Curses
From the RuneScape Wiki, the wiki for all things RuneScape
A curse spell is any spell that causes a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In prolonged fights, using a curse spell or two at the beginning may be a very good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster. Curse spells can only be used once for a short period of time for most opponents; unless the curse 'splashes' and does not affect the opponent, or you are 'battling' a dummy. There are dummies located throughout RuneScape, but the best place to train on dummies is in Lumbridge. You can also get free air and mind (30) runes from the Magic Tutor in Lumbridge. Please note that you can only get the runes every 30 minutes and that the Magic Tutor will not give you air or mind runes if you have any in your inventory or bank.
| Icon | Spell | Magic Level | members only | Runes Required | Experience | Cost/XP | Notes |
|---|---|---|---|---|---|---|---|
| Confuse | 3 | No | 1 | 13 | 16.9 | Reduces your opponents attack by 5%. | |
| Weaken | 11 | No | 1 | 20.5 | 10.7 | Reduces your opponents strength by 5%. | |
| Curse | 19 | No | 1 | 29 | 6.6 | Reduces your opponents defence by 5%. | |
| Bind | 20 | No | 2 | 30 | 28.2 | Prevents your opponent from moving for 5 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes. | |
| Snare | 50 | Yes | 3 | 60 | 20.5 | Prevents your opponent from moving for 10 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes. | |
| Vulnerability | 66 | Yes | 1 | 76 | 10.8 | Reduces your opponents defence by 10%. | |
| Enfeeble | 73 | Yes | 1 | 83 | 12.6 | Reduces your opponents strength by 10%. | |
| Entangle | 79 | Yes | 4 | 89 | 18.2 | Prevents your opponent from moving for 15 seconds. Increased accuracy when wearing charged Druid robes. | |
| Charge | 80 | Yes | 3 | 180 | 7.4 | This spell temporarily increases the maximum damage of the three God Spells to 30 for about 7 minutes. The corresponding God Cape must be worn along with the staff in order for the spell to get the damage increase. You can cast this spell every minute and a half (90 seconds). | |
| Stun | 80 | Yes | 1 | 90 | 15 | Reduces your opponents attack by 10%. |
