|Release date||5 February 2001 (Update)|
|XP per kill||557 (and 183.8 experience)|
|Examine text||I think this spider has been magically modified.|
Deadly red spiders are spiders found in several locations in RuneScape, especially in the Wilderness, Varrock sewers, and Karamja. Deadly red spiders have decent accuracy and can hit up to 272, with an attack speed of 6 (equivalent to scimitar/mace/dagger speed). Deadly red spiders count towards a Slayer task of spiders.
Deadly red spiders recieved a hidden update 2 May 2013, which highly increased their ranged strength and accuracy.
Deadly red spiders have become arguably the most effective training method in the Evolution of Combat because of their moderately high experience, and are easy to kill for players with decent combat skills, giving around 100k experience per hour, with high combat p2p players getting over 200k experience per hour. Their combat level was raised to 136, and they have also gained a ranged attack. However, after another buff, a player requires food to train even if the player has runite in Free-to-Play or even barrows. As a result, deadly red spiders are usually empty now in Free-to-Play worlds. With a ranged and defence level of 68, it is recommended to use either a mace/warhammer and a shield for defence, accuracy, and use of Rejuvenate, or a 2h weapon for raw damage per minute with a shield in your inventory to kill them. Deadly red spiders do not drop red spiders' eggs. However the eggs can often be found nearby, which are often used in Herblore, for making restore and super restore potions.
As far as training in non-member areas is concerned, a free player who is not concerned with raising Prayer through monster drops and has at least 40 Fishing and Cooking would do well to train melee in the Karamja Dungeon due west of the Karamja volcano entrance. This is because this particular training spot is almost never crowded, and there is also a place to catch lobsters among other fish on the docks in Musa Point, located on the northern end of the island's surface. The presence of a tree that is able to be cut down near the docks means that a competent player will also be able to make fires and subsequently cook the fish they catch. There are also dead trees near the volcano dungeon entrance. All of these possibilities make it so that a self-sufficient player could potentially remain on Karamja and train on the spiders indefinitely.
- Near the end of the Varrock Sewers (9)
- Crandor and Karamja Dungeon (3)
- Edgeville Dungeon (levels 4 to 6 Wilderness)
- Eastern Ruins in the Wilderness
- Wilderness Rune Mine
- Chaos Tunnels
Drops (members only)Edit
- Represents 90% confidence range, based on a sample of 48,405 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Banana 2 Very rare 292
Item Quantity Rarity GE Market Price Rune arrow 10 Very rare 1,990 Starved ancient effigy 1 Very rare Not sold Spin ticket 1 Very rare Not sold
- The examine used to say, "I think this spider has been genetically modified."