Release date | 10 September 2013 (Update) | ||||||||||||||||||||||||||||||||||||
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Area | Daemonheim | ||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||
Reward | Aura | ||||||||||||||||||||||||||||||||||||
Lamp rewards | 2,000 8,000 20,000 210,000 | ||||||||||||||||||||||||||||||||||||
Taskmasters | Drangund, Marmaros, Talsar, Thok | ||||||||||||||||||||||||||||||||||||
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The Daemonheim Tasks are the tasks relating to Daemonheim and its surrounding area. They were released on 10 September 2013.
To start the tasks, players can speak to Drangund, Marmaros, Talsar or Thok, who are all located in the camp near Daemonheim. Players are rewarded with an aura.
To complete all of the tasks, players will need the stats shown to the right.
Please note you must do the easy tasks first in order to claim rewards from medium, hard or elite.
In addition to the rewards listed below, for each task completed players automatically receive 100 rusty coins at the start of each dungeon. This reward does not require any of the task sets to be completed.
(B)=Boosts Possible, (M)=Minimum Requirement, (O)=Obtainable Within Area, (R)=Recommended, (S)=Started Quest, (P)=Partial Completion of Quest
Easy Tasks
Items Needed |
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All required items can be obtained within Daemonheim. |
Skills Needed |
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|
Quests required |
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None |
Guide
Task | Description | Quest(s) needed | Skill(s) needed | Items needed | Members only | Notes |
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Setting Up | Make a full suit of tier 1 armour (helm, body, legs, boots, gloves). | None | 7 or 8 (B) | 12 novite bars or 12 protomastyx hide or 12 salve cloth | No | Making a full set of protoleather armour requires 9 Crafting, while making a full set of salve robes requires 8 Crafting. Wearing the set of armour completes another task from this list, "Fashion Victim". You may use an artisan's potion to boost if necessary. Only 10 bars are required if you make a chainbody instead of a platebody. |
It's Dangerous to go Alone | Complete a dungeon in a team of more than 1. | None | None | At least one teammate. | No | You may complete any complexity floor for this task. |
Kitchen Aid | Feed a teammate some food to heal them. | None | None | A piece of food; at least one teammate. | No | You will only receive the achievement if your teammate is not already at full health when you use the food on them. |
The Lone Dungeoneer | Complete a dungeon solo. | None | None | None | No | The complexity doesn't matter, as long as you complete it solo from start to finish. |
Dere-licked | Complete an abandoned floor on any complexity solo. | None | 23 | None | No | |
Take it from the top | Reset your current floor progress. | None | 2 | None | No | |
Change of a Dress | Switch to another bind loadout. | None | 20 | At least two pieces of bound equipment. | No | Simply hit the "bind" option on the Smuggler, with your bound items make a loadout. Switching items in a loadout will work. |
Gorajo Fandango | Use a combat familiar to help fight a boss using their standard attacks. | None | None | A combat familiar, such as a cub bloodrager. | All Daemonheim familiar pouches are made by using a charm and a secondary component at a Summoning obelisk; a cub bloodrager pouch is made with a gold charm and a novite ore. It doesn't matter what type or tier familiar you use, as long as they deal damage to the boss with one of their regular attacks. The skeletal horde will not count for this. | |
You're not the Boss of me | Defeat the boss on floor 1 solo. | None | None | None | No | Easiest to do on a complexity 1 solo floor. |
A Road less Travelled | Pass the guards guarding the Wilderness entrance. | None | None | None | No | Pass the guard from Daemonheim. By doing this task you will be entering the Wilderness. As usual, should you die, you will lose everything you are carrying. It is advised to do this without anything equipped or in your inventory at all. Be warned, however, that when you get the coins from this task, they will be placed in your inventory, and they will drop if you are killed, so make sure there are no player killers nearby. You can simply walk from Daemonheim to the Wilderness entrance, cross the gate, and cross back, so long as no one initiates combat with you. |
Invisible Ink | Use a ring of kinship on a fire. | None | None | Any branches which you can light with your Firemaking level | This must be done within Daemonheim (while doing a floor) - fires outside of Daemonheim do not work. It doesn't matter what tier the branches are, as long as you can light them. Also, fires encountered in puzzle rooms do work. | |
Untouchable | Complete a floor solo without dying. | None | None | None | No | You can complete this task at any complexity - it is easiest to do on complexity 1. |
Fashion Victim | Wear a full suit of tier 1 armour (helm, body, legs, boots, gloves). | None | None | A suit of novite armour, protoleather armour, or salve robes. | No | Making a set of tier 1 armour also completes an earlier task in this list, "Setting Up". |
Sinking Fast | Complete a sinkhole. | None | None | None | Yes | |
Tales of Old | Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun. | None | 6 30 30 30 |
None | No | You must have the necessary levels - boosts will not work. Any saga will do, however the fastest saga is Vengeance. |
A Flicker in Darkness | Use a crater to convert a memory of tier 2 or higher to energy. | None | 10 (B) | A flickering memory or better. | Yes | Memories can be gathered from the same type of wisp, which are randomly found in dungeons. A crater to convert memories is located in the start room. If necessary, you may use boosts. |
Rewards
- Daemonheim aura 1
- While worn, 1 consequence free death per day in a dungeon.
- Heim Crab cosmetic weapon override
- The ability to choose which boss is faced in a dungeon once per day (must be a boss that you can access)
- The ability to choose a secondary role for your ring of kinship with 25% its normal effect.
- Experience lamp - 2,000 experience in the skill of your choice above level 23.
Medium Tasks
Items Needed |
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All required items can be obtained within Daemonheim, with the exception of the Marm's Armory task. |
Skills Needed |
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|
Quests Required |
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None |
Guide
Task | Description | Quest(s) Needed | Skill(s) Needed | Items Needed | Members Only | Notes |
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You Got Some Nice Drapes There | Complete a furnished floor solo on any complexity. | None | 35 | None | No | |
I want it All | Gain the Beast Mode title on a complexity 6 floor solo. | None | None, though boosts may be necessary | None | No | To earn the Beast Mode title, all resources on the critical path must be depleted. Boosts can be utilised if you lack the necessary levels to harvest any of them. This is easiest to achieve on a small floor. Resources that count towards getting the Beast Mode title include fish (Fishing), branches (Woodcutting), textiles (Farming), and ore (Mining). It is not necessary to harvest wisps or trap mastices. |
And I want it Now | Complete a complexity 6 floor solo in under 6 minutes. | None | None | None | No | This task is easiest to complete on a small floor. Avoid killing monsters unless they are in rooms with guardian doors. This task can be completed with guide mode on. |
Marm's Armoury | Make use of either a coal bag, gem bag, herbicide, bone grinder, or charming imp. | None | 34 | Coal bag, Gem bag, Herbicide, Bonecrusher, or Charming Imp. | No | The cheapest option is the gem bag, which costs 2000 tokens and requires 25 Crafting. Emptying a coal bag or a gem bag also seems to work. |
Tactical Retreat | Flee from any boss using a self-made gatestone. | None | 32 (B) | Gatestone | No | A gatestone is made via the Create Gatestone spell, which requires 3 cosmic runes. If you don't have the required magic level, you may use a boost. "Fleeing" after a boss has been killed still counts. |
Port Enter | Create and use a portent of passage V or above to attempt to pass through a skill door. | None | 45 (B) | 35 sparkling energy | Yes | The door must be one that is out of your skill level's reach. If you don't have level 45 Divination, you may use boosts. You can use Forgotten mages and the Unholy cursebearer to drain your combat stats, allowing you to use portents to go through Strength and Magic doors you would normally be able to go through. It should be noticed, that it is possible, to receive a portent of passage from other players in order to use it for the task. |
Totem Pole Position | Hand in a total of 20 items in a single sinkhole. | None | None | 20 items collected within a sinkhole. | Yes | Gather at least 20 totems or resource items and deposit them. Turning an item in after its objective has been met does not count. |
Nice to meet you, Wall | Kill Rammernaut without getting charged, or make him stun himself. | None | 35 | None | No | Using magic is helpful here. Hugging the wall tends to cause Rammernaut to trip more frequently. It is recommended to do this task on complexity 1 for a lower levelled Rammernaut. |
300 | Complete Three's Company with 100%. | None | 6 30 30 30 |
None | Yes | As with Tales of Old, boosts will not work - you must have the necessary levels. |
Drink Me | Boost your Magic level with a self-made tier 2+ potion (from seed). | None | 40 (B) 36 (B) |
Void dust and wormwood seed | Yes | Wait a few minutes for the wormwood seed to grow into Grimy wormwoods. You can buy the items off the Smuggler or obtain them from monster drops. |
Spinal Trap | Set a spinebeam trap that you made yourself. | None | 43 (B) 40 (B) |
spinebeam branches | Yes | You do not need to catch a Mastyx; you need only set up the trap. |
Cache Box | Unlock a level 40+ chest. | None | 40 (B) | None | Yes | Unless you lack the necessary level to open a chest, it is impossible to tell what level it requires. However, since chests tend to scale with your Thieving level, chests over level 40 should be fairly common if your Thieving level is higher. |
Up to the Gods | Sacrifice a Frost dragon (Daemonheim) bone on a prayer altar from a dragon you killed yourself in a solo dungeon. | None | None | frost dragon bones | Yes | Frost dragons can only be encountered on frozen floors. They are weak to stab weapons, though any melee weapon will suffice. It is recommended to do medium floors to find them, as they are very rare, it's likely that many floors will need to be explored to complete this task. It is possible to change the group gatestone portal to an altar using a Construction level of 75 (B). Use the bone on the altar. |
Rewards
- Daemonheim aura 2
- Ability to bind one potion in a new slot.
- A supply of 40 law and 40 cosmic runes available from the smuggler for free in every dungeon.
- Secondary ring role effect is boosted to 50%.
- The aura will act like an Ava's accumulator and a Bonecrusher, whilst inside Daemonheim.
- Access to an extended portion of Daemonheim Peninsula Resource Dungeon.
- Magic lamp worth 8,000 xp in a skill of your choice above level 41.
- A one-off payment of 2,000 Dungeoneering Tokens.
Hard Tasks
Items Needed |
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All required items, save the ring of kinship, can be obtained within Daemonheim. |
Skills Needed |
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|
Quest Requirements |
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Guide
Task | Description | Quest(s) Needed | Skill(s) Needed | Items Needed | Members Only | Notes |
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Occult Classic | Complete an occult floor solo on any complexity. | None | 71 | None | Yes | You must complete the entire floor and uncover all rooms. This includes bonus rooms on complexities 5 and 6. |
Stacked | Start a floor with 225 of any type of ammo bound to you. | Salt in the Wound | None | 225 bound ammo (such as novite arrows). | Yes | Any type of bound ammunition will work for this task, be it arrows or runes. The magical blastbox and celestial surgebox do not work. |
Kinprovements | Wear a ring of kinship with a fully upgraded role. e.g. Tank, Medic. | None | None | A ring of kinship with a fully upgraded role. | Yes | It will cost a total of 323,215 tokens to fully upgrade any given role to level 10. Without tokens from Sinkholes or Fremennik Sagas, this will equate to at least level 85 Dungeoneering. You must remove the ring and re-equip it for the task to register. You must also select the "Switch-to" option on the ring customization menu to turn on the maxed role. |
Lawful Crafting | Craft some law runes while inside a dungeon. | None | 54 | File:Rune essence 1.pngRune essence (dungeoneering) | Yes | You may use a Naturalist's potion to boost your level if necessary. |
Thanks for the Memories | Harvest memories from a tier 8 (or higher) spring. | None | 70 (B) | None | Yes | Only Lustrous springs and above will count. You may boost from level 64 with a standard gatherer's potion or from level 61 with a strong gatherer's potion. |
Healing Factor | Use the Rapid Renewal prayer for 1 minute while in a dungeon. | None | 65 65 |
None | Yes | You will need to unlock this prayer first, costing 38,000 tokens. Make sure you have enough prayer points, as there is no prayer gear in Dungeoneering. |
Alcrabholic | Kill a Rum-pumped crab | A Clockwork Syringe
(P) |
50 | None | Yes | Requires Fishbowl helmet and Diving aparatus which can be retrieved from Murphy. Antipoison is recommended since General malpractitioners in the area will poison. Followers and familiar pouches cannot be brought into the dungeon (even in your inventory). |
Hoof Rot | Have Bal'lak the Pummeller walk onto his own rifts in a solo dungeon. | None | 65 | None | Yes | Simply lure Bal'lak into a rift. The achievement is triggered when the bosses defence is lowered by standing on the rift. |
A Prayer Opportunity | Build a prayer altar in the starting room and fill up your prayer points from it. | None | 75 (B) | 5x Bovistrangler branches and 5x Zephyrium bars | Yes | Right click the Group gatestone portal and click replace. Using the Quick-Recharge Prayer option does not work. You can either gather the materials yourself or buy off the Smuggler. Players with mining and woodcutting levels that are too high or too low will rarely encounter zephyrium ore and bovistrangler branches, and buying them can be very expensive. Such players may find it helpful to play a medium or large floor to raise the necessary funds. Using High Level Alchemy on summoning pouches is also a good way to earn rusty coins. |
The Wanderer | Imbue a catalytic wand on a runecrafting altar. | None | 50 (B) | Spinebeam wand | Yes | A spinebeam wand can be made from spinebeam branches with a knife and 48 Fletching; the wand must be imbued at a runecrafting altar to make a catalytic wand. |
Get Stuffed | Make a bouldabass & edicap potato from the raw ingredients and eat it in a boss fight. | None | 69 (B) | Cooked bouldabass, edicap mushroom, and baked cave potato | Yes |
Cook a raw cave potato and raw bouldabass, then add the cooked bouldabass and an edicap mushroom to the baked cave potato. The raw ingredients may be bought from the Smuggler. You only need to be in the boss room, the boss doesn't need to be alive. |
Epic Epic | Complete all Sagas with 100%. | None | 71 75 60 55 55 30 30 |
None | Yes | You must have the necessary skill levels - boosts will not work. If you have all the unabridged sagas completed previously, you will still have to complete them again. |
Rewards
- Daemonheim aura 3
- The Backhand ability will now unleash your inner Thok.
- Access to an extended portion of the resource dungeon in the Dwarven Mine.
- The effect of a secondary ring role is boosted to 75%.
- Access to 2 more bind pool slots.
- 5% reduction on the cost for recharging items.
- 10% increase in rewards from Sinkholes.
- 38,000 Dungeoneering tokens.
- Experience lamp - 20,000 experience in the skill of your choice above level 74.
Elite Tasks
Items Needed |
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All required items can be obtained within Daemonheim. |
Skills Needed |
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|
Quests Required |
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None. |
Guide
Task | Description | Quest(s) needed | Skill(s) needed | Items needed | Members only | Notes |
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Any fin is possible | Cook 1 of each type of fish. | None | 90 (B) | One raw fish of each type (Raw heim crab, Raw red-eye, Raw dusk eel, Raw giant flatfish, Raw short-finned eel, Raw web snipper, Raw bouldabass, Raw salve eel, Raw blue crab, Raw cave moray). | Yes | You must successfully cook the fish for them to count. A high tiered fire will also be helpful, as it reduces the chance of burning the fish. Using logs in a cooking range will reduce the burning rate even further. |
Orbful | Craft and wield a spiritbloom orb. | None | 98 (B) 90 |
One spiritbloom cloth, needle and thread | Yes | Spiritbloom cloth is made by picking and spinning one Spiritbloom (item), which requires 90 Crafting and 90 Farming. You may also buy the spiritbloom for 81,600 rusty coins. You may boost your Crafting level from level 87 with a Strong artisan's potion if necessary, but you must have the other levels - boosts will not work for wielding the orb. |
Top Hat | Create a promethium full helm from scratch. | None | 95 (B) | 2 promethium ore | Yes | You may boost your Smithing level from level 88 with an Artisan's potion or from level 84 with a Strong artisan's potion if necessary. Promethium ores cost 102,000 rusty coins each if bought from the smuggler. Mining them requires a Mining level of 90. |
In the Darkness Bind Them | Wear 4 bound items. | None | 90 (50 If using two One-handed weapons) | Four pieces of equipment. | No | The four bound items must all be equipped at once in order to earn the achievement.
Note: It is possible to complete this task by binding a one-handed weapon along with any off-hand weapon, and wielding them both. |
Pass the Port | Create and use a portent of restoration IX or above | None | 86 (B) |
50 brilliant energy and 1 blue crab or 60 radiant energy and 1 cave moray |
Yes | If necessary, you may use a Gatherer's potion to raise your Divination level from 79 or higher, or a Strong Gatherer's potion from 76 or higher. Note: The portent will only activate if you are damaged and that attack drops your health below 50%. If you are already below 50%, it will not activate. Fighting the dungeon's boss or tanking attacks from high-levelled mysterious shades are feasible ways of activating the portent due to their high hits. |
Gulega-d to Rest | Kill the warped gulega, but avoid his 1 lifepoint attack in a solo dungeon. | None | 95 | None | Yes | Watch the gulega's arms at all times, and move out of the way as soon as it slams them into the ground and four tentacles appear within two spaces diagonally in all directions. High levels should have no problem with this boss and in a solo dungeon she dies quite easily. |
Rewards
- Daemonheim aura 4
- Burying bones in Daemonheim will recover 20 prayer points, unless it is a dragon bone which restores 40.
- A second personal gatestone and teleport spell
- To avoid confusion with the green personal gatestone, this personal gatestone appears as red; the teleport spell it uses also appears as red. No Cosmic runes are needed--just wear the aura at all times. Note: the aura does not need to be activated.
- Access to an extended portion of the resource dungeon in the Brimhaven dungeon.
- The effect of a secondary ring role is boosted to 100%.
- A 10% discount from the Smuggler.
- Access to Daemonheim hard mode.
- Experience lamp - 60,000 experience in the skill of your choice at or above level 98.
- 3 experience lamps - 50,000 experience in the skill of your choice at or above level 90.
Trivia
- The task "Drink Me" is a reference to Lewis Carroll's Alice's Adventures in Wonderland.
- The task "Dere-licked" is a reference to Zoolander.
- The task "It's Dangerous to Go Alone" is a reference to the original The Legend of Zelda.
- "Invisible Ink" is a Lord of the Rings reference, to the way the One Ring's text only appears when the Ring is bathed in flame.
- The task "In the Darkness Bind Them" is part of the inscription on the One Ring.
- The tasks "I want it All" and "And I want it Now" are references to the Queen song I Want It All.
- The task "300" is a reference to the film 300.
- The task "Kitchen Aid" is a reference to the Kitchen Aid brand of appliances.
- The task "A Road less Travelled" is a reference to the poem, The Road Not Taken by Robert Frost. OR the book titled "A Road less Travelled" by M. Scott Peck
- The task "Pass the Port" may be a reference to The Once and Future King by T.H. White.
- The task "Spinal Trap" is a reference to the either the film and band "Spinal Tap," or the medical procedure of the same name.
- The task "Thanks for the Memories" may be a reference to the Fall Out Boy song Thnks fr th mmrs, or the song "Thanks For The Memory " from the 1938 film "The Big Broadcast of 1938"
- "Any fin is possible" is a pun on "Anything is possible".
- The task "Healing Factor" is a reference to the superpower that several superheroes posses, it heals injuries at a much faster rate than normal humans can, much like Rapid Renewal.
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