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Curses

From the RuneScape Wiki, the wiki for all things RuneScape

A curse spell is any spell that causes a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In prolonged fights, using a curse spell or two at the beginning may be a very good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster. Curse spells can only be used once for a short period of time for most opponents; unless the curse 'splashes' and does not affect the opponent, or you are 'battling' a dummy. There are dummies located throughout RuneScape, but the best place to train on dummies is in Lumbridge. You can also get free air and mind (30) runes from the Magic Tutor in Lumbridge. Please note that you can only get the runes every 30 minutes and that the Magic Tutor will not give you air or mind runes if you have any in your inventory or bank.

Icon Spell Magic Level members only Runes Required Experience Cost/XP Notes
File:Confuse icon.png Confuse 3 No 1Body2Earth3Water 13 16.9 Reduces your opponents attack by 5%.
File:Weaken icon.png Weaken 11 No 1Body2Earth3Water 20.5 10.7 Reduces your opponents strength by 5%.
File:Curse icon.png Curse 19 No 1Body3Earth2Water 29 6.6 Reduces your opponents defence by 5%.
File:Bind icon.png Bind 20 No 2Nature3Earth3Water 30 28.2 Prevents your opponent from moving for 5 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes.
File:Snare icon.png Snare 50 Yes 3Nature4Earth4Water 60 20.5 Prevents your opponent from moving for 10 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes.
File:Vulnerability icon.png Vulnerability 66 Yes 1Soul5Earth5Water 76 10.8 Reduces your opponents defence by 10%.
File:Enfeeble icon.png Enfeeble 73 Yes 1Soul8Earth8Water 83 12.6 Reduces your opponents strength by 10%.
File:Entangle icon.png Entangle 79 Yes 4Nature5Earth5Water 89 18.2 Prevents your opponent from moving for 15 seconds. Increased accuracy when wearing charged Druid robes.
File:Charge icon.png Charge 80 Yes 3Blood3Fire3Air 180 7.4 This spell temporarily increases the maximum damage of the three God Spells to 30 for about 7 minutes. The corresponding God Cape must be worn along with the staff in order for the spell to get the damage increase. You can cast this spell every minute and a half (90 seconds).
File:Stun icon.png Stun 80 Yes 1Soul12Earth12Water 90 15 Reduces your opponents attack by 10%.