- This article has a related strategy guide here.
|Release date||17 October 2005 (Update)|
|Combat level|| 150|
|XP per kill||846.4 (and 279.3 experience)|
|Always drops||Big bones|
|Examine text||From a darker dimension.|
|Assigned by||Duradel or Lapalok, Kuradal|
Dark beasts are level 150 monsters found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Dark beasts require a Slayer level of 90 to kill. A dark beast can attack using magic or melee. If the player is not adjacent to the beast, it only uses magic and does not try to move into melee range. If the player is within melee range, it uses melee most of the time. These monsters are weak to bolts.
Dark beasts are well known for their slightly uncommon blue charm drop, the dark bow, and dark arrowheads. They are one of the few droppers of the death talisman, the other being dragon implings. They are also good droppers of the rare drop table, and are one of the slayer monsters to drop the Crystal triskelion pieces. They're also one of the few droppers of the sirenic scale, which is a material needed to create sirenic armour, powerful level 90 ranged armour. They have the second highest drop rate of Sirenic scales after the Legiones, but since Dark beasts are much easier to kill, they are a more popular option for obtaining scales.
While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds. If assigned as a Slayer task, Revenant dark beasts may take their place. However, killing their revenant counterparts is not a good idea because the profit between the regular and revenant version is extremely varied, the revenant counterpart respawns somewhat slow and players risk all of their items within the wilderness.
Dark beasts are an often underestimated method of training combat stats. Using good ranged armour, a good crossbow and bolts, and potions (stat boosting and prayer potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.
Dark beasts have a higher chance (14% ) to drop blue charms than most other creatures, exception being glacors, which have a 35% chance of dropping blues and tormented demons, which have a 40% chance of dropping 3 blue charms. However, glacors and tormented demons have more requirements than dark beasts.
When entering from the headquarters, the player must wear mourner gear and have the new key to enter the tunnels from the mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.
The new key is easily obtained in the mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to ranged gear and heal up once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.
After Mourning's Ends Part II, players can go to the death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.
After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with mourner gear, keys, or trinkets.
The release of Kuradal's Dungeon has made it possible to receive dark beasts as a Slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned to do so by Kuradal.
Players with 90 Agility can take the shortcut near the dungeon entrance to get to them quickly.
The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code B•J•Q which will take players near the steps leading up to the dungeon entrance.
Strategy and tacticsEdit
|“|| Well last time I fought Dark beasts I used a crossbow with bolts and took them down effectively.
Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.
Item Quantity Rarity GE Market Price Big bones 1 Always 594
- Represents 90% confidence range, based on a sample of 53,020 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Black 2h sword 1 Common 714 Black battleaxe 1 Common 424 Off-hand black battleaxe 1 Uncommon 1,069 Black hatchet 1 Uncommon 81 Rune 2h sword 1 Uncommon 37,595 Rune battleaxe 1 Rare 24,054 Dark bow 1 Rare 84,579
Item Quantity Rarity GE Market Price Adamant sq shield 1 Common 1,716 Rune chainbody 1 Uncommon 29,096 Rune full helm 1 Rare 20,395 Rune sq shield 1 Rare 22,141
Item Quantity Rarity GE Market Price Chaos rune 10 Common 410 Blood rune 7 Common 1,568 Air rune 47 Uncommon 1,692 Death rune 3–5 Uncommon 345–575 Law rune 3 Uncommon 894
Herb and seedsEdit
Item Quantity Rarity GE Market Price Grimy guam 1–2 Common 497–994 Grimy marrentill 1–2 Common 70–140 Grimy tarromin 1–2 Common 42–84 Grimy harralander 1–2 Uncommon 202–404 Grimy ranarr 1–2 Uncommon 3,010–6,020 Grimy irit 1–2 Uncommon 2,935–5,870 Grimy avantoe 1–2 Uncommon 4,598–9,196 Grimy cadantine 1–2 Uncommon 2,003–4,006 Grimy lantadyme 1–2 Uncommon 9,319–18,638 Grimy kwuarm 1–2 Uncommon 3,026–6,052 Grimy dwarf weed 1–2 Uncommon 10,389–20,778 Fellstalk seed 2 Uncommon 1,874
Item Quantity Rarity GE Market Price Coins 64, 95, 152, 220, 299, 3,000 Common Not sold Dark arrowheads 13–35 Uncommon 3,601–9,695 Attack potion (3) 1 Uncommon 172 Shark 1–2 Uncommon 1,438–2,876 Death talisman 1 Uncommon 1,831 Adamant bar 1 Uncommon 3,470 Sirenic scale 1 Rare 287,396 Ferocious ring 1 Rare Not sold Curved bone 1 Rare Not sold Long Bone 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Court summons 1 Very rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,421 Uncut emerald 1 Common 3,161 Uncut ruby 1 Common 3,358 Uncut diamond 1 Uncommon 6,875 Loop half of a key 1 Uncommon 20,170 Tooth half of a key 1 Uncommon 41,520 Uncut dragonstone 1 Rare 14,612 Dragonstone 1 Rare 10,536 Dragon dagger 1 Uncommon 16,556 Rune battleaxe 1 Rare 24,054 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,160 Rune 2h sword 1 Very rare 37,595 Rune spear 1 Very rare 11,309 Dragon spear 1 Very rare 36,482 Dragon dagger 50 (noted) Very rare 827,800 Rune sq shield 1 Very rare 22,141 Rune kiteshield 1 Very rare 31,689 Shield left half 1 Very rare 64,192 Dragon helm 1 Very rare 60,015 Adamant bolts 200 Uncommon 12,400 Onyx bolts 150 Rare 1,257,300 Rune arrow 150–200, 500 Rare 22,200–74,000 Battlestaff 200 (noted) Rare 1,604,800 Air orb 1,000 (noted) Rare 3,072,000 Fire orb 1,000 (noted) Rare 2,225,000 Vecna skull 1 Very rare 139,818 Water talisman 1 Uncommon 11,536 Earth talisman 25–35 (noted) Uncommon 35,050–49,070 Fire talisman 25–35 (noted) Uncommon 41,850–58,590 Chaos talisman 1 Uncommon 665 Nature talisman 1 Uncommon 419 Pure essence 500–15,000 (noted) Uncommon 6,500–195,000 Nature rune 20–80 Rare 6,860–27,440 Soul rune 20 Rare 2,820 Law rune 45 Rare 13,410 Death rune 50, 121 Rare 5,750–13,915 Blood rune 50 Rare 11,200 Raw swordfish 125–250, 1,000 (noted) Uncommon 39,875–319,000 Raw shark 250–500 (noted) Uncommon 404,000–808,000 Big bones 150–500 (noted) Uncommon 89,100–297,000 Coal 150–7,500 (noted) Uncommon 28,800–1,440,000 Adamantite ore 150–800 (noted) Uncommon 369,300–1,969,600 Silver ore 100 (noted) Rare 10,300 Runite ore 100 (noted) Rare 1,055,500 Adamant bar 1,000–7,000 (noted) Rare 3,470,000–24,290,000 Rune bar 1, 50, 150 (noted) Rare 13,124–1,968,600 Clean ranarr 33 (noted) Uncommon 105,303 Clean toadflax 25–250 (noted) Uncommon 108,925–1,089,250 Clean snapdragon 30–120 (noted) Uncommon 128,490–513,960 Clean torstol 10–100 (noted) Uncommon 62,840–628,400 Saradomin brew (4) 250 (noted) Very rare 101,000 Watermelon seed 3 Uncommon 8,922 Yew seed 1–50 Rare 71,783–3,589,150 Magic seed 1–7 Rare 160,443–1,123,101 Palm tree seed 10 Rare 1,016,350 Snapdragon seed 1 Rare 1,406 Torstol seed 1–31 Rare 15,974–495,194 Fellstalk seed 2 Rare 1,874 Yew logs 50–20,000 (noted) Rare 26,350–10,540,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Dark beasts were involved in the God Wars, as evidenced by the revenant dark beasts that are located in the Forinthry Dungeon.
- Dark beasts used to drop normal bones. As of the 11 April 2012 dark beasts drop big bones instead. This also gave them a chance to drop long bones and curved bones.