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Damage Bonus (Strength, Ranged or Magic Bonus) is the stat on a weapon or jewellery that will increase the player's max hit. The amount of damage added to the max hit per Damage Bonus depends on the wielding style of the player, if the player is using a single mainhand weapon, each point of Damage Bonus will add one damage to the player's max hit. If the player is dual wielding or using a two-handed weapon, each point of Damage Bonus adds 1.5 damage to the max hit. For example, if a player using a single mainhand weapon with a damage stat of 1,000 equips a pair of Bandos Boots (That provide a strength bonus of 11) they will have 11 extra damage, while a player dual-wielding with a damage of 1,000 will see an increase of ~16 (This depends on other bonuses, as it is rounded down) on their damage stat, as opposed to 11.

Maximum bonuses Edit

Strength Bonus Edit

Slot Item Bonus Level requirements Additional requirements
Headwear
Malevolent helm (used)
Malevolent helm
+23 90 Defence
Pocket slot
Illuminated Book of Chaos
Illuminated god books
+7 40 Prayer One Piercing Note quest
Cape
Completionist cape
Completionist cape
+43 See Completionist Cape
Amulet
Amulet of souls
Amulet of Souls
+46 None
Torso
Malevolent cuirass
Malevolent cuirass
+34 90 Defence
Legwear
Malevolent greaves
Malevolent greaves
+29 90 Defence
Gloves
Razorback gauntlets
Razorback gauntlets
+14 90 Defence
Boots
Emberkeen boots
Emberkeen boots
+14 90 Defence
Ring
Ring of death
Ring of death/ Warrior ring (i)
Warrior ring (i)
+25 None See Warrior ring (i)

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