|Release date||17 October 2005 (Update)|
|XP per kill||846.4 (and 279.3 experience)|
|Always drops||Big bones|
|Examine text||From a darker dimension.|
|Assigned by||Duradel or Lapalok, Kuradal, Morvran|
Dark beasts are found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Dark beasts require a Slayer level of 90 to kill. A dark beast can attack using magic or melee. If the player is not adjacent to the beast, it only uses magic and does not try to move into melee range. If the player is within melee range, it uses melee most of the time. These monsters are weak to bolts.
Mask of Gloom can be worn to get Dark Beasts as a slayer task.
Dark beasts are well known for their slightly uncommon blue charm drop, the dark bow, and dark arrowheads. They are one of the few droppers of the death talisman, the other being dragon implings. They are also good droppers of the rare drop table, and are one of the slayer monsters to drop the Crystal triskelion pieces. They're also one of the few droppers of the sirenic scale, which is a material needed to create sirenic armour, powerful level 90 ranged armour. They have the second highest drop rate of Sirenic scales after the Legiones, but since Dark beasts are much easier to kill, they are a more popular option for obtaining scales.
While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds. If assigned as a Slayer task, Revenant dark beasts may take their place. However, killing their revenant counterparts is not a good idea because the profit between the regular and revenant version is extremely varied, the revenant counterpart respawns somewhat slow and players risk all of their items within the wilderness.
Dark beasts are an often underestimated method of training combat stats. Using good ranged armour, a good crossbow and bolts, and potions (stat boosting and prayer potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.
Dark beasts have a higher chance (14% ) to drop blue charms than most other creatures, exception being glacors, which have a 35% chance of dropping blues and tormented demons, which have a 40% chance of dropping 3 blue charms. However, glacors and tormented demons have more requirements than dark beasts.
When entering from the headquarters, the player must wear mourner gear and have the new key to enter the tunnels from the mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.
The new key is easily obtained in the mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to ranged gear and heal up once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.
After Mourning's Ends Part II, players can go to the death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.
After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with mourner gear, keys, or trinkets.
The release of Kuradal's Dungeon has made it possible to receive dark beasts as a Slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned as a task by Kuradal or Morvran.
Players with 90 Agility can take the shortcut near the dungeon entrance to get to them quickly.
The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code B•J•Q which will take players near the steps leading up to the dungeon entrance.
Strategy and tacticsEdit
|“|| Well last time I fought Dark beasts I used a crossbow with bolts and took them down effectively.
Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding.
Item Quantity Rarity GE market price Big bones 1 Always 564
- Represents 90% confidence range, based on a sample of 58,534 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armourEdit
Item Quantity Rarity GE market price Dark bow 1 Rare 71,102 Rune full helm 1 Uncommon 20,029 Rune chainbody 1 Uncommon 29,142
Herb and seedsEdit
Item Quantity Rarity GE market price Grimy toadflax 2 (noted) Uncommon 8,136 Grimy lantadyme 1 (noted) Uncommon 8,867 Grimy dwarf weed 1 (noted) Uncommon 8,857 Whiteberry seed 1 Uncommon 6 Belladonna seed 1 Uncommon 66 Cactus seed 1 Uncommon 36 Toadflax seed 1 Uncommon 1,004 Irit seed 1 Uncommon 199 Avantoe seed 1 Uncommon 2,679 Kwuarm seed 1 Uncommon 133 Snapdragon seed 1 Uncommon 2,443 Fellstalk seed 3 Common 1,617 Lantadyme seed 1 Rare 32,446 Dwarf weed seed 1 Rare 39,689
Item Quantity Rarity GE market price Coins 8,000–32,000 Common Not sold Shark 1–2 Uncommon 1,176–2,352 Dark arrowheads 6–15 Uncommon 1,164–2,910 Death rune 10 Uncommon 2,210 Death talisman 1 Common 979 Adamantite ore 6 (noted) Uncommon 10,992 Sirenic scale 1 Rare 312,424 Ferocious ring 1 Rare Not sold Curved bone 1 Rare Not sold Long bone 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Court summons 1 Very rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,351 Uncut emerald 1 Common 2,851 Uncut ruby 1 Common 3,425 Uncut diamond 1 Uncommon 5,795 Loop half of a key 1 Uncommon 32,238 Tooth half of a key 1 Uncommon 39,390 Uncut dragonstone 1 Rare 15,659 Dragonstone 1 Rare 10,311 Dragon dagger 1 Uncommon 16,499 Rune battleaxe 1 Rare 24,238 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,198 Rune spear 1 Very rare 11,315 Dragon spear 1 Very rare 36,181 Battlestaff 200 (noted) Rare 1,495,200 Rune sq shield 1 Very rare 22,386 Rune kiteshield 1 Very rare 31,745 Shield left half 1 Very rare 64,792 Dragon helm 1 Very rare 59,003 Adamant bolts 200 Uncommon 12,400 Onyx bolts 150 Rare 1,268,550 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 112,856 Water talisman 1 Uncommon 16,165 Earth talisman 25–35 (noted) Uncommon 139,575–195,405 Fire talisman 25–35 (noted) Uncommon 134,575–188,405 Chaos talisman 1 Uncommon 840 Nature talisman 1 Uncommon 517 Pure essence 1,000–1,500 (noted) Uncommon 16,000–24,000 Nature rune 60–80 Rare 17,460–23,280 Soul rune 20 Rare 4,020 Law rune 45 Rare 17,325 Death rune 50 Rare 11,050 Blood rune 50 Rare 21,950 Raw swordfish 125–250 (noted) Uncommon 56,000–112,000 Raw shark 250 (noted) Uncommon 345,750 Big bones 150–180 (noted) Uncommon 84,600–101,520 Coal 550–700 (noted) Uncommon 136,950–174,300 Adamantite ore 150–250 (noted) Uncommon 274,800–458,000 Silver ore 100 (noted) Rare 8,900 Runite ore 100 (noted) Rare 1,054,700 Rune bar 1 Common 13,910 Rune bar 50 (noted) Very rare 695,500 Clean toadflax 35–45 (noted) Uncommon 143,570–184,590 Clean snapdragon 30–35 (noted) Uncommon 150,510–175,595 Clean torstol 16–34 (noted) Uncommon 127,296–270,504 Snapdragon seed 1 Common 2,443 Torstol seed 1 Uncommon 28,297 Watermelon seed 3 Uncommon 5,595 Magic seed 3–7 Rare 412,698–962,962 Palm tree seed 10 Rare 1,175,980 Yew logs 450–550 (noted) Rare 165,600–202,400 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.