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Dark beasts are level 182 monsters found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Requiring level 90 Slayer to kill, Dark beasts are the only creatures to drop Dark bows and along with Dragon implings are the only droppers of Death talismans. A dark beast can attack using magic or melee, but it only uses magic if the player initiates combat against the beast or moves away from the beast so that it cannot melee the player. If the beast initiates combat, it only uses melee as long as the player remains in melee range. Since dark beasts are always aggressive regardless of how long the player has been present, players can avoid the magic attacks simply by having Auto Retaliate activated and allowing the dark beasts to initiate combat. This allows players to safely kill dark beasts through use of the Protect from Melee prayer or the Deflect Melee curse. Alternatively, a player can move to a Safe spot and use the Protect from Magic prayer or Deflect Magic curse.

While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds.

If assigned as a slayer task, Revenant dark beasts may take their place.

Dark beasts are an often underestimated method of training combat stats. Using prayer prolonging gear, a fast yet powerful weapon, and potions (stat boosting and prayer Potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.

Dark beasts have a higher chance to drop Blue charms than most other creatures. The exception being Glacors, which have a 35% chance of dropping Blues, as opposed to 14% for dark beasts, and Tormented Demons, which have a 40% chance of dropping 3 blue charms. However, Glacors and Tormented Demons have more requirements than Dark beasts, making the beasts a better choice for those who do not have any other way of 'farming' blue charms.

Dark Beasts also have a high chance of dropping items from the Rare Drop Table, it is very possible to obtain the high valued rewards even the very rare onyx bolts. Wearing a Ring of Wealth can even further increase your chances.

Contents

Locations

Mourner tunnels

TempleOfLight mine
A map of the Mourner tunnels, with Dark beast locations marked in yellow.

The dark beasts are in the tunnels between the Mourner headquarters in West Ardougne and the entrance to the Temple of Light.

When entering from the headquarters, the player must wear Mourner gear and have the New Key to enter the tunnels from the Mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.

The new key is easily obtained in the Mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to prayer or melee gear once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.

After Mourning's Ends Part II, players can go to the Death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the Crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.

After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their Teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with Mourner gear, keys, or trinkets.

Kuradal's Dungeon

Kuradal dungeon map
A map of Kuradal's dungeon.

The release of Kuradal's Dungeon has made it possible to receive dark beasts as a slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned to do so by Kuradal.

Players with 90 Agility can speed the rate to get to them, however dragonfire protection is needed because of the Iron dragons that block the way.

The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code BJQ which will take players near the steps leading up to the dungeon entrance.

Strategy and Tactics

Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.
 
— Kuradal
Main article: Dark beast/Strategies

Drops

100% drop

  Item Quantity Rarity GE Market Price
Big bones Big bones 1 1 Always 449

Charms

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

64–65%

9%

4–5%

8%

14%

Represents 90% confidence range, based on a sample of 48,417 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Weapons

  Item Quantity Rarity GE Market Price
Black 2h sword Black 2h sword 1 2 Common 957
Black battleaxe Black battleaxe 1 2 Common 583
Black hatchet Black hatchet 1 3 Uncommon 197
Rune 2h sword Rune 2h sword 1 4 Rare 37,933
Rune battleaxe Rune battleaxe 1 4 Rare 24,537
Dark bow Dark bow 1 4 Rare 78,673

Armour

  Item Quantity Rarity GE Market Price
Adamant sq shield Adamant sq shield 1 2 Common 2,038
Rune chainbody Rune chainbody 1 3 Uncommon 29,640
Rune full helm Rune full helm 1 4 Rare 20,820
Rune sq shield Rune sq shield 1 5 Very rare 22,727

Runes

  Item Quantity Rarity GE Market Price
Air rune Air rune 47 3 Uncommon 611
Chaos rune Chaos rune 10 2 Common 410
Blood rune Blood rune 7 2 Common 1,946
Death rune Death rune 3–5 3 Uncommon 501–835
Law rune Law rune 3–45 3 Uncommon 570–8,550

Herbs

  Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1–2 2 Common 332–664
Grimy marrentill Grimy marrentill 1–2 2 Common 56–112
Grimy tarromin Grimy tarromin 1–2 2 Common 157–314
Grimy harralander Grimy harralander 1–2 3 Uncommon 463–926
Grimy ranarr Grimy ranarr 1–2 3 Uncommon 2,187–4,374
Grimy irit Grimy irit 1–2 3 Uncommon 1,721–3,442
Grimy avantoe Grimy avantoe 1–2 3 Uncommon 3,940–7,880
Grimy cadantine Grimy cadantine 1–2 3 Uncommon 2,015–4,030
Grimy lantadyme Grimy lantadyme 1–2 3 Uncommon 7,886–15,772
Grimy kwuarm Grimy kwuarm 1–2 3 Uncommon 2,148–4,296
Grimy dwarf weed Grimy dwarf weed 1–2 3 Uncommon 9,330–18,660

Other

  Item Quantity Rarity GE Market Price
Coins 1000 Coins 64, 95, 152, 220, 3,000 2 Common Not sold
Attack potion (3) Attack potion (3) 1 3 Uncommon 216
Shark Shark 1–2 3 Uncommon 825–1,650
Death talisman Death talisman 1 3 Uncommon 3,167
Adamant bar Adamant bar 1 3 Uncommon 2,876
Ferocious ring Ferocious ring 1 4 Rare [1] Not sold
Rune bar Rune bar 1 4 Rare 13,069
Curved bone Curved bone 1 4 Rare Not sold
Long bone Long Bone 1 4 Rare Not sold
Spin ticket Spin ticket 1 4 Rare Not sold
Court summons Court summons 1 5 Very rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Anagogic ort Anagogic ort 20 2 Common Not sold

Rare drop table drops

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
  1. ^ Only in Kuradal's dungeon

Trivia

  • Dark beasts were involved in the God Wars, as evidenced by the Revenant dark beasts that are located in the Forinthry Dungeon.
  • Dark beasts used to drop normal bones. As of the 11th of April 2012, this is no longer the case. An update caused Dark Beasts to drop big bones instead. This also gave them a chance to drop long bones and curved bones.
  • Sometimes, a Dark beast may attack from a distance, making it look as if you and the beast are attacking the air. This is probably because the beast is attacking too fast to start moving, and may be an oversight from Jagex.

See also


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