|Release date||17 October 2005 (Update)|
|XP per kill||Unknown edit|
|Assigned by||Duradel or Lapalok, Kuradal|
|Always drops||Big bones|
|Examine text||From a darker dimension.|
Dark beasts are level 182 monsters found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Requiring level 90 Slayer to kill, Dark beasts are the only creatures to drop Dark bows and along with Dragon implings are the only droppers of Death talismans. A dark beast can attack using magic or melee, but it only uses magic if the player initiates combat against the beast or moves away from the beast so that it cannot melee the player. If the beast initiates combat, it only uses melee as long as the player remains in melee range. Since dark beasts are always aggressive regardless of how long the player has been present, players can avoid the magic attacks simply by having Auto Retaliate activated and allowing the dark beasts to initiate combat. This allows players to safely kill dark beasts through use of the Protect from Melee prayer or the Deflect Melee curse. Alternatively, a player can move to a Safe spot and use the Protect from Magic prayer or Deflect Magic curse.
While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds.
If assigned as a slayer task, Revenant dark beasts may take their place.
Dark beasts are an often underestimated method of training combat stats. Using prayer prolonging gear, a fast yet powerful weapon, and potions (stat boosting and prayer Potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.
Dark beasts have a higher chance to drop Blue charms than most other creatures. The exception being Glacors, which have a 35% chance of dropping Blues, as opposed to 14% for dark beasts, and Tormented Demons, which have a 40% chance of dropping 3 blue charms. However, Glacors and Tormented Demons have more requirements than Dark beasts, making the beasts a better choice for those who do not have any other way of 'farming' blue charms.
Dark Beasts also have a high chance of dropping items from the Rare Drop Table, it is very possible to obtain the high valued rewards even the very rare onyx bolts. Wearing a Ring of Wealth can even further increase your chances.
When entering from the headquarters, the player must wear Mourner gear and have the New Key to enter the tunnels from the Mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.
The new key is easily obtained in the Mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to prayer or melee gear once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.
After Mourning's Ends Part II, players can go to the Death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the Crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.
After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their Teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with Mourner gear, keys, or trinkets.
The release of Kuradal's Dungeon has made it possible to receive dark beasts as a slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned to do so by Kuradal.
Players with 90 Agility can speed the rate to get to them, however dragonfire protection is needed because of the Iron dragons that block the way.
The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code BJQ which will take players near the steps leading up to the dungeon entrance.
Strategy and Tactics
|“||Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.||”|
Item Quantity Rarity GE Market Price Big bones 1 Always 449
- Represents 90% confidence range, based on a sample of 48,417 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Black 2h sword 1 Common 957 Black battleaxe 1 Common 583 Black hatchet 1 Uncommon 197 Rune 2h sword 1 Rare 37,933 Rune battleaxe 1 Rare 24,537 Dark bow 1 Rare 78,673
Item Quantity Rarity GE Market Price Adamant sq shield 1 Common 2,038 Rune chainbody 1 Uncommon 29,640 Rune full helm 1 Rare 20,820 Rune sq shield 1 Very rare 22,727
Item Quantity Rarity GE Market Price Air rune 47 Uncommon 611 Chaos rune 10 Common 410 Blood rune 7 Common 1,946 Death rune 3–5 Uncommon 501–835 Law rune 3–45 Uncommon 570–8,550
Item Quantity Rarity GE Market Price Grimy guam 1–2 Common 332–664 Grimy marrentill 1–2 Common 56–112 Grimy tarromin 1–2 Common 157–314 Grimy harralander 1–2 Uncommon 463–926 Grimy ranarr 1–2 Uncommon 2,187–4,374 Grimy irit 1–2 Uncommon 1,721–3,442 Grimy avantoe 1–2 Uncommon 3,940–7,880 Grimy cadantine 1–2 Uncommon 2,015–4,030 Grimy lantadyme 1–2 Uncommon 7,886–15,772 Grimy kwuarm 1–2 Uncommon 2,148–4,296 Grimy dwarf weed 1–2 Uncommon 9,330–18,660
Item Quantity Rarity GE Market Price Coins 64, 95, 152, 220, 3,000 Common Not sold Attack potion (3) 1 Uncommon 216 Shark 1–2 Uncommon 825–1,650 Death talisman 1 Uncommon 3,167 Adamant bar 1 Uncommon 2,876 Ferocious ring 1 Rare Not sold Rune bar 1 Rare 13,069 Curved bone 1 Rare Not sold Long Bone 1 Rare Not sold Spin ticket 1 Rare Not sold Court summons 1 Very rare Not sold Starved ancient effigy 1 Very rare Not sold Anagogic ort 20 Common Not sold
Rare drop table drops
- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold Uncut sapphire 1 Common 1,082 Uncut emerald 1 Common 1,903 Uncut ruby 1 Common 3,112 Uncut diamond 1 Uncommon 7,034 Loop half of a key 1 Uncommon 11,742 Tooth half of a key 1 Uncommon 19,052 Uncut dragonstone 1 Rare 12,885 Dragonstone 1 Rare 10,585 Dragon dagger 1 Uncommon 16,976 Rune javelin 5 Rare 1,215 Adamant javelin 20 Very rare 1,260 Rune 2h sword 1 Very rare 37,933 Rune spear 1 Very rare 11,988 Dragon spear 1 Very rare 36,917 Dragon dagger 50 (noted) Very rare 848,800 Rune sq shield 1 Very rare 22,727 Rune kiteshield 1 Very rare 32,404 Shield left half 1 Very rare 65,284 Dragon helm 1 Very rare 59,501 Adamant bolts 200 Uncommon 19,800 Onyx bolts 150 Rare 1,305,000 Rune arrow 150–200; 500 Rare 29,850–199 Battlestaff 200 (noted) Rare 1,680,000 Air orb 1,000 (noted) Rare 1,587,000 Fire orb 1,000 (noted) Rare 1,723,000 Vecna skull 1 Very rare 92,454 Water talisman 1 Uncommon 5,311 Earth talisman 25–35 (noted) Uncommon 19,025–26,635 Fire talisman 25–35 (noted) Uncommon 47,950–67,130 Chaos talisman 1 Uncommon 177 Nature talisman 1 Uncommon 193 Pure essence 500–15,000 (noted) Uncommon 34,000–1,020,000 Nature rune 47–77 Rare 5,452–8,932 Soul rune 20 Rare 2,480 Law rune 45 Rare 8,550 Death rune 50; 121 Rare 167 Blood rune 50 Rare 13,900 Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,000–288 Raw shark 250–500 (noted) Uncommon 257,000–514,000 Big bones 150 – 500 (noted) Uncommon 67,350–224,500 Coal 150–7,500 (noted) Uncommon 38,250–1,912,500 Adamantite ore 150–800 (noted) Uncommon 214,650–1,144,800 Silver ore 100 (noted) Rare 11,100 Runite ore 100 (noted) Rare 1,056,000 Adamant bar 1,000–7,000 (noted) Rare 2,876,000–20,132,000 Rune bar 1,50,150 (noted) Rare 13,069–1,960,350 Clean ranarr 33 (noted) Uncommon 75,900 Clean toadflax 25–250 (noted) Uncommon 88,175–881,750 Clean snapdragon 30–120 (noted) Uncommon 106,230–424,920 Clean torstol 10–100 (noted) Uncommon 94,140–941,400 Saradomin brew (4) 250 (noted) Very rare 64,750 Watermelon seed 3 Uncommon 5,859 Yew seed 1–50 Rare 60,155–3,007,750 Magic seed 1–6 Rare 164,810–988,860 Palm tree seed 10 Rare 1,058,660 Snapdragon seed 1 Rare 2,127 Torstol seed 1–31 Rare 50,268–1,558,308 Fellstalk seed 2 Rare 1,000 Yew logs 100–20,000 (noted) Rare 53,600–10,720,000
- Dark beasts were involved in the God Wars, as evidenced by the Revenant dark beasts that are located in the Forinthry Dungeon.
- Dark beasts used to drop normal bones. As of the 11th of April 2012, this is no longer the case. An update caused Dark Beasts to drop big bones instead. This also gave them a chance to drop long bones and curved bones.
- Sometimes, a Dark beast may attack from a distance, making it look as if you and the beast are attacking the air. This is probably because the beast is attacking too fast to start moving, and may be an oversight from Jagex.