Deadfall trapping is a Hunter technique requiring 23 Hunter. Some kebbits need to be trapped using a deadfall trap. You will need a knife and any log (lower level logs will be used first) in your inventory, and you will need to set up a trap in the appropriate, specified locations (click around the boulders, or rockodiles south of Sophanem). You can only set one deadfall trap at a time.
|Level||Image||Creature||Location||Exp||Bait||Drops (plus bones)||Drop use|
|23||Wild Kebbit||W Woodland||128||Raw meat||Kebbit claws||Spiky vambraces|
|33||Barb-tailed Kebbit||Jungle||168||Raw rainbow fish||Barb-tail harpoon||Equipable harpoon|
|37||Prickly Kebbit||NW Woodland||204||Barley||Kebbit spike||Hunter's crossbow bolts|
|44||Diseased kebbit||Oo'glog||200||Fever grass||Diseased kebbit fur||Davy kebbit hat|
|51||Sabre-toothed Kebbit||SW Snow||200||Raw meat||Kebbit teeth||Hunting potion|
|51||Penguin||Snow||210||Raw cod||Nothing||Turn in to PBJ agent, in order to get extra Hunter experience|
|73||Plover bird||Sophanem||509.5||Nothing||Plover bird||Used for Crocodile Tears quest.|
Baiting a deadfall trap does increase the chances of catching prey slightly. The bait is not returned to the inventory after catching an animal. It is, however, returned upon the trap failing before any animal trips it. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a torch (requires a Hunter level of 39). It is also recommended to take a beaver familiar or a Beast of Burden to reduce the number of trips you have to take, as a beaver will produce logs or planks at random.