Dagannoth sentinel
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- "Sentinel" redirects here. For the Dungeoneering entity, see Seeker sentinel.
| Release date | 15 December 2009 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 138 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | Unknown edit | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 250 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Chaeldar, Sumona, Duradel or Lapalok, Kuradal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Dagannoth bones | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | The greatest of the Dagannoth Mother's guardians. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dagannoth sentinel is a monster encountered during the Blood Runs Deep quest.
Two of these powerful Dagannoth guard the entrance to the Dagannoth Mother's cave. They can use all 3 styles of combat: melee, ranged (the normal Dagannoth ranged attack) and a water magic spell. The best way to defeat them is to use the Balmung as it not only takes advantage of their weakness against slashing weapons, but also provides an increase in damage dealt when used against dagannoths (this also applies when using abilities). Alternatively, if a defensive approach is preferred, an abyssal whip or chaotic longsword used in tandem with a shield also works well.
While fighting them, it is advised to spread the damage evenly between the two sentinels. If the difference in life points between them reaches a certain amount, the sentinel with more life points will utter a 'rallying cry' and bring the other's life points back up to an equal level (This shows up in the text box as The sentinel gives a rallying cry and its companion's wounds heal slightly). This can make them very difficult to kill.
A good way of preventing this is, as mentioned before, to make sure they are both wounded equally. In other words try to wound one, then attack the second one until he ends up more wounded than the first one, then return to the first one and repeat until one of them is dead. The Hurricane and Quake threshold abilities will be of particular use if utilising this method with the Balmung. After one of the sentinels has died, the other sentinel will start attacking unpredictably with all three styles of combat. However, it should already be at low health and will be easy to kill. These monsters are also not immune to poison, so a good strategy is to apply a dose of weapon poison at the beginning of the battle, and then use either the Balmung or a high level slashing weapon, switching back and forth between the two monsters.
It can happen that after wounding one sentinel too hard, as the other starts healing this one, you are unable to attack the other untill both sentinels have fully healed eachother. The solution to this is to stand beneath one of the sentinels and attacking and killing the other with range (or mage). The one you stand under can not attack you and will not heal the other.
Drops
Edit
Item Quantity Rarity GE Market Price 


Dagannoth bones 1 Always 7,302 


Starved ancient effigy 1 Rare Not sold 


Coins Common Not sold