|Release date||17 October 2005 (Update)|
|XP per kill||846.4 (and 279.3 experience)|
|Always drops||Big bones|
|Examine text||From a darker dimension.|
|Assigned by||Duradel or Lapalok, Kuradal, Morvran|
Dark beasts are found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Dark beasts require a Slayer level of 90 to kill. A dark beast can attack using magic or melee. If the player is not adjacent to the beast, it only uses magic and does not try to move into melee range. If the player is within melee range, it uses melee most of the time. These monsters are weak to bolts.
Mask of Gloom can be worn to get Dark Beasts as a slayer task.
Dark beasts are well known for their slightly uncommon blue charm drop, the dark bow, and dark arrowheads. They are one of the few droppers of the death talisman, the other being dragon implings. They are also good droppers of the rare drop table, and are one of the slayer monsters to drop the Crystal triskelion pieces. They're also one of the few droppers of the sirenic scale, which is a material needed to create sirenic armour, powerful level 90 ranged armour. They have the second highest drop rate of Sirenic scales after the Legiones, but since Dark beasts are much easier to kill, they are a more popular option for obtaining scales.
While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds. If assigned as a Slayer task, Revenant dark beasts may take their place. However, killing their revenant counterparts is not a good idea because the profit between the regular and revenant version is extremely varied, the revenant counterpart respawns somewhat slow and players risk all of their items within the wilderness.
Dark beasts are an often underestimated method of training combat stats. Using good ranged armour, a good crossbow and bolts, and potions (stat boosting and prayer potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.
Dark beasts have a higher chance (14% ) to drop blue charms than most other creatures, exception being glacors, which have a 35% chance of dropping blues and tormented demons, which have a 40% chance of dropping 3 blue charms. However, glacors and tormented demons have more requirements than dark beasts.
When entering from the headquarters, the player must wear mourner gear and have the new key to enter the tunnels from the mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.
The new key is easily obtained in the mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to ranged gear and heal up once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.
After Mourning's Ends Part II, players can go to the death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.
After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with mourner gear, keys, or trinkets.
The release of Kuradal's Dungeon has made it possible to receive dark beasts as a Slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned as a task by Kuradal or Morvran.
Players with 90 Agility can take the shortcut near the dungeon entrance to get to them quickly.
The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code B•J•Q which will take players near the steps leading up to the dungeon entrance.
Strategy and tacticsEdit
|“|| Well last time I fought Dark beasts I used a crossbow with bolts and took them down effectively.
Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.
Item Quantity Rarity GE market price Big bones 1 Always 646
- Represents 90% confidence range, based on a sample of 58,108 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armourEdit
Item Quantity Rarity GE market price Dark bow 1 Rare 70,461 Rune full helm 1 Uncommon 20,156 Rune chainbody 1 Uncommon 29,022
Herb and seedsEdit
Item Quantity Rarity GE market price Grimy toadflax 2 (noted) Uncommon 7,590 Grimy lantadyme 1 (noted) Uncommon 9,004 Grimy dwarf weed 1 (noted) Uncommon 9,373 Whiteberry seed 1 Uncommon 7 Belladonna seed 1 Uncommon 59 Cactus seed 1 Uncommon 34 Toadflax seed 1 Uncommon 1,351 Irit seed 1 Uncommon 233 Avantoe seed 1 Uncommon 3,021 Kwuarm seed 1 Uncommon 217 Snapdragon seed 1 Uncommon 2,539 Fellstalk seed 3 Common 2,133 Lantadyme seed 1 Rare 38,773 Dwarf weed seed 1 Rare 40,848
Item Quantity Rarity GE market price Coins 8,000–32,000 Common Not sold Shark 1–2 Uncommon 1,115–2,230 Dark arrowheads 6–15 Uncommon 1,146–2,865 Death rune 10 Uncommon 2,630 Death talisman 1 Common 1,299 Adamantite ore 6 (noted) Uncommon 11,760 Sirenic scale 1 Rare 327,677 Ferocious ring 1 Rare Not sold Curved bone 1 Rare Not sold Long bone 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Court summons 1 Very rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,255 Uncut emerald 1 Common 2,751 Uncut ruby 1 Common 3,546 Uncut diamond 1 Uncommon 5,843 Loop half of a key 1 Uncommon 32,996 Tooth half of a key 1 Uncommon 42,167 Uncut dragonstone 1 Rare 15,502 Dragonstone 1 Rare 9,984 Dragon dagger 1 Uncommon 16,452 Rune battleaxe 1 Rare 24,131 Rune javelin 5 Rare 840 Adamant javelin 20 Very rare 1,280 Rune 2h sword 1 Very rare 37,356 Rune spear 1 Very rare 11,419 Dragon spear 1 Very rare 36,478 Battlestaff 200 (noted) Rare 1,529,400 Rune sq shield 1 Very rare 21,988 Rune kiteshield 1 Very rare 31,603 Shield left half 1 Very rare 63,247 Dragon helm 1 Very rare 59,600 Adamant bolts 200 Uncommon 13,800 Onyx bolts 150 Rare 1,272,600 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 107,406 Water talisman 1 Uncommon 16,022 Earth talisman 25–35 (noted) Uncommon 134,875–188,825 Fire talisman 25–35 (noted) Uncommon 131,350–183,890 Chaos talisman 1 Uncommon 973 Nature talisman 1 Uncommon 424 Pure essence 1,000–1,500 (noted) Uncommon 15,000–22,500 Nature rune 60–80 Rare 17,280–23,040 Soul rune 20 Rare 3,780 Law rune 45 Rare 21,735 Death rune 50 Rare 13,150 Blood rune 50 Rare 19,900 Raw swordfish 125–250 (noted) Uncommon 51,375–102,750 Raw shark 250 (noted) Uncommon 327,500 Big bones 150–180 (noted) Uncommon 96,900–116,280 Coal 550–700 (noted) Uncommon 132,550–168,700 Adamantite ore 150–250 (noted) Uncommon 294,000–490,000 Silver ore 100 (noted) Rare 8,800 Runite ore 100 (noted) Rare 1,067,000 Rune bar 1 Common 13,906 Rune bar 50 (noted) Very rare 695,300 Clean toadflax 35–45 (noted) Uncommon 140,630–180,810 Clean snapdragon 30–35 (noted) Uncommon 150,900–176,050 Clean torstol 16–34 (noted) Uncommon 133,536–283,764 Snapdragon seed 1 Common 2,539 Torstol seed 1 Uncommon 36,153 Watermelon seed 3 Uncommon 6,519 Magic seed 3–7 Rare 414,126–966,294 Palm tree seed 10 Rare 1,137,860 Yew logs 450–550 (noted) Rare 171,900–210,100 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.