
 
====Room 1: Agility Room ''("by the narrow walkway")''====
 
====Room 1: Agility Room ''("by the narrow walkway")''====
  +
[[File:Scabarite Hive dungeon map.png|right|350px|link=Scabarite Hive dungeon]]
* Room 1 (North-east; Narrow Walkway room) requires crossing an oily pipe. Assigning more priority to this task will make the pipe less oily and therefore easier to cross.
+
* Room 1 (North-east, narrow walkway room) requires crossing an oily pipe. Assigning more priority to this task will make the pipe less oily and therefore easier to cross.
* [[Agility potion]]s or a [[Summer pie]] can help with crossing the pipe.
+
* [[Agility potion]]s or a [[summer pie]] can help with crossing the pipe.
 
* After successfully crossing the pipe, pull the lever.
 
* After successfully crossing the pipe, pull the lever.
   
 
====Room 2: Strength Room: ''("huge lever in the empty room")''====
 
====Room 2: Strength Room: ''("huge lever in the empty room")''====
* Room 2 (South-east; Empty room) requires pulling a stuck lever. Assigning more priority to this task will lighten the lever and therefore make it easier to pull (requiring a lower strength level).
+
* Room 2 (South-east, empty room) requires pulling a stuck lever. Assigning more priority to this task will lighten the lever and therefore make it easier to pull by lowering the required Strength level.
 
* [[Strength potion]]s will help with pulling the lever.
 
* [[Strength potion]]s will help with pulling the lever.
   
Line 186: Line 173:
 
* Room 3 (North-west; scarab room) requires slaying a level 92 [[Giant scarab (Dealing with Scabaras)|Giant scarab]]. Assigning more priority to this task will damage the scarab.
 
* Room 3 (North-west; scarab room) requires slaying a level 92 [[Giant scarab (Dealing with Scabaras)|Giant scarab]]. Assigning more priority to this task will damage the scarab.
 
** Using power on the combat room can inflict: 1050 (full power), 700 (second highest), 350 (second lowest), and 10 (lowest) damage.
 
** Using power on the combat room can inflict: 1050 (full power), 700 (second highest), 350 (second lowest), and 10 (lowest) damage.
[[File:Scarab_semi-safespot.png|thumb|250px|An easy way to protect from the scarab's melee attack, just by standing outside the narrow door.]]
+
[[File:Scarab semi-safespot.png|thumb|250px|An easy way to protect from the scarab's melee attack, just by standing outside the narrow door.]]
 
* Equipping a [[Keris]] and using melee with a protection prayer from one of the two attacks is generally effective if the player has food. A halberd can also be used to melee the scarab from a distance in combination with [[Protect from Missiles]] so the player does not take damage.
* The [[Giant scarab (Dealing with Scabaras)|Giant scarab]] in the third room is less difficult to defeat than counterpart in [[Contact!]]. The scarab will attack with melee and ranged.
 
 
** A powerful magic spell, such as a high level earth spell or [[Slayer dart]], can be used effectively if a player stands outside the room and uses protect from missiles.
**Equipping a [[Keris]] and using melee with a protection prayer from one of the two attacks is generally effective if the player has food. A halberd can also be used to melee the scarab from a distance in combination with [[Protect from Missiles]] so the player does not take damage.
 
 
* Players should consider killing the giant scarab last, as a failure in any other room after the scarab has been killed may require the player to repeat the entire puzzle, depleting more life and prayer points.
**A powerful magic spell, such as a high level earth spell or [[Slayer dart]], can be used effectively if a player stands outside the room and uses protect from missiles.
 
*Players should consider killing the giant scarab last, as a failure in any other room after the scarab has been killed may require the player to repeat the entire puzzle, depleting more life and prayer points.
 
 
* If a player dies during the fight, their gravestone will appear outside the cave entrance.
 
* If a player dies during the fight, their gravestone will appear outside the cave entrance.
 
* After the scarab has been defeated, pull the lever to complete the room.
 
* After the scarab has been defeated, pull the lever to complete the room.
Line 197: Line 183:
 
[[File:Scabarite dungeon room puzzle.png|thumb|200px|The "mysterious box" puzzle]]
 
[[File:Scabarite dungeon room puzzle.png|thumb|200px|The "mysterious box" puzzle]]
 
* Room 4 (South-west; mysterious box room) requires solving a puzzle and manipulating a mechanism.
 
* Room 4 (South-west; mysterious box room) requires solving a puzzle and manipulating a mechanism.
**Players need to select three of the same kind of rune on of a 6-by-6 board. Once three of the same rune have been selected together, they remain visible. The player can select and display a maximum of three runes per turn. The objective is to display all the runes on the board.
+
** Players need to select three of the same kind of rune on of a 6-by-6 board. Once three of the same rune have been selected together, they remain visible. The player can select and display a maximum of three runes per turn. The objective is to display all the runes on the board.
**The right hand side shows a mechanism which contains: a Cog, a Pinion, and a Switch. Clicking any of these during the puzzle will either add or remove turns to the puzzle countdown counter. Using additional power or having a higher thieving level will make this room easier to complete.
+
** The right hand side shows a mechanism which contains: a Cog, a Pinion, and a Switch. Clicking any of these during the puzzle will either add or remove turns to the puzzle countdown counter. Using additional power or having a higher thieving level will make this room easier to complete.
*As each puzzle assignment is random, an easy way to solve the puzzle is to prepare a paper with a 6-by-6 grid and copy the runes as you display them. Use these notes to find the triples.
+
* As each puzzle assignment is random, an easy way to solve the puzzle is to prepare a paper with a 6-by-6 grid and copy the runes as you display them. You can also use the preferred way of typing them out in the chat. Use these notes to find the triples.
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 264: Line 250:
 
|-
 
|-
 
!Power setting 3<br>(most Power applied)
 
!Power setting 3<br>(most Power applied)
| colspan="3" |1050 lifepoints removed from scarab
+
| colspan="3" |1050 life points removed from scarab
 
|-
 
|-
 
!Power setting 2
 
!Power setting 2
| colspan="3" |700 lifepoints removed from scarab
+
| colspan="3" |700 life points removed from scarab
 
|-
 
|-
 
!Power setting 1
 
!Power setting 1
| colspan="3" |350 lifepoints removed from scarab
+
| colspan="3" |350 life points removed from scarab
 
|-
 
|-
 
!Power setting 0<br>(least Power applied)
 
!Power setting 0<br>(least Power applied)
| colspan="3" |10 lifepoint removed from scarab
+
| colspan="3" |10 life points removed from scarab
 
|-
 
|-
 
! colspan="4" |Thieving Room
 
! colspan="4" |Thieving Room
Line 299: Line 285:
   
 
===The Antechamber: High Priest of Scabaras===
 
===The Antechamber: High Priest of Scabaras===
 
[[File:Scabaras High Priest and statues.png|thumb|Dealing with High Priest of Scabaras]]
 
After pulling all the levers you will be allowed to enter the antechamber. Players who wish to restock supplies (food, prayer, potions) now can do so without repeating the above puzzles, as the door into the antechamber will remain open.
   
 
The monsters in the antechamber have a high chance of [[Poisoned|poisoning]] players, therefore some form of [[antipoison]] is recommended. Even when under the protection of one of these potions, the ranging monsters can still hit with one 90 poison damage. Additionally, using the [[Oo'glog#Spa Facilities|Oo'glog spa facilities]] and disabling auto retaliate will help the player avoid taking large amounts of damage.
[[File:Scabaras High Priest and statues.png|Dealing with High Priest of Scabaras|thumb|right]]
 
   
After pulling all the levers you will be allowed to enter the antechamber.
 
 
''Note: Players who wish to restock supplies (food, prayer, potions) now can do so without repeating the above puzzles, as the door into the antechamber will remain open.''
 
 
The monsters in the Antechamber have a high chance of [[Poisoned|poisoning]] players, therefore some form of [[super anti-poison potion|anti-poison]] is recommended. Even when under the protection of one of these potions, the ranging monsters can still hit with one 90 poison damage. Additionally, using the [[Oo'glog#Spa_Facilities|Oo'glog spa facilities]] and disabling auto retaliate will help the player avoid taking large amounts of damage.
 
 
[[File:ScabariteHiveDungeon.png|thumb|A map of the dungeon.]]
 
 
Enter the newly opened hallway. The first trap is two squares from the entrance door. Disable it (search and de-activate) and continue west. At some point, a yellow dot will appear on the southern point of the minimap. You've reached the area with scabarites. Turn on protect from melee or ranged and run south, then west. There will be one set of traps in a small path at some point. Either disable them or run around the trap by going to the south and then north. At some point, there will be a red line on the minimap, indicating a door. Open this door and enter the room. All attacks will now cease.
 
Enter the newly opened hallway. The first trap is two squares from the entrance door. Disable it (search and de-activate) and continue west. At some point, a yellow dot will appear on the southern point of the minimap. You've reached the area with scabarites. Turn on protect from melee or ranged and run south, then west. There will be one set of traps in a small path at some point. Either disable them or run around the trap by going to the south and then north. At some point, there will be a red line on the minimap, indicating a door. Open this door and enter the room. All attacks will now cease.
   
There is a fair chance of a player dying while in the Antechamber, even with 70+ combat stats and good armour. It is therefore '''highly''' recommended that a player brings high healing food (such as [[monkfish]] or [[sharks]]) and an [[emergency teleport]] (such as the [[ectophial]]) in case the player receives heavy damage.
+
There is a fair chance of a player dying while in the antechamber, even with 70+ combat stats and good armour. It is therefore highly recommended that a player brings high healing food (such as [[monkfish]] or [[sharks]]) and an [[emergency teleport]] (such as the [[ectophial]]) in case the player receives heavy damage.
   
 
[[File:High Priest of Scabaras.png|right|150px]]
 
[[File:High Priest of Scabaras.png|right|150px]]
Upon entering the room, the [[High Priest of Scabaras]] will immediately talk to you, but you can safely turn off prayers, drink antipoison, etc.
+
Upon entering the room, the [[High Priest of Scabaras]] will immediately talk to you, but you can safely turn off prayers, drink antipoison, etc. The order of commands with which you talk to him have little effect on progress; as long as you choose polite options and continue besting him in combat, he will eventually snap out of his trance.
*First, say: "Conversion, eh?" He will say that you must either follow [[Scabaras]] or die.
+
* First, say: "Conversion, eh?" He will say that you must either follow [[Scabaras]] or die.
*Now, you must make him angry. If you say his magic skills are bad (beetle-brained), he will attack with magic. If you say his ranged skills are bad (could not hit an ogre), he will attack with ranged. Same with melee. Pick either magic or ranged. He will start attacking you. His combat level is 92. Fight him, he is identical to his fellow scabarites in the combat way it uses. After deplete his health he will immediately talk to you. '''NOTE:''' leaving the room makes him immediately unaggressive, but also puts you back in the dangerous scabarite room. If you re-enter his room again, you must repeat "Conversion, eh?" and once again provoke him and defeat him before continuing.
+
* Now, you must make him angry. If you say his magic skills are bad (beetle-brained), he will attack with magic. If you say his ranged skills are bad (could not hit an ogre), he will attack with ranged. Same with melee. Pick either magic or ranged. He will start attacking you. His combat level is 92. Fight him, he is identical to his fellow scabarites in terms of combat. After you deplete his health he will immediately talk to you. Leaving the room makes him immediately unaggressive, but also puts you back in the dangerous scabarite room. If you re-enter his room again, you must repeat "Conversion, eh?" and once again provoke him and defeat him before continuing.
*This time, do not make him angry. Ask "By all the deities, what is going on here". Then choose "Sounds like the Devourer dragged you into heresy for her own ends."
+
* This time, do not make him angry. Ask "By all the deities, what is going on here". Then choose "Sounds like the Devourer dragged you into heresy for her own ends."
*He will attack you with a different attack style; pray against him and once again wait until he talks to you again. When he talks, repeat the first step ("By all the deities, what is going on here") and then say ("I sense the Devourer's hand in this."). However, this time, instead of attacking you, he will snap out of his insanity and assure you that the Scabaras will no longer do any harm. Teleport out once you are done talking with him.
+
* He will attack you with a different attack style; pray against him and once again wait until he talks to you again. When he talks, repeat the first step ("By all the deities, what is going on here") and then say ("I sense the Devourer's hand in this."). However, this time, instead of attacking you, he will snap out of his insanity and assure you that the Scabaras will no longer do any harm. Teleport out once you are done talking with him.
 
* Scarab swarms can appear in the room with the high priest. they have low defence and are very easy to kill with [[keris]]. If you die in the room with the high priest it will be impossible to retrieve your possessions due to the fact that when you enter his room you are taken to a separate version.
 
*Scarab swarms can appear in the room with the high priest. they have low defence and are very easy to kill with [[keris]]. If you die in the room with the high priest it will be impossible to retrieve your possessions due to the fact that when you enter his room you are taken to a separate version.
 
   
 
====Optional====
 
====Optional====
During the quest you collected four (or more) [[Scabarite notes]]. For a [[miniquest]], called [[Scabarites Notes]], you will need to collect 19 notes and give them back to Abigail (also a requirement for the trimmed [[Completionist cape]]). 17 can be obtained from killing monsters as you did during the quest, the last two are found in these caves.
+
During the quest you collected four (or more) [[Scabarite notes]]. For a [[miniquest]], called [[Scabarites Notes]], you will need to collect 19 notes and give them back to Abigail. 17 can be obtained from killing monsters as you did during the quest, the last two are found in chests in the antechamber. This miniquest is a requirement for the [[Completionist cape (trimmed)|trimmed completionist cape]] and the [[master quest cape]].
   
#If you exit the priest's room, go along the wall going north-east. Very soon you will find a chest. Open it for a set of notes.
+
# If you exit the priest's room, go along the wall going north-east. Very soon you will find a chest. Open it for a set of notes.
#South of the room there is a trap-free path leading to a small room with some lancers and rangers. Here is another chest.
+
# South of the room there is a trap-free path leading to a small room with some lancers and rangers. Here is another chest.
   
 
===Finishing up===
 
===Finishing up===
Return to the High Priest in Sophanem, and talk to him. As [[Maisa]] has gone, he will reward you with some experience as well as teach you how to make [[Enchanted water tiara]]s. '''Congratulations, quest complete!'''
+
Return to the High Priest in Sophanem, and talk to him. As [[Maisa]] has gone, he will reward you with some experience as well as teach you how to make [[Enchanted water tiara]]s.
  +
  +
Congratulations, quest complete!
   
 
==Reward==
 
==Reward==
  +
{{Quest rewards
[[File:Dealing with Scarabas reward.png|center]]
+
|name = Dealing with Scarabas
*1 Quest Point
 
  +
|qp = 1
*7,000 {{Skill clickpic|Strength}} Experience
 
  +
|rewards =
*7,000 {{Skill clickpic|Thieving}} Experience
 
*7,000 {{Skill clickpic|Agility}} Experience
+
* {{Skill XP|Strength|7000}}
*7,000 {{Skill clickpic|Prayer}} Experience
+
* {{Skill XP|Thieving|7000}}
  +
* {{Skill XP|Agility|7000}}
*{{Universal quest reward}}
 
  +
* {{Skill XP|Prayer|7000}}
*The ability to craft an [[Enchanted water tiara]] - protects you from the [[Desert heat]] effect
+
* The ability to craft an [[Enchanted water tiara]] - protects you from the [[Desert heat]] effect
**To craft an enchanted tiara, use water runes on a normal [[water tiara]] (they will be stored inside the tiara); every time the player takes a 'drink', the total number of water runes stored in the tiara will decrease by three.
 
**Destroy the enchanted tiara to get the normal water tiara and remaining water runes back—they will drop on the ground.
+
** To craft an enchanted tiara, use water runes on a normal [[water tiara]] (they will be stored inside the tiara); every time the player takes a 'drink', the total number of water runes stored in the tiara will decrease by three.
  +
** Destroy the enchanted tiara to get the normal water tiara and remaining water runes back—they will drop on the ground.
**You can have only one enchanted water tiara at any given time.
+
** You can have only one enchanted water tiara at any given time.
  +
|post quest =
 
* Talk to [[Simon Templeton]] about the job he mentioned during the quest. He sends you to talk with the [[Pyramid Plunder]] mummy. After the mummy refuses, return to Simon. Simon will now accept noted pyramid treasures (from [[Pyramid Plunder]]), except golden ones, to exchange for money.
  +
** The dialogue for doing so: "''Jokes aside, you've been a good sport. As a favour, from now on I'm willing to take bank certificates of any objects you get from that miserable mummy's pyramid plunder. Well, any but the gold ones, that is - you might [be?] tempted to fake stuff if theres profit involved, as we both know.''"
 
* [[Scabarites Notes]] miniquest
  +
|music =
 
* [[Copris Lunaris]] - In the Scarabite Dungeon
 
* [[Scarabaeoidea]] - Inside the room with the Scabaras High Priest
 
* [[Tune from the Dune]] - South of the [[Agility Pyramid]], in the swampland
  +
}}
   
  +
==Achievements==
===Additional rewards===
 
  +
* {{Achievement|Haul Comes to Templeton|10|Unlock the ability to trade noted artefacts with Simon Templeton.}}
* Talk to Simon Templeton about the job he mentioned during the quest. He sends you to talk with the [[Pyramid Plunder]] mummy. After the mummy refuses, return to Simon, and he will now accept noted pyramid treasures (from [[Pyramid Plunder]]) to exchange for gold! Players still, however, cannot exchange noted gold artefacts.
 
  +
* {{Achievement|Scabigail|10|Complete the Scabaras research.}}
* With 80 Mining (boostable), you may go to the [[Kalphite Nursery]] and re-enter the room you fell into with Ozan during [[Diamond in the Rough]] by taking the tunnel. There is a crack on the floor which can be mined away, opening a fissure which grants 20,000 mining experience. Entering the fissure brings you into a room containing the [[Scabaras mask]] and [[Was]].
 
   
 
==Required for completing==
 
==Required for completing==
 
Completion of Dealing with Scabaras are required for the following:
 
Completion of Dealing with Scabaras are required for the following:
*[[Do No Evil]] (You must lead Leela to Senliten's tomb)
+
* [[Crocodile Tears]] (You must lead Leela to Senliten's tomb)
  +
* [[Do No Evil]] (You must lead Leela to Senliten's tomb)
*Full rewards of [[Missing, Presumed Death]]
 
*[[Desert Tasks]]:
+
* [[Desert Tasks]]:
**'''[[Desert Tasks#Hard tasks|Hard]]:''' "Water on the Brain"
+
** '''[[Desert Tasks#Hard tasks|Hard]]:''' "Water on the Brain"
 
==Scabarites Notes miniquest==
 
{{main|Scabarites Notes}}
 
 
==Music unlocked==
 
 
* [[Copris Lunaris]] - In the Scarabite Dungeon
 
* [[Scarabaeoidea]] - Inside the room with the Scabaras High Priest
 
* [[Tune from the Dune]]- South of the [[Agility Pyramid]], in the swampland
 
   
 
==Transcript==
 
==Transcript==
{{hasdialogue|quest}}
+
{{Hasdialogue|quest}}
   
 
==Trivia==
 
==Trivia==
Line 371: Line 354:
 
* When the quest was first released, the spoiler said that: ''Alas, the scarabs have eaten the scroll with the rewards. You'll have to wait until tomorrow for us to find the spare.''
 
* When the quest was first released, the spoiler said that: ''Alas, the scarabs have eaten the scroll with the rewards. You'll have to wait until tomorrow for us to find the spare.''
 
* When the quest was first released, both the Knowledge Base article and the Quest Journal gave the wrong required [[Thieving]] Level. The actual requirement was 5 levels higher.
 
* When the quest was first released, both the Knowledge Base article and the Quest Journal gave the wrong required [[Thieving]] Level. The actual requirement was 5 levels higher.
* Page 8 of [[Scabarites Notes|your notes]] foreshadows the return of Scabaras, and also mentions the bitterness that would ensue in his loneliness.
 
 
* Before the removal of the [[Romeo and Juliet]] quest, if you were to ask Maisa how she got to Sophanem, she would explain that she used a [[cadavaberry]] potion, and you would remember using it from before if you have done the [[Romeo and Juliet]] quest. After the removal, she merely comments that "those cadavaberries aren't exactly good for my digestion".
 
* Before the removal of the [[Romeo and Juliet]] quest, if you were to ask Maisa how she got to Sophanem, she would explain that she used a [[cadavaberry]] potion, and you would remember using it from before if you have done the [[Romeo and Juliet]] quest. After the removal, she merely comments that "those cadavaberries aren't exactly good for my digestion".
   
 
{{Dealing with Scabaras}}
==See also==
 
 
{{Desert quest series}}
* [[Ullek]] - the ruins east of the Agility Pyramid were once the city of Ullek.
 
* [[Scabaras]] - the God of the Scarabs
 
 
{{Sophanem and Menaphos}}
 
 
[[fi:Dealing with Scabaras]]
 
[[fi:Dealing with Scabaras]]
 
[[nl:Dealing with Scabaras]]
 
[[nl:Dealing with Scabaras]]
[[Category:Dealing with Scabaras| ]]
 
[[Category:Wikia Game Guides quests]]
 

Latest revision as of 14:01, 12 September 2018

Queen help book
This article has a quick guide found here.
Quick guides provide a brief summary of the steps needed for completion.
[view] [talk]

Dealing with Scabaras is a quest in the desert quest series and the direct sequel to Contact!. It continues the subplot of Scabaras and his scabarites' invasion of the tunnels beneath Sophanem.

Official description

Once more there is intrigue afoot in Sophanem and the High Priest has been seeking out his bold adventurer contacts from the past. Mysterious corpses, ancient ruins and unscrupulous treasure-hunters all await if you accept his mission.

Walkthrough

Start pointQuest map icon
Dealing with Scabaras icon
Speak with the High Priest of Sophanem
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

If Contact! was completed prior to the addition of Stolen Hearts and Diamond in the Rough, they must be completed before Dealing with Scabaras can be started.

Recommended:

The higher your Agility, Thieving and Strength levels are above the required levels, the easier and shorter the quest becomes
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat

High Priest

Maisa's corpse

Examining the body.

Speak to the High Priest in Sophanem, located in the temple to the south of the Pyramid Plunder pyramid. He will request help with identifying a corpse. Behind the altar, there is a burial table, with the corpse laying on top of it. Approach the table, and a cutscene should play. Continue the conversation with the woman, and find out that the corpse is not quite dead and is, in fact, Maisa. Talk to the not-so-dead Maisa and ask her why she is there. She mentions that there are tunnels from the east coast of the desert that lead into those from Sophanem. Talk to the High Priest to get his support for the mission to explore these tunnels.

Archaeologists

Items needed: 1 Pyramid top, 10 Gold Artefacts, Bronze (weapons/armour assigned are different for each player), Ugthanki dung

Head south-east from the main gate of Sophanem (north-east if using the eastern gate), through the lizards and vultures, and down to the swamp area. (If you had already used a rope during the Smoking Kills quest, you can proceed to Agility Pyramid and take the rope shortcut to the archaeologists. Just watch out for the level 74 mummies if you do so.)

Ullek research camp

The archaeologists' camp

Make your way through to the north west corner of the swamp and climb over the fallen pillar. Go up the stairs and speak to Lead archaeologist Abigail and Assistant archaeologist Kerner at the camp. If you have done the quest Smoking Kills you may already have done this. Before the archaeologists will help you, you must prove your competence with a series of mathematical questions, then help them collect some items for Simon Templeton.

Task 1: Mathematics

Ullek rope shortcut

The rope shortcut

The mathematical questions use 'round down division', so they are a bit different. The questions are different for each player. An example of the sums and the answers:

  • Which is highest: or
    (Answer: )

Players must round down after a division or multiplication (i.e. round an answer of 33.5 to 33).

Task 2: Artefacts

The archaeologists will ask you to fulfil an order with Simon Templeton for them by collecting a pyramid top from the top of the Agility Pyramid (refer to the Agility Pyramid course guide for details), 10 gold artefacts from the Pyramid Plunder activity (gold seal, golden scarab, golden statuette; these items are tradeable), and distressed (oxidised) bronze items. The number and the type of items vary for each player, which are stated in the Quest Journal. They will provide the empty crate required for distressing.

  • The possible number and type of bronze items are as follows:
No Bronze Items
18 Dagger*, Medium helm, or Sword
9 Scimitar*, Longsword, Full helm, or Square shield
6 Chainbody, Kiteshield, Platelegs,** or Plateskirt, or Two-handed sword
  • The bronze items can be smithed, or purchased from shops or other players.
  • *: Bronze daggers and scimitars can be bought from from Urbi in Sophanem for 10 gp each. Bronze scimitars are also dropped by dried zombies just north of the archaeologists.
  • **: Bronze platelegs can be bought from Louie Legs in Al Kharid.
  • The closest anvil is in Nardah, you can walk there, use a scroll teleport, use the desert amulet 2 or better variants or take the carpet from Sophanem to Pollnivneach and then to Nardah.

There are two ways to distress the bronze items:

  • Get a bucket of Ugthanki dung. Then, use the dung on each of the bronze items, while standing under the hot desert sun. The player must be standing in the desert, or the process will not work. The items will be called "oxidised". After distressing all the items, put them in the empty crate (requires 60 Crafting, boosts work). Take the smelly crate to Simon.
  • Put all the bronze items into the empty crate. Now, take the Full Crate along with a bucket of Ugthanki Dung back to Assistant Archaeologist Kerner and speak to him. He will distress the items for you over the course of exactly 3 hours. If you choose this option you cannot change your mind.

Once collected, all the items must be given to Simon Templeton, who is near the Agility pyramid. Pyramid Plunder items must be unnoted. Do not use the trade option. He will give you an artefact receipt. Return to the archaeologist site.

Collecting Scabarite Notes

Items recommended: salve amulet, food, weapon, armour, and waterskins (to kill several lvl 89-140 monsters in the desert)

Abigail will give the player an empty Scabaras research book, and ask to collect 4 Scabarite notes and copy them into the book. These notes can be found as drops from:

  • Skeletons and dried zombies, found north of the camp.
  • Scabarites, found in the dungeon and swamp near the camp. Not the ones found in the Sophanem dungeon.
  • Mummies, found to the west of the camp, near the Agility shortcut (recommended).
  • Because the monsters that drop the Scabarite notes are undead, the salve amulet is effective here.
  • It is possible to gain all four notes from killing a single type of monster.

When at least four notes have been gathered, add them to the research book and talk to the archaeologist again. She will give you the Scabarite key that will unlock the door to the dungeon. The empty Scabaras research book does not have to be in your inventory when copying the notes in.

Dungeon Puzzles

Items recommended: Scabarite key, Keris, summer pie or Agility Potion, super strength potion, prayer potions (2-3), super antipoison, one-click teleport (such as ectophial), high-healing food (monkfish or better), logs (3-4)
Clay golem chathead

Head directly north from the archaeologist's camp to enter the Scabarite Hive dungeon (the dungeon symbol furthest north) with the Scabarite key in your possession. Enter the dungeon, and talk to the clay golem to learn about the puzzle that needs to be mastered.

There are four rooms, each with a lever at the far end that needs to be pulled. There is a time limit within which all levers need to be pulled or you have to start again.

The door mechanism is powered by a furnace to the north. You must first light the furnace with logs. 3 logs can be found in a storage box to the left of the furnace which may be above your Firemaking level. It is recommended to bring your own logs in case of failure. Protean logs do work.

Lighting the logs requires a Firemaking level 20 levels higher than normal. Refer to table below for the required levels.

Log Firemaking
level
Required
level
Normal logs Normal 1 21
Achey logs Achey 1 21
Oak logs Oak 15 35
Willow logs Willow 30 50
Teak logs Teak 35 55
Arctic pine logs Arctic pine 42 62
Maple logs Maple 45 65
Mahogany logs Mahogany 50 70
Eucalyptus logs Eucalyptus 58 78
Yew logs Yew 60 80
Magic logs Magic 75 95

Talk to the Golem to assign priority to the four rooms. Depending on your skill set, set the priority and race through the rooms. With the minimum quest requirements, the priority should be in this order: Thieving room, Agility room, Strength room, Combat room. After talking to the Golem, add another log to the fire for more time.

Room 1: Agility Room ("by the narrow walkway")

Scabarite Hive dungeon map
  • Room 1 (North-east, narrow walkway room) requires crossing an oily pipe. Assigning more priority to this task will make the pipe less oily and therefore easier to cross.
  • Agility potions or a summer pie can help with crossing the pipe.
  • After successfully crossing the pipe, pull the lever.

Room 2: Strength Room: ("huge lever in the empty room")

  • Room 2 (South-east, empty room) requires pulling a stuck lever. Assigning more priority to this task will lighten the lever and therefore make it easier to pull by lowering the required Strength level.
  • Strength potions will help with pulling the lever.

Room 3: Combat Room ("near the giant scarab")

Giant scarab

Another scarab that needs to be slain.

  • Room 3 (North-west; scarab room) requires slaying a level 92 Giant scarab. Assigning more priority to this task will damage the scarab.
    • Using power on the combat room can inflict: 1050 (full power), 700 (second highest), 350 (second lowest), and 10 (lowest) damage.
Scarab semi-safespot

An easy way to protect from the scarab's melee attack, just by standing outside the narrow door.

  • Equipping a Keris and using melee with a protection prayer from one of the two attacks is generally effective if the player has food. A halberd can also be used to melee the scarab from a distance in combination with Protect from Missiles so the player does not take damage.
    • A powerful magic spell, such as a high level earth spell or Slayer dart, can be used effectively if a player stands outside the room and uses protect from missiles.
  • Players should consider killing the giant scarab last, as a failure in any other room after the scarab has been killed may require the player to repeat the entire puzzle, depleting more life and prayer points.
  • If a player dies during the fight, their gravestone will appear outside the cave entrance.
  • After the scarab has been defeated, pull the lever to complete the room.

Room 4: Thieving Room - ("near the mysterious box")

Scabarite dungeon room puzzle

The "mysterious box" puzzle

  • Room 4 (South-west; mysterious box room) requires solving a puzzle and manipulating a mechanism.
    • Players need to select three of the same kind of rune on of a 6-by-6 board. Once three of the same rune have been selected together, they remain visible. The player can select and display a maximum of three runes per turn. The objective is to display all the runes on the board.
    • The right hand side shows a mechanism which contains: a Cog, a Pinion, and a Switch. Clicking any of these during the puzzle will either add or remove turns to the puzzle countdown counter. Using additional power or having a higher thieving level will make this room easier to complete.
  • As each puzzle assignment is random, an easy way to solve the puzzle is to prepare a paper with a 6-by-6 grid and copy the runes as you display them. You can also use the preferred way of typing them out in the chat. Use these notes to find the triples.
Runes
Air rune Air Mind rune Mind Water rune Water Earth rune Earth
Fire rune Fire Body rune Body Cosmic rune Cosmic Chaos rune Chaos
Nature rune Nature Death rune Death Blood rune Blood Steam rune Steam

Room Success Rates

The chances of succeeding in each room based on skill level and power are tabulated below.

Agility room
Power setting 3
(most Power applied)
Level 40 Agility
0% chance of success
Level 45 Agility
50% chance of success
Level 50 Agility
100% chance of success
Power setting 2 Level 45 Agility
0% chance of success
Level 55 Agility
50% chance of success
Level 65 Agility
100% chance of success
Power setting 1 Level 55 Agility
0% chance of success
Level 65 Agility
50% chance of success
Level 75 Agility
100% chance of success
Power setting 0
(least Power applied)
Level 60 Agility
0% chance of success
Level 70 Agility
50% chance of success
Level 80 Agility
100% chance of success
Strength room
Power setting 3
(most Power applied)
Level 45 Strength
0% chance of success
Level 60 Strength
50% chance of success
Level 75 Strength
100% chance of success
Power setting 2 Level 60 Strength
0% chance of success
Level 75 Strength
50% chance of success
Level 80 Strength
100% chance of success
Power setting 1 Level 65 Strength
0% chance of success
Level 75 Strength
50% chance of success
Level 85 Strength
100% chance of success
Power setting 0
(least Power applied)
Level 70 Strength
0% chance of success
Level 80 Strength
50% chance of success
Level 90 Strength
100% chance of success
Combat room
Power setting 3
(most Power applied)
1050 life points removed from scarab
Power setting 2 700 life points removed from scarab
Power setting 1 350 life points removed from scarab
Power setting 0
(least Power applied)
10 life points removed from scarab
Thieving Room
Power setting 3
(most Power applied)
Level 40 Thieving
0% chance of success
Level 50 Thieving
50% chance of success
Level 60 Thieving
100% chance of success
Power setting 2 Level 50 Thieving
0% chance of success
Level 60 Thieving
50% chance of success
Level 70 Thieving
100% chance of success
Power setting 1 Level 65 Thieving
0% chance of success
Level 75 Thieving
50% chance of success
Level 85 Thieving
100% chance of success
Power setting 0
(least Power applied)
Level 70 Thieving
0% chance of success
Level 80 Thieving
50% chance of success
Level 90 Thieving
100% chance of success

The Antechamber: High Priest of Scabaras

Scabaras High Priest and statues

Dealing with High Priest of Scabaras

After pulling all the levers you will be allowed to enter the antechamber. Players who wish to restock supplies (food, prayer, potions) now can do so without repeating the above puzzles, as the door into the antechamber will remain open.

The monsters in the antechamber have a high chance of poisoning players, therefore some form of antipoison is recommended. Even when under the protection of one of these potions, the ranging monsters can still hit with one 90 poison damage. Additionally, using the Oo'glog spa facilities and disabling auto retaliate will help the player avoid taking large amounts of damage.

Enter the newly opened hallway. The first trap is two squares from the entrance door. Disable it (search and de-activate) and continue west. At some point, a yellow dot will appear on the southern point of the minimap. You've reached the area with scabarites. Turn on protect from melee or ranged and run south, then west. There will be one set of traps in a small path at some point. Either disable them or run around the trap by going to the south and then north. At some point, there will be a red line on the minimap, indicating a door. Open this door and enter the room. All attacks will now cease.

There is a fair chance of a player dying while in the antechamber, even with 70+ combat stats and good armour. It is therefore highly recommended that a player brings high healing food (such as monkfish or sharks) and an emergency teleport (such as the ectophial) in case the player receives heavy damage.

High Priest of Scabaras

Upon entering the room, the High Priest of Scabaras will immediately talk to you, but you can safely turn off prayers, drink antipoison, etc. The order of commands with which you talk to him have little effect on progress; as long as you choose polite options and continue besting him in combat, he will eventually snap out of his trance.

  • First, say: "Conversion, eh?" He will say that you must either follow Scabaras or die.
  • Now, you must make him angry. If you say his magic skills are bad (beetle-brained), he will attack with magic. If you say his ranged skills are bad (could not hit an ogre), he will attack with ranged. Same with melee. Pick either magic or ranged. He will start attacking you. His combat level is 92. Fight him, he is identical to his fellow scabarites in terms of combat. After you deplete his health he will immediately talk to you. Leaving the room makes him immediately unaggressive, but also puts you back in the dangerous scabarite room. If you re-enter his room again, you must repeat "Conversion, eh?" and once again provoke him and defeat him before continuing.
  • This time, do not make him angry. Ask "By all the deities, what is going on here". Then choose "Sounds like the Devourer dragged you into heresy for her own ends."
  • He will attack you with a different attack style; pray against him and once again wait until he talks to you again. When he talks, repeat the first step ("By all the deities, what is going on here") and then say ("I sense the Devourer's hand in this."). However, this time, instead of attacking you, he will snap out of his insanity and assure you that the Scabaras will no longer do any harm. Teleport out once you are done talking with him.
  • Scarab swarms can appear in the room with the high priest. they have low defence and are very easy to kill with keris. If you die in the room with the high priest it will be impossible to retrieve your possessions due to the fact that when you enter his room you are taken to a separate version.

Optional

During the quest you collected four (or more) Scabarite notes. For a miniquest, called Scabarites Notes, you will need to collect 19 notes and give them back to Abigail. 17 can be obtained from killing monsters as you did during the quest, the last two are found in chests in the antechamber. This miniquest is a requirement for the trimmed completionist cape and the master quest cape.

  1. If you exit the priest's room, go along the wall going north-east. Very soon you will find a chest. Open it for a set of notes.
  2. South of the room there is a trap-free path leading to a small room with some lancers and rangers. Here is another chest.

Finishing up

Return to the High Priest in Sophanem, and talk to him. As Maisa has gone, he will reward you with some experience as well as teach you how to make Enchanted water tiaras.

Congratulations, quest complete!

Reward

Dealing with Scarabas reward
  • 1 quest point
  • 7,000 Strength experience
  • 7,000 Thieving experience
  • 7,000 Agility experience
  • 7,000 Prayer experience
  • The ability to craft an Enchanted water tiara - protects you from the Desert heat effect
    • To craft an enchanted tiara, use water runes on a normal water tiara (they will be stored inside the tiara); every time the player takes a 'drink', the total number of water runes stored in the tiara will decrease by three.
    • Destroy the enchanted tiara to get the normal water tiara and remaining water runes back—they will drop on the ground.
    • You can have only one enchanted water tiara at any given time.
  • 2 Treasure Hunter keys and 2 Hearts of Ice
Additional rewards/activities
  • Talk to Simon Templeton about the job he mentioned during the quest. He sends you to talk with the Pyramid Plunder mummy. After the mummy refuses, return to Simon. Simon will now accept noted pyramid treasures (from Pyramid Plunder), except golden ones, to exchange for money.
    • The dialogue for doing so: "Jokes aside, you've been a good sport. As a favour, from now on I'm willing to take bank certificates of any objects you get from that miserable mummy's pyramid plunder. Well, any but the gold ones, that is - you might [be?] tempted to fake stuff if theres profit involved, as we both know."
  • Scabarites Notes miniquest
Music unlocked

Achievements

Required for completing

Completion of Dealing with Scabaras are required for the following:

Transcript

Trivia

  • The Lead Archaeologist remarks on how she would not want to 'have a ghastly death marked on a makeshift grave', referring back to the introduction of gravestones.
  • When the quest was first released, the spoiler said that: Alas, the scarabs have eaten the scroll with the rewards. You'll have to wait until tomorrow for us to find the spare.
  • When the quest was first released, both the Knowledge Base article and the Quest Journal gave the wrong required Thieving Level. The actual requirement was 5 levels higher.
  • Before the removal of the Romeo and Juliet quest, if you were to ask Maisa how she got to Sophanem, she would explain that she used a cadavaberry potion, and you would remember using it from before if you have done the Romeo and Juliet quest. After the removal, she merely comments that "those cadavaberries aren't exactly good for my digestion".