- This article has a related strategy guide here.
|Release date||17 October 2005 (Update)|
|XP per kill||846.4 (and 279.3 experience)|
|Always drops||Big bones|
|Examine text||From a darker dimension.|
|Assigned by||Duradel or Lapalok, Kuradal|
Dark beasts are found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Dark beasts require a Slayer level of 90 to kill. A dark beast can attack using magic or melee. If the player is not adjacent to the beast, it only uses magic and does not try to move into melee range. If the player is within melee range, it uses melee most of the time. These monsters are weak to bolts.
Dark beasts are well known for their slightly uncommon blue charm drop, the dark bow, and dark arrowheads. They are one of the few droppers of the death talisman, the other being dragon implings. They are also good droppers of the rare drop table, and are one of the slayer monsters to drop the Crystal triskelion pieces. They're also one of the few droppers of the sirenic scale, which is a material needed to create sirenic armour, powerful level 90 ranged armour. They have the second highest drop rate of Sirenic scales after the Legiones, but since Dark beasts are much easier to kill, they are a more popular option for obtaining scales.
While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds. If assigned as a Slayer task, Revenant dark beasts may take their place. However, killing their revenant counterparts is not a good idea because the profit between the regular and revenant version is extremely varied, the revenant counterpart respawns somewhat slow and players risk all of their items within the wilderness.
Dark beasts are an often underestimated method of training combat stats. Using good ranged armour, a good crossbow and bolts, and potions (stat boosting and prayer potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.
Dark beasts have a higher chance (14% ) to drop blue charms than most other creatures, exception being glacors, which have a 35% chance of dropping blues and tormented demons, which have a 40% chance of dropping 3 blue charms. However, glacors and tormented demons have more requirements than dark beasts.
When entering from the headquarters, the player must wear mourner gear and have the new key to enter the tunnels from the mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.
The new key is easily obtained in the mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to ranged gear and heal up once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.
After Mourning's Ends Part II, players can go to the death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.
After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with mourner gear, keys, or trinkets.
The release of Kuradal's Dungeon has made it possible to receive dark beasts as a Slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned to do so by Kuradal.
Players with 90 Agility can take the shortcut near the dungeon entrance to get to them quickly.
The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code B•J•Q which will take players near the steps leading up to the dungeon entrance.
Strategy and tacticsEdit
|“|| Well last time I fought Dark beasts I used a crossbow with bolts and took them down effectively.
Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.
Item Quantity Rarity GE Market Price Big bones 1 Always 696
- Represents 90% confidence range, based on a sample of 56,274 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Black 2h sword 1 Common 762 Black battleaxe 1 Common 455 Off-hand black battleaxe 1 Uncommon 864 Black hatchet 1 Uncommon 253 Rune 2h sword 1 Uncommon 37,449 Rune battleaxe 1 Rare 24,141 Dark bow 1 Rare 70,905
Item Quantity Rarity GE Market Price Adamant sq shield 1 Common 1,768 Rune chainbody 1 Uncommon 28,992 Rune full helm 1 Rare 20,365 Rune sq shield 1 Rare 22,230
Item Quantity Rarity GE Market Price Chaos rune 10 Common 440 Blood rune 7 Common 2,247 Air rune 47 Uncommon 1,504 Death rune 3–5 Uncommon 612–1,020 Law rune 3 Uncommon 933
Herb and seedsEdit
Item Quantity Rarity GE Market Price Grimy guam 1–2 Common 713–1,426 Grimy marrentill 1–2 Common 116–232 Grimy tarromin 1–2 Common 37–74 Grimy harralander 1–2 Uncommon 145–290 Grimy ranarr 1–2 Uncommon 2,580–5,160 Grimy irit 1–2 Uncommon 2,360–4,720 Grimy avantoe 1–2 Uncommon 3,909–7,818 Grimy cadantine 1–2 Uncommon 1,804–3,608 Grimy lantadyme 1–2 Uncommon 8,414–16,828 Grimy kwuarm 1–2 Uncommon 3,663–7,326 Grimy dwarf weed 1–2 Uncommon 8,628–17,256 Fellstalk seed 2 Uncommon 2,108
Item Quantity Rarity GE Market Price Coins 64, 95, 152, 220, 299, 3,000 Common Not sold Dark arrowheads 13–35 Uncommon 1,482–3,990 Attack potion (3) 1 Uncommon 173 Shark 1–2 Uncommon 1,477–2,954 Death talisman 1 Uncommon 1,416 Adamant bar 1 Uncommon 3,206 Sirenic scale 1 Rare 382,246 Ferocious ring 1 Rare Not sold Curved bone 1 Rare Not sold Long bone 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Court summons 1 Very rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,422 Uncut emerald 1 Common 2,688 Uncut ruby 1 Common 3,485 Uncut diamond 1 Uncommon 5,785 Loop half of a key 1 Uncommon 17,015 Tooth half of a key 1 Uncommon 37,699 Uncut dragonstone 1 Rare 14,366 Dragonstone 1 Rare 10,064 Dragon dagger 1 Uncommon 16,462 Rune battleaxe 1 Rare 24,141 Rune javelin 5 Rare 855 Adamant javelin 20 Very rare 1,200 Rune 2h sword 1 Very rare 37,449 Rune spear 1 Very rare 11,319 Dragon spear 1 Very rare 37,193 Dragon dagger 50 (noted) Very rare 823,100 Rune sq shield 1 Very rare 22,230 Rune kiteshield 1 Very rare 31,730 Shield left half 1 Very rare 63,689 Dragon helm 1 Very rare 59,110 Adamant bolts 200 Uncommon 12,800 Onyx bolts 150 Rare 1,263,600 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,592,600 Vecna skull 1 Very rare 101,561 Water talisman 1 Uncommon 11,442 Earth talisman 25–35 (noted) Uncommon 62,825–87,955 Fire talisman 25–35 (noted) Uncommon 62,975–88,165 Chaos talisman 1 Uncommon 964 Nature talisman 1 Uncommon 388 Pure essence 500–15,000 (noted) Uncommon 9,500–285,000 Nature rune 20–80 Rare 5,700–22,800 Soul rune 20 Rare 4,600 Law rune 45 Rare 13,995 Death rune 50, 121 Rare 10,200–24,684 Blood rune 50 Rare 16,050 Raw swordfish 125–250, 1,000 (noted) Uncommon 50,500–404,000 Raw shark 250–500 (noted) Uncommon 453,750–907,500 Big bones 150–500 (noted) Uncommon 104,400–348,000 Coal 150–7,500 (noted) Uncommon 39,600–1,980,000 Adamantite ore 150–800 (noted) Uncommon 276,150–1,472,800 Silver ore 100 (noted) Rare 9,100 Runite ore 100 (noted) Rare 1,161,000 Adamant bar 1,000–7,000 (noted) Rare 3,206,000–22,442,000 Rune bar 1, 50 (noted) Rare 15,147–757,350 Clean toadflax 25–250 (noted) Uncommon 120,225–1,202,250 Clean snapdragon 30–120 (noted) Uncommon 124,260–497,040 Clean torstol 10–100 (noted) Uncommon 80,870–808,700 Watermelon seed 3 Uncommon 7,920 Yew seed 1–50 Rare 67,883–3,394,150 Magic seed 1–7 Rare 131,273–918,911 Palm tree seed 10 Rare 1,319,180 Snapdragon seed 1 Rare 1,474 Yew logs 50–20,000 (noted) Rare 20,000–8,000,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold